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rickyriot

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Posts posted by rickyriot


  1. Can anyone confirm if all the elements in 1.06 will be available if you do not have the Livonia DLC.

    I've watched quite a few videos now about the upcoming changes and the consensus seems to be that the new map is aimed at more survival gameplay than predominantly PvP affair as Chernarus now is. I am a little worried that the elements that support the survival aspect will not be migrated away from the DLC to vanilla.

    That said I haven't played DayZ in a couple of months because every time I did, I encountered the "gun bug" where I literally had to log out then back in again to get stuff working and even then it wasn't guaranteed. It's a problem I see on quite a few YT and Twitch streams so I presume it is still an issue. For me, that is just too much of a "game breaking" glitch to bother spending time with the game. Shame really, as I've persevered with it since the mod days.


  2. 9 hours ago, ThePugman said:

    I don’t really understand this community sometimes. Most people here have an embarrassingly high amount of hours in DayZ. A lot even bought it for the dirt cheap early access price... yet the thought of spending a bit more money on it, drives them into a frenzy.

    It’s optional DLC for one of your favourite games... Talk about first world problems...

    Got to say I find this comment quite insulting. I am sure you never intended it to be, and in isolation there is even some merit in the points you raise, however it's fundamentally ignoring history.

    I've never complained about being ripped off, I got a bargain, one of the first who dl'ed SA when it released for a ridiculous £15 or something like that. The game has repaid that outlay many times over. So let's put that argument to one side, the real issue I have and it's one that is likely reflected across the community (at least to an extent) is that we were told in no uncertain terms that parity to previous beta features was to be dropped and that we shouldn't complain because those things were bugged anyway. Now it seems we have the devs working on a paid DLC. To many this will look like dropping what was 'promised' in order to focus on revenue generation.

    As i say, actually paying for a DLC is not the issue for me it's the somewhat disingenuous way the community has been treated on this. To ignore the history of the development and the 'promises' made then 'broken' and to assume that is purely down to the price is... well, as I say, a bit insulting.

    On the flip side, BI is entitled to release anything they wish and price it according to their whims, the market and game quality will likely be the arbiter there - not a few randoms (of which I count myself amongst) on an Internet forum.

     

    Will Livonia be worth the money? Honestly I have no idea. Bears are an utter irrelevance now hunter/survival aspects have been stripped down - essentially just becoming pointless aggressive cannon fodder and I have no great desire to spend months learning a new map when Chernarus is both varied and large. I really cannot see myself purchasing it.

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  3. 4 minutes ago, amadieus said:

    Well it was put on resolved only on the 29th of July, so we can only know if it is actually fixed when it is actually deployed within a patch.

    This is a problem that has existed within DayZ since the start. To suggest it's a new problem and been resolved quickly is a tad disingenuous. It was supposedly fixed for .6x a year ago and wasn't despite it claiming to be resolved and closed. With that in mind, the bottom line is I simply don't trust Bohemia to sort it out.

    I believe the devs would be willing to give it a shot... if resources and money was put towards it. That's not the case any more though.


  4. 30 minutes ago, amadieus said:

    Is this reported issue the same as the one you are mentioning in your post?

    To an extent, but in short yes. However that was raised nearly a year ago for the .6x version of the game and marked as closed and resolved. It was most definitely not resolved, it's a problem that has hampered DayZ for years now, the idea someone "resolved" that is fucking laughable. More like they dropped it because .6x was being dropped in favour for 1.x

    33 minutes ago, amadieus said:

    The reported issue in the link should be fixed with 1.05 or so. 😃

    Yeah, sure it will. All that says is "This issue has been resolved internally and will be resolved on Steam in the future." that doesn't say 1.05, that's just open ended bullshit.


  5. *** EDIT: Ok, so after re-reading this, I should apologise, I'm not really one for ranting but.. by God, I go to town here. It's a valid point I'm making so I'll just leave it unedited but I accept I've been heavy on the salt! ***

     

     

    ...or am I just pissing in the wind due to Bohemia dropping DayZ like a stone?

    I posted a while back I wasn't going to continue playing because of two reasons; shit wasn't included, shit wasn't fixed. After being given a key for SG and not being able to connect I decided to drop into a vanilla server.

    How stupid was I though, because ONCE AGAIN despite having enough room to store all my shit the game's fucking retarded logic decides to take something from a "good" location and place it into a "really mother fucking stupid one" blocking any changes of weapon. It is amazing how particularly retarded this logic is, it seems to find the most awkward combination possible and run with it. Leaving you fuck all to do but throw countless shit on the ground as you desperately try to fight off PvP/PvZ then having to go into your inventory and manually drag shit around. Seriously, just what the fuck is the point of the fucking quickbar if it is anything but fucking quick.

    Do I sound like I'm ranting? You fucking bet I am, I am just fucking fed up having to put up with something that hasn't been fit for fucking purpose for fucking years. I very very rarely drop to such aggressive obscenities, but for the fucking love of Christ will someone just please fucking fix this fucking mess. I'm not asking for a lot, just a simple fucking routine that stores where an item came from in your inventory so when you take it out of your hands it places it BACK IN THE SAME FUCKING PLACE. If anything it's almost as if it's more difficult to fucking make it like it is now than the way I suggest.

    </rant>

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  6. I presumed the ability to throw was linked to the reintroduction of bows, after all it's the same mechanics. I'm not sure if we should expect bows in vanilla, but once the mechanism is fully implemented then I'd expect the modders to run with it. So... bows? Probably modded but I wouldn't hold your breath for vanilla.

    As an early adopter I still remember the book man who would wander Chernarus with a backpack stocked only of books. No weapons, just books, fighting the good fight with knowledge alone! I have to say I cannot see any particular difficulty in introducing books again - unless there is some sort of limitation on the id database. How well you want that integrated will determine the time and difficulty. In the original SA implementation it was just a big overlay, you never really saw your character reading. I'm guessing when people say "add books" by implication they are also saying "add an animation that shows someone picking up a book, sitting down in a cross legged position and allow them to read by using the ADS mechanism (similar to how to use paper maps). Oh, and animate them turning pages too. Plus I need to be able to look out for any danger so that needs to be a thing". Clearly those two things are similar in nature but take an inordinate amount of time for one while the other is pretty easily achieved via a simple overlay.

    Notes should be easy enough; we have paper, we have pens so combining a pen with paper in your inventory should bring up a simple overlay allowing you to enter some text. That text is associated with the item in the database. For reading the text it would be the same as reading a paper map. Hold in hand, ADS to view. As the content will be plain text the overhead of rendering it on top of the paper shouldn't be too bad. Now I say "easy enough", if people want the animation of physically writing the note that would clearly take some time and would be, despite my love of immersion, overkill and not necessary.

    Obviously I am getting ahead of myself here. Thanks to the previous press release, my expectations are now in the minus category and if Bohemia announce they will be adding this or that the simple truth is I simply won't believe them as they have been "economical with the truth" in the past.

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  7. Don't think I've ever hated developers of any game to be honest. I'm a dev myself and although no longer involved in games, I know exactly the sorts of pressures (both realistic and unrealistic) placed on them. "People on the Internet", in general, don't and use the sorts of terms they use when trolling or baiting people on social media. Primarily because they know they face no consequences no matter how harsh, insulting or threatening they get.

    There needs to be room for criticism though.

    The problem for DayZ is that we were asked to hold back that criticism until the new engine was developed, with the trade off that with that new engine will come all that we were wanting. The community waited nigh on a year and a half and the new engine was developed, and it's lovely too, I certainly can't fault it. However the things that were supposed to be re-added to the game were not, and what's worse we now have an official press release that not only said, "see all those things you wanted, yeah, we're not doing them", but went onto say, "even then, you are stupid for wanting them because the previous iteration of them was broken".

    The problem is Bohemia here, they are the ones that dictate the finances and finances dictate the work done, it's really as simple as that. They have taken the decision to stop funding it to the same extent, this (I presume) wasn't a developer decision. However the press release, which was one of the worst I have ever seen to be honest, was so badly worded and so insulting to it's user base that I can totally understand the backlash. If, perhaps, the press release had been honest about the whole thing, "Look, we've tried, we're going to pass a lot off to the modders and get them to complete what everyone wants because it's just not financially viable for us to continue to develop what we consider a 6 year old game" then perhaps the community would have been more accepting of it.

    This leaves us in the position of frustration and doubt, we don't know what will be added (if anything) or how long bug fixes will continue for, and this state of affairs is (again) solely down to Bohemia. Yet on the other hand there is development being put in on Survivor Gamez (yes it's a different team but it's the same IP). I don't blame the devs, I just wish that whoever was communicating the forward plans for DayZ had realised they had painted themselves and us into a corner here.

     


  8. Heh, no... not a rant thread. 😉

    Got two questions:

    1) Is this the place to discuss it, or is there another part of the forum (or another website)?

    2) I was passed a key, not an official email although I did sign up, but I am unable to connect. Is there something else I need to do?

     

    Thanks in advance.


  9. On 8/2/2019 at 1:53 PM, pilgrim* said:

    I sympathize with them, but they didn't make it.

    Thing is, apart from a minority, nobody is angry at them just disappointed. There are a few on Steam claiming it's a scam, but we all know that if it's a scam then it's a bloody intricate one lasting 6 years for very little profit when all is said and done.

    No, exasperation and disappointment would be my two overriding emotions.

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  10. On 7/26/2019 at 9:26 AM, maxon-69 said:

    Why don't developers do this? what is difficult?

    The answer to this is simple and twofold. There isn't enough money to hire more staff, and of the staff that remain they don't have enough time to implement new features - just bug fixing for the foreseeable future.

    Lots could be added to the game, it won't be by the main developers though, it will be by the modding community if it is at all.

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  11. 18 hours ago, ThePugman said:

    If they keep expectations low, they can knock us out of the park when we get a cool update.

    Which would be a fine statement if that wasn't the mantra for almost the entire 2018 and a fair part of 2017. Do you seriously expect people to hold out and "hope for the best", when the last time they did they were presented by failure and excuses?

    11 hours ago, ThePugman said:

    “Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game.”

    I admit, the above quote does not look good...

     

    Doesn't look good? Doesn't look good? DoEsN'T lOoK GoOd?   

    My God man, it's a horrendous statement. On one hand dismissive at the same time insulting.
    Berating your community for wanting them to keep your word then telling them that we were stupid to want such things because they broken anyway. Why were they broken? Because fucking BI broke them!

    Maybe it's a translation issue or, as is my thoughts on this, BI don't have enough resource to dedicate it to PR thus you get cackhanded and down right inflammatory bollocks released as an "official statement".

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  12. I tell you what, most reasonable people would have accepted the difficulties of creating parity if the official statement wasn't so badly put together.

    "stop whining about parity, what we implemented previously was so bad or broken that we can't be bothered to figure it out"

    pPdNZ3c.jpg

     

    The "you wouldn't notice the improvements in the game anyway because you are too stupid" was just the 'shit icing' on the 'fuck you' cake.

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  13. On 7/22/2019 at 2:22 PM, maxon-69 said:

    Why are you crying like that? It's not over yet. There will be new buns and cookies. Stop crying.

    Nobody is "crying", using that sort of language makes you sound like a child, I am (and I am sure I am not alone in this) simply disappointed that (a) things that were implemented haven't been reimplemented and won't be, and (b) it's clear the game has now been put very much on the back burner just when it was finally looking half decent again. The former being an issue of trust, the second one of exasperation.

    What's more BI released this information along with comments like "you won't notice the difference because you've been playing the game frequently" and "don't worry we won't put in what we said we would because when we took it out it was broken anyway". If anyone, just anyone, sees that as anything other than plain insulting to the player base then they're wearing very rose tinted sunglasses.

     

    Ultimately the decision is BI's, and it's very likely to be purely based on finances, but that doesn't stop people who have invested as much time and effort into the game feeling let down by the decision.

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  14. On 7/20/2019 at 11:12 AM, IMT said:

     

    Hopefully they'll get rid of these public hacks and script kiddies asap.

    Who is the "they" in those circumstances. Consdering BI is letting staff go, and not putting all that much (if any) to future development, at what point in the budget cycle do you see them investing in anti-hacking code?


  15. 17 minutes ago, bent.toe said:

    And if i'm counting the first 6 years of dayz and add all the years then you got a lot.. A LOT of value out of your money or am i wrong?

    There are a few things I could say about that, but instead I'll just quote from my first post:

    4 hours ago, rickyriot said:

    Just to clarify I'm not complaining that I've been ripped off, as I haven't. I paid a pittance for the Arma 2(OA), I paid a pittance for the SA when it was first released, I have more than just recouped that financial outlay with enjoyment.

     


  16. 2 hours ago, maxon-69 said:

    You just don't enjoy the game.

    Oh, I enjoy the game, in fact it's the one thread that has retained it's "installed" status within my steam account. It's the very nature of my enjoyment that I have been left so flat from the recent update status.

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  17. 1 minute ago, ImpulZ said:

    I just want to make sure you have not only read our Status Report, but also our addition to it, as it clarifies certain points such as the interpretation that there would be "no further development", which is false.

    Feature development has not stopped, and our team is looking into further improving the game. The missing survival experience (guess that's what you are hinting at) is mostly due to balancing issues (as every new addition can change the entire balancing of the game and we don't want updates to be unplayable), which was mentioned in our Status Report as one of our priorities to focus on.

    Ok, for a start let me re-iterate, I am not on the hate train. I have been on the whole complete supportive of the changes and understood why they were necessary. The game, and I've said this many times, is in a considerably better state than before.

    We all know the problem, content, and it was content that we were told was coming; "The new engine will allow us to do this, that and the other. Once we get the animations properly sorted then we will be able to move on to adding the older content back in. etc, etc"

    This is the issue, ImpulZ, the fact we were told there would be at least a level of parity, and with the regular patches since 1.0 it looked like that was the plan. Then seemingly out of the blue, BI release a statement (sans addendum) which all but says, "that's the end of the road and you should be happy because what we couldn't make work probably wasn't working in it's last iteration anyway". Whether that was intended to make the community look like fools I'm not sure, but from my perspective it most definitely did. Especially the "I bet you don't even notice it" quip. Whoever does your copyrighting really should be questioning the tone of that particular nugget.

    In regard to the addendum, I get that BI are unwilling to provide a road map, but if other games are able to not only do that but to stick to it (at least to an extent), then why does BI have an issue with it?

     

    Do I have sympathy for this sort of shit? Of course I do, I've been programming since the early 80s (yes, that fucking old) and been part of multi-million pound projects and fully understand that, as Mike Tyson says, "Everyone has a plan until they are punched in the face", but BI (and/or the dev team) have to accept that when people have been offered steak for months and they are given a plate of beans -  no matter how tasty those beans are it's still not a steak.

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  18. 1 hour ago, bent.toe said:

    Not to rain on your parade but most games have a life cycle of 2 years (tops) and then the developers move on to new projects. 

    I will not count the 6 first years but i will start from august 29th 2018 (first release on console) when the big masses got a hold of it. So it's almost a year since then. 

    If we instead count from 1.0/gold then it's been 4 months. I guess we got another 20 months of support. 

    If you been around since the mod, you been playing a game that has been supporten AND grown for almost a decade.....

    You are not raining on my parade as I have no parade on show. I'm simply making the point that the recent status update has essentially said fuck all is happening to the game when the plans up until that point was for things to be happening in the game.

    You also might wish to ignore the first 6 years however I won't. For at least a year we were promised time and again that the new engine will not only make things look and feel better but that we would get the same things in .6x ported over. Only part of that verbal agreement has been honoured - despite many people twiddling their thumbs for nigh on a year waiting for it to drop - and the way BI address it is with a disparraging "we can't make it work so you're out of luck buddy, just ignore all those claims we made" along with the somewhat insuling "you probably don't notice the improvements because you play the game often".

    I have no axe to grind at either the developers or BI, for both it's a finance thing. BI aren't supporting this beyond the minimum while telling us to expect nothing new and the devs must see that and are looking for a more secure gig. I get why both those parties have those points of view (if they do, and I think they do). Finance defining a game's development is neither new nor should it be considered necessarily "a bad thing" but they really should have been honest from the start, "1.x will be a different game, it will not match what .6x had and don't expect it to."

    I'd say your 2 year cycle is very low imo. Unless you count something like repeating franchises; FIFA, CoD, etc then most games would be looking at a 4 year cycle minimum - if only because it takes roughly that length of time to get a new title from original spark to alpha/beta delivery. Even then, look at things like Skyrim or GTA5, both games released before DayZ standalone and both games still going considerably strong.

     

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