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LmPwyBb

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Everything posted by LmPwyBb

  1. LmPwyBb

    Update Rev. 0.36.115535 (Experimental branch)

    The launch of the patch i mean :)
  2. LmPwyBb

    Update Rev. 0.36.115535 (Experimental branch)

    Hi, there is a date for the launch ?
  3. Take the pulse with the "F" key on victims, like to open the doors, would be really immersive. This will determine if the victim is dead or unconscious and know what care provide to him. I think it would add something to the coop gameplay.
  4. LmPwyBb

    Why can opener?

    Pretty cool but i think it would be more relevant to the strength of character, which is not yet the case.
  5. LmPwyBb

    Taking the pulse of the victim.

    I had seen your post, I did not see this part of. If I have more than an hour to spend on the forum I will focus on. It deserves a look. :thumbsup:
  6. LmPwyBb

    Taking the pulse of the victim.

    It already happened to me is to be able to loot unconscious players, friend or not (Maybe that was a bug). This is why it is good to know if a player is dead or not. - Bandit or hero in perspective.- It improves the game in coop.- Make friends or not. Role play mode on: Even if it's Apocalypse, without cooperation apocalyspe will win. :)
  7. LmPwyBb

    Taking the pulse of the victim.

    Both are good, but not with 4 positive reviews that we will know :D
  8. LmPwyBb

    Taking the pulse of the victim.

    For example, by text messages like hunger and thirst, and the others ... on bottom left.
  9. LmPwyBb

    Loot: Mysterious and Unpredictable

    Nice ideas.
  10. LmPwyBb

    Sound for Eating

    I do not know if I'm alone in this but since you opened the topic sounds of eating, I will make a point to the fact that we hear too far sometimes 1 or 2 buildings beside a player eat or drink.
  11. LmPwyBb

    Add blood type to inventry

    Indeed ! I speak for myself but as long as the paper does not foldable I do not take :D
  12. LmPwyBb

    making weapons more interesting

    I agree but they maybe already be on the way with added cleaning kits weapons ? That is the question :)
  13. LmPwyBb

    Add blood type to inventry

    I like it too :thumbsup:
  14. LmPwyBb

    HUD for masks

    Immersive idea yeah, and what about the 3rd person view ?
  15. Hi, It is expected in the future to reduce the infernal noise of the sea or to provide an audio option to reduce it. It would be really cool because after several minutes of play, to explore the towns or roads in the south, even a considerable distance from the sea makes noise downright crazy. I am not alone, we are 5 friends to play at Dayz and share the same opinion. What do you think of this noise?
  16. LmPwyBb

    The crazy noise of the distant sea.

    The sea is still heard Vybor more than 6 km from the coast, is that I'm wrong or is it the wind? I do not know if it is wanted, it there are more serious bugs that's for sure but it's a simple question. I think I made a lock on the sound of the sea, but when trying to listen to the players walk around it's pretty annoying.
  17. LmPwyBb

    Seasons

    You just taught me something there, I played at Dayz for less than a week and as flashlights and others are still in alpha and see through walls. I play only on servers daylight.
  18. LmPwyBb

    Seasons

    I thought about it after a few hours of play, how we survive winter without warm clothes ?... This would multiplicate the gameplay.
  19. LmPwyBb

    Damaged Items/Bags - Reduction of usable Slots

    Like the idea too, increase the realism. It remains to be seen how far the devs want to increase it.
  20. LmPwyBb

    The crazy noise of the distant sea.

    You will be maybe the only disappointed when they will reduce it :rolleyes:
  21. LmPwyBb

    The crazy noise of the distant sea.

    Dude, i better reading over the changelog for the next update, the noise of the sea will be reduce. - Sea ambient sound is now slightly quieter. Good for our ears ! Yep Fluxley !
  22. LmPwyBb

    Ruined equipment

    Good idea +1 the bullets damage only objects randomly in the garment of the player has received the bullet will increase the realism !
  23. Hi , I do not know if this was already being given the post title number of different posts , but I propose an idea to increase the realism of the damage to the equipment when you kill a player, or when you get kill . That is to say that the bullets damage only objects randomly in the garment of the player has received the bullet. I said if you kill a player with a bullet in the chest that randomly damage and only objects on the tactical vest or sweater, if you shoot him in the legs will damage randomly and only objects randomly in the pants etc. . .. I do not favor killing players but would increase the realism playing with the hitbox on the players. And to retrieve the useful stuff on a player who try to kill you or vice versa. I know there has already been some changes to this in relation to Dayz Mod but it's just an idea to refine the realism of the simulation standalone. What do you think ?
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