deepfried
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I found 2x 20 round boxes. One in a deerstand, and one in a checkpoint.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
deepfried replied to SmashT's topic in General Discussion
The amount of damage zeds do to clothes and gear is unreasonable, how for example does a zombie hitting me with its hands ruin my revolver? I suggest remove zombie damage to gear entirely and reduce their damage to clothes to about 1/5 of what it is at the moment. To offset that, they need to be more lethal to the player, at the moment the zombies are pretty much harmless apart from the annoying gear destruction. -
This game is and always will be way too military focused by players
deepfried replied to billyangstadt's topic in General Discussion
Its true that its not particularly challenging at the moment, the zombies seem about as lethal as gnats and there is more food spawning than I know what to do with. But this is basically a balance issue, and balance is something for beta in the main, at the moment they're still focused on bugs and features. -
Why...........(movement and avatar control)
deepfried replied to creativecole's topic in General Discussion
Yeah no. The main problem is that the dayz engine is a fork of the arma engine, which is an immensely complex (and not terribly efficient) combined arms simulator + its somewhat archaic, being fundamentally just incremental upgrades of the original Operation flashpoint engine from back in 2001. -
What is it that makes the fps so bad? Engine? DX9?
deepfried replied to Halven (DayZ)'s topic in General Discussion
Its plain as day that the performance problems are hard baked into the engine, they have existed though all of the Arma games, the fact that its in alpha does not mean the the performance will be magically fixed once the game goes gold. Its also well known that the performance bottleneck is very much CPU rather than any other component. I doubt very much that this will change significantly at any point in the game's development, so we just have to suck it up and get used to it. -
The problem with random spawns over the whole map is that people will just suicide repeatedly until they spawn near a military base. Its a lovely idea but I think in reality it would end up making the game worse. At least at the moment if you want are more "role play" type experience you can just head west.
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Describe Your Playstyle In 5 Words Or Less
deepfried replied to Karmaterror's topic in General Discussion
Shoot Loot Scoot -
Assuming the screenshots of the source code are genuine then its C++ and you're not going to be decompiling C++ into anything that resembles the original source code. Assembly code, yes, pseudo C code that's practically unreadable, maybe. Even if you could decompile into something resembling the original C++ it would take a ****ton of work to make it understandable and thus exploitable. The original source code on the other hand is perfectly readable and comes with handy comments explaining everything, practically handing exploits to the hackers, so yes, its a huge deal if the source code is out.
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What's the current hacking status like in DayZ:SA?
deepfried replied to RadikulRAM's topic in General Discussion
Well, I've been fortunate enough to not have seen a definite hack yet. Its entirely possible I have come across cheaters but that the cheat wasn't obvious e.g. esp, but I've definitely not seen anything that could be nothing other than a hack. This said, I tend to stick to mid pop hc servers, and I can't remember the last time I saw the coast or Berezino... so perhaps I'm just not in the right place to see these hacks. Still, whatever hacking there is its clearly not as bad as the mod, where you could be turned into a rabbit or teleported across the map, or everyone on the server killed instantly, or have your inventory items changed, or have some guy spawning in vehicles and gear etc. In the face of that, a little aim botting or short distance blinking is weak sauce. -
The nature of public hives effectively destroy the challenge of surviving.
deepfried replied to froggan's topic in General Discussion
Believe it or not its actually a great way to play, I played a ton of hours on white-listed private hive servers for dayz mod and I can honestly say that the lack of hoppers plus the more cohesive community made for a very compelling experience. -
later in the future, will there be actual PVE servers?
deepfried replied to bioned's topic in General Discussion
You mean complete noobs to the game? Look, the game is a piece of piss, you can get fully gear and survive until judgement day within a few hours of spawning. PvP is the only challenge. Trust me, you would be bored ridged of PvE within 1 evening. -
ITZ ALPHA Seriously. THe game isn't balanced yet, things are then way they are because this is the state of the build, not because dean thinks its good this way. Just wait for at least late beta before judging how easy/hard the game is.
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Yes, there are hacks, we know, old news. It will be fixed, scripts aren't even turned off yet because they are still building the game, so just chill and wait.
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See my post above, the game isn't finished, they haven't hardended it vs hacking yet, scripts are still turned on in the engine, they wont be in the final build. Chill.
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Would ingame currency have a place in DayZ?
deepfried replied to Jaxis's topic in General Discussion
You give me everything you have and i'll give you two bullets.