LordFrost
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Everything posted by LordFrost
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Well I can't argue with opinions, but I will say that the sales figures for CS actually looked rather grim in the early days of the century. The game was slowly eroding, much to the dismay of the developers. Steam and associated (some silently so) services have pulled CS back out of the pit and actually made it into a formidable e-sport, instead of a "mere" LAN-Party game. If you do a little research, you'll find most long going games have had ups and downs, most of which were community-based. (Though a few unpopular patches make their appearances in this context). On the topic of erosion through evolution, I suppose we will have to agree to disagree. Though if I have indeed misinterpreted what I perceived as "arrogance", I apologize.
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Phew. So here comes the "I played it first" snobbery then. It was only a matter of time. Every game that had a public alpha or beta will have a fraction of the community crying their eyes out about natural community evolutions (wikis, guides, fansites) bringing the game down a "decline". I've witnessed this especially with indie games and expansive mods, where the testers felt like they are entitled to a stagnant game without natural (and inevitable) evolutions. Possibly the worst examples in recent memory, are Minecraft and Dungeon Defenders. MC's crowd seems to perceive being in early as being more hardcore. Being an infdev player myself, I always find it curious why they could seriously argue a wiki is detrimental to the game. DD has had even worse fates, with every patch that adjusted difficulty towards accessibility for new players, being called vile and leading to prophecies of doom. Let's get something straight, shall we. Having played this before maps and guides existed, we experienced many glorious moments of discovery and quite a few frustrating headscratchers as well. Demanding this to stay is as impossible as it is counter-productive, as discouraging new players from joining a game via discomfort leads to a decaying process that is hard to stop. There is ample precedent for a community pulling a game back up with coverage, tips and strategies. Counterstrike being the most radiant example, no doubt. The idea that a community that actively engages in writing guides, making maps and helping out new players is part of a "declining state" is as unreasonable, as it is arrogant.
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Knowing where the heck I am is fun for me.
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Well I'm from the Atari era personally... But considering the progression, I got my first turbo controller for the NES and had one for every game system since. It just takes the pain out of some things. That is basically what this script does. It's a turbo/autofire button. In fact, if I use JoyToKey, I can achieve the same result by mapping this to my saitek pad and flicking the autofire switch. It doesn't violate any terms of service by the way, as it does not react to pixels nor automate game procedures in and of itself. Previous bans for similar projects (Clicksaver in Anarchy Online being the most spectacular one) have failed massively, since nobody can get you for autofire.
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Mass killing and Player killing
LordFrost replied to nightshadow's topic in DayZ Mod General Discussion
Well they're clearly not spending much of their saved time, due to the game having turned into such a horrible PK fest, on grammar lessons over there. -
First off' date=' get Auto Hotkey. Second, install it. Third, start it up. Fourth, go to File -> Edit Script. Paste the code given to you in the OP into the tool, can replace the stuff that's in the file, though I'd personally only replace the non-comment-portion. That's basically all there is to it.
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Lies, huh. Okay, I'll play. First statement: "low res, we can't see roads" Response: "Click the links" First map: Full HQ Chernarus map The path of the hypertext reference leads to: http://www.dayzmod.info/images/mapfull.jpg 3000x2900 can not be called low-res in our current day and age and the roads are clearly visible, even on my second screen (which is rather small).
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3rd Person View, why I support it, and why it should stay in game
LordFrost replied to tearran's topic in DayZ Mod General Discussion
Again, that difficulty likely bears the name because of the other helpful thingies included. TPS alone does not constitute easy mode. -
DayZ Setting + ArmA Capabilities
LordFrost replied to Alex (DayZ)'s topic in DayZ Mod General Discussion
I just want a choice in player skins, really. Seeing the same PMC and German military suits gets old. Why can't I be a police man? A construction worker? An indian... Wait, why does my mind go to the village people? Brb looking at naked women. Also: Not gay. -
3rd Person View, why I support it, and why it should stay in game
LordFrost replied to tearran's topic in DayZ Mod General Discussion
I personally love third person. In addition to the FOV issue, it can sometimes reveal bleeding that isn't actually shown on your HUD (but occurs none the less, painfully reminding you of that when you've relogged). Also, the ability to look around corners with 3rd person is a wonderful tool against zombies, who can see through walls FAR too often for my taste. The only reason why I shy away from servers that have it, is because those servers also have long distance name scanning - I really don't need to help the bandits with sniper rifles like that, they gank me just fine without it! -
There shouldn't be any pvp-free trading post region!
LordFrost replied to survivalist's topic in DayZ Mod General Discussion
I honestly don't think you can stop suggestions, nor should you. Suggestions can bring great ideas and wonderful concepts, and also greatly contribute to the richness of an experience as a whole. That is a significant portion of being an alpha and beta tester, pure stresstesting is done much later. On the trade post topic, I merely wanted to show that there's more than "trade post" and "no trade post". Why not let players build and establish their own? We already have wire fences and tank traps, it doesn't seem too far out. Dismissing the idea in its entirety because it is perceived to be tied to a magical zone where bullets don't go blam, that's the really dangerous mindset. -
There shouldn't be any pvp-free trading post region!
LordFrost replied to survivalist's topic in DayZ Mod General Discussion
It fits the scenario wonderfully, there is ample precedent in literature and multimedia, and if someone has the resources to set one up, they have proven that the concept works. This thread has no point and in fact contradicts reality at its core. Thanks, next. Sidenote: There should definitely not be a "programmed" (dev-injected) safe zone of any kind. If someone wants to set up a trading zone, it should be their responsibility. -
Well it just got easier. Kudos.
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Rainbows are op. But seriously, wouldn't it be rather comical if unicorn zombies spawned at the end of that, possibly guarding a stash of (utterly useless, discounting status) gold? Now there's a suggestion! Oh wait, realism. Uh... Make it zombie je- New Yorkers.
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On loot: Speaking as a passionate PvE explorer, I spent the better half of yesterday crying on mumble, about how no building is worth it anymore. Enterable town buildings and (most) shed/farm buildings generates *buggerall* in 1.5.5, with rare exceptions - typically sodding tin cans! Having played more after 1.5.6, i can confirm that this has indeed been fixed. Suddenly spotting a barn brings back the feeling of finding food, winchester ammo and the odd mid-tier-weapon again. Entering some of the better loot places (deer stands, castle) also more reliably produces things now, to a point where we actually ended up hitting the deer stands in the camp outside balota twice, which did indeed respawn (Exact time between spawns unknown, I lose track of it during my exploration). As for the field hospital loot: It seems bountiful, actually. I never thought I'd use that word. Several field hospital type tents outside of Chernogorsk contained *multiple* boxes of medical supplies, which probably makes them a very intense experience to crawl through in the future. After all, the tents make sniping less vital than creeping around with a shotgun - quite enjoy that one. Perhaps the worst part about 1.5.5 however, was that the airfield towers and hangars refused to spawn weapons most of the time. One could get lucky and find an AK (I did) but good luck finding any ammo for it. That also appears to have been fixed, as three raids on the balota tower yielded a nice selection of weapons (and ammo) so obscure, I hadn't personally seen one of them (PDW what?).
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I'd like to express general appreciation here. Tent facts were a pain in the arse to get together and it's always hard to filter superstition and subjective opinions from informations like that.
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And we better be forced to "like" you on facebook or pay attention to your sodding twitter every time we want vital information about the project's progress, too. It's the in thing to do.
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While I don't have one myself, my friend has one. Why? Well he was looting Elektro, when someone popped out of a building and opened fire with his makarov. The incompetent twit managed to miss with all the 4 or 5 rounds he had in his mag. My friend shot him while reloading. Along with someone we (that is he, I was asleep at the wheel) popped who came charging towards our car with no word, that lowered his humanity enough for a towelhead skin. Becoming a bandit for not waiting for a guy to reload and get hit... I don't think so. Those skins need to go away, or better yet - be voluntary.
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You're not seeing the full spectrum of it. Without going into too much detail, I'm a working man with a day job and disposable income. Past mistakes however, have made it literally impossible for me to receive a credit card from the German bank system. I'm serious, too. A prepaid CC is the best I can do. PayPal allows me to contribute to web materials without a card, which I otherwise could not.
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I'm with Inu there... The idea to section off Cheronogorsk for yourself is patently ludicrous. That you pulled it off, is quite something. I tip my hat to you.
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Agreed, I'm fine with either.
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Can I be hello kitty instead?
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Consider that we would have a *lot* less complaining on these forums, if the guys who can't handle getting shot had their own server to faff about on. There's two sides to this idea, you know.
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Oh yes, bicycles. Bandit skin, M4 on the back, G17 in hand, watch out people! Here comes leet_killah_99 *ching ching*! I support this idea, if only for the comic relief value.