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Bloodrocution

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Everything posted by Bloodrocution

  1. Bloodrocution

    permanent health damage

    i thought a little bit about the survival, realism aspect of dayz. what would happen if your character could get injuries that will not heal completely? for example, if you get bitten by a zombie in the arm. little chance of virus-infection and you have to amputate the arm. it will not grow back and for the rest of this characters life you are disabled. doing stuff with two hands is no longer possible. you can build a artificial limb to do two handed things but they will take longer and have more chance of failing. or somebody shoots you in the leg and it is almost destroyed. you can build a artificial limb. but you will never be that fast as before. or maybe you lost an eye, so the screen will get 1/3 dark. i think it could bring some cool, epic and intensive gameplay and an emotional binding to your character, more survival feeling maybe the play-style and feeling will change if your characters abilities will change if you meet some friendly players you can share some story maybe the players will play more defensive, maybe in combination with this post: http://forums.dayzgame.com/index.php?/topic/173039-defensive-play/?hl=defensive and in the end, if everything is lost, you have the possibility to kill yourself. and it will be a hard decision, because you survived all that shit before
  2. Bloodrocution

    permanent health damage

    i think its not the same as i suggested. because the gameplay will not change when you survived longer. if you are a little bit disabled and cant run so fast your gameplay will change. that is a disadvantage but you are a survivor, so you have better equipment than a fresh-spawn. or a vehicle, so you dont have to walk that much.
  3. Bloodrocution

    permanent health damage

    i think that doing without nice features because of evil, sick bastards is not the right way we should go.
  4. Bloodrocution

    permanent health damage

    as a developer myself (i dont want to sound arrogant) i say: "nothing is impossible if you have enough ressources and time." the question is: "is it worth, spending the time for this feature?" and i think we should discuss this in the suggestions forum. the pros and cons.
  5. Bloodrocution

    permanent health damage

    yes and the badass artifical limb in the walking dead.
  6. Bloodrocution

    permanent health damage

    your equipment is the value. you dont want to lose it. and thats the point where it gets interesting, because you have to decide if you want to play without your leg or without your equip. and in the end, every character will die. that is the endgame of dayz. i dont think there is any player who has survived with his first character. so the game untill the end should be as awesome as it could be. so when the situation comes and you see the dead-screen, i want to think: "that character was awesome, i survived that f**king massacre in elektro. got shot in the arm. had to find a limb and killed tons of bandits with only one arm. but then i got infected and decided to kill myself instead of been a zombie." now its like: "i survived the massacre in elektro with black and white screen. patched myself up and killed lots of bandits"
  7. Bloodrocution

    -=BEARDS=-

    But what about the female charakters. maybe the hair on the legs will grow and it will swell out of their trousers?^^ or the breasts will grow if they survive longer? i prefer that ;)
  8. Bloodrocution

    Allow Iv Bag Use On Yourself

    got a cool idea: -you can install the IV/Blood-infusion by yourself or by an other player, (you have a chance of failing and producing a wound or infection) -self installation takes little bit longer and the risk for wounds is higher -after the installation the IV-bag is in your hand and you have to hold it to the high (like the surrender animation) maybe not so realistic^^ -the process takes some time and if you move, you have the chance of producing a wound (not running just walking) -after or during the process you have to remove the bag by yourself or by another player (you have the chance of failing and producing a wound or infection) -self deinstallation takes a little bit longer and the risk for wound is higher pros: -self-infusion is possible -if you are in a 2 men group you can dicide if you do it together and be vulnerable for a short time or you do it alone and be covered, but the chance for wounds and infections is higher -team- transfusion is not so overpowered because you are not so mobile for the time of the process cons: -i dont know,im sure you will find some ^^
  9. Bloodrocution

    Add more Zombies to solve KOS

    i like that idea and i made a similar post some time ago. http://forums.dayzgame.com/index.php?/topic/169721-the-ultimate-solution-for-kos/?hl=ultimate
  10. Bloodrocution

    The Ultimate Solution For Kos

    i don´t think that the KoS-mentality will decrease by implementing game-mechanics like "bloodtransfusion only by other players" this will just result in lots of teamspeak-friend-groups who will shoot other teamspeak-friend-groups if they met.so the minority of players will play alone and the rest waits until their friends are online to play together the ambition should be, that there is a appeal to run the risk of working together with a stranger, instead of shooting him. while he is still a threat for your life my suggestion is: if you are a lonewolf it is possible to survive, at least for a wile. some days of playing. it is possible to explore the forests and loot the villages and smaller cities. you can find food, drink, bandages, smaller weapons(handguns, shotguns), smaller backpacks... but after some time you want better stuff "bigger weapons, backpacks, crafting stuff...)and you need better stuff, because you are getting sick (infections by wounds, bad foot...) so you need medicine the better stuff is just in the bigger cities and in the barracks or you can get it from other players, those who have already been in the bigger cities and here is the sticking point: you cant loot the bigger cities alone, there are to much zombies to kill them alone with melee weapons and if you shoot the 20 zombies in one street then the 60 others in that area will come for you and then you have to die or retreat so also the lonewolfs have to work together with other players, often strangers.you have to shot your way free, cover each other or organize a distraction i think this approach can work, beause it works in other games. World of Warcraft for example or any other MMORPGuntil lvl-cap you can play alone, but after that you have to start playing in groups to get better equipment and in the late game you also have to build raids.mostly you play with strangers and this can be very disapointing and shitty .but you always try it again, because the sweetener is big enough abstract -surviving by looting the forests and smaller cities is possible for some time(eat, drink, bandanges, smaller weapons) -after some time you need better equipment, because you want it(better weapons) or you need it (you are getting sick "eating bad foot, drinks, infections, colds") -better items (for healing diseases, better weapons and food) are only spawning in the bigger cities->bigger cities are deadly for lonewolfs -you can get the better items by killing other players who have that better items or you have to loot the bigger cities in a group -the chance that you are surviving and that your game-progress(equipment-level) will increase, is higher when you try to play with others -the social aspect is still there and maybe bigger, because you can still hi-jack your temporary group-member after the looting or you have to fight other groups inside the cities -but i think the players will find a save way, to work together and still go their own ways after that edit after some posts: i don´t want to eliminate the KoS. i don´t want the german proverb "friede, freude, eierkuchen" -> peace, joy and pancakes but i think the KoS how it is now is not so good and it is to deathmatch-like. you see someone-you kill him. because you have no reason to let him alive. he cant help you. he can give you a bloodbag. but what is the reason he should do that? i want to create a reason for not killing him. i think if you have to ponder about killing the other player or trying to play (at least some time) together with him. the game will get more intensive. because you have to think about. "ok lets loot one more house and then i will shoot that guy in his back. before he does" and the other guy will think the same. i think it will be an improvement and much more motivating.
  11. Bloodrocution

    Allow Iv Bag Use On Yourself

    i was playing dayz mod for a long time. and it never happend that a stranger gave me a bloodtransfusion or that someone asked me to give one. i think the most advantage for playing as a team is that your are playing as a team. sounds stupid i know. there shouldn´t be much more game-mechanic disadvantages for lonewolfs. the normal coop-actions should be enough advantage for a team, like: -you can cover your friends -flank other players -suppression-fire -bandage unconscious players, wake them up -drag friends out of the danger and so on if they implement actions to the game which are logical not possible for one person, then it is ok, in my opinion
  12. Bloodrocution

    The Ultimate Solution For Kos

    But i think that a multiplayer-game (what dayz is) without forced player interaction is like a single player game. and if i imagine dayz playing alone on a server it is not really fun. that is not what i mean. you can play the way you want. you can kill everyone you will meet. my suggestion brings 2 differences. 1. it is impossible to survive on an one player server (in the alpha and the mod, it is now possible but boring) 2. you have a stimulation to think about a KoS, because the player is able to help you (now he is not, he is just a threat)
  13. Bloodrocution

    The Ultimate Solution For Kos

    Thanks, so you understand what i mean. But i have the feeling that just adding more zombies and making the game more difficult will NOT increase the teamwork i think that the devs have to be sure that a player cant survive without interaction with other players. by interaction i mean killing other players, hi jacking other players, looting other players camps, teamworking with other players and so on. because the best dayz-moments arise in situations with other players. the apocalypse, the zombies, the hunger and everything is just the scenery for great stories the players made. but the scenery has to guide and force a little bit in the right direction.
  14. Bloodrocution

    The Ultimate Solution For Kos

    Sorry, i don´t understand what you mean.
  15. Bloodrocution

    The Ultimate Solution For Kos

    Maybe the title was not so good^^ i don´t want to eliminate the KoS. but i think the KoS how it is now is not so good and it is to deathmatch-like. you see someone-you kill him. because you have no reason to let him alive. he cant help you. he can give you a bloodbag. but what is the reason he should do that? i want to create a reason for not killing him. but i think if you have to ponder about killing the other player or trying to play (at least some time) together with him. the game will get more intensive. because you have to think about. "ok lets loot one more house and then i will shoot that guy in his back. before he does" and the other guy will think the same. i think it will be an improvement and much more motivating.
  16. Bloodrocution

    The Ultimate Solution For Kos

    in the game how it is now, your life has no value, for other players your life stands between them and your loot. -with my suggestion your life becomes a value for other players. because you are a better chance to survive and to get better loot
  17. Bloodrocution

    Allow Iv Bag Use On Yourself

    I think its not the right way to force teamwork like this. maybe the result will be that everybody will play with their friends on teamspeak. and the different teamspeak-groups will kill each other on sight.
  18. Bloodrocution

    Allow Iv Bag Use On Yourself

    Yeah i totally agree with this. but bloodbagging should not be instant like it is now. it should take some time and in this time you should be vulnerable. so when you play together. one has to guard the other. and when you are alone, you have to find a safe place to do it.
  19. Bloodrocution

    distraction explosives

    I have the idea of some little explosives you can place on the ground and that will explode some time later maybe you can combine fireworks with a powder fuze and matches to distract zombies and other players or you can combine ammunition with a powder fuse and matches to simulate gunfire from that place the time-delay can be changed by combining the powder fuzes (each part is one minute time-delay)
  20. Bloodrocution

    distraction explosives

    I didn´t mean such a big explosion. Nothing to hurt other players or zombies. Just to make a loud noise to distract the zombies in that area. I think in the future there are more than 4 or 5 zombies in a town and you don´t want or maybe can´t fight them all to get into the houses. So you need to distract them.
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