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rickyriot

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Everything posted by rickyriot

  1. rickyriot

    1st person cameraview is to low

    This is a permanent bug-bear for me. The inability to properly interact with windows removes a large part of the stealth aspect of having buildings you can enter. It's not so much that the FPS view is too low, although there is something off about it and I think it's the windows being too high, it's because there is a large collision box surrounding windows. Worse still is trying to get close to the window with a weapon in your hand.
  2. rickyriot

    Can I Run DayZ Retail (POST HERE)

    These days that setup will romp DayZ. As for the multiples, guess what all your family are getting for Christmas!
  3. rickyriot

    loot hoarding / tent security

    I much prefer the idea of caches that can be buried. I like the idea of small boxes for no long weapons, and perhaps a large strong box that can contain weapons but takes two players to lift/bury it - not sure if the game mechanics could implement that though. Reminds me of Epoch house building. Which I expect will make an appearance at some point. When? Who knows. Some time to go though.
  4. rickyriot

    loot hoarding / tent security

    Bit harsh. If you were to be shot by someone who just picked up a gun you decided to leave it would certainly rank as carelessness. I feel there is a middle ground here. I would be less inclined to shift a shotgun than I would an SKS, but I suppose the argument is that either can kill you, but while I wouldn't be OCD about hiding everything, nor would I go out of my way to make the hidden item well hidden (ie: I wouldn't run to the woods to hide something), but I'm still not too keen at giving the opposition too easy a job. After all, it might be a survival game, but you just don't know the character of the player that will find a weapon you've left and in the current stable/public servers I have found the tendency is to shoot first and speak later.
  5. rickyriot

    Is It Possible?

    Rather than standard armoured vehicles, I'd prefer bespoke ones. Like a car with bits of metal plates and sharpened wooden spikes attached.
  6. rickyriot

    loot hoarding / tent security

    Ok, it's clear that I was mistaken. Which makes this thread a bit pointless. If people want to carry on discussing the topic of loot hoarding and tents, then do so, but my initial comments are not really valid now.
  7. rickyriot

    loot hoarding / tent security

    It seems I am guilty of assuming the tents don't allow non-owners to access the loot inside. For some reason I seem to remember this is how the mod tents worked but perhaps not, it has been some time since I played the mod. Just to confirm, if you find someone else's tent, can you access them? I will move some items, and to be honest I don't see a big problem with that. We all know the scene from Pulp Fiction where Butch finds Vince's gun and I'm sure none of us want a repeat of that! I don't carry it miles away, but I will put it in a bush nearby. I wouldn't remove all the loot though, purely for the amount of time it would take.
  8. rickyriot

    loot hoarding / tent security

    So reading more about them it does seem like I was just a bit retarded when trying to access the tent.
  9. rickyriot

    loot hoarding / tent security

    A deployed tent has 63 empty slots (source).
  10. rickyriot

    Water and food

    Much prefer not spawning with anything. In fact I would like to see the torch/battery removed from your spawn inventory. They were normally immediately dropped upon spawn, although with the stun batons I do keep the batteries now. Starting hungry and thirsty at the start is maybe a different thing, but then again it's a survival game so I don't mind that.
  11. rickyriot

    loot hoarding / tent security

    I tried to get into the tent and it didn't seem to let me, is there a special way to do it? Clearly my ignorance in using them has been shown up. I think you are maybe reading my thread wrongly though. I'm certainly not suggesting you shouldn't be able to hold persistent storage (whether that is a weapon or not). It's the hoarding element I am bringing into question.
  12. rickyriot

    loot hoarding / tent security

    I've not actually used a tent before, but from what I have seen on YT the tents can hold much more than 3 guns. Even then 6 guns is still quite a lot, considering you could only have 2 or 3 AKs spawning at an airfield. On the other question, do you think that tents should be impossible to break into? For persistent storage that is genuinely hard to find and break into I'd like to see boxes that you can bury (using the spade) rather than the tent.
  13. rickyriot

    I grew tomatoes!

    Yeah, it certainly makes sense for the ability to farm other places. More fertile land and near water would be nice but I suppose we don't want this turning into Banished or Farmville.
  14. rickyriot

    Pffft i remember why im a Bandit.

    There was a dick that took me out as a new spawn twice in a row (I had spawned up near Berezino), both times it was clear I wasn't armed. The second time I managed to run away and hid in a shed, he came running past and while I lay on the ground (I had two fractures and bleeding badly) and I say to him "really? a new spawn? For f*ck sake man, what is the point". He muttered some in and Eastern European language and walked away. I moved to the nearest house and tore up some rags to patch my wounds and was about to go make a splint when he returned and shot me. On experimental branches, I don't KoS, on public/stable I do, and it's this sort of person that makes me do that.
  15. rickyriot

    Has anyone found themselves locked in yet?

    Right, well it seems I was just cack-handed when it came to shooting the lock as it never worked for me, perhaps I didn't shoot it enough but it wasn't giving me enough encouragement to suggest it was working. I found an interesting bug where if a zombie is at a locked door and you axe it unlocked, then open it, the zombie will just sit and stare at you as if the door is still locked. Could be a one off but it happened to me just there. As for persistence, it's surprising how long a locked door lasts. When I had posted this thread I had locked myself into the pub at Polana, which is a fairly busy town (in relation) and before that I had also done a bit of trolling and locked the supermarket (all doors) and the 'piano house'. So that was at least 12 hours ago and the server I was playing on has a 3hr reboot sequence, meaning at least 4 reboots. When I logged back in this morning (it's lunchtime now) all the doors were still locked except on door to the piano house which was busted. Obviously with the supermarket it was purely trollsome as you can simply vault through the window.
  16. rickyriot

    I grew tomatoes!

    I grew some the other day. Didn't really need them as I had an almost full backpack, but the loot was located in houses next to a greenhouse so I thought, "why not?". Didn't take long at all, and interestingly it seems they grow at the same time regardless whether you use fertiliser as I had prepared 3 slots before realising I needed to fertilise before hoeing, so I had half my tomatoes planted with and half without. I spent some time investigating the rest of the town (not more than a few minutes) and when I came back they had all fully grown. I took as plant (which said 13 tomatoes) but when I looked in my inventory there was only one in my bag (I only had one spare slot, mind) and none sitting on the ground which was a bit odd. I decided to leave the fruit for some other suspecting traveller and move on. Lo and behold the next town I was killed and spawned pretty close to the previous town. "Tomatoes!", I thought, and made my way to them. There had been no more than maybe 10 minutes but they were rotten by the time I reached there. I am guessing that fruit has as small a window of opportunity like cooked meat before it gets burnt.
  17. rickyriot

    Chernogorsk vs Novodmitrovsk

    ..tilde wave.. ..tilde wave.. ..tilde wave.. ~
  18. rickyriot

    Chernogorsk vs Novodmitrovsk

    Well if you want to be a pedant about it then we should stop calling it the Chernarus map and start calling it South Zagoria.. ;) Which in this case I believe that Chernogorsk should remain the capital of South Zagoria.
  19. rickyriot

    Chernogorsk vs Novodmitrovsk

    Except it doesn't exist, in fact I don't think it has ever existed (I could be wrong here) other than some printed Arma material.
  20. rickyriot

    Has anyone found themselves locked in yet?

    With persistence now active, perhaps broken doors if you have to manually break out of them. Which, conversely, could lead into the barricading mechanics to fix them.
  21. rickyriot

    Is It Possible?

    From all the chat you'd have thought that bikes were going to be release long before vehicles. However with each release vehicles have come closer and the mention of bikes has dissipated.
  22. rickyriot

    What about..

    Discussed a little, here.. http://forums.dayzgame.com/index.php?/topic/215289-has-anyone-found-themselves-locked-in-yet/
  23. rickyriot

    Chernogorsk vs Novodmitrovsk

    Cherno I think should stay the capital, if only for legacy reasons.
  24. rickyriot

    Has anyone found themselves locked in yet?

    Punching doesn't seem the most obvious of mechanics to handle that. After all, in real life, if you were to come up against a locked door you'd put your shoulder to it rather than punching. That said, it's good to know you can't be completely trapped.
  25. rickyriot

    Is It Possible?

    I don't like the idea of tanks, and dislike the idea more if there is no way to defend yourself from them; tank traps, IEDs, trenches, etc. I'm not even sure I like the idea of there being that many vehicles, although I realise how useful they are. Any updates on the bikes, yet?
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