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Rick1633
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Everything posted by Rick1633
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Acceptable behavior? aka 'Cool story Bro' time
Rick1633 replied to Thadius (DayZ)'s topic in General Discussion
It's impossible to duplicate gear now. So what are you talking about? At this time you can only duplicate primary weapons by logging out with one in your hand and one already on your back. How the fuck can anyone duplicate other items if there is a log out timer now? -
Are the Devs aware of the lack of loot spawning?
Rick1633 replied to nvrsbr's topic in General Discussion
They are on top of it? Like zombie collision? Great, I feel better knowing that problems that have existed for 2 years are getting their full attention. -
Where the hell can i find magazine for the .22 pistols? I find plenty of pistols, but no mags.
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So the patch broke the anti-combat log system
Rick1633 replied to Rick1633's topic in General Discussion
Thank you. No I know that might be a way to do it. Why didnt they fix this yet if everyone hates combat loggers so much? -
So the patch broke the anti-combat log system
Rick1633 replied to Rick1633's topic in General Discussion
What are you talking about? I fully engaged both of them in the beginning, killed one. Then while my friend was closing in on the location to flank, I was assessing the current situation. Its called tactics. The whole point of my thread is Im pissed he was able to leave the fight. I fully expected to re engage him. I never was planning on only killing him if he combat logged. I was in the moment of the game. The fucking pussy is him for using an exploit to combat log safely. -
So the patch broke the anti-combat log system
Rick1633 replied to Rick1633's topic in General Discussion
So are you saying there is an exploit of being able to leave server without your character displaying the "sitting down due to log out" animation? I would have easily killed him once I saw him try to log out. This type of exploit is game breaking to people here. Everyone and their mother here had complete hard-ons for stopping combat logging. But combat logging is easy if you down expose your self by the animation. -
If fucking Dean wants realism,,,,, then how come every damn pistol we find never has a magazine? In the real world, pistols normally have a magazine.
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So the patch broke the anti-combat log system
Rick1633 replied to Rick1633's topic in General Discussion
Exactly, he never, ever did this. I watched him for a full 1 or 2 minutes. He never once kneeled or sat down. That's why I'm afraid either the patch fucked it up, or people know how to exploit the logging out? -
So the patch broke the anti-combat log system
Rick1633 replied to Rick1633's topic in General Discussion
Maybe what I thought is old news? Was it a long time ago that your body sits down? You have to agree that would really help prevent combat logging because it shows the enemy when you are vulnerable. Why the fuck would they not want this if they hate combat logging so much? Thank you. So I was right. The fucking patch broke the previously good working anti combat measures. Do you guys believe this might just be a one time glitch? We should report this in case the patch completely broke it. Good idea. when people do the duplicating exploit, they can watch. so that would be a way to check. -
So the patch broke the anti-combat log system
Rick1633 replied to Rick1633's topic in General Discussion
Ummmmm, until tonight. Every time you log out, I thought your body sits down after you try to log out. I thought the whole point of that was to really show you logged out to try and encourage people to not log out. When did bodies stop sitting down when they log out? -
I finally was able to try the new patch. Even though its annoying how zombies spawn not to mention immersion breaking....... I do like the fact they are faster. If they correctly have to use doors and stop spawning out of thin air..... The game will be damn near perfect. The bad? I think when you pull your axe out, it should already be in the up position. Why the fuck you you bother to pull your axe out you were not going to use it? I think they fucked it up because when you first join a server and then first time pull out axe, its not in the up position. But after you put the axe away and then pull out your axe again while on a server, your axe is in the up position. So the developers fucked something up i think.
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Thoughts after trying new patch. Mostly good.
Rick1633 replied to Rick1633's topic in General Discussion
You are glad that dayz team is showing their incompetence more and more with every patch? You must think this because I stated Im happy that zombies are more difficult. You dont see the inconsistency of how they tried the new melee command? You are not worried DayZ is in shitty hands? You dont get it, we should be fucking worried they can fuck up littlr things and dont even try to fix major zombie problems for over 2 years. -
Thoughts after trying new patch. Mostly good.
Rick1633 replied to Rick1633's topic in General Discussion
Not angry because of having to raise melee items. Im pissed off that they so unprofessionally implemented the new game feature. The new feature that is so simple, is not consistent as I mentioned. So Im pissed because this is more proof Dayz will never be completed unless a different game developing team gets the job. We are so fucked guys. This game is in horrible hands. -
I meant any app outside of game that can transmit for her to the mic. There might be a way. Not sure.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Rick1633 replied to SmashT's topic in General Discussion
Dayz team is really idiotic for thinking that they should change all kinds of shit about zombies except the collision problems first. How the fuck can we accurately give them feedback about zombie changes if they still are completely fucking broken? Jesus its so fucking simple. Priority 1. Fix zombie clipping. Priority 2. Make zombie animations to push open doors or climb stairs. priority 3. Create a realistic looking way zombies can spawn if you are refusing to spawn all at beginning of server. Thats the way they can improve.... Not fuck up..... The game. -
Thoughts after trying new patch. Mostly good.
Rick1633 replied to Rick1633's topic in General Discussion
But i also mentioned they didnt even implement the new requirement consistently. I said if you put your axe away ( using hot key) and then later on bring out the axe again, its already in the up position. So why did they bother to make our characters not have melee items in the up position ONLY when fresh on a new server. These fucking Dayz developers cant even figure out how to make a simple command action consistent. No wonder they wont try to fix zombie collision. When will Dayz get a real game developing team? -
But if they actually do fix zombies, they will finally stop ghosting through fucking walls. So those mother fuckers can climb all the stairs they want. I will fucking be amazed and joyful when they dont spawn so fake ànd immersion breaking and they use the same universe as us.
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Sorry this happens to you. Good people usually think someone may not have a microphone. I only turn hostile on people who run away full speed after I asked them a fair command. What happened to your voice? Can you integrate a digital text to speech into microphone.
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Ammo has never worked right before either. How did you guys use the ammo boxes when they can turn to zero any time you emptied other mags or boxes? Its been fucked the entire time.
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so the game is getting more and more broken. When in God's fuck do the "oursourcing team" who are going to fix the zombie collision and shitty spawning show up? Maybe they can fix the rest of the game after they work on the zombies? Jesus this is bad.
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Wait. Can you guys please explain what you mean? Did they release a hot fix patch for normal alpha or do you mean just the fix for experimental? You didnt say in the post.
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Hopper at Pavlovo Military Base runs through wall to spin around and waste 30 rounds on me
Rick1633 replied to hannibaldaplaya's topic in General Discussion
Nope. The game is glitched. When you remove ammo from ruined mags, the ammo is pristine. -
Yesterday, I didn't think they would really be able to release a hot fix today for the widespread disconnects. But did anyone try to play today and what can you report?
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Aware. But do they care? How do you know they want to spawn them differently? They said the collision issues will eventually be fixed but did they ever say the will spawn differently? I am really worried they will stay with the lazy way zombies spawn. Its going to take a shitload of work and talent to implement a spawning that looks real. Will they hire the right resources?
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Fuck yeah, dude. Thats the spirit. I would help you.