BiggityBatse
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You know that 1.7.1.5 is good when there are hardly any people blowing up this Pending Update thread :P
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1.7.1.5 has been amazing. The only bug I've ran across so far is flies. I am almost constantly hearing flies, even when there is no corpse around. I don't actually mean "constantly", but very, very often. I don't know if this has been reported yet, or if it's just me. Cheers!
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
BiggityBatse replied to rocket's topic in Mod Announcements & Info
I could be wrong, but if the DayZ dev team used a free resource like mediafire to host commercial updates for their mod, they could get in trouble. This is simply a guess, and I could be completely wrong. I'm just using common sense, and it's telling me that mediafire wouldn't be very happy if this was taking place. -
Hotfix Build 1.7.1.1 Rolling Update
BiggityBatse replied to rocket's topic in Mod Announcements & Info
u'd need an updated server Thank you sir. -
Hotfix Build 1.7.1.1 Rolling Update
BiggityBatse replied to rocket's topic in Mod Announcements & Info
Question. Do we need to wait until servers update/advertise 1.7.1.1 or do we just join a server running 1.7.1? Is there a different server side architecture for this hotfix or only client side? -
You dirty bastard! Did you implement Easter Eggs into the mod already too?? Am I going to find a Rocket voodoo doll on the top of one of the buildings in Elektro??
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You are an instant wish granter now? Right!? Someone reports a bug in the forum. Not even 10 minutes go by and the bug is investigated and fixed.... how in the hell
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With the amazing response time of the DayZ dev team, it really makes me question why bigger teams with more money who actually profit from their games can't manage this. You guys are amazing. I'm sure I'm not the only one who does NOT take it for granted. Thank you for your guys' hard work.
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And suddenly, everybody dropped from the sky
BiggityBatse replied to WatchOut (DayZ)'s topic in DayZ Mod General Discussion
Read my very short post history, I haven't complained about this mod a single time. I realize it's in Alpha. I realize there are going to be bugs and things that go wrong. My only issue is with your posts in this thread. You are complaining about how DayZ and it's community destroyed ArmA II. And then you are giving shit to the OP for posting a thread about people falling from the sky. I don't know what the original intention of his post was, but stuff like this needs to be known. Does it require an insta-fix? Of course not. Rocket and the dev team have their plate FULL. But if things like this aren't brought to light, how do you know that they even know the problem exists? -
And suddenly, everybody dropped from the sky
BiggityBatse replied to WatchOut (DayZ)'s topic in DayZ Mod General Discussion
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And suddenly, everybody dropped from the sky
BiggityBatse replied to WatchOut (DayZ)'s topic in DayZ Mod General Discussion
"Oh noes not my gear not with the ease of finding literally all you could need within 5 to 10 minutes." Good job contradicting yourself, moron. It's an alpha, if you can't laugh at the exploits then you're missing out on half the fun, especially when it causes crying. I'll be a retarded moron all day if it keeps me from crying over an alpha build of a mod on a game that's three years old that had a great MP community until it got overrun with cry baby carebears. I'm sure if there were hackers in ArmA 2 you'd be crying too. Fact of the matter is, hackers cause people to rage in any game. There's no reason to hack in ArmA 2. Not even for lolz since it's more fun to make something like the battlebus than it is to hack to piss people off. Just to save you some time, you're right maybe I would rage, but I don't play games that have hackers, there just isn't a need. I'm laughing at this new community we have that has brought along this awful feature into a previously hacker free title. So DayZ ruined ArmA for you... cool story... then get the hell off the DayZ forums -
20 words or less: Super-Low Humanity Detection
BiggityBatse replied to rocket's topic in DayZ Mod General Discussion
This is the only issue I see. Your humanity should NOT be affected if you kill a very low humanity player. That wouldn't make sense. -
20 words or less: Super-Low Humanity Detection
BiggityBatse replied to rocket's topic in DayZ Mod General Discussion
I love this post