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Everything posted by rickyriot
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Cowboy hats, both virtually and in real life, do make people look like utter cocks. There, I said it.
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Is it better to travel with your gun in your hands or on your back?
rickyriot replied to omgwtfbbq (DayZ)'s topic in General Discussion
In forests and open ground I'll have nothing in my hands. In cities and anywhere with military loot then I'll have gun in hand and it raised (but not iron sighted). Anywhere in between I'll normally have it in my hands but not raised. I do wonder if people stop and spend time looking at where they are going. If I am approaching a town I'll find a safe place to view it and spend maybe 5 minutes watching before I enter (this is the same tactic I use for sex..;)). -
Just so you know, antibiotics don't seem to work at first. You'll get the "not well" message for some time after taking them. It's only a little while later they show the positive effect.
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Personally I am disappointed.... ...not that OP killed a bambi that had been nice to him, but that he didn't deck out his body with loot and leave him as bait to entice other bambies to the slaughter.
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We NEED some way to identify heros and bandits.
rickyriot replied to 1S1K-Airborne's topic in General Discussion
Personally I think the solution is to have those who persist in evil and malicious banditry to have their clothing slowly morphing into Tim Curry's outfit from Rocky Horror Picture Show. Starting with a little charcoal for the eye liner, working up to a bushy black hair wig, to high heeled shoes and by the time of their 20th unsolicited kill they look like this.. Any further violations would have the game replace the users microphone chat with Frank-n-Furter's, "Oooh, Rocky!", sample. -
So why are you continuing with this thread when the answer is clearly to contact the dev team directly.
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This. I was sick and all I had was lots of water and charcoal tablets, munching on them and drinking a lot seemed to remove my sickness. Took quite some time but it worked.
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Will they make any of the zombies faster than us?
rickyriot replied to Johnny Depth's topic in General Discussion
That adds a nice subtlety to it. Clearly something for further down the line but the idea that you have quite a lot of gear but don't have enough time to get a weapon out it would be nice to see someone shed stuff bit by bit in order to give them enough distance so they could pull out an weapon. -
So... did we ever get an answer? Would someone suck a dick if Rocket told him to? It think it's important we lay down the foundations before discussing the minutia of the abstract.
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Could you explain why it's not? It's the reason given in Rocket's streams when the question has arisen. Oh, and this of course.
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I think the problem is that when you want to quote something that he's said in a twitch stream, for example, how else do you refer to him? Mr Hall? Would that be suitable enough for the OP?
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Will they make any of the zombies faster than us?
rickyriot replied to Johnny Depth's topic in General Discussion
1) More zombies 2) Faster zombies These two options are not mutually exclusive, but I do feel that while faster zombies would be good for players once they are geared up it would cause a lot of problems for respawns and bambis. If they can somehow crowbar enough zombies in at one time then I think that would work better. Can you imagine going to even a small town, say Solnichniy, and disturbing one zombie that in turn disturbs another and within 10 seconds or so you have a horde of 20 or 30 zombies all screaming and running towards you even if they run at the same speed or slightly slower it would be a shit your pants level of fun. To give a counter argument, you could argue that the military zombies being (presumably) fitter when they were infected they could run faster than you, but if that was the case they should be limited to military zones. -
Server performance is the most common reason given. Zombie respawn will arrive before loot respawn though.
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There are so many conflicting things to tie down the "in game" location of Chernarus. For example the map showing it on the coastline of the "Green Sea" which is clearly meant to be the Black Sea however the map also shows a border with Russia which isn't possible considering the way the coastline runs down the East and South. You could maybe argue that it's on the coastline between Sochi and Anapa, possibly at Novorossiysk, I would like to put the argument for it being on the Western coastline of the Caspian, possibly near Makhachkala. For every argument you could give for one place there are two or three that counter it, however the landscape, the flora and fauna, and the likeliness of lawlessness that Dagestan would provide seems to ring truer to me than that of the Black Sea. Let's just ignore the fact that in Arma2 you depart from a US carrier. Something that is never going to be in the Black or Caspian Sea for two different but obvious reasons.. ;)
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After Joining Three Full 64/64 Man Servers I was Shocked To Find
rickyriot replied to leefriendfield's topic in General Discussion
You have to be careful though as in the current stable release you automatically eat berries and they can be poisonous. Thankfully in the experimental build it puts the berries into your inventory. I've not tried collecting them in the experimental build yet so I'm not sure if it shows whether they are fresh or not, for example in the same way it does with fruit. -
After Joining Three Full 64/64 Man Servers I was Shocked To Find
rickyriot replied to leefriendfield's topic in General Discussion
NE is the new NW. All us hipsters holiday up near Berezino and Svetlo now. -
Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
It's been a few updates since I last played it but I notice the "pathing" that has been introduced does help somewhat. They now go around some walls and fences and will even try to go through the doors of houses. We all know the "proper" zombie AI is some way off so I am not expecting miracles until then. -
Are you bored of dayz? Try this out for a while!
rickyriot replied to crazykage's topic in General Discussion
Pfft, as if goat games are new. All hail Jeff Minter! -
Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
It's really moving on apace. I was playing the hardcore experimental server today and thinking that If you added zombie and loot respawning (even taking into consideration that zombie AI is some way off) you'd have a pretty solid game. -
Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
Edited: Ignore this, the hardcore server must have changed IP as I "lost" it and couldn't find it again. Found it though. -
Critical Unplanned Update of 0.34 to Stable 7 February 2014
rickyriot replied to rocket's topic in News & Announcements
:lol: You see with things like this you've just got to laugh then appreciate the sneakiness of it all. Much rather be taken out by an "intelligent" use of a glitch than from out and out hacking. That said it is a tactic (loosely anyway) that has been used for millennia. The (ancient) Greeks used reflective shields angled in a certain way so that when their enemies reached a specific location they would be blinded by the sunlight reflecting off them, leaving them open to slaughter. -
Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
Sorry tiny tears I couldn't work out what you are trying to say as you didn't put it in big red letters.. :rolleyes: Yeah, I'll give it a shot. I prefer immersion so the clouds are nicer on. Now we just need to find a way for decent shadows to be rendered without the FPS falling over.. ;) -
Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
I've actually been running with the clouds disabled since the original weather glitch bug (2nd or 3rd Alpha build I think) and forgotten about the setting. I suppose I really should turn them back on again if there is no performance hit. On a side note in regard to the weather, does it ever rain? I've played maybe 100 odd hours or so (it's been tailing off recently simply due to the lack of zombie/loot respawning) and I've yet to see a drop of rain. -
Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
Certainly this in relation to the hit box. It can be quite annoying getting infected by a zombie when they have swung at you, completely missed by some distance, yet the hit is registered. Call me old school if you wish but I generally enjoy just having an axe as a weapons and taking out zombies close in rather than with a distance weapon. I know this will be looked at later on down the line - Rocket's previous comments about having a more Chivalry (I presume he means the game rather than the ethical construct, hence the capitalisation) combat style would suggest that closer to beta we may see a remodelled hit box system. Totally happy to wait btw, not bitching, I just feel that the positioning of players you mention could be related to the close combat issues we can see in the Alpha now. -
Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
Whether your point is valid or not, the minute people bold, enlarge or colour text I immediately ignore their comments as whiny kids who want attention. Do you think that we are incapable of processing your comments unless they are in some way modified? This really should be a stock answer to a lot of the daft requests. :D I expect an animated sunglasses gif to appear with this meme soon!