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LmPwyBb

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Posts posted by LmPwyBb


  1. It already happened to me is to be able to loot unconscious players, friend or not (Maybe that was a bug).
    This is why it is good to know if a player is dead or not.
     
    - Bandit or hero in perspective.
    - It improves the game in coop.
    - Make friends or not.

     

     
    Role play mode on: Even if it's Apocalypse, without cooperation apocalyspe will win. :)

  2. I do not know if I'm alone in this but since you opened the topic sounds of eating, I will make a point to the fact that we hear too far sometimes 1 or 2 buildings beside a player eat or drink.


  3. The sea is still heard Vybor more than 6 km from the coast, is that I'm wrong or is it the wind?
    I do not know if it is wanted, it there are more serious bugs that's for sure but it's a simple question.

    I think I made a lock on the sound of the sea, but when trying to listen to the players walk around it's pretty annoying.

  4. There is rain, you just need to stop playing the 24/7 day servers. Everyone's missing out on some amazing weather effects.

     

     
    You just taught me something there, I played at Dayz for less than a week and as flashlights and others are still in alpha and see through walls.
     I play only on servers daylight.

  5. I love the sound of the ocean, especially when I've been running in the forests and inland for awhile. It is like a comfort to make it back to the coast and hear that sweet sound.

     

     
    You will be maybe the only disappointed when they will reduce it :rolleyes:

  6. I assume that all sounds are placeholders since most sounds have been ported from Arma 2 (DayZ Mod) .. I hope the ocean sound isn't too harsh on the ears either. I thought I was the only one who thought it was quite a nuisance.

     

    Dude, i better reading over the changelog for the next update, the noise of the sea will be reduce.

     

    - Sea ambient sound is now slightly quieter.

     

    Good for our ears !

     

     

     

     

    Yep Fluxley !


  7. Hi,
    It is expected in the future to reduce the infernal noise of the sea or to provide an audio option to reduce it. It would be really cool because after several minutes of play, to explore the towns or roads in the south, even a considerable distance from the sea makes noise downright crazy.
    I am not alone, we are 5 friends to play at Dayz and share the same opinion.

    What do you think of this noise?


  8. Hi ,
    I do not know if this was already being given the post title number of different posts , but I propose an idea to increase the realism of the damage to the equipment when you kill a player, or when you get kill .
    That is to say that the bullets damage only objects randomly in the garment of the player has received the bullet. I said if you kill a player with a bullet in the chest that randomly damage and only objects on the tactical vest or sweater, if you shoot him in the legs will damage randomly and only objects randomly in the pants etc. . ..

    I do not favor killing players but would increase the realism playing with the hitbox on the players. And to retrieve the useful stuff on a player who try to kill you or vice versa. I know there has already been some changes to this in relation to Dayz Mod but it's just an idea to refine the realism of the simulation standalone.

    What do you think ?

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