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Everything posted by rickyriot
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What sort of player are you on DayZ? *QUIZ*
rickyriot replied to Flagella's topic in General Discussion
A few of the questions didn't give me an option I would have chosen so there I had to compromise, with that in mind here is my score.. -
Items you have still yet to see in the game.
rickyriot replied to Johnny Depth's topic in General Discussion
Berries are on stable, you just need to know how to harvest them as it's not an inventory option. What isn't on stable yet is the berries going to inventory, which is necessary as there is a chance that berries are infected. Apparently berries going to inventory is on the experimental build but I've not harvested any since that was mentioned so I don't know. -
Just how far out into the Debug Plains can you go?
rickyriot replied to Johnny Depth's topic in General Discussion
An invisible wall is a bit soul destroying in terms of such an open world game. OK, the debug plains are daft, especially with that sharp treeline, but it's better than an invisible wall. -
I play the (hardcore) experimental servers these days so I can't really comment regarding the stable branches. I think a lot is also down to the alpha build, it's just easier to reset the server for loot and zombies at the same time restarting the time cycle. I am hoping zombie and loot respawning will resolve this a little. I share your exasperation at the lack of popularity of full day/night cycle hardcore servers, it really is a shame and while I am ambivalent in regard to whether private hives should exist, one benefit is the ability to find a well run and well populated hardcore full day/night cycle server.
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Just how far out into the Debug Plains can you go?
rickyriot replied to Johnny Depth's topic in General Discussion
It should be a never ending loop I believe, however whenever I have tried it I have had the game crash on me. Whether that is the server or the game I am not sure but it will simply lock up and when I rejoin I am on the edge of the map again. Personally I would like to see the map surrounded by a mountain range or a bit of water than it just stopping and going onto flat plains as it does now. -
You are not being antagonistic. If I am to put forward an argument I should be able to defend it.. :) I feel you have misjudged my post, and by quite a bit. I am in no way arguing for a balanced PVP, in fact I set out a paragraph explaining that a level of imbalance is necessary within the game, it's the level of disparity that I am questioning. The argument that it's unfair as you can have 10 people ganging up on 2 is not in context in regard to having NV/IR. You are arguing oranges with lemons. How much of the mod did you play? I am not trying to give the "I'm more experienced than you, so my opinion counts more" argument, not at all, merely just wondering how many times you played the mod which had NV/IR implemented and if so did you frequent servers running a full day/night cycle. The reason I ask is that from my experience, and that goes back almost 2 years, people don't frequent night cycle servers specifically because it is populated by those who are equipped with NV/IR. It's from that viewpoint that I make my argument that adding them will have a detrimental effect and in fact reduce the likeliness of people playing night cycle servers, creating mini fiefdoms ruled by those with NV/IR. With that in mind I feel your argument is incorrect.
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I don't want to be stating the obvious but the level of light at night is based on cloud cover and the moon. In the mod you ended up having the darkest times between sunset and moonrise at night and moonset and sunrise in the morning. In the middle of the night and with no cloud cover and a moon high in the sky you had a pretty decent level of visibility - not IR/NV of course, but definitely enough to deal with localised navigation and combat. I do agree that the gamma issue needs looked at though. I'm not going to call it a "cheat" as it's too emotive a term, but I do think the levels of gamma available should be reduced. Especially as we now have torches. I agree, it disappoints me to see so many lamecore daytime servers being packed while hardcore and a full night cycle being much less. I don't believe adding in NV would make them more popular though.
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In my opinion, and in fact in my experience, NV/IR has the opposite affect. On mod servers if you were to join a server at night the majority of people on there are already equipped with them and if you don't find them in daytime you don't bother going on at night. In fact I feel the only way to genuinely get people playing the game at night, is to balance the gameplay and for me having them implemented doesn't do that in the slightest.
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Weather is coming...and it will make you sick ;)
rickyriot replied to LaughingJack (DayZ)'s topic in General Discussion
Oooh, is that how you solve that. Considering the shadow settings absolutely eat up FPS performance I have them disabled and just thought the rain in the house bug was just that, a generic bug. -
Weather is coming...and it will make you sick ;)
rickyriot replied to LaughingJack (DayZ)'s topic in General Discussion
Am I the only one who read this and thought to themselves.. "finally, something to do with all the fucking matchboxes I keep finding" .. ;) -
Yeah, I can accept they won't work on backpacks and camo vests (although you could argue tears in backpacks as I've used thread in real life to repair mine!). However I tried to repair my hunter pants that were "damaged" and it just said it couldn't. Same for the raincoat, you would expect the rain coat to be repairable. Totally agree regarding ruined, I never bothered trying with ruined gear. On a side note, how does the weapon cleaning kit. I have an FNX that is showing as "worn". I used the weapon cleaning kit on it but it remained worn. I'm not expecting to go to pristine, but has it made any difference?
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Not all servers are perpetually summer. You are entitled to your opinion, but I do question your reasoning behind it. Essentially you are saying you will never encounter the imbalance problem but you are happy for it to exist for others. Still, as I say, you are entitled to your opinion and I respect your vote.
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It's the old hipster argument. When something is niche the small crowd involved tend to have an emotional investment in it. When it goes mainstream you will gain a larger audience which will not have this emotional investment and so won't give a shit. Sadly the CoD kiddies are now part of our world, c'et la vie, and ultimately they have paid their money and have just as much right to play the game as anyone else. There is no point in getting all snobbish about it, or their game style. What we need to remember is that those who have spent time learning and loving DayZ have a far greater advantage over those who play casually just for the KoS lulz. We know the best angles to attack from, we know the map, we know the terrain, we know the way the weapons react, all these things have taken time to learn so we should use them.
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Personally I think these are two separate issues and should be dealt with separately. I believe it's providing a false dichotomy to say they should be implemented to stop people turning up the gamma. You would hope that if they are implemented they should be balanced like this, however look at how long a battery lasts in a torch. I don't think I have ever had a battery run out on me.
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Do they work, and if so what on? I've had hunter pants, raincoat, camo vest and hunter backpack all have had differing states of condition yet trying to apply the sewing kit I've been given the message that it can't repair them. This is on the experimental servers, btw.
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If you had read my post it would have reflected pretty much what you are saying, just adding in the reasoning behind that.
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Obviously this is all based on what is available to you. If you have full pockets and there is some night loot and a pick child's backpack are you going to leave the backpack and extra gear even if taking it makes you stick out like a sore thumb? Of course not. However in general, it all comes down to capacity, condition and colour. I don't have any particular preferences say between summer and winter combats but I will try and match the environment around me. That said, I tend to use a hunter pack more than a mountain one unless I can find a green mountain one. I wear a helmet not for fashion, but for protection, and again if given the choice it will be a less conspicuous colour.
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Pending Changelog: Experimental branch: 0.34.XXXXX
rickyriot replied to rocket's topic in News & Announcements
And on the flip side, when NV is implemented and you don't have any you'll just not play night servers. Personally I think having NV implemented ruins the game. It's not like another weapon. At night the difference between having it and not having it is, well (and forgive me for this) like the difference between night and day. It's just too great an advantage/disadvantage. -
I love the modding community, but there is a time and place for them. Deep in the entrails of an Alpha is not that time, nor that place.
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Since they've been introduced everyone that has tried to KoS me has been wearing one - I'm currently on a 5-0 streak though as wearing a cowboy hat also seems to make you somewhat retarded with your aim but that is by the by - which had lead me to be ultra suspicious about players wearing them to the point of me KoS (which paradoxically disproves my point as I am not wearing one, but let's not get caught up in a self referencing conundrum). What's more I'm playing UK servers so it's not even the issue that it's socially acceptable to wear them (trust me, in the EU it's definitely not socially acceptable to be seen wearing a cowboy hat!). So the question here is have you met a nice cowboy hat wearing player? Bonus points for any that were not American.
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Pro tip: never put anything on the floor unless it is on the same level as the ground.
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If you follow the threads on here then it's clear he had just had a call from the hospital to say a family member had taken ill, hence why he was AFK. Seriously I wouldn't feel bad about this at all. If I am a bambi and I find some way of a big gear up in one go I'd take it without thinking twice.
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Cowboy hats - an invitation to shoot on sight?
rickyriot replied to rickyriot's topic in General Discussion
Exactly, I don't care where anyone who is shooting at me is from, all I notice is that most seem to be wearing cowboy hats. I'm not suggesting they are American, I'm suggesting I am now more likely to KoS a cowboy hat wearing player. -
With the introduction of cowboy hats, it seems only sensible that hats like this shouldn't be glued to the head like they are now. Wind, running and rushing through bushes should all have the ability to knock hats off players heads. You should also be able to shoot hats off the heads of people. As they are just now, the hats seem really false, as if attached like a Lego hat.
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I believe these are the droids you are looking for... http://forums.dayzgame.com/index.php?/forum/7-dayz-mod-general-discussion/ Edit: This comment was added when the thread lived in the SA section of the forums.