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Everything posted by Nebulae3
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Netting is almost impossible to find as well on private hives related to the camo/ghillie tent topic in this 0.59 patch. So I hope the item will be more common in next patch. I admit that my barrels and tents have been raided, but I really don`t mind since I use it to store more basic items like food and water bottles since I seldom use a backpack.
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I agree about sprinting and stamina use, and I don`t like H1z1 bunny jumping and their implementations at all, but the forest in dayz SA should be more dense and harder to spot other players. And when the warmth system work properly and heat packs will be something of a value in-game in dayz - u can`t camp too long until u catch cold and start shivering unless you have heat packs or heated items from campfires (warmth system) and that has been part of dayz SA since the beginning. The zombies are too predictable at the moment - they need some random elements build into the zombie AI.
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I dont like the heli crashsite system and think it's flawed
Nebulae3 replied to Me1andMe2's topic in General Discussion
Yeah I agree, zombies should be more unpredictable; some should randomly wandering in other locations on the map, or inside houses. And it helps if they improve the zombie difficulty, because two hits with a firefighter axe is too easy and it create almost no sounds. And Zombies don`t give you infection at the moment which they should if u get hit by zombies - so it create a dangerous event for the player with risk involved vs. AI (zombies). At the moment zombies only move if another player is sensed nearby at (600-800) meter distance, but it`s more about server performance.. Because it only help campers to spot other players much easier in the same area - so hopefully the dayz dev. team will look into it when the server performance improves in the future. -
They could also improve the zombie AI like in H1Z1 - zombies will sense and track other players nearby who have camped for too long. But a good suggestion about the forest which is really easy to see through at the moment and provide really no protection or cover - when a camper lower his/her graphic settings in-game with a sniper rifle.
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I dont like the heli crashsite system and think it's flawed
Nebulae3 replied to Me1andMe2's topic in General Discussion
My reason is that zombies are no threat in dayz - and bullets are saved for other players instead of zombies. Try 7 days to die on insane difficulty and very high enemy spawn - it`s fun and a good challenge even on single player mode. So it`s hard to spot other players when they hide in the forest, and players don`t need to use bullets on zombies, because they are no real threat in Dayz. Dayz team need to improve the zombie AI - or give them more health, and some special zombies with range attacks so this game will be a challenge also related to the heli crash sites topic which is unguarded loot at the moment. Basically very rare weapons like VSS, SVD, Fal, UMP, M4, FNX weapons are free loot for those with cars who look after crash sites due to no zombie challenge - hopefully Dayz team can add special zombies who are really dangerous for other players, and when they fix the server performance add unique zombie abilities at night which make them really dangerous and will sprint after players and sense them when they are nearby. And if u understand my reasoning; most heli crash sites will be a challenge to loot when players need to use bullets on zombies - so brief answer dayz team need to create a good challenge vs. players concerning the zombie topic. Conclusion when players need to use bullets on zombies due to a good challenge - it start to get a dangerous situation for players, because modern weapons create sounds in this game that other players can hear your position on the map who can challenge that crash site similar to NW Airfield with lots of good PvP encounters. So add dangerous zombies in night times who will be stronger or something, add a challenge to your zombie game like a horde, Dayz team. And same with construction and base building - it should attract zombies, and they should go hostile on obstacles like doors and building assets unless the players deal with the zombie threat. -
It all depends.. So when a server have too many squads, or 20 guys in elektro/cherno - the map feels really empty in other locations on the same map. So I think it`s great with 75+ players on this map. The zombies will, of course, increase in numbers which is based on server performance.
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I also hope the new construction and bases attract the zombies - so it feels like a threat so the zombie AI deals damage on locked doors and other building assets similar to seven days to die game.
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You will seldom find a weapon with ammo in the same building in SA - that easy mode version is in the arma 2 mod.So SA is not always live stream friendly, but when u actually find ammo for your weapons - it`s so much more rewarding which u need to survive.Zombie AI in arma 2 is just annoying garbage which is too easy to exploit and abuse to discover other players nearby in the area, or just silly like hiding in a bush when zombies watch u. And someone mentioned buildings u can`t access - very limited content FFA world with zombies in arma 2 mod. SA with patch 0.59 is not a finished product guys - still an alpha with Q1-Q2 roadmap content - we still miss things like: - Aerial transport - Barricading. - Construction (base building) - Animal predators. Dayz dev. source: http://www.dayztv.com/standalone/dayz-2015-roadmap/ - About SA status and some decision I don`t agree with.. There are some issues indeed at the moment like traps not working properly (grenade/rabbit traps.) range finder not working default at 6 meters. And netting is almost impossible to find near the coast line at the moment for cammo, and I don`t agree with netting current locations on the map. The whole boat system (locations) usually end up with accidents like dead newspawns near the coast from other survivors who have end game military weapons in their search of netting. My point is; it`s up to each player how to play this game, but the netting location should not promote hunting newspawns near the coast. So it`s much better if these boat locations are near lakes instead near the center of the map. Dayz devs should try to avoid end game item locations that promote killing newspawns on the server.
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Well, I`m hunting deers near Cherno - hopefully some nice deer steaks before the new year! ^_^
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It`s a good survival tip to spread out the bandages and bullets - just in case u get hit so not all are ruined so u can bandage yourself. And it might save your life, because the damage/bullet impact is a bit dodgy at the moment - so if u have spare room in your backpack and inventory - split items up for protection. ^_^
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Will the Arma 2 tents random spawn in SA now or? :) I saw a couple of Arma 2 tents on a private server earlier which was strange..
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You can`t use them at the moment though.
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I`m trying to cut the stairs the same way in the same barn without resulted in the same way as u in the youtube video. But I died once in a similar way when I was out of the hunting shed stair on 0.59 exp. branch. Updated: - I think the main issue is in the (Fall damage code in-game.) The game usually lag, but what is actually happening is that the game calculate fall damage, because your character is in the air split seconds - I think sometimes it calculate wrong so the game thinks the character is high in the air which usually result in the character dying. It's my theory though - it would be great if someone working on the code could comment on it. Personally, I feel the fall damage in general is too severe at the moment in dayz.
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I think they have worked on the new update for over two months now - I wish they had a more accurate eta for 0.59 experimental branch patch, because I rather play Arma 3 BR instead at the moment to be honest.
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I've issues finding ammunition at the moment in normal civil buildings especially winchester.
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qft. rumours are 75 players servers with lots of zombies as well since the last status report in october 15th. http://www.dayztv.com/video/dayz-status-report-highlight-15-oct-2015-vehicle-destruction-new-chernogorsk/
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Yes, thanks for tips - I`ll continue searching.. Yes in police cars, but not so much in civil cars at the moment except weapons & food. :thumbsup: yeah, I`m curious if they alter the loot table a little recently. I seldom find anything useful in barns for instance, except some food which is nice, of course. I remember in Arma 2 u always find weapons in barn though - long time ago! :)
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The infected is important part of dayz - and it might be a reason why 0.59 is delayed at the moment.
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hey there, I found one earlier in Cherno.
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Hello there and welcome, have fun! ^_^ :thumbsup:
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The persistance with barrels is working, but items on the ground will be gone in matter of minutes, except backpacks which is couple of days. You was probably on a none persistence server, or GaryWalnuts said the server had some issues, or not connected to the hive.
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I miss the experiemental branch!! ^_^
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As topic, I`m waiting for the experimental branch again, because I had such a great time there earlier! ^_^ Any dayz news? :)