-
Content Count
124 -
Joined
-
Last visited
-
PitstopHead (DayZ) started following LordBlackwolf
-
LordBlackwolf started following PitstopHead (DayZ)
-
Status Report - Week of 01 Dec 14
PitstopHead (DayZ) replied to SMoss's topic in News & Announcements
I am so excited about the SWORD being readied. Let us hope they can put in a beheading animation for it....please? -
Well we found the AUG at a Heli crash site twice in a couple of day, up near the NWAF, and I have to say it looks amazing and although I found the kick shocking it is a great addition to a growing game. More of the same pleas!
-
Just look out now bud. People will want to eat you now Cannibalism has been introduced!
-
Experimental Branch: 0.50 Discussion
PitstopHead (DayZ) replied to SmashT's topic in PC Experimental Updates
I just wonder how this happened? How can they let the exp servers go down for the weekend? I am a massive fan but this is big kick in the nuts! -
I'm usually not so excited by clothing but the balaclava is an excellent addition to this patch. Our identity as characters is fairly restricted by a limited choice of character models and by have a face obscuring balaclava we can imagine that beneath maybe our own faces wait to be revealed when the handcuffs are on and the words 'who are you!" are spat in our faces as the balaclava is ripped free!
-
Status Report - Week of 06 Oct 14
PitstopHead (DayZ) replied to SMoss's topic in News & Announcements
In the south I am a bright yellow dot murdered in Cherno...this data is a good step forward but...what we need now is a map that shows characters who die with 5mins, show them in red and the rest in blue. This will reflect the useless spawning locations where people commit suicide. That would definitely change the interpretation of this very generalized data. -
Servers with connection issues to central hive
PitstopHead (DayZ) replied to rocket's topic in News & Announcements
Also the current number status of 0.50 does not represent a halfway mark for Alpha either. Brian Hicks explained recently that just because 0.50 is half of 1 does not mean we are halfway! -
Experimental Branch: 0.46 Discussion
PitstopHead (DayZ) replied to SmashT's topic in PC Experimental Updates
Well the lack of Loot prompted me to write this piece on my blog.... http://pitstophead.tumblr.com/post/94236313735/how-much-loot-should-there-be-in-dayz-standalone -
They are making guns rarer. Magnums can definitely be found in the Tower Hotel in the heart of the new city Novo.
-
Lets post some screen shots (Standalone)
PitstopHead (DayZ) replied to vandal gab's topic in Gallery
How many players can you see here? -
There is a whole load of new effects with the chem lights! I'm loving some of the colours....here is cool blue
-
Status Report: Week of 04 August 14
PitstopHead (DayZ) replied to SmashT's topic in News & Announcements
It is great to see Private Shards are coming....but we need a lot more control of the content. Atleast it's the first step into new DayZ worlds. I know of lots of moders who can't wait to get their hands on some workable content. -
Experimental Branch: 0.45 Discussion
PitstopHead (DayZ) replied to SmashT's topic in PC Experimental Updates
Actually I think you'll find that the M4's are not going poof as it turns out. I was in Cherogorsk today and found two M4's (with the minor .45 update). It seems they have reinstated at least 2 M4 spawning spots. -
Experimental Branch: 0.45 Discussion
PitstopHead (DayZ) replied to SmashT's topic in PC Experimental Updates
I have had no problem with direct communications either but like you I am having random crashes or the game crashes as I log off. I agree about the server connection and I have have also found that rubber banding is isolated to some small areas. My ping is also always below 30 so this for me is not a factor. -
I have spend a lot of time in the .45 update and compared to the stable the new Path finding is much better!