Oh please no no no! I have another suggestion! <b> [fat] <?mui IMPORTANTE=" REMOVE THE DEFIBRILLATOR "> [/fat] </b> ...due to it´s stupidity of implementation. What´s the reason a paramedic/doc uses the defibrillator? To reboot the ventricular fibrillation!!! It´s making me puke, seeing people running around with a defibrillator to treat a circulatory collapse based on lack of any kind of fluid. To revive players: find their problems, simply add an option: [CHECK LIFE] when comming close to the unconcious player. That´s offering: critical wounds -> no therapybleeding wounds -> therapy bandage first, saline/blood later ( bloodtranfusion must be > saline!!! saline just dilutes the blood )fracture of leg -> therapy might be inner fluid management and a splintcritical internal injury -> rather no therapy than blood/saline ( real input: hematometra / swellings [not valid on the morning] )internal injury -> saline/blood might help ( shock is also classified internal injury, due to it´s short-term lack of blood )Still it´s a non-medical-based game and no computer-modification of paramedic work and no simulation of real life homan circulatory systems and simulating of blood-pressure and airway management, that´s what my job is. ...but please remove the defibrillator! ^^ Thanks for your time and greetings from Germany.