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143 ExcellentAbout jayleann
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Female
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horseback riding, music, books, twitch, snowboard, swimming, travelling, politics, religion, science, nature, gaming, family, art, languages, people
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jayleann changed their profile photo
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I know, didn't find it there. Thanks for the answer.
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I paused playing for a while and when I played on experimental today, I wasn't able to satisfy my thirst from ponds and lakes. Is that a known bug or am I doing anything wrong? I mean the animation is there (I cannot click multiple times, I have to wait until the animation ends) but it doesn't seem to add anything.
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Both is possible I guess. I had a mixture of both in mind but thats not important to me because I have no knowledge about gaming development. I was just curious if people would buy this, not only out of loyalty but because they actually like the idea. I have spent 80 euros for the sims plus extention and 50 euros for an unfinished f2p title and I wonder how long this model can work.
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I have a rather hypothetical question for you (the community). Right now I am not playing Dayz anymore because I don't enjoy it in this unfinished state. Nonetheless I am thinking about it. I have seen that most games that started recently have payment models that guarantee them a flow of money over a longer distance of time, while Dayz is a "one payment" model. And if I remember correctly the developers said that they are thinking about ways to change that without turning their payment model upside down or disappoint people. After I heard that I forgot about it until someone explained "phasing" to me. Basically phasing seems to be a way where people who are in the same MMO enrivonment experience different things depending on their skill, progress and things like that. And then I thought why I like zombies in gaming, that the most intense feeling to me is always the outbreak. I mean in every movie this is the moment where it is most thrilling to me and in series like walking dead the events consist mainly of different repetitions of this outbreak scenario to give the story a new drive. So I was thinking: What if Bohemia invented a DLC or event-payment model which puts people back to the outbreak? Lets say, you buy the DLC or something like that and you are able to trigger something like a time leap/dream etc. The place is the same, the zombies are the same, but it is a more story driven experience. It allows you to experience live what happend before Chernarus became what it is now. And with phasing you could either include it into the existing game or if that is easier make an independent DLC. Would you buy something like that? Does this idea sound like something you would support? I mean, it is not taking anything away from us.
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That sounds cute. :lol:
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At the moment my favorite item is bluejeans, but it will be 3/4s when I find them. And yeah it is kind of fetish because I wear them always.
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Hello, would it be possible to allow us to choose different colors for our underwear? I just don't like the stripes. It makes more sense to choose underwear than shirts in the main menu, since this is the only thing you won't change in the game.
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That cannibalism thing is not thought through. I do not laugh like this, I do not cry like this, my voice sounds completely different. So... raw human meat causes split personality?
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I don´t want Wehrmacht-uniforms in the game.
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yes
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thank you!
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Hello, I have a suggestion for bandaging. At the moment a bandage completely stops the loss of blood and keeps it stable on a certain level from which you can recover quite easily and without worrying about it anymore. My idea is to change that in the following way: Once you start bleeding, you can use the bandage to reduce the loss of blood but not completely stop it. The bandage has a certain duration which is dependent on its quality (pristine, damaged, etc.) and the type (rags, medical bandage, etc.). So from the point you put the bandage on your body it only reduces the amount of blood you loose (this happens when the bandage is damaged, badly damaged and the like) or it deteroriates the quality of the bandage until you reach that point. When the rag/bandage reaches the level of "soaked through" or "ruined" it is not reducing blood loss anymore, or only to a very small extent and with increased risk of gangrene. As a second improvement the wound itself should have a duration/intensity value. Depending on the intensity of the wound there could be a chance to recover completely without bandages. Especially when you are physically in a very good condition it should be possible to heal by yourself. I sometimes watch WOBO and other youtube-guide people and I recognized that DayZ is measuring the amount of blood you loose per second, depending on what caused the damage (melee weapon, bullets, zombies, etc.), so I think it should work. So from my point of view the process of stopping the damage should last minimum as long as the actual recovering process when you eat food to gain your color and resilience back. Since this idea sounds like a lot of other people may have had it before I apalogize if it was mentioned already. I write ideas down as they appear and I am not very good with the search function. :)
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Yes and in that case the mechanic makes sense, but not for us slow walkers.
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My suggestion is that slow walking shouldn´t hurt your feet at all. The reason to walk slowly is in fact to avoid everything that might cut your skin etc. I´m crazy enough to walk bigger distances in slow motion and I´d like the (experimental) game to appreciate my efforts more. :P
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I found a rangefinder in experimental, but there are no numbers or signs. How is it used correctly?