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Everything posted by Nebulae3
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- It`s a long unedited movie from this morning stream 20.07.2017 on twitch - I don`t earn any money from Youtube. So it`s mainly for those who enjoy Dayz SA content hence why I posted it here - even though it`s over 2 hours long. :) I learnt something new this morning in Dayz SA - it`s certainly most action near the coast! Anyway I hope you enjoy it!
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You're supposed to use trains on those tracks, not cars!! :P
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Any of the recent experimental patches been pushed over to the stable branch yet?
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alright nice.
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yeah not sure if bolts and quiver is in this build - I`ve not found the magnum loader - the 22 pistol is usually on top of lighthouses, very rare since there are only three lightthouses on the entire map. One on the island, another one south of the island, and the last one far west of Balota so u can see to the prison island.
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@Hicks_206 (DayZ) and others on the dev. team I hope you consider to rewrite the entire fall damage code from the old legacy system, because it`s too clunky. The game should not stop to calculate 1/2 meter when you jump and freeze your character in the process - I hope you guys look into it in beta. It`s not all about broken ladders, but how the fall damage is calculated and coded on this engine.
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Which server are u guys playing on to try to get on medium server? :) @Lirik will be happy with that he accidently got killed last evening by the office ladder. )) - A minor bug update for this evening test session. Well sometimes u can climb deer stances with a pistol in your hand, but other times it will automatically place it in your backpack if u have space - otherwise it will drop on the ground below it. It`s kind of random result while holding a pistol - a glock 19 to be specific.
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yeah it was an amazing experimental update! I crashed 1 time in the end of my play session - probably a memory leak issue, but it was after 4 hours of playing with a relative old GPU card too Asus gtx 780 at max setting (very high). The color pattern was a lot sharper in comparison to an earlier version, and I hope to see this new update as soon as possible on the stable brach 0.62, and it felt more stable when I was playing with my brief testing time earlier this evening! :) A great overall update to 0.62! - I had to mention one thing about creating a fire place u cant add lumber from your inventory into the fireplace, but you need to drop it to the ground then add fire wood at your fireplace outside of the inventory system - just a minor thing!
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Yeah, construction watchtower and grenade traps is awesome to protect you hard working precious loot! :D I recommend to listen to Hicks interview too - a great informative update and a good quality interview about earlier decisions concerning Dayz SA development and EA since the beginning.
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Perfect - much better sound level at night! :)
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Great, I`ll save an hour this evening to test some basics! :)
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Still too loud at nights near buildings or places of interest - otherwise it`s fine at the moment.
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A guy waited at me 5 min. ago inside the school when I was in the police station at Vybor - we both see each other and I had a shoty with ammo on UK-07 server, but I let him go since he did not had a weapon with ammo! :) Yeah I`ve notice it too @Biohaze- there are some issues with loot table at the moment.
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New patch this friday? I won`t collect items to my home base if we get a new patch this evening! :) It`s a huge advantage to start with a barrel base and it`s more fun to play when u have a spot on the map u call home - it`s not even RP. If u carry ammo and weapons u can`t use place it in a barrel, and u can take more risk as well since if someone spot u and die, u will always have something in your barrel when u start over. Anyway happy weekend, and most importantly find those bugs and report! Lastly, I hope the dev. team want to explore to increase the amount of players on this map to 75/75 again, because u can have 50 guys around cherno and it would still be hard to spot anyone! :)
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Yes, I hope the zombie AI get the ability to damage and possible knock down a door for sure - at least when the base building is implemented. ))
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Is burlap a rare thing now - not seen a bag in like 4 hours of playing! :)
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Well going forward I would like to mention reload animation timer and the time it takes to swap weapons need to improve in beta if you have it on your shoulder and double carry - it takes too long the animation to reload it at the moment. And that is something for the dev. team should consider. I think two shoulder weapons like one assault rifle M4 for example and one Carbine for instant is fine at the moment. We don`t need three shoulder weapons. If you want a shotgun or mosin u can always use the saw and place it in your backpack, and I think the saw option should be available for the sporter as well, I also hope the lower the sound on the sporter & trumpet - it should be more silent when u fire it. :)
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Hm, it looks like an invisible wall - is your ping very high to that server? It has some issue with bullet registration in this 0.62 content update at least the earlier version of this patch - not sure if they look into the desync in this update, but it might be hard to get the combat fluid until we hit beta though.
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- Alright, I`ve a bug update on weapon ready. If you ready any weapons with your right mouse button and then aim with the right mouse button - it will automatically lower it after (5-10) seconds. However if you ready your weapons or binoculars with a hot key like B for example -it should be okey and you can use a scope without interruption, enjoy! :)
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I can cofirm that - the random footstep might be an audio bug. In the first Dayz SA versions we heard random voices too - it might be a similar pattern bug just now we hear footsteps.
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- Chernogorsk barrels. Persistance is working indeed. Yeah it might be some loot issues I read on the steam forum earlier. I also found some loot piles of weapons inside civil buildings at Balota, and far north of some places on the map. I don`t remember exact locations at the moment, but I will investigate it in near future! :)
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Maybe I`m not sure it`s not just a scope, but also when you aim with a weapon at least CR75 as well.
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It can probably happen - build a base somewhere and store some items. The wipe affected characters and not persistance barrels and tents, but I understand the frustration especially those with limited time this weekend.
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And I found a critical bug - don`t log out in high blocks buildings and u will get stuck for sure. I had to suicide and run back to my backpack - I reproduced the same bug with a different character and same stuck result. I was in the second floor.
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- It was a heli crash site just south of it and I`m going to explore it! But I`m cold rain all day and no raincoat or Gorka! I`m really enjoy this game now almost all experimental branch servers have been full this friday - I`m going to find a tent and barrel and build a base in Cherno!! Let`s go!, 2 am at night, but who the fuck cares about sleep - I`ve cold beers, brb! ;) Anyway about a bug anyone noticed something odd with the hunting scope when I zoom in sometimes automatically stop using it until I manually start zooming again with right click?