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Everything posted by rickyriot
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I've got a bit of a soft spot for the Blaze. When it was first introduced, some months back, it was easily the best weapon out there in terms of easy to find, levels of ammunition, accuracy and distance. I was taking out people in fields over 400m away with relative ease back then. Wouldn't touch it now though. I just look at it like I look at old computer games, sure they might occupy my time for an hour or so, but I'll be damned if I want people seeing me using it.
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Can someone translate? The road sign is in a strange language...
rickyriot posted a topic in General Discussion
All the others road signs in the game are in Cyrillic... ;) -
Can someone translate? The road sign is in a strange language...
rickyriot replied to rickyriot's topic in General Discussion
I believe the word I am looking for here is "whooosh". While I appreciate the advice, I've been playing DayZ (mod/SA) so long now I could probably shut my eyes and make my way from one side of the map to the other so no map is needed. I also speak a little Russian (мой русский очень плохо - I think) so know the difference between the cyrillic and latin alphabets. With all that in mind it has to be said that this thread has clearly been posted with my virtual tongue placed in my virtual cheek. One interesting thing about the sign is that it's had some work done on it. It isn't just a case of font rendered. Look at it, the "str" of construction is faded and other letters have texturing on them. I admire the attention to detail as it's clearly not meant to be part of the final game as it's in English. -
Can someone translate? The road sign is in a strange language...
rickyriot replied to rickyriot's topic in General Discussion
If you are wanting to discuss game tunes (and we shouldn't be considering it's not on topic with this forum) then could I put forward: https://www.youtube.com/watch?v=-kWeJ9ywQJM&list=PL83B72EF62A8E53AF It's not the best game tune in the world (I am old enough to think that some of the C64 ones are) but listening to that tune waiting for a clan match was basically my evening's entertainment for about 2 years solid. -
How do I run back to the old x2 W?
rickyriot replied to extremenuggets's topic in General Discussion
This. Although the only difference is that I have one of my mouse side buttons for the turbo. This allows me to immediately sprint away by using one button (on the mouse) but when I am out in the open and need to run a few miles I can just double tap the W to get up to speed and hold it. I have found the swap between jogging and walking when holding a weapon a little annoying, but ultimately if everyone is in the same boat and as I get used to it I'm sure it'll not even notice it. -
Describe Your Playstyle In 5 Words Or Less
rickyriot replied to Karmaterror's topic in General Discussion
I can do it in 3... Laggy... As.. Fuck! -
There is still an awful lot of open space on the map (as you can see) so including new towns doesn't bother me. What does bother me is that new towns tend to be badly optimised and coupled with the rubbish engine I find myself slowing to a standstill when in the middle of them. That and I would hope that the creation of towns isn't sidetracking other (what I would consider) more important work.
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I have no preference nor any special insight into how this will work with BIS. I have done software development that has needed to be tailored to different platforms (tablet, embedded and web) and while there is clearly less divergence between those platforms in comparison to console/PC, but we found the best way to work it was to have the core project being worked on by the majority of the team (assets and code) while 3 smaller teams were responsible for taking the generic code and tailoring it to their relevant platform. Reading the outline it sounds like there will be two separate teams, which will only overlap when there is an advancement on one side, which seems a little too encapsulated in order to create a generic product over several platforms, but then I am sure BIS know what they are doing as they certainly have more experience in game development than I do. Out of interest does anyone else have an opinion on Sony putting money into H1Z1 but at the same time allowing a direct competitor to be developed for their console?
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Been away for a few days and came back to find this announcement. On one hand I have "I told you so smugness" after predicting a console version sometime near the end of December last year - after all BIS need to make money (and no harm in that) and the early access and the £20 price tag will have "robbed" them of a fair chunk of the master race revenue. On the other, I am a little confused on several points. One being that the development will be parallel but shared. That seems a tad odd. I would have thought that you have a dedicated platform team (ie: 1 PC, 1 PS4) with the main team developing the actual game and it's resources. Maybe that is how it is to be done, but from what I read it seems to be 2 teams with advances made on one being ported over to the other. Secondly what is the score with Sony? They have put money into H1Z1 and the last thing they need is a competitor for that and with the way consoles can block titles being developed they could easily have done so with DayZ on the PS. I am in two minds about the benefits of the development but as I say I have been expecting such an announcement for the last 6 months. Just a bit of a shame that the PC version has taken (or will take) some considerable side steps in order to get to where we are as it's still very much an Alpha and while PC gamers can live with that I don't expect console owners who expect a polished title from the off will be so accommodating.
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Don't get me wrong, you've clearly done a lot of work on that, and in general I think it's a good job, but it's way too American. This close to the Russian border and with it effectively being in Europe's "jurisdiction", the involvement by American troops would be limited imo to more support than offensive. Whether it would even be done under a NATO banner at all is questionable, certainly in the current climate. In short, let's not make this whole thing about the American's screwing the pooch.
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I like Chernarus because of it's lack of Americanism. I think adding such things would make the map poorer. If you really want more military areas, and I for one don't, let's have them as run down ex Soviet ones.
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And thus, herein lies the problem in a nutshell.
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I am tense, getting intense, to get in tents.
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I like multiple choice polls when the answers are mutually exclusive. It means I can tick every box and submit my votes. :) As for night time, people want an easy life and don't want to actually put in the effort to get more out of the game - hence why Lamecore still exists. No matter what you do you will always have some people "cheating", whether that is via changing the gamma in game or at the hardware level.
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Well, three points... 1) You are an idiot if you take from my post that I am a "gunfighter" - which I presume is akin to a bandit or KoS merchant, but you have a penchant for sounding like somebody from the old-timely Wild West. 2) The game is in Alpha, there is little to be gained from just hiding in the woods. Sure if you are new to the game then fine, but to those who have been playing it from the mod days then Chernarus holds few surprises other than the new towns and the extra content. As others will also be doing this, you are at risk from being engaged whether you like it or not. 3) There have been several character wipes, those don't care whether you explore or hide under a bush all the time.
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I was up at the top of the hall at Novo (I think that's the only place it is just now), thinking what a lovely spot to take out unsuspecting looters only to get taken out. I thought it must have been someone on the ground getting a lucky shot. 2 days later I was in the industrial building in the expanded part of Novo and looked out of the window and due to the way the terrain lies, the second floor window on the stairwell looks right over the top of that tower, you could easily take someone out with an unscoped weapon. So much for my false sense of security!
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The problem with a question like this is that it starts to become a bit of a pissing contest. Sure, I could hide in the woods, only making the odd foray into a remote town to grab the occasional tin of food while for the rest of my time I would commune with the odd rabbit and random gate sounds, but what fun would that be. Sure, I'd have a long lasting character though. There was a similar thread run back about February and people were saying their character had been alive for about 4-6 weeks which was questionable to say the least - especially with the number of bugs around then. Ultimately if you are not dying within a couple of days maximum then you are either not having fun, not taking enough chances or not exploring all the new stuff added to the game.
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I want to practice some sniping with my SKS... any ideas?
rickyriot replied to Irish.'s topic in General Discussion
The radio tower on the hill on the Northern side of Svetlo. When you have a sniping weapon you can get a good look at the zombies in the town and the puffs of smoke should give you a good idea of your zeroing. From that point you'll also have a direct line onto the police station if you fancy taking pop-shots at players. If you are good enough, you can shoot the petrol station to the West of the city, but it's a bloody hard shot. -
Sorry but that is a complete load of bullshit. While you may think you are being impressive by using big numbers your understanding, and by implication your experience, is massively lacking. Have you ever been in a location without light pollution and without the moon in the sky (or at it's minimum albedo)? The sky is stunning, absolutely stunning and very bright. You talk about the stars being millions of kilometres away and you are not wrong, but you seem to ignore two simple factors; their brightness when there is the no light pollution and their density.
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Clearly us Scots are just better at seeing in the dark.
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I can only presume that neither of you have lived in an area away from light pollution. You would be surprised just how much natural light there is once your eyes have adjusted. I am a Hyndland boy.. :) ..although have lived up in the Highlands where there is next to no light. On top of that I've travelled to some remote parts of Europe and North Africa and I completely agree with you about the amount of light you need to "see".
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Well that's definitely not Glasgow.. ;) ..but I agree. People would be surprised at how little light you actually need once your eyes get adjusted to the darkness (say 20-30 mins).
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How is hardcore mode different?
rickyriot replied to UltimateGentleman's topic in General Discussion
Simple enough answer to this. Hardcore is different because it's played by people of integrity, ability and valour. Lamecore is inhabited by those who use hacks, are petty bandits and KoS merchants and those who select "easy mode" when asked to choose difficulty from the main menu. -
Wouldn't really solve the problem. Either you could set it from the main menu as you enter the server because you know it's going to be night time or, removing software from the loop altogether, just altering the monitor settings rather than the app. The problem is we have a culture of people who want quick fixes rather than taking the time to learn how to play a game. Far be it for me to complain about "the youth of today" but the modern day attitude to a lot of things (games included) that people just don't care enough to want to do things "right".
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I am torn here. On one hand I want realistic darkness as I think it adds an extra dimension to the game. Hunting, and being hunted, at night is excellent fun and even without a weapon it's highly enjoyable sneaking under the noses of zombies in the dark - seeing nothing just hearing an occasional grunt. Of course the kiddies have to go and spoil all that with their gamma "hacks" which, in effect, is them saying, "I am not a good enough player to adapt to this lighting so I'll cheat the system". Shame, however I don't think it should just negate the night time mode completely and this half way house of a lighter night time seems to be a fair enough compromise. Granted I wish it wasn't needed, but still in comparison it's a world away from day time. Obviously people will still use gamma "hacks" but then those are the same sorts of people who would steal money from the grandmothers, candy from babies and, even worse, play the game in Lamecore mode.