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rickyriot

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Posts posted by rickyriot


  1. Been a player of the mod and SA for a decade now. During that time DayZ has been good, bad, good, sort of OK, terrible, better and now pretty damned decent. However through all that time I've stuck with it because of the potential. Sadly, with the recent status update, that potential has been killed. Bug fixing is all fine and well but I'm not waiting another 6 months to see how things pan out. I did that (and much longer) during the .6x versions and at the end of it we were still left waiting for tons of content. I'm simply not willing to invest my time in repeating that process.

    I am not one for grand gestures, or hyperbolic assumptions. I'm sure the game will gradually improve, I'm sure modding support will grow and I'm sure there will be fun to be had. This is not the end of DayZ as a title, but it is pretty much the end of DayZ being played by me - and that should worry those at BI as I have been a fairly vocal supporter of the game for many years but I just can't bring myself to play the game now, let alone support it. If that is how your "fans" sound when being presented with a roadmap that essentially says "skeletal staff, minimum investment, no further development" just think how the rest of the community feels - and filtering out the trolls and perma-ragers with those that remain it's across the board people are complaining.

    Bottom line, DayZ is simply not good enough to survive on PvP alone and at present that is what BI is effectively relying on.

    Just to clarify I'm not complaining that I've been ripped off, as I haven't. I paid a pittance for the Arma 2(OA), I paid a pittance for the SA when it was first released, I have more than just recouped that financial outlay with enjoyment. What I'm left with is a feeling of missed opportunity and a slightly bittersweet taste in my mouth.

    Sad day, sad day indeed... 😞

    • Beans 7

  2. I have to say I actually don't know what you are talking about. I guess English isn't your native language going by the video you shared. Je suis desole, mon Francais c'est tres mal so I'll have to reply "dans Anglais". D'accord?

    If you are wondering why you are getting hurt in that video it's because you were dying from dehydration. Look at the bottom right of the screen. See the red empty bottle symbol with the downward arrows?

    Funnily enough, I think the strawberry jam (confiture du fraise) would have resolved that. Although it isn't a liquid it would have stopped your dehydration.

     


  3. 8 minutes ago, McWendy said:

    Its like pubg. All cheaters in that game are asians. Its not a fact but the general consensus.

    @rickyriot xfire mate 😎 we're both old cunts. 

    First pentium: Put in a floppy and a cassette and press play on both. 🤗

    To be fair to PUBG the point of the game is to kill everyone, sneakily or not!

    XFire! Good call! I have to admit that I was not a youngster at the time of Q1 either! 😉

    • Haha 1

  4. 4 minutes ago, aux7 said:

    I suspect a percentage of pc influence.

    I'm sure I'm only repeating exactly what you know already, so I apologise if this comes across as patronising, but the most basic model has effectively 9 different steps of dependency and that's before you start to bring in the quality of the PC.

    [Player] -> [PC] -> ~[NET]~ -> [Server] / CPU LOGIC / [Server] <- ~[Net]~ <- [PC] <- [Player]

    While you are right, I'm sure that the majority of players will reduce the local game overhead (ie: graphics quality) to provide the smoothest experience and thus reduce the difference (albeit minor) between the pings of high/low PC stats. I'm guessing if you were to mean out the average there isn't such a big hit from the different PC configs. That's all just conjecture, I have no hard and fast stats to back that up.


  5. 3 hours ago, Shakis said:

    In my experience, it depends on how far inland you go. Too far and it turns back into KoS. I wanna try robbing people on the coast but so far it hasn't worked out too well lol. I know that sounds evil but I've been robbed before and it was actually quite fun. They didn't take everything and left me alive so I was able to continue. Those interactions are what make this game for me.

    I agree that interactions other than a PvP shoot out are more rewarding (although we all enjoy an evenly matched long gunfight in the middle of a city!). I wouldn't go with there being a distinct cut off line for KoS though.

    I mean you could exploit it by starting on the East or South coast then go North or West respectively which will take you off the map, into the "flatlands", where nobody goes. You can then track your way all around the map and drop in at any point you fancy (Тисы being a nice little drop off point, but it is definitely a hot spot!).

    Keeping to tree lines, sensibly moving through towns and grabbing low level loot before getting out and not engaging can see you easily go deep into the NW corner without any exploits.


  6. On 7/1/2019 at 8:38 AM, Shakis said:

    I am now not leaving the coast. If I do head inland it is not by much. There are more players on the coast to interact with anyway so for me it is more fun.

    It's all about hotspots. If you know the map fairly well, or if you use one of the online maps, you can navigate yourself fairly easily without contact from one side of the map to the other. The map is really big and even if you had hundreds of players on the server, it's very unlikely you'll bump into another player unless you are heading to a hotspot. I tend to find players who are off the beaten track tend to be more friendly.


  7. I stick to EU, purely down to the ping. I used to play FPS competitively (via clanbase) so any ping higher than 30 would have considerably hampered me. Ping isn't quite as tight with DayZ but I'd still not play a server that has a higher initial ping of 50 (albeit it'll tend to fluctuate once connected).

    The thing about ping is that it's a two-way thing. It's pretty annoying to have someone lagging or rubber banding about the place due to their ping so I am reluctant to "be that guy" on a server out my region. Not that I am knocking your choice, I should say.

    Thankfully places like TRZ's server is now full for a fair percentage of the day so I don't need to go looking for others.


  8. Just now, aux7 said:

    Just giving you my experience....

    Oh, sure..

    As I said, this is all for fun. I find certain nationalities more likely to "do you over". It's all anecdotal of course, and in no way am I suggesting that every (or even a significant minority of) a certain nationality will fit a certain trope. What I would say is that in the category of those who have killed me after voice interaction there is a distinct pattern.

    I don't get a broad enough exposure to all the relevant nationalities though. I use EU servers so never speak to, for example, Australians or Koreans. That's going to skew my experiences and has done over the decades I've played these sorts of games.

     


  9. I really enjoy a hardcore survival game. I'd love DayZ's environment and it's inhabitants to be far more dangerous to life, rather than the primary threat being PvP.  Mods seem to be the way forward as it's clear the vanilla game will never really be that hardcore - and understandably so, to be fair.

    Now my problem is applying those mods and being able to turn them on and off. I have recently been using the DZSA Launcher and it does trigger the install of any mods required for a server from the workshop. However I find once I have downloaded those mods, the game never connects. If I go to vanilla server I am then told I can't connect because I have mods installed. Once I uninstall all the workshop content I can connect to vanilla servers again.

    So what gives, do I need several different DayZ installs in order to play different servers? Is it a problem with the DZSA? Is it just a case of DayZ's modding being a bit "temperamental" or am I doing something stupid?


  10. 6 hours ago, -Gews- said:

    There's really no such thing, although if they don't understand or can't speak well in your language they might be less likely to interact with words and more likely to interact with bullets. 

    Now with the Russians I'd say that is a very valid point. My Russian is dreadful, despite studying it in school. I think a lot of non speakers when they first hear Russian over VoIP are automatically on guard and so tension is almost immediate. A lot of that is because nearly all the Russian's I've met (and it's been quite a few both online and IRL) are by nature "a bit crazy" then mix that with the continual anti-Russian rhetoric you get (especially from a certain generation of Americans - although interestingly not their orange Manchurian candidate!).

    57 minutes ago, McWendy said:

    If they start with: hey you there, I'm friendly...... they're probably not. 

    Which is funny because that's exactly what I do. It's all in the tone of the voice, of course, and what follows next. If I speak to people who may be spooked I will tend to answer the questions they haven't asked yet. What I have (ie: fresh spawn, etc) what I'm doing (looking for a backpack) and where I'm going. It's the ones who are cagey that you need to worry about. Ones who are "aggressively friendly", and we've all experienced that, should trigger those 'spidey senses'.

    40 minutes ago, aux7 said:

    If they are talking, so far they are friendly . .  . in my experience

    No, no... no, no, no...

    VoIP in games is fairly "new" as most of us used things like Teamspeak which was your own personal echo chamber. I can't remember what I used before that, I definitely had some team based VoIP when I played Quake 1 TDM ("but Ricky that's over 20 years ago!" Heh, yeah, sadly I'm an 'auld c*nt'). However from experience, and this is obviously anecdotal, the fact that someone has spoken to you rather than shot you immediately is absolutely no indicator of trust.

    Let's take an example here, yesterday when trying out 1.04 patch. I met a player on the beach. I had a couple of machetes and as he was fresh spawn I gave him one of them, plus some soda which he had asked for. He starts chatting asking about stuff, asked to team up. I play solo so said "no thanks but you take care". I run off. He follows me, asking more questions. I stop, answer a few things, help him kill some zombies which I explained may drop loot if he was still dehydrated. As I go to walk away he starts attacking me with the machete, cutting me twice causing blood loss. I ask him to stop and say that I'd just helped him out but he continued. I couldn't run away as the blood loss would have killed me anyway so all I could do was defend myself which I didn't want to and said so while doing it. As he'd got 3 or 4 sneaky hits in before I even bothered retaliating the battle was short and clearly my vanquisher's ego was suitably massaged by killing someone by stabbing them in the back after doing nothing but help them.

    Now, compare that to the German I met almost immediately upon respawn (which was literally 500 yards from where I was killed). I had tacked up a hill to avoid meeting my "murderer". The German was heavily armed and I used my usual friendly banter (like I did before) and the result? They said, don't worry, here's some sardines and a pistol (which I said I wouldn't accept if it was loaded) and we parted ways.

    The nationality of my killer? English. As I say, one of the most likely nationalities that I have found (over maybe several 1000s of hours playing both the mod and SA) to be duplicitous.

    Am I annoyed at this interchange? Oh, Hell, no.. I find the whole social experiment to be quite funny (and telling). Let's face it, this is pretty standard. You could argue I was overly trusting, but that's just me - I'm a nice guy!

    • Beans 1

  11. As I say this is just for fun, but with VoIP being the main communication method in DayZ which accent 'gives you the fear' when you hear it? What constitutes trust? Well pretty simple really. No KoS, no bulls**t banter and no sneaky attacking you when they've befriended you (or you them).

    For me, and this is purely from personal experience, in this order of least trustworthy: Russians, American then English (not British, English).

    And for those I trust the most? Generally Scandinavian, French or German seem to be the most fair minded. All anecdotal of course, but that's what I've found.

     

     

    Discuss...


  12. For me the latest update has every zombie stuck/clipping. Could be a fence, could be a tree, one time it was inside a house even I couldn't get inside!

     

    Edit: I see a 16.7Mb patch is imminent. I presume that is the reason.

    Edit 2: Patch applied, seems to have unstuck the ones out in the open. Still have ones stuck in walls.


  13. On 6/27/2019 at 5:22 AM, exacomvm said:

    I might be late on this forum but i've played DayZ SA from pretty much day 1 since i was playing mod before it came out

    Not that I want to turn this into a pissing contest, but I too was an early adopter of the mod. I loved the webpage that listed how many people had died in the first 20 (or was it 30?) minutes. At one point I think it was running at about 80% of all people playing were getting killed within that time limit.


  14. 3 hours ago, ThePugman said:

    For me, I’ve never noticed items going in random places when I put them back with the hotbar. Plus I think dragging is so quick and effective on PC, that it’s not too bothersome when it does happen.

    We all have slightly subtle differences in the way we manage our inventory, so I'm guessing the outcome of actions won't all be the same. I have found that returning items from your hands when using a hotkey is not guaranteed to return it to the same place even if your inventory hasn't changed in the slightest. It's that lack of consistency that is the real problem. That's why I said "random", it's not really random, I was using a touch of poetic licence there.

    You are right about using a mouse for the UI being pretty decent (and has been improving over the years) - and it would be lovely to have a multiple selection option - but as you know yourself when in the heat of battle and the hotkey stops working for you, dropping to your inventory and starting to drag stuff all over the place is not going to help your fight.

    I'm not so harsh on the devs for this as it's clear the UI/inventory is forever evolving. It's rare I get completely "locked hands" but it's still annoying when it happens.

    • Beans 1

  15. 3 hours ago, Mikaxo said:

    Indeed, I should expect that in online games a few people will be indecent, but how you can handle? It's good when you advise to not take it personally and just laugh about it, but for me it is important that these behaviours should be reported and that developers punish the perpetrators.

    So here's a thing. We know that killing and torturing animals in young children is a very high indicator of a serial killer. In fact I think every single convicted modern serial killer started off killing animals.

    Are you of the mind that similar traits in video games, albeit without a physical "victim", is also a precursor for such psychological disorders?


  16. 34 minutes ago, aux7 said:

    interesting .. . .you could try raising that as a bug?

    for interest, the holster is only meant to be 2 x 3 and the FX is a 2 x 4. Another reason to acquire the holster (with the FX 45). . .. to reduce storage space used . .. .

    Maybe it wasn't the FX, the "footprint" of the gun was the same as the holster.

    I won't raise it as a bug as I think the underlying logic for inventory management is flawed from top to bottom and needs an entire rework rather than it just being a minor bug.

    What I would say is that the current UI/Inventory is better than it's been for some time (if not ever) and I'm not complaining about that - the bullet type overlays will help a lot but otherwise the UI is fine. Be nice to select multiple items for when you are swapping a backpack, but then in real life you'd probably swap things one at a time too.

    32 minutes ago, Derleth said:

    It does that sometimes when you swap the item for another, it usually goes to the right place if you push the hotkey to holster the thing you have in your hands. Seems the system randomly "forgets" these things though. Anyway it will at least always go into the holster if there is no other inventory space, instead of just staying in your hands causing messy situations...

    I appreciate the reply, but honestly? That's a mess.

    It should go to the exact position it was taken from; no ifs, no buts. If there is not enough inventory space then I accept you are at the mercy of game logic. However, on the flip side, when a weapon has been drawn the slots that it took up should be "reserved" until all other space is filled up meaning if you pick up a chemstick it doesn't stick it right in the middle of where you want the gun to go.

     

    Interestingly someone mentioned hating the PS4 inventory management as not being classic "inventory tetris" instead it's "value based". For those who haven't seen it, the capacity size is shown (say 40) and if your item is less than the available space, it's added. Now I get that this is probably needed for consoles considering how annoying dealing with any UI is with a controller, and it does end up with daft situations as mentioned above of having a Mosin in your pocket simply because the size fits irrespective of the dimensions. However, when you think about it, it stops that annoying situation where there are 7 slots available which are separated into a single slot and a 3x2 set of slots. When picking up a single slot item you have no guarantee it will sit in the one slot location - in fact in most of my games it sits it into the 3x2 area. Having a value based inventory does resolve that as it's as simple as 7 slots free? Great, minus one for that item. What? You want a gun in here too? Well you have 6 slots free, and oh.. the gun is 6.


  17. 5 minutes ago, aux7 said:

    reason to acquire the belt with pistol, water and knife holster, and I try to acquire other pistol holsters for "guaranteed in the rucksac" pistol storage and the assault boots for the knife slot

    Ok, well this doesn't work for me. I had a belt and a holster, I moved my FX pistol to the holster, drew it into my hands, removed it (by repeating the same hotkey I used to select it) and it ended up in my backpack again.


  18. 10 minutes ago, exacomvm said:

    Fuck dayz and its team thats what i got to say. ( i wish i were their supervisor, it would've made the game alot better in no time ).

    Got to say, for me that's a very harsh response. I paid £14 six years ago for SA and have definitely got the value (many times over out) of it. I think it's testament that people show that level of anger towards a game's development. Are you as harsh with every other developer out there?

    Sure it's not gone the way I'd hoped but at no time do I think the developers have in any way shown malice towards the community. A "cloth ear", perhaps but not malice. I honestly believe that the changes made were done to improve the title, with an eye on future development and mods.

     


  19. You know what would be nice? When returning an item to your inventory IT GOES TO THE SAME BLOODY PLACE IT WAS TAKEN FROM.

    Oh, I'm sorry was I shouting, perhaps that's BECAUSE IT'S ANNOYING AS HELL the way it seems to just take a random guess at to where you store stuff. Completely going against all logic and immersion it should be said.

     

    Sorry to piggy back this onto this thread, but it does seem related.

     

    • Beans 2

  20. 57 minutes ago, Shakis said:

    Ah! That makes way more sense. I thought that 3 cars for a whole map was a little rare!

    Yeah. but you are right in your first post about them being a death trap!

    Not only when driving, but as a large moving target making lots of noise in an otherwise empty landscape makes you the anti "where's wally"* as every c'nt can see where you are!

     

     

    * before people start saying, `it's waldo, it's "where's waldo?"` the character was created by a Brit and called it Wally. Apparently American's weren't trusted enough to understand Wally is short for Wallace and changed it to Waldo for our cousins "across the pond".


  21. 9 hours ago, drgullen said:

    I would never steal a car, blow up a boat or shoot at the cops, yet I've done all of those things in Grand Theft Auto, for example.

    Ah, the great debate about computer games. Of course the religious right would consider virtual and real life actions to be  one and the same. That said, they also consider all sorts of nonsense to be valid. 😉
     

    Saturday:

    On 6/22/2019 at 9:01 PM, Mikaxo said:

    I was shocked

    Wednesday:

    11 hours ago, Mikaxo said:

    No, I'm not shocked

    Mate, no offence, but you are all over the place here.

     

    As for this..

    11 hours ago, Mikaxo said:

    Yes, you can say like your other mate : "Find your Y chromosome and stop being weak", but it does not change the fact that I indeed feel bad when someone doesn't show me respect, even in the virtual life.N

    I never said that, I never agreed with that and it should be pointed out I went out of my way to distance myself from such comments.
    Do not reply to me inferring that I supported that view. If you had actually taken the time to read my comments and put them into context I've not once questioned whether you felt humiliated with my only point being the emotion may be misplaced - not that the game shouldn't engender emotion more that where that emotion channelled.

    One serious concern within your comment is that you "expect respect", that is a stunningly naive attitude to have in a large online multiplayer game that contains violence. Violence you were very well aware of before you installed the game and if you did not then the fault is entirely yours. YOU failed to check out the content of the game and YOU failed to realise the effect on your delicate sensitivities.

     

    With that all said and done, there is a genuine debate to be had regarding whether people should be able to carry out what we could consider in the context of the game "war crimes". I don't want to play Mario though, and that's why I accept the actions within a game that has considerably adult themes will be.. well, adult. What we need to do though is get away from personalising or subjectivity and deal with the issue in an objective and neutral basis. This means any talk of personal humiliation needs to be dropped otherwise the debate ends up being whether the game is specifically tailored to you rather than whether the game should contain elements a, b or c.

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