Declivever
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Right now from my understanding it is winter in DayZ. I propose that the plant life of DayZ follows the same principals in real life. IE: No Berries/Apples during winter time in DayZ. Farming is harder in DayZ During the winter. Maybe add a greenhouse or something to allow for some farming during the winter.
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Yea, I think the lack of food/water will encourage travels to other areas. Which will allow some or most of the towns to see people.
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Yea, my ideal is very similar to yours.. Except with mine once a tree is barren it is done until server restart. I am for the water pump being similar. The water quality should also decrease and provide less hydration the more it is used. Until of course, the water pump is dried up. Which will last until the server restarts.
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Assuming you can drink it (it looks like to me it is just for cooking), does it kill pathogens in pond water?
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I am kind of a fan of a increasing chance of ruined quality until empty. Fresh Tree (lets say tried 0 - 20 times) Shows a tree with apples on it. When Searched it says: I found an apple 1-5 | Pristine 5 - 10 | Pristine or Ruined Same 2:1 ratio 11 - 15 | Pristine or Ruined : 1 : 1 16 - 20 | Pristine or Ruined : 1 : 2 Empty Tree(21st try) Tree with no apples Not Searchable Note: The numbers are made up and can be any number that the devs deem fit.
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You should be able to boil water in pots/pan/cans to kill pathogens.
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I haven't seen a wolf yet. I spend a lot of my time in the Forrest. So, I will one day. Out of all the players I have seen only one has killed me. Usally, if I catch them close to me and recognize via voice they seem friendly. I heard a few shots from time to time though. Food hasn't been to bad I start early game with apples, and some water. Then mid-ish game is chicken cooked in some shack in the middle of the woods off a dirt road somewhere. Most of the rest of the time is either watching for players, and looking for loot such as clothes to turn into rags for a rope, and burlap sack, and, of course, guns and ammo.
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a few ideas based on the suggestions thread
Declivever replied to CiD Aviator's topic in Suggestions
1 I really think there should be several spawn points, and each should be varying conditions. A few could be at the cost wet, or in a Forrest but starving, in a city being chased by zombies, near a forest with broken legs. Just some examples here. But variety in spawns and situations... I also like the ideal of being spawn with different sets of clothes/loot. 2 I would like to see a cargo plane that fly's in and crashes at random areas... Imagine walking though a forest and see a fiery hell storm com crashing down. When you get to it debree/corpses are littered everywhere. 3 They are not zombies, they are infected. Zombies are already dead, thus requiring a head-shot to destroy the central nervous system that controls them. The infected are still alive just like the player. Think of it like rabid humans. With that said, I would like to see different stages of infection that mutates there body, as well as more animations for the infected. 4 I do like this ideal, and it could support the ideal of modified weapons, or even homemade guns/weapons. 5 This is interesting to me as well. It would be nice to interact with objects in the world more than just opening doors, and chopping down trees.- 1 reply
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I ain't gonna lie on Experimental, I may have seen 9 players(3 being dead/unconscious) that I am aware of on my guys 10 hour life. First encounter, 3 players on a road somewhere on the eastern side of the map near the beach. All are fresh spawns. Apparently, one knocked a guy out, and the other guy killed him and was trying to do cpr on his buddy. I helped with the CPR until his buddy decided to respawn. Second encounter, I stopped to get a drink at a water fountain, and he sneaked up on me and shot me. Third encounter, a player who was already dead. I took his shirt and turned it into rags to make a rope. Fourth encounter, a group of (luckily) 3 friendly players looting a town I happened to be in. They told me the told was inhabited by gay men. I told them okay and moved on. Fifth encounter, a guy at the mouth of a hospital asking if I just came from a military spawn. I told him I had, and there wasn't anything there. Because, well other than two AK parts and a hat I let there, it was picked clean. Additional Content. I would also like to point out, I tend to try to avoid players. I like to sneak and observe from afar.
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It really should be extended further than it is now. I assume it is not at the moment due to performance issues. Maybe when the game is more optimized? Could also be a limitation on the engine they are using, thus making it impossible. It is so immersion breaking for me, when I see it cut off, or pop in in patches.
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I think a benchmark would be great for alpha too. They could use it to test different specs under a controlled circumstance with varying intensity. Could be useful.
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That would work. So the current suggestion is, a book/pamplet that the player starts with that has basic tutorial on how to craft some things (like rope/handrill, etc..). For fun, you could make a few tutorial books that only teach a few random different things.
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Immersion... to put it simply. Some people (actual ration I am unsure of) like myself, don't use the wiki, or even online maps. Everything I know how to do, I have figured out by doing it in game. Which is mainly done by trail and error. I do watch some video on you/twitch from time to time.
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I think it is more of the lower quality food you eat the higher chances of disease/infections you get and vice versa. If you eat crappy food you would be more likely to getting sick from drinking from a stream of water, for example. I am very much in favor of poison food as well, for me it would allow for more of a stealthy style of play. Lot of players around? Eliminate them by carefully placing a poison apple in a building somewhere, and watch them slowly die of the poison.
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I also like this idea.