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Grimey Rick

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Everything posted by Grimey Rick

  1. Grimey Rick

    Player running speed. Dev response appreciated.

    Actually Usain's maximum recorded speed was 30 MILES per hour (~48kph). He AVERAGES 23.5 MILES per hour (~37kph). Just saiya-jin.
  2. Grimey Rick

    Does DayZ need aeiral transport?

    Judging from your post count, you're obviously new around here. The odds of this thread even being read by development, let alone influencing any major decisions, are quite slim. I don't care what they add at this point; I'll adapt. I'll play the game for what it is when it's released regardless if it's authentic feeling or not. At the end of the day, I'm a DayZ fan. However, I've already made my point of view clear. Let them add whatever they want. I just get a kick out of realism buffs supporting the idea of random people figuring out how to pilot aerial vehicles "on the fly" (pardon the pun). I'm not necessarily a realism fanatic, as this game includes zombie-like creatures, but I wouldn't mind seeing it lean more towards The Last of Us rather than Mad Max. TLoU is how I've always envisioned a zed apocalypse. Besides a downed UH-60 you see at one point, there's no aerial presence. And it's fucking awesome. I love the idea of each player being forced to scrounge through areas, always feeling vulnerable. I don't want there to be an end-game in DayZ where you've survived long enough that you feel safe. And let's face it: in the Mod, after you'd acquired a chopper, it was pretty much gg.
  3. Grimey Rick

    Does DayZ need aeiral transport?

    This thread is still going? Lol. Just give up, they put helicopters in the Mod because it was easy to do, people got used to them, now they have to put them in the Standalone because they've become a staple of DayZ. It sucks, but it's true. However, people trying to justify why the inclusion of them is sensible/realistic/authentic is beyond ridiculous. They were fun in the Mod because it was a less serious game focused more on PvP, but in a game where people are complaining about realism/authenticity left, right, and center, there's virtually no metaphorical room left for random people being able to pilot a helicopter on a whim. THAT ISN'T REALISTIC, so stop complaining about run speed, stamina, splints magically fixing broken limbs (lol) and a plethora of other random things in every god damn thread.
  4. Grimey Rick

    lore driven payment model

    World of DayZcraft.
  5. Grimey Rick

    when we can expect 0.56?

    I've just stopped playing stable for the moment. This isn't the first time DayZ has been broken, and it's surely not the last. Development needs to figure something out at some point, right?
  6. Grimey Rick

    Does DayZ need aeiral transport?

    Microsoft Flight Simulator =/= actual flight training... You guys have already won the thread. Aerial transportation will be in DayZ. However, you're not going to win the argument that people can learn to fly planes and choppers by just jumping in one of the aforementioned and fiddling around. That's all I've been saying since I began posting ITT.
  7. Grimey Rick

    Real Life Skills You've Learned from DayZ

    Not sure if OP is serious, or delusional. If serious, I've learned that I'm a massive cynic and likely marginally psychopathic.
  8. Grimey Rick

    Does DayZ need aeiral transport?

    Indeed, however, most of that list with the exception of the medical procedures could be learned from a book and a little hands-on experience. I still don't even really like the idea of a lot of the medical procedures being in the game, to be honest. With the exception of basic first-aid, sticking someone with an epinephrine/morphine injector, and perhaps using a defibrillator (which takes about five minutes to figure out, let's be honest), I've always felt things like blood transfusions are a tad beyond what an average person could figure out how to properly perform. And let's make no mistake, this is a video game. It's not real. It'd just be nice to play a game that tried harder to focus on what an actual apocalypse might be like. The Standalone was supposed to be more of an authentic experience than the Mod was. As it's currently developing, it's just more polished, yet essentially the exact same game. The whole avatar angle doesn't really hold weight either, as I'm pretty sure I don't know how to expertly control a chopper in real life, yet in Arma and Battlefield I'm a bloody reaper. I still think DayZ could benefit from passive skills that allow your character to perform certain tasks better than others. Even an option to choose a character's background upon creation would help. And who knows, it might even help with the rampant murdering DayZ suffers from as groups would need to recruit people with different skill sets, while at the same time justifying why this guy knows how to pilot a chopper and that one knows how to perform advanced medical procedures.
  9. Grimey Rick

    Does DayZ need aeiral transport?

    All of your reasons for wanting aerial transportation in DayZ are fine and I'm willing to cave because I liked being able to fly around in the Mod. As you can all well imagine, I was a massive troll. Like I've already said, I've accepted the fact that they'll be present in the finished game, I just think it's funny that in one thread people can argue for realism in any particular thread pertaining to the medical system, running speed and stamina, stealth systems, etc., then weigh in on a thread about aerial transportation being a possibility in an apocalyptic situation where you should consider yourself lucky to find a half-eaten can of beans. It's just not plausible.
  10. Grimey Rick

    Does DayZ need aeiral transport?

    EDIT: typing on phone, so many typos. too lazy to fix It was easier to swallow/more acceptable in the Mod because the Mod never felt authentic. DayZ Standalone, even with infected/zombies, feels authentic. The Mod was always much more heavily based on PvP in its vanilla form; of course, with the inception of private servers, PvE servers began to crop up here and there, but most servers weren't about surviving the harshness of the environment, they were about building bases and getting into PvP. I live in an area where the are several airports in my vicinity. Mostly for private aircraft. If an apocalyptic situation were to take place, these planes would probably be gone or destroyed within days of the event. Of the aircraft that actually made it into the air, I'd imagine not even a quarter of them would be still functional after a week. Of course this is all speculation, but it's hard/expensive enough to keep aircraft working properly in day-to-day life, apocalypse aside. A helicopter in a Zombie Apocalypse would be pretty stupid. Think about it: it's going to attract every zed for miles. Granted, it's mobile and could probably land on many buildings, but the trade-off of alerting every zed and hostile person within a five mile radius would more than offset any advantage it may offer. Stealth would definitely be the name of the game. Now, of course people are going to argue until they're blue in the face that aerial transportation is a must-have because they were present in the Mod and purple have gotten used to them and expect to see them in the Standalone. And now with H1Z1 implementing them in the future, DayZ will basically be forced to do so as well. And that's fine. But to argue in favor of aerial transport simply based on realism is silly. They'd be far too difficult to maintain, maybe 1% (a guess, of course) of the population could even pilot them, and the sheer disadvantage they present in a world where making too much noise gets you killed are all valid points that no one has yet to address. The only aerial transportation you'd see would be piloted by any remaining military forces. Joe Blow survivor isn't going to magically read the operator's manual for a Saab 340-B and magically understand how to maintain and pilot it. It just isn't going to happen.
  11. Grimey Rick

    Does DayZ need aeiral transport?

    @FlimFlann: Why do I need to point out why aircraft are imbalanced? Did you not play the Mod? This is a game that's seemingly trying to drive home how difficult day-to-day survival in apocalyptic world would be. I think (and always thought while playing the Mod) that aerial transport in general is stupid. It was more acceptable in the Mod where everyone was decked out in full military gear, but the Standalone has always pushed itself as a grittier, more visceral survival simulator. Infected/zombies aside, aerial transport, if implemented, should be so fucking rare that it makes you stop and stare in awe as a helicopter flies over you. That's the only way I personally would ever be okay with it, anyway.
  12. Grimey Rick

    Missed Connection: The Gorka Killer

    It was, and I'm sorry. Take me back?
  13. Grimey Rick

    Missed Connection: The Gorka Killer

    I replied for the same reason that Gotham City needs a hero. I'll make the sacrifice and be DayZ's Dark Knight. And because this: It does mean something. That i) our senses of humor vary drastically, and ii) that's perfectly acceptable! Isn't the world a great place?
  14. Grimey Rick

    Does walking make a difference?

    Can someone link proof of this? I don't really buy it, but I'd be interested in seeing what testing has been done on it. To take it a step further, if it is true, I don't think there's a situation where I'd ever walk in this game for a long period of time.
  15. Grimey Rick

    Does DayZ need aeiral transport?

    Yeah, I somewhat addressed that in my post. An apocalypse would be a seriously imbalanced situation; even more so than day-to-day life. But issues of imbalance don't mesh very well in a video game. DayZ is, unfortunately, still classed as such, so any imbalanced features implemented would only serve to damage the game, not help it.
  16. Grimey Rick

    Does DayZ need aeiral transport?

    Aerial transport is a very bad idea for a game that people want to be realistic. You can't balance a game that includes extremely rare planes and helicopters. Only the most coordinated groups would have access to them, and then they'd be at such an advantage it'd be stupid. Chernarus is at the very best a Second World country. You're going to be lucky to find a functional CAR OR TRUCK, let alone a helicopter or plane. And even if you did, how common do you really think the parts works be to upkeep them? You guys can't bitch and complain about realism in one thread, and in the next demand something that's COMPLETELY unrealistic. In an apocalypse, there probably would be a handful of people zooming around in aerial transport, however, the vast majority of us would be hoofing it in search of our next meal. The thing about apocalyptic situations is that they'll NEVER be fair or balanced. But y'see, this here video game has to maintain some level of balance or it'll never go anywhere.
  17. Grimey Rick

    Why is everyone making fun of me

    I don't even interact with folks anymore. Why? Because now, more than ever, I want what they have. If it's going to take me a good few hours to even get remotely geared after dying, I'm not going to risk a potentially dire encounter that may not go my way. My Mosin has tasted much blood the twenty or so hours I logged in 0.55 before losing interest in the game for the time being. Most people aren't going to work together with strangers as the game gets harder. There's just going to be more aggressive behavior as the environment becomes more unforgiving. I don't know why people think it'd be any different.
  18. Grimey Rick

    Zombies are normal humans with virus?

    ITT: Realism buffs getting owned by simple logic. Thus, their claims of being buffs of realism are...fake? WHAT VILE SORCERY IS THIS?!
  19. Grimey Rick

    Missed Connection: The Gorka Killer

    OMFG LOLOLOL Then I realized it wasn't funny.
  20. Increased difficulty is only going to increase KoS behavior. Think about it.
  21. Grimey Rick

    @Patch 0.55 Elitists

    I've been reading thread after thread of people whining about lack of loot, zed "difficulty", and other pointless quips. While annoying, these people have helped pave the DayZ highway just as much as the rest of us. A lot of forum regulars have been along for the long haul since last December. We've watched DayZ grow through the good, the bad, and the fucking horridly ugly. We are the people who actually read the disclaimer before we bought the game. WE GET IT. But this new wave of players doesn't. They watch videos of early DayZ on YouTube, pick up a copy of the game, and expect to be balls-deep in PvP action within minutes. While we shouldn't pander to this demographic of player, their complaints aren't invalid. Currently, 0.55 is, in my opinion, the worst patch to date. It's worse than memory leaks, being stuck in walls, being flung from ladders, worse than everything we've experienced so far. It's BORING. I haven't played in a week because of it. Am I going to menstruate everywhere? No. Am I quitting DayZ? HELL no! But for those people enjoying this patch, I'm glad. Different strokes for different folks. Just try to understand where the other side of the fence stands, instead of slinging insults and "disclaimer disclaimers" at them. This game is an alpha, and it's going to change. That's a given. What DayZ is right now is without a doubt a temporary build. DayZ would not have sold 2,000 copies, let alone 2,000,000 copies if this was what it looked like on alpha release. Period. From December 2013 to October 2014 I logged over 1,400 hours. From October to present, I've only logged 150 hours. I'm an experienced DayZ veteran who'd support it with my own money if I had to. There's a reason servers are emptying, and it's not voodoo. EDIT: typos everywhere. posted from my phone, too lazy to edit
  22. Grimey Rick

    @Patch 0.55 Elitists

    Let's not confuse hard with boring, guys. To clarify, I'm not hating on DayZ at all, I love the game. That much is obvious. My main gripe is the attitude that's preventing itself in this thread, as I pretty much knew it would, I just wanted to get it off my chest. Back to my original point, DayZ didn't get harder. At all. You can still flee from zeds without even being hit. They can't catch you. You can lock them in rooms and continue looting or you can just hold W and survive. As far as loot, it's just more rare in coastal towns. Surviving isn't hard as long as you're making your way towards north west airfield. You won't die. So yeah, don't confuse complaints of the game being boring as people thinking it's hard. Because hard, DayZ is not. Feelings of self-gratification because you can run away from a zed and you know enough about Chernarus to head inland doesn't make you a good player on a plateau above everyone else. To me, it just means you're more patient than I am, that's all. <3 I want the game to be brutally fucking difficult, but for reasons that test your ability as a player, not your patience. Maybe a mixture of both, but not STRICTLY patience. I want zombies to flat out kill me in ONE SCRATCH, just like ANY zed flick EVER. I want more loot to spawn, but in lesser quantities. Maybe you find 10% of a can of dog food that you know will make you sick, but you have no choice but to eat it. I want to find one to three .22 rounds in various houses instead of going three hours of constant searching before I find an ENTIRE BOX OF FIFTY. Things like that. Zeds are currently easy. They can't hit you unless you're new, so how can they be a threat? Survival is easy too, you just need to sit down and play for hours at a time. That, to me, is boring. Sorry that I feel differently than all of you badasses. Haha.
  23. Grimey Rick

    @Patch 0.55 Elitists

    I was referring to the Standalone. I've played the Mod since its initial release, but this was posted in the DayZ STANDALONE forum. Right?
  24. Grimey Rick

    Why do the majority of players i encounter suck?

    THIS thread again?! Really?
  25. Grimey Rick

    DayZ Autorun Tutorial

    You probably had the script set to toggle the W key, e.g: toggle W every 0.25 seconds which would still make you run.
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