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Everything posted by Nebulae3
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Why delay the 0.60 due to loot issue on experimental? Anyway.. Night time looks amazing! :)
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I believe that night time will be fun to play with the renderer in 0.60 - and we will see less only day dayz servers which is great in my opinion. The performance comparison is very noticeable, because the legacy version is severely outdated with top quality pc graphic cards, but I still think u will need a powerful pc to run it at high fps performance, and it depends what kind of monitor u are using like for example 4k. And playing night time with 0.59 is just annoying, because it get pitch black/grey. And the dayz Standalone will more likely be better optimized when they are closer to PS4 release.
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Are someone trolling experimental branch server list? It`s an experimental branch server up in public 30/30 - Dayz team have 1 30/30 server up for testing without new patch download update? It doesn`t make sense, pls. respond Dayz Devs after the maintaince today. Server IP Adress. 185.62.205.34:2302
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yeah, we probably need to download for the experimental branch future update with new renderer etc.
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A great update - I looking forward to 0.60 for sure.
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yeah, I usually run miles around wood logs in general, lol. We will probably feel dejavu - when we start reporting similar bugs in 0.60 compare to older client versions and bugs that never were really fixed like range finders. And what happen with land mines? Hicks said they are back in 0.60 with new renderer - so be careful when you find a new heli crash site! :) Also about loot - we need weapons to spawn in top towers of the fire stations. I want my old sniper location back to be effective - below the big lonely green tree in the north-east hillside of Elektro! ))
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When is plan for base building? I feel like having dejavu reporting similar loot bug issues compare to previous older versions of Dayz. ))
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wow, I watched the almost 3 hours stream - and it`s a huge improvement in graphic. I`ve experienced motion sickness playing the 0.59 patch - so I hope the eta of 0.60 is some weeks, Hicks. We don`t care about loot issues on the experimental branch - so we can test it while you guys adjust it in future 0.60 updates.
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nice ty! ))
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You can never have enough guns in Dayz, lel. ))
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Yeah, I noticed that as well - so the build is hopefully out soon! ))
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yeah, I`m so ready for patch 0.60 - it`s probably the beginning of new animations of base building & construction so houses and doors are probably not safe from zombies in the future with structure damage. That broken overgrown ship image was amazing art by the way! :)
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A Few Thoughts on.. (Deadlines, Roadmaps, etc)
Nebulae3 replied to Hicks_206 (DayZ)'s topic in News & Announcements
Any eta? Will patch 0.60 hit experimental branch near summer or end of 2016? And I hope it includes pack of wolves and more wild life! )) I think a date is important, Brian Hicks - I follow another game very close in Alpha, Crowfall, and that dev. team is usually good to hit dates. Because when the community knows what time of the year thing start to get close to a new release, or a big reveal like patch 0.60.. Well, personally I usually do other things in life and don`t bother to read Dayz forum every week or month since I am also a huge sport fan. ) But I am still very excited for the new big release and patch updates - and a huge fan of the Dayz concept - continue the great updates dev. team, and well done! )) -
The beauty of Dayz - u never know who is friendly or not - or who u can trust in-game. Personally, I really looking forward to more wild life with pack of wolves - go hunting and fishing, because I enjoy that most so u can sustain yourself with food and water without visiting coastal towns or villages.
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Yes, as shotgun best in close quarter! ))
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Any plans for Alice/Coyote to be brought back?
Nebulae3 replied to ImJustADemo's topic in General Discussion
We don`t really need it - not good cammo or shape on it in Arma. -
And that prank was not funny - we`ve been waiting for that patch for too long. Besides, I miss experimental..
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- Lightsource magical vanish after 100 yards. (It`s like a flash light effect turn it on/off)
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As long server admins is allowed to remove or kick players - it will be hard to avoid some sort of abuse for sure. But I really prefer a private hives like blue waffle or UKA UK alliance, or Anarchy, Vengaard, because of those are quality private servers, and I`ve not noticed or experience any abuse of admin powers on those particular dayz servers. I only miss a good quality private night/day server in dayz, but I often play on the experiemental branch servers which have both night/day cycles.
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Dayz have Beans = survival. :) Yeah the random factor of the loot table or the number of helmets or weapons in the same location should be improved in 0.60 patch. But seriously guys with this huge map and spare food & water - it's a survival game. You don`t need to go to that military camp or NW Airfield for some PvP encounters even though it`s exciting, but the main aspect of dayz is in fact survival even though most players don`t play that way.. Because it can be (boring) when I live stream for instance with little action or fire fights. But the end product of dayz is indeed survival.
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The dev. dayz team which doing a great job with other aspects of the game, but I feel like I am drunk when I try to aim properly, hehe. :) It`s very noticeable when you use a long range scope at a tree about 300 meters and beyond. It shouldn`t be posstible to hold it perfectly still at 600 meters and beyond, but pls. look into it - the current weapon movements while aiming & holding your breath is too much to be honest.
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They should look into breathing mechanic when you aim with your weapon - if not in 0.60 in future patches or beta.
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Improved fps is gold in this game for sure! ))
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I read the post, but it affect more than just setting up a tent camp concerning a dense forest - it also affect gameplay somewhat.. Besides, nettings is almost non existence on the current 0.59 build - if it should be possible to camo the tent to conceal it better with the terrain. All items related to netting is too rare which is the issue with our current Dayz build.
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I don`t support camping in dayz, In my opinion it`s the most low risk play in dayz similar to BF4 - just camp to get a good K/D ratio. And when a guy actually take risk to loot that tent or building get not rewarded at all by the current dev. dayz team. Because the zombie AI helps the camper to locate the high risk looting guy, because they start moving when a player is located at 600 + meter range - otherwise dayz zombies just stand still which is easy to spot if there are any other players nearby.