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Nebulae3

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Everything posted by Nebulae3

  1. Nebulae3

    Stable Branch 0.61.137076

    I saw almost 70+ cows on one of the server dayz Norway - I hope the number get reduced soon as possible, because it will help with server performance.
  2. Nebulae3

    Exp Update 0.61.137116

    yeah, they need to improve that for sure with infected.
  3. Nebulae3

    Exp Update 0.61.137022

    Any eta on dense forest? :)
  4. Nebulae3

    Camoflauge face paint.

    I like something to conceal my eyes and skin better in this game, because it reveal your position from far distance - so why not military eye camoflauge face paint? :)
  5. Hunting scopes can spawn on weapons now. :)
  6. Nebulae3

    Exp Update 0.61.136887

    Merry christnas - I think we need dense forest to get players back to testing! :)
  7. Nebulae3

    Exp Update 0.61.136887

    I`m back on test - I can`t play a stable version without cars! :)
  8. Nebulae3

    Exp Update 0.61.136700

    I wish you can increase the range on the bow/xbow instead so it doesn`t feel like useless as it is right now due to limited range on a huge scale map, @Hicks_206 (DayZ) Maybe not realistic, but for the fun of it. English Longbows in the Middle Ages had better range compare to dayz SA version bow.
  9. Nebulae3

    Exp Update 0.61.136642

    Coast in dayz is huge - most new spawns are all east of Cherno now. I don`t mind good loot far west of Cherno for example near the coast.
  10. Nebulae3

    Exp Update 0.61.136593

    You can hear other breathing too within (5-10) meters with mic at least Corsair one, but footsteps is louder though or if you carry two weapons *clank sound*. But I get tired to hear my own breathing, because I feel it is too loud at the moment.
  11. Nebulae3

    Exp Update 0.61.136593

    I still feel we breath too loud as well - I wish we could create a poll to get public opinion on it. I`m fine with the sound, but it`s not natural breathing at all - kind of annoying.
  12. Nebulae3

    Exp Update 0.61.136593

    Yes true and with this map scale - it have no issue to support twice as many players like 100 players, but with the server performance in 0.61 it need to wait until they start to polish and optimize the game.
  13. Nebulae3

    damage done by wolves

    Yes true @Kirov (DayZ), but players should be the main threat in this game and that`s my view on this topic. And you need to take a huge risk approaching wolves, or wolves sensing you too far away and start hunting you, because other players might be nearby who will hear your shots, or see u run inside a building to escaping a wolf encounter, or see you using a torch to scare the wolves away. And that will endanger the situation further - so wolves need to be reduced in numbers and balanced properly concerning their current bite damage.
  14. Nebulae3

    Exp Update 0.61.136593

    A suggestion concerning server improvement adjustment in Dayz SA. Personal observation wolfes detect players too far away at the moment. (And reduce the pack of wolves to 3-4 which should provide a challenge as well even with a damage balance update. There are way too many cows in game at the moment. (Reduce the total amount for sure.) Add some pigs near the barns. (Good food source.) Add some boars good crafting material for backpacks, and an excellent food source. It should be possible to see some rabbits once in a while in the nature as well. In Elektro and cherno and other larger cities - fps is still a bit low for me 25-35 fps. (Hopefully they improve it.)
  15. Nebulae3

    Exp Update 0.61.136593

    Well, I really enjoy the game and Dayz SA, and I guess that`s why I care so much about it with different topic with so much potential in this game - so I hope they figure it out eventually. I hope the other animals will be back too, because it was a good food source for me in the past. A minor bug report: The green paint spray on B95 empty it for bullets too like SKS, and the bullets are gone in process.
  16. Nebulae3

    Exp Update 0.61.136593

    I know @BioHazard050 I debate it and put things in different perspective which affect our gameplay and playstyle for sure, because it`s interesting and vital for the game to have predators like zombies and wolves to be proper balance. If you have played 7days to die for instant - a zombie is a much more deadly in comparison to dayz SA, but we don`t need that in dayz SA that zombies run with double speed at night, or they are much stronger and paralyze you with their attacks, because 7 days to die is usually a single player game, and you don`t need to pay that much attention towards other players like in dayz SA. But it`s a method to describe the whole threat picture in dayz SA at the moment, but it change how we play the game for sure the whole balance topic. Another example that wolves changed my play style recently: In wolf areas or loactions on the map I personally use roads instead due to risk of wolf encounters. I`m fully aware that I am more exposed using roads instead of forest towards other players, but I avoid woods completely at the moment, because I don`t like to start over at the coast with another wolf encounter.
  17. Nebulae3

    Exp Update 0.61.136593

    The whole health/blood system is borderline broken at the moment, because 1 shot in the arm or leg could in theory kill you in dayz land and it happen. It`s not like in H1z1 when 1 helmet will save you, but the bullet destroy the item or armor in the process. The whole blood/health system with items like helmets, vest (cloth and protection) need a major improvement in beta stages in my opinion in dayz SA.
  18. Nebulae3

    Exp Update 0.61.136593

    Wolves are not even a threat or dangerous in real life for human, m8. Yes, but a bear is a completely different animal and size, but both species are shy animals in the wilderness. And with that thought process and balancing related to wolves who run faster than you, and u always encounter (6-8) wolves.. Zombies should be much more difficult and have twice as much blood/health compare to a player since it`s undead, right? Yeah I know it make no sense the whole balancing process in dayz SA at the moment. The Dayz SA working on server performance - it helps to reduce the amount of wolves in a pack, because it`s yeah fantasy land numbers. It`s a good start to improve server performance. I`ve not seen peaceful rabbits, pigs or boars in experimental patch at all - are they all gone due to performance issues? *I would like to start a new topic like who is suppose to be the main threat in this game players, or none player characters? (npc like wolves, animals, zombies etc.) My point is when you have zombies chasing you, or wolves chasing you: You need to take huge risks and run into a town city in safety for shelter with little or no bullets in some situations. And you need to do so without scouting the town for other hostile players with weapons. So when wolves or zombies being a huge threat in this game - the game change focus towards npc (none player characters) instead of players. For me in a multiplayer environment another player is always the main threat in any games I`ve played including dayz SA, but when wolves is this unbalance due to numbers and damage - you won`t even reach to shelter or a city for protection, because you`re probably dead. So players will start to avoid such locations completely instead. And I`m against that for sure. I watched @therunningmanz last night stream - he said on live stream I won`t check the last deer stance, because it might be wolves nearby and too close to wolves, and I am against that for sure.
  19. Nebulae3

    damage done by wolves

    I`m about to post facts about wolves, but I won`t bother in this game, because it has nothing to do with reality at all. How often do you see a pack of wolves in the wilderness for instant? If you`re lucky you will see 1 here in Norway in your life time, because it`s so rare and a shy animal. But in dayz land it`s scripted to be always (6-8) wolves when you encounter them - keep that in mind as well when you balance wolves. :) And wolves are not agressive towards human at all and that is facts, but they are beautiful animals who live quiet in the forest. And see what you did here in dayz land. :)
  20. Nebulae3

    damage done by wolves

    It`s fantasy land - they deal too much damage now and they have too much health/blood. When you think about it Zombies are harrmless in Dayz SA, and should be bufffed too with 1k damage per hit, and they should have 10k blood/health, @Hicks_206 (DayZ) - it should be adressed too you know.. Wolf damage was changed, but it`s far from balance compare to a player character total blood/health perspective.
  21. Nebulae3

    Exp Update 0.61.136593

    1k damage pr wolf hit is an end game fantasy land with end game bosses in an massive multiplayer game like Crowfall - it should had nothing to do with Dayz SA, and it`s wrong genre. @Hicks_206 (DayZ) and the dev. team changed the wolves due to some complaints on the general forum that the wolves were harmless which I don`t agree with at all. When wolves were implemented I always lost about 2-3k blood everytime until I ran into a town to take cover behind locked doors since they run faster than you. In an earlier exp. version they hit harder compare to a zombie, but they had no bleed damage, but now they have bleed damage and they damage per attack is not balance at all. I agree with bleed damage, but it should be much less damage per successful hit. You need to balance wolf as a pack - since you never encounter 1 single wolf it seems, or will the number be /random amount of wolves in the future as well?
  22. Nebulae3

    Exp Update 0.61.136593

    Yes maybe @sneakydude, I thought it was a fire fight near Zelenogorsk, but I only heard 1 type of weapon - so I figure out that someone shot at zombies. :)
  23. Nebulae3

    Exp Update 0.61.136593

    I don`t remember exact server, but I played on a US server. I found a crash site just north of radio tower, and heard couple of shots, but it`s hard to spot me now with no backpack with a blaze, and winchester ammo which I found in the crash site (US). @Hicks_206 (DayZ) I really enjoy that some zombies don`t stop chasing you - I hope that will be a thing in dayz SA.
  24. Nebulae3

    Exp Update 0.61.136593

    I really enjoy the zombie AI now - I had a couple who chased me all over the map. So I had to put him down witth my blaze! In fact I heard gun shots all over the green mountains, lol. ;)
  25. Nebulae3

    Exp Update 0.61.136593

    Will you guys push a weather/clouds graphic upgrade to experimental in the status report earlier or wait until beta? And I hope to see some increase range on the x-bow and bow - so the bolt & arrows don`t drop at 40 meters. So the crafted weapons can compete with other short range weapons like the sporter. Any plans to increase range on the x-bow for the fun part of it, because 40-50 meters is so useless in dayz SA on this map scale. I will hunt some animals and cook some meat to test it out this evening.
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