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rickyriot

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Everything posted by rickyriot

  1. rickyriot

    any news?

    I would expect stable to be updated by the end of the week. Just a guess, but the rubber banding issue seemed to be the thing stopping the current experimental build going to stable and that has been resolved with the latest patch. The frame rates on the current experimental build seems a little lower but not enough to stop it being shifted to stable - imo anyway.
  2. rickyriot

    Ambient noise still broken?

    It's far from impossible, but in comparison to other games they are definitely poor. In general you rely more on experience and logic to find those shooting at you as the sounds simply are not precise enough to pinpoint the shooter.
  3. :lol: The guy who put up the video, GG Spark is his username on YouTube, has disabled the comments on the video! Not sure if that is the same person who posted it here, Shinjuru, but GG Spark is clearly a whiny little child who can't accept he was "hacked" despite being a lamecore exploit loser.
  4. rickyriot

    update exp to 0.45.124426

    I swapped back to stable in order to test something then when going back to experimental the update was ~750Mb so when .45 is rolled out to stable expect the update to be about that.
  5. rickyriot

    Rubber banding patch

    I hope the fix for rubber banding also bring the FPS back to the level of the stable. I was noticing a 10 FPS difference (or more) between the experimental and stable.
  6. rickyriot

    A case for proceedural/random loot sites

    I'm slightly concerned you spent time making that graph. Edit: Anyway the point is moot. Specific loot should be based on the context of the location. It's just downright stupid to suggest that nothing should spawn in the NEAF or Berezino because it's close(ish) to a spawn yet a random shed near Zeleno should be stuffed with M4's because it's difficult to get to.
  7. rickyriot

    Rubber banding patch

    Yeah, I was in the middle of playing when the server kicked me and no exp servers were available in the browser. 5.3Mb update on exp.
  8. rickyriot

    Rubber banding patch

    At the time of writing this, which is 15:30 BST (British Summer Time), there has been no client side patch rolled out. Of course the patch may be server side only.
  9. And this is a perfect example of.. 1) Lamecore is for pussies 2) Lamecore should be removed from the game completely.
  10. rickyriot

    Bad Bandits are Bad

    I think an autistic child could, after all it's not a physical disability. Now if they had spina bifida then I'm guessing it would be difficult for all sorts of reasons.
  11. rickyriot

    Removing spawns is making this game bad

    While it might limit the spawn locations I do feel the "crawling out of the water" is the best scenario in order to fit with the back story. When damp clothes and illnesses associated with them are properly implemented I'd like to see you start with wet clothing meaning along with water, food and weapons you need to find fresh clothes too.
  12. rickyriot

    Magazines for 1911

    Wait... are people telling me that pistol magazines are actually implemented? I just thought they were a myth, like the chupacabra or the manbearpig.
  13. Imagine them naked. It's what I do, both in DayZ and in real life when at work. At work I can get really flustered and worried that I'll make a mistake but if I just imagine everyone else naked then those feelings go away. It worked so well that I was voted the best teacher at my school last year.
  14. rickyriot

    Removing spawns is making this game bad

    Death from above, it's the last place you'd expect it. ;) If I remember the parachute made a rippling noise so that would at least notify the guy on the ground of the incoming. It was a bit of a red flag to everyone else though as if you are fresh spawn hunting you just needed to look out for parachutes and of course you are a bit of a sitting duck floating gently in the air.
  15. rickyriot

    Removing spawns is making this game bad

    Can't remember which servers it was but there was a few of them running the mod that had you parachute in at a random place. Nice idea. It breaks the logic of you being washed up on the shore with nothing of course, but still it added a certain amount of control over where exactly you started. Of course if you did parachute in you should realistically start with rope and bandages (made from the left over parachute when you landed).
  16. rickyriot

    Ambient noise still broken?

    The title of this thread is wrong, it should read "all noise is broken". While at a push you should be able to detect the (rough) source of a sound like a gunshot in general the Alpha is extremely poor with the sound. I've not checked the devs and their skillsets but I am sure that Rocket spoke about someone dedicated at looking into this months ago (long before the staff expansion) yet very little has changed. It's a real shame as if DayZ has any pretensions in being a true survival/strategy game then it must, absolutely must, implement a proper set of sounds and expand that to support surround sound. Ideally I want to have the ability to navigate almost blindfold around a town based on the noises of the shuffling and grunting zombies, the footsteps and door creaks of the opposition players and the ambient real world noises of the wind sea and wildlife all combine to make an audible landscape as rich as the visual one,
  17. rickyriot

    Bad Bandits are Bad

    I'll be honest all this does is increase my dislike of the English, bandit or otherwise... ^_^ Anyway, as others have said this is pretty much an A+B=C scenario. Not that I ever record my sessions, I've certainly not so vain as to do so, but if I did I could point to a litany of "bad bandits". One of my favourites has been where a bandit chasing me (me a fresh spawn, him a fully geared up fucknugget camping the Eastern beach spawn points) he has taken a few shots at me, hit me once and I had then spent the last 5 minutes running around (still bleeding) Solni, ducking and diving in an attempt to avoid a direct line of fire. All the time he is taunting me (in a whiny American accent - not sure what he was doing on a UK server) about how he is going to kill me only for the dreaded leg break from out of nowhere to strike. It struck him though, not me, so the chat from him suddenly turned to his pleas for help as it seemed he neither had sticks nor morphine (and this was pre-stick finding patch). He was still dangerous of course as he had a weapon, but it was a fairly easy task for me to bandage myself up, sneak up around him as he crawled along the road and punch him while taunting him about what a fucktard he was. It's amazing what whiny little shits some bandits become when they are the ones fucked (some man up and accept their fate, others - and perhaps the majority - do seem to think a high pitched appeal for clemency is likely to win over the heart of someone they were intent on, virtually, torturing just a few minutes ago). The joy of despatching these sorts of players slowly and with as much malice as possible is one of the most enjoyable things in this game.
  18. rickyriot

    Any News on Global Chat?

    I detest side chat; voice or text. Anything that even vaguely hints towards a return to that is a massive no-no imo. Obviously there are some out there who like it but then for those sorts of people there is Skype.
  19. rickyriot

    DayZ SA still much more laggy than anything else I play

    The move to support Dx10/11 should see a fairly decent improvement (if done well) and there is the fact that the devs haven't specifically done any client optimisation - everything that has improved it has been more by accident than design. However, I will say that the current exp build was far worse in terms of FPS for me than the current stable. I've not tried it since the rubber banding has been fixed so perhaps that's resolved it.
  20. rickyriot

    Why are people complaining?

    I like to think that the number of people who complain is down to the potential of the game, thus turning it all into one big positive of "wow, this thing could be massive.." Of course we all know that this is not true and that people in general are whiny little meat bags who deserve little more than a rusty fork to the face.
  21. For a start knowing the steam name won't achieve anything, it also wouldn't help in the case of LDL (long distance looting). Secondly stating that you will resort to cheating is just a really stupid thing to do. Essentially you are punishing those who play the game fairly rather than those cheating.
  22. rickyriot

    Torture in DayZ SA?

    If I could be bothered I'd go hunting for the thread that was started more or less just after Alpha was released where a poster put up quite an impassioned argument for rape to be included in the game. Quite funny to think that when Rocket was joking about what to do with burlap sacks someone mentioned they should be able to put them over people's heads and Rocket's reply was "ooh, dark". Clearly we have all come on somewhat from there.. ;)
  23. rickyriot

    Really no counters against cheaters

    Teleporting/bunny hopping has always been a problem in online FPS games and far from limited to DayZ. Clearly the nature of distributed clients all running different specifications connecting to a central server will be open to abuse (intentional or not) and I doubt that will ever be fully resolved. The long distance looting (LDL) is definitely something new, at least to me. I've only seen it within the last couple of weeks. Whether it's related to the security leak or just coincidence that it has appeared just after it is open to debate, but as it's a fairly chunky "fuck you" to the game there will have to be resources put into place in order to resolve it. Who knows in doing so the devs may find a better solution for client/server loot handling in general.
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