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rickyriot

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Everything posted by rickyriot

  1. rickyriot

    1st person cameraview is to low

    There are many things wrong with 1PP. That said it's infinitely preferable to the easy "cuddly console" mode that is 3PP.
  2. rickyriot

    Why do you insist on putting in large cities?

    Oh, jesus, don't mention frame rates and client optimisation, they don't like that sort of chat around here... :rolleyes: That said I like the addition of Novo, it's turning into a great town. It really deserves a server that has more than 40 people on it though. The whole Northern road (going West to East) will be filled in, imo, by the time we hit beta.
  3. rickyriot

    Two very different but valid requests!

    Door opening should have a random chance of a noise, the same goes for opening car boot/trunk. It would add a frisson when moving house to house and trying to avoid making any noise. Also in the wind an open door should also have a chance of slamming shut. There are caveats to this of course; one of these would be that the sounds need a massive overhaul. For a survival game the sounds should be a key asset to you, yet just now it's more an after thought. The other caveat is that the interactions will be looked at some time in the future, so the middle mouse wheel may be removed to be replaced with a contextual action. This, if done right, could allow the player to use a differing level of force when opening doors (think Amnesia) so you can either slam them open to create a level of surprise or slowly ease them open to avoid making any noise.
  4. Ok, so this isn't a rant. It's also not a request for assistance in improving my frame rates (which are poor for the system I have). It is a straight yes/no question on whether the devs should look at improving the performance of the client. There are clearly lots of variables at work here. None more so than the so called change to a "new" engine. Now I appreciate it's not a "new" engine at all but just a dedicated branch that will (hopefully) involve a move away from Dx9 and onto Dx10 or 11 and obviously that will improve performance. There is also the suggestion that the client may move to 64 bit and possibly support multicore CPUs better - certainly my octacore does get used but considerably less than it could be. The server moving to 64 bit and/or supporting multicores would also help with the client performance due to the way the game relies so much on the server. I understand there is more to it than simply ticking a checkbox that says "improve client". However, with the above taken into consideration, do we (as a community) believe that it's about time the devs took some time and resources to look into the client side rendering issue. The frame rates have improved over the last 6 months but they are still pitifully slow in general (and certainly in comparison to other similar titles). I am all for new buildings, new equipment and new weapons, but the bottom line is that these things are only worth having if we have a game that is capable of utilising them. I don't expect miracles, I don't expect AAA performance, but I do believe that we (and I apologise for speaking for all here) deserve a little effort put into making the client perform to the basic minimum where an average rig can run a consistent 30 FPS in town. Anyway, that's my post (and my poll). I realise I don't have an oversight on the development roadmap and while I have been involved in developing large software projects I've had no experience of DayZ and it's associated issues, but I do think that the time has come when the focus should maybe shift away from adding content and improving the basic gaming experience.
  5. rickyriot

    confirmed new stuff in exp. 46.

    So... this place... It's a great bit of architecture and I love that it's so open inside, but it is a huge sniper control tower. 3 or 4 guys with scopes and you'll have an area of 500m radius locked down. Even without a scope I was picking off just about everyone that wandered near the square. There is even a lower level from the very top which has cover from the rain.
  6. You are certainly entitled to your opinion but that is just simply not true. Unless all other games perform poorly on your system as well.
  7. That is an utterly obtuse answer. It is quite clear to all that is not what I mean from this thread.
  8. I have avoided stating my specs because I specifically don't want to turn this into a technical thread. I would much rather it was aimed at maybe guiding the devs into focussing a little more resource on getting the rendering performance improved. However, my setup is much higher than yours yet my DayZ is considerably choppy. I really want to make it entirely clear to everyone that this isn't me banging my hand on the desk and demanding that everything be dropped in order to satisfy my needs, it's a suggestion that now there are more resources available to the development team, that some of those resources could be subtly shifted in order to encompass the optimisation.
  9. I knew someone would pick me up on that. If I was to change one word would you then agree with my point?
  10. The problem is that you have an elitist few who are able to test all this "added" content, the rest of us deserve a little bit of a performance boost after 6 months.
  11. rickyriot

    the art of doing camping

    There is no "art" to camping. Camping is the lowest common denominator in terms of gameplay. I have no problems with bandits, KoS'ers or those who go around in groups to bully lone players, but just sitting in one spot waiting for others to turn up, in a map the size of DayZ is very poor.
  12. The problem is it doesn't run well, and personally I don't think it does run well enough for an Alpha. I think you may have misunderstood my point. I am not suggesting that these things are mutually exclusive. I just believe that more resources could be used in order to bring up the client performance to a level where you can actually test the game - whereas now it's very difficult to do so properly unless you have a top of the end rig. Heh, well, yes, it was just a benchmark idea.. ;)
  13. rickyriot

    Gender Discrimination and Prejudice

    One of the servers I used to play on the mod had a girl gamer, pretty well known one, who would attract new players on the server to "help" her. She would give the "damsel in distress" malarkey over the global side chat and the regulars would give it the "I would help if I could but I'm not in the area". The fresh meat would then see a girl's name and make their way to help (typical neckbeard style) as soon as they got near she would use voice chat saying she was stuck in the church and needed bandages. As soon as the heroes suckers made their way in, she'd shoot them and steal their gear while laughing at their lame ass attempts to butter up a poor defenceless girl. So, yeah, the "siren ploy" can work pretty damned well.
  14. rickyriot

    confirmed new stuff in exp. 46.

    I take it that is in the new town to the West of Karmanovka (not sure if it's got a name or if Karmanovka is it's name) replacing the previous official building that was at the end of the town square? Do you know if there are any actual new towns or just new buildings in already existing towns?
  15. rickyriot

    confirmed new stuff in exp. 46.

    Shame. On stable .44 ran pretty well, since then it's been a dog with .45 performing considerably worse on stable than experimental.
  16. rickyriot

    confirmed new stuff in exp. 46.

    640Mb of update to make a hat green when it was red? Don't let the haters hear about that. ;) Anyway, I don't suppose the frame rates are any better? That would be nice.
  17. rickyriot

    The sun... so OTT, needs toning down.

    You really, really need the sunglasses (and other headgear) to be implemented properly in Hardcore mode. That said I use the sunshine as an advantage when tracking other players, and will loop around to make sure I have the sun on my back before engaging.
  18. rickyriot

    Gender Discrimination and Prejudice

    Using racist terms for other nationalities, yet claims I demonstrate "underlying racism". Good work, champ. Truth is, I was just noising you up and your response was exactly what I would expect. I've lived all over Europe, Africa and Asia and this is no word of a lie that some of the most racist, xenophobic and deeply self righteous people I have ever met on this planet have been English. That's just simple fact, the English are hated around the world, deal with it.
  19. rickyriot

    Gender Discrimination and Prejudice

    I am well aware of that. Can't imagine anyone would confuse them anyway! And there we have it, the usual name calling of the self righteous little Englander. The war is over Tommy, you're a modern day irrelevance in the world.
  20. rickyriot

    Gender Discrimination and Prejudice

    One word.. "English". Just think of them as Americans who have a self righteous opinion of their countries standing in the world, yet (thankfully) denied public firearms.
  21. rickyriot

    Gender Discrimination and Prejudice

    I find it the other way round, socially awkward teenage boy gamers will fawn all over for girl gamers to the point of sycophancy. Personally I treat women the same as I treat men, after all we all have the ability to be utter cunts, but it is truly disappointing to see so many men show favouritism to the "fairer" sex just because, in real life, they have a different set of genitals and perhaps some attractive lumps in their shirt. That said I come from the first generation of gamers where there were very few women online so perhaps I just don't fall for their "wily charms".
  22. rickyriot

    Dayz silent Knife Kills ?

    I don't think you should be able to throw your knife, or if you do it'll have a very very low possibility of doing damage. I also don't want the knife melee to turn into something akin to CS or CoD as I have always felt these ruin those games. You wouldn't be able to do one or two random close range slashes and kill someone in real life, especially if your target was wearing layers of clothing. However that said, I do think a close range melee attack from behind with the knife should be possible. It should be quite involved though, and certainly shouldn't be instant. After all if you crept up behind someone and slit their throat that would be a very effective instant death. To keep it from becoming to unrealistic the knife attack needs to be difficult to pull off, not guaranteed to work and take a few seconds to pull of the full move. I am sceptical whether the move should work on zombies or at least have that much effect.
  23. And I am guessing you wouldn't know a post dripping with sarcasm even if it hit you in the face with a shovel. Which, it did.
  24. Looks like you are not one for tolerance, friend, and for that I am deeply disappointed in you.. :(
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