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ErichZann
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Everything posted by ErichZann
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Yeah might be thats an issue as well, but I also feel "too short" otherwise, when just running around outside, not only in combination with buildings. Just feels the camera is at chest height...
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Wanna raise up this topic again... I really like playing in first person, but the camera view seriously is too low! I run besides bushes, train tracks or whatever, and I feel like a child, grass growing up to my head... And no, from a bit of a distance that grass does not look high compared to other things. Any chance this gets acknowledged or even fixed any time?
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My game experience until now (100+ hours) and how it changed
ErichZann replied to MarchmelloMan's topic in General Discussion
Has nothing to do with alpha or not in my opinion. The hope with the standalone (for me!) was, that there would be more "goals" than the mod... a purpose, something to work for. And there is nothing. Sure a real quest system would not work in this game, but even if the game is finished there will be no end game other than killing everyone else. And repairing some vehicles is not what I call content in a game, same as just more weapons or whatever. When the game is finished it might just be a slightly extended version of the mod, bit better inventory system, nicer graphics, etc. but thats quite sad in my eyes, then they could as well have continued to develop the mod, and all the "mods of the mod" can probably do much more now, than the standalone when its "finished"... We will see if this is true, but for me it sure looks like it. -
Then it seems their team set-up is not really great, is it? Because important problems are not nearly being tackled fast enough. If their team is not up to the task in this combination, they should maybe do something about it. And yeah, my belief is that almost nothing will be done according to the roadmap, at least not in a good and satisfying way. So far all they do is put in placeholders for this and that, and the argumentation is "they are working on the real solution"... Still waiting for any issue really being fixed in a good way.
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My game experience until now (100+ hours) and how it changed
ErichZann replied to MarchmelloMan's topic in General Discussion
Well yeah, few games have as little content as Dayz does... -
Can you tell the direction which fire is coming from?
ErichZann replied to Sebidee's topic in General Discussion
Good headphones dont really help.. Neither with my Sennheiser nor my Philips X1 headphones (with a creative X-Fi soundcard) i get similarly good positioning as in almost any other game i tried. -
Rolling Update Rev - 0.43.116251
ErichZann replied to Hicks_206 (DayZ)'s topic in News & Announcements
Still a difference if you have a good game with many, intelligent and frightening zombies, or if they are just dangerous because of poor design choices, spawning next to you, running through everything etc.... I want a hard game that is good, not a game that is hard because it is broken and bad... -
Are the Devs aware of the lack of loot spawning?
ErichZann replied to nvrsbr's topic in General Discussion
This is not really a valid point. Sure you may like to have less loot, but then the amount of loot in every building should just be less, but still a chance for loot in every house you can enter. But to have many buildings that you can enter and which have zero chance to spawn loot is just stupid.,,, I dont feel like remembering which houses to ignore and which not, and i think it makes the game much less intresting, like all the non-enterable houses in the mod. So in my eyes it has nothing to to with "less loot". -
Have to agree with the sceptical people here... The new spawn system is just awfull, but somehow many of the people who otherwise scream for more realism and whatever praise an endless stream of zombies just popping up in front of your nose.. Yeah thats really what we wanted to have. And the "this is a placeholder" argument: Why even implement such a crappy system as a placeholder? And if they have been working on this for weeks: About everyone should be able to see how simple this respawn system is to implement, there is nothing complicated or smart about it, if they spend weeks to work on this then... well... Since the alpha was released three month ago, nothing really important has improved. Sure, there are some nice new things, but all the important aspects (basic gameplay mechanics, interacting with objects, server performance (lag etc), zombies, loot (respawn), vehicles, and some more...) have not improved a single bit...
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Rolling Update Rev - 0.43.116251
ErichZann replied to Hicks_206 (DayZ)'s topic in News & Announcements
Because thats how the DayZ Devs roll... Never release an update without major issues. -
Oh yeah, and every Dayz player creeps around the message board all day... So no need for BI to fix this, probably wont happen any time soon anyway. These "fixes" dont always work btw...
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Rocket standing down from Dayz by end of year
ErichZann replied to Hetstaine's topic in General Discussion
Look at what fundamentally changed within the last three month, do you then really believe the game will be nearly finished within 10 month? -
Rocket standing down from Dayz by end of year
ErichZann replied to Hetstaine's topic in General Discussion
Dream on -
Well, yeah in a way, but it should be made clear that this "Objects" setting you are referring to, is the SceneComplexity setting in the config. It has nothing to do with the PreferredObjectViewDistance in the config. So we should not try to mix up all these different settings, which are also called differently ingame and in the config (or dont even exist ingame partly). And the "Object" setting ingame should normally define the Object detail (hence the name SceneComplexity in the cfg), and not the distance it is rendered at, that why its all a bit strange. Even the name SceneComplexity tells it should influence the Scene (Trees, bushes, buildings, ...) and not player models, but well...
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Not really a consensus yet, but for me it looks most likely its the "Objects" setting in the ingame menu (SceneComplexity in cfg) that makes the difference, but have to test that later on... Since some people experience this differently, it could also be a bit bugged and not always reproducable...
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Well, Zombies are for example not influenced by the objects setting, so I guess player models dont have to be either... And just because I want buildings etc rendered with less detail (since the engine works horrible in cities, rendering all kind of stuff I cant even see because its behind a wall etc), that does not have to mean that players just disappear after a few hundred meters i think.
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Hm yeah that could be one factor, but there seems to be an issue with models sometimes only rendering partly (you only see head and arms for example), which would be a bit weird in that context. My friend has this, we are looking at each other from a distance, I see him completely, he only sees me partly, and we have the same settings for the two ViewDistances in the config, so its clearly not (only) due to that. Could be that the SceneComplexity (ingame setting: Objects) has an influence, but this would be rather bad, because in cities many people need this low, otherwise it will kill the CPU... All in all, looks like a strange design and another engine issue for me.
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So, explain us, why dont you see a player then sometimes at 500m, if the viewDistance is set to 2000m, and the ObjectViewDistance to 1200m?
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This is not helpful, since it does not really relate to the problem mentioned earlier. If your DrawDistances are set to at least 1000m or above, how can that explain that models of players in maybe 400m are not rendered? I have not seen any effect of this setting on player model rendering. Terrain grid is the ingame seeting "Terrain" i assume? For some reason, that setting does not change anything for me, neither quality wise not fps wise, does it make a difference for anyone?
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0.36.115297 rolling out on experimental just now
ErichZann replied to Rancor's topic in General Discussion
Why are they doing that?? First time they got some spare performance, and they implement 100 player servers? Sure it's nice, but loot and zombie respawn is so much more important, why is that not implemented first? now it's gonna be "not enough performance" again... after the first few weeks which were fine I seriously start to doubt the prioritizing of the dev team :( -
After hotfix: Constant server restarts or disconnection issues?
ErichZann replied to -MadTommy's topic in General Discussion
Congrats to the dev team I guess :/ Sorry I know it's not easy, but at the beginning I was happy how the game progressed, but now three patches in a row introduced new game breaking problems, hope that gets better soon... btw, does this experimental branch testing work in any way? did seriously Noone there notice this gpu ram leak? if yes, why was it released to stable? I know It was kind of a hotfix itself, but still... -
Weird Mouse movement DayZ standalone.
ErichZann replied to Nibiru (DayZ)'s topic in General Discussion
Hej, well i mainly noticed it when i started playing on a hardcore server now, there its really annoying.. Cannot change the DPI of my mouse. And I have problems when I just want to look around in a room, not only when i try to make full 180 or 360 degree turns. It just moves to slow in my opinion, but outside its sensitive enough so I can't really increase the overall sensitivity.. -
Weird Mouse movement DayZ standalone.
ErichZann replied to Nibiru (DayZ)'s topic in General Discussion
I am also having this "negative acceleration" issue (specially in first person?) and it is horrible... For some reason, specially inside buildings, i have to move the mouse for ages to turn around.. But when im outside and try to aim at something, its very sensitive, so i can not crank up the sensitivity more.... Just the worst mouse movement i've had in a game, sadly.. Hope this gets fixed sometime soon. -
Well, some settings are normally really not changing fps noticeable, specially texture detail and texture filtering. As long as you have enough ram om your graphics card, that is usually no problem for modern cards. Some other settings should of course have influence. For me for example, FXAA works on high, but if I set it on very high, it looks the same as off for me... and the AtoC settings are all identical for me, does not work for "only grass" and so on, but that are minor problems now I guess.
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Yeah, that would be great