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rickyriot

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Everything posted by rickyriot

  1. rickyriot

    [Request] Paper targets

    OK, so hardly the most pressing thing in the game but... However I would love to see these being included in the game. I think all of us at some point has asked "Did I even hit him?" and with the differing levels of degradation that weapons and their components can have presumably having an effect on accuracy, I think finding these as consumable items would help get your aim sorted with the different weapons. Not sure how to implement them, as they'd need to be attached to a wall, tree or some other vertical surface, but if a way could be found that would be a nice addition, imo. Certainly acceptable in terms of loot you would expect to find - perhaps spawning at police stations.
  2. rickyriot

    New town

    IMO, the whole of that Northern road (the one that heads West from Svetlo) will be filled up with towns and buildings, leaving the central area for tent storage.
  3. rickyriot

    Running forward while in your inventory?

    You see in real life you really can't do this so in many ways I don't like the fact you can do it in DayZ. That said, I do believe that you should be able to take things out of your pockets, just not in and out your rucksack. However in regard to the OPs question, I have two ways I can run. One of them is to double tap the W key (standard for most people) the other is my 4th mouse button that is bound to the run. I quite like that as it gives me a way of automatically sprinting out of danger without the worry of needing to judge the double tap. That said, if I use my mouse button bind for running and bring up my inventory, my character stops. However if I use the double tapped W and access the inventory then I can continue running. I use the standard [tab] for the inventory. So, in short, it may be the way you have your bindings.
  4. rickyriot

    [Request] Paper targets

    Actually the paper would do just as well. Good point. While I like the idea of paper targets for guns, we all have a rough idea of the aiming, plus few weapons are truly one shot. When craftable bows/arrows come into play we'll need some way of gauging the aim.
  5. rickyriot

    DayZ WWII mod ?

    Surely it should be Arma2 with a WW2 mod, after all it's a military simulator. I should point out that I much prefer WW2 FPS games to modern and futuristic shooters. Just felt that the weapons available seemed to be at a more "even level" compared to later genres. Something very satisfying about competing in a clan match with a KAR bolt action.
  6. rickyriot

    Experimental Branch: 0.46 Discussion

    With police stations in almost every medium to large sized town I honestly don't think there is a need for a military base anywhere on the map. After all weapons are now very easy to get hold of.
  7. rickyriot

    1st person cameraview is to low

    There are many things wrong with 1PP. That said it's infinitely preferable to the easy "cuddly console" mode that is 3PP.
  8. rickyriot

    Why do you insist on putting in large cities?

    Oh, jesus, don't mention frame rates and client optimisation, they don't like that sort of chat around here... :rolleyes: That said I like the addition of Novo, it's turning into a great town. It really deserves a server that has more than 40 people on it though. The whole Northern road (going West to East) will be filled in, imo, by the time we hit beta.
  9. rickyriot

    Two very different but valid requests!

    Door opening should have a random chance of a noise, the same goes for opening car boot/trunk. It would add a frisson when moving house to house and trying to avoid making any noise. Also in the wind an open door should also have a chance of slamming shut. There are caveats to this of course; one of these would be that the sounds need a massive overhaul. For a survival game the sounds should be a key asset to you, yet just now it's more an after thought. The other caveat is that the interactions will be looked at some time in the future, so the middle mouse wheel may be removed to be replaced with a contextual action. This, if done right, could allow the player to use a differing level of force when opening doors (think Amnesia) so you can either slam them open to create a level of surprise or slowly ease them open to avoid making any noise.
  10. rickyriot

    Experimental Branch: 0.46 Discussion

    When playing on experimental the other day I found the sway was bad while I could hear my breathing, once that dissipated the sway followed suit,
  11. rickyriot

    Experimental Branch: 0.46 Discussion

    Just seems to be the expansion of Novo, it's turning into a great town to be at. When it's "finished" I can see it ending up the most popular town in the game.
  12. rickyriot

    Experimental Branch: 0.46 Discussion

    Is that the sound bug? If so the mute from the player list works.
  13. rickyriot

    Experimental Branch: 0.46 Discussion

    I'm guessing I'm not the only one to mention this, and I have seen a similar thread in the General Discussion section, but the sunshine seriously needs dialled down. Either that or sunglasses need to be implemented properly. I have no idea if it's a problem in Lamecore mode, after all I'm not a 5yo console gamer who likes things in easy mode, but in 1PP and when it's partially cloudy with the sun near the horizon the "darkening effect" is off the scale and way harsher than it should be. Don't get me wrong, I think you should be affected by the sunlight, but not to your detriment when the counter measures (sunglasses, wide brimmed hat, etc) are not implemented. Anyway, perhaps it's something specific to my setup (I doubt it, I have my gamma and brightness set to the default values), but here are a couple of sample images for others to compare. Edit: I realise that the darker images show rain and the brighter don't, that's incidental, the only real difference (other than the location they are taken) is the direction I am facing. Into the sunshine: Facing away:
  14. Ok, so this isn't a rant. It's also not a request for assistance in improving my frame rates (which are poor for the system I have). It is a straight yes/no question on whether the devs should look at improving the performance of the client. There are clearly lots of variables at work here. None more so than the so called change to a "new" engine. Now I appreciate it's not a "new" engine at all but just a dedicated branch that will (hopefully) involve a move away from Dx9 and onto Dx10 or 11 and obviously that will improve performance. There is also the suggestion that the client may move to 64 bit and possibly support multicore CPUs better - certainly my octacore does get used but considerably less than it could be. The server moving to 64 bit and/or supporting multicores would also help with the client performance due to the way the game relies so much on the server. I understand there is more to it than simply ticking a checkbox that says "improve client". However, with the above taken into consideration, do we (as a community) believe that it's about time the devs took some time and resources to look into the client side rendering issue. The frame rates have improved over the last 6 months but they are still pitifully slow in general (and certainly in comparison to other similar titles). I am all for new buildings, new equipment and new weapons, but the bottom line is that these things are only worth having if we have a game that is capable of utilising them. I don't expect miracles, I don't expect AAA performance, but I do believe that we (and I apologise for speaking for all here) deserve a little effort put into making the client perform to the basic minimum where an average rig can run a consistent 30 FPS in town. Anyway, that's my post (and my poll). I realise I don't have an oversight on the development roadmap and while I have been involved in developing large software projects I've had no experience of DayZ and it's associated issues, but I do think that the time has come when the focus should maybe shift away from adding content and improving the basic gaming experience.
  15. rickyriot

    Experimental Branch: 0.46 Discussion

    Parachute. You are parachuted in to your last spawn point. OK, might totally ruin the immersion of the game, and raise the question of "where did you parachute from", but it would be fun and it would solve the spawning next to people problem.
  16. rickyriot

    Experimental Branch: 0.46 Discussion

    I play almost exclusively on experimental servers, this is a mix between being curious as to what is being added but also because I am a gaming hipster, however one thing just now is ripping my knitting and that's the Session Lost message when the experimental servers restart. I totally understand the servers will be restarted (either for updates or just for the lulz) but it's beginning to get really annoying to be in the middle of something and the server disappears. Most of the time it's fine, but I've been caught out half way through a fire fight or even more annoying was when I was rearranging gear and had placed a backpack down on the ground and the server dropped. So, in short, I don't mind the servers being restarted but at least a few moments heads up would be greatly appreciated even if it's just a minute or as little as 30 seconds.
  17. rickyriot

    confirmed new stuff in exp. 46.

    So... this place... It's a great bit of architecture and I love that it's so open inside, but it is a huge sniper control tower. 3 or 4 guys with scopes and you'll have an area of 500m radius locked down. Even without a scope I was picking off just about everyone that wandered near the square. There is even a lower level from the very top which has cover from the rain.
  18. You are certainly entitled to your opinion but that is just simply not true. Unless all other games perform poorly on your system as well.
  19. That is an utterly obtuse answer. It is quite clear to all that is not what I mean from this thread.
  20. I have avoided stating my specs because I specifically don't want to turn this into a technical thread. I would much rather it was aimed at maybe guiding the devs into focussing a little more resource on getting the rendering performance improved. However, my setup is much higher than yours yet my DayZ is considerably choppy. I really want to make it entirely clear to everyone that this isn't me banging my hand on the desk and demanding that everything be dropped in order to satisfy my needs, it's a suggestion that now there are more resources available to the development team, that some of those resources could be subtly shifted in order to encompass the optimisation.
  21. I knew someone would pick me up on that. If I was to change one word would you then agree with my point?
  22. The problem is that you have an elitist few who are able to test all this "added" content, the rest of us deserve a little bit of a performance boost after 6 months.
  23. rickyriot

    the art of doing camping

    There is no "art" to camping. Camping is the lowest common denominator in terms of gameplay. I have no problems with bandits, KoS'ers or those who go around in groups to bully lone players, but just sitting in one spot waiting for others to turn up, in a map the size of DayZ is very poor.
  24. The problem is it doesn't run well, and personally I don't think it does run well enough for an Alpha. I think you may have misunderstood my point. I am not suggesting that these things are mutually exclusive. I just believe that more resources could be used in order to bring up the client performance to a level where you can actually test the game - whereas now it's very difficult to do so properly unless you have a top of the end rig. Heh, well, yes, it was just a benchmark idea.. ;)
  25. rickyriot

    Gender Discrimination and Prejudice

    One of the servers I used to play on the mod had a girl gamer, pretty well known one, who would attract new players on the server to "help" her. She would give the "damsel in distress" malarkey over the global side chat and the regulars would give it the "I would help if I could but I'm not in the area". The fresh meat would then see a girl's name and make their way to help (typical neckbeard style) as soon as they got near she would use voice chat saying she was stuck in the church and needed bandages. As soon as the heroes suckers made their way in, she'd shoot them and steal their gear while laughing at their lame ass attempts to butter up a poor defenceless girl. So, yeah, the "siren ploy" can work pretty damned well.
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