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rickyriot

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Everything posted by rickyriot

  1. rickyriot

    Someone just killed me in Vybor

    I have had many deaths, some of which were deserved, some of which were due to bugs and some of which were KoS kiddies - and don't get me started on the sneaky sniper types! ;) - however for every death I try to learn a lesson. I think about what I could have done to avoid such a death. Now in this case, OP, it's clear that you were drinking a soda in a location that you could get caught in. So, lesson for today is if you really have to drink when in a built up area, you do so in a location of the house which minimises your visibility. I've seen myself in a similar situation where I've been doing loot maintenance but I've stuck myself in the corner to the side of a chair. A player came into the room looking for loot and simply didn't see me and left. TL;DR? Treat every death as a lesson learned. (Edit: I like that, I think I should add it to me sig)
  2. rickyriot

    Any News on REAL Snipers?

    I think you've misunderstood my comment. It's not that there is some sort of Soviet block embargo on Western goods still in place, but that they seem (at least from first hand experience) not as common as they would be in other places in the world. Certainly during the time I travelled in Eastern Europe - and the caveat here was that it was before the current Ukrainian crisis and I have no idea what that has done in terms of the proliferation of weapons and their attachments - while many had rifles for hunting there weren't many that has scopes and of those they weren't particularly high tech. Now, in the game, I've found myself tripping over PU and LR scopes, which just seems a bit unrealistic, even more so considering the locations I find them in (garages and sheds).
  3. rickyriot

    Netting and ghillie crafting

    Not being able to have a backpack and a ghillie suit is a fairly significant downside. Edit: You'd also hope that when it is wet a ghillie suit is a considerable hindrance. Not implemented yet, I appreciate, but perhaps in later builds.
  4. rickyriot

    Medic here. Everyone is starving to death

    I have tried starting a fire with only kindling and it wouldn't let me add it to the fireplace. This was on the experimental branch so perhaps it was just the server being a dick. I mentioned it earlier but only being able to make a fireplace out of rags/bandages seems too restrictive as lots of things burn.
  5. I have suffered the "missing executable" error with Steam on several occasions but this was the first time with DayZ. As I found a fairly easy solution I decided to make a simple graphic for others who may find themselves in a similar position.
  6. They weren't there to start with but some months back the public hives started giving out warnings. Generally 30, then 5, then 1 minute before they reboot.
  7. rickyriot

    Medic here. Everyone is starving to death

    I am loving the lack of food. Now to be fair, it's more that the loot (re)spawn if rooked so it'll place next to nothing in one town then a shit-ton in a hunting shelter. Still, having the survival element ramped up in a survival game is no bad thing. One thing that did catch me out yesterday was the inability to light a fire. I had an axe and matches with lots of clothing but no rags or bandages. Lying all over the place were all sorts of clothing but nothing that I can make a fireplace from which seems pretty unrealistic. Anyone who has ever put a lit cigarette to a pair of tracksuit bottoms they'll know how bloody flammable they are!
  8. Normally, and on Stable servers, this is related to the server restarting. Usually a planned reboot and you missed the "I'm about to f**k up your shit in X minutes" console message, perhaps there wasn't one, but as I say that is normally the case. However on Experimental this is happening regularly. For example the UK-18 Exp server showed this message 3 times in about 30 minutes and not on a regular basis, one was 10 minutes after the next 5, then another 20 minutes later. What's more I can wait for the timer to hit 90 seconds (where it auto disconnects) then rejoin from the main game UI and I can get right in. Now a normal (hard) reboot takes a couple of minutes, but this seems like a "soft" one that stops responding for a minute or so while it sorts itself out then goes about it's business again (probably with a "hey, where did you guys go" expression on it's virtual face).
  9. rickyriot

    This game and trust go good together

    The issue I feel is that there is no negative towards killing someone. In real life it's obviously a soul destroying process (ask any soldier), but in game it's a click and the person is gone and their goods (which may or may not be damaged) are yours. I appreciate that there is a question of how much the game should influence the environment the players exist within, but should it allow complete lawlessness and hope the community comes together to protect it's citizens (or offer bounties for notorious killers), or does it try and apply some sort of negative system to those who kill (can't think of any particular "natural" method other than to introduce a shaky hand as a result of the mental stress). Clearly a hero/bandit gauge doesn't work because while in principle it's fine, in theory not every kill is unmerited.
  10. rickyriot

    Any News on REAL Snipers?

    Hmm... personally I feel people apply context that wasn't there. Still as we are both singing from the same hymn sheet I'll move on.. :) How do you know? Have you never had a case where you are dead and a bullet sound plays? While that is, of course, no guarantee it was a sniper it's certainly a good indicator. If you've never suffered this, then as I alluded to before, then you've been pretty lucky. DayZ 101, really. The SA has been pretty benign since it's release. The zombies are now getting worthy of avoiding and while KoS merchants always have been and always will be around the addition of vehicles adds a certain pique of panic to those who remember jumping for hedgerows in the mod while a battered old car packed full of bandits rushes past. I've yet to fire a carbine. I've had a few in my inventory since it's addition, and I've had a couple of magazines for it too, I've just never had both at the same time! I would love a Kar98k to be implemented, purely for nostalgia reasons from using them in WW2 FPS games. Despite not being made in 50 odd years, there are still a shit ton of them knocking about.
  11. rickyriot

    To whom may care

    I have not seen a heli crash since I stopped playing the mod (about a year ago). Edited to add a sad smiley... :(
  12. rickyriot

    Any News on REAL Snipers?

    Actually the definition of asinine suits your sarcasm, my request for the removal of scopes is not. That said, I did find your sarcasm funny, so fair play, thanks for the chuckle. :) And this is exactly the point. It literally is zoom and click. For a start I've been playing DayZ for nigh on 3 years (mod/SA) and have clanned since the 90's, so I'm not some reckless noob that runs down the middle of the street making as much noise as possible. The "pay attention to your surroundings" advice is good, I'll not deny that, but you're teaching your granny to suck eggs here. Secondly as for never being sniped, you simply do not know this. As there is no kill cam, or text announcing which player made the kill, are you seriously telling me you have seen every single person that has killed you? If so, then either you haven't played the game much (not an insult, just playing Devil's Advocate), you always played on empty or very friendly servers, you live almost entirely in the woods encountering nobody or you have just been extremely lucky. Now, allow me with humour, to give you your advice back; "You should pay attention to your surroundings." ;) You see I can understand why people think, "oh, look at him, all up on his high horse", but it's not. My dislike of snipers and their modus operandi is based on both experience and the mechanics of the game, added in with a level of realism. Allow me to address them separately so that people can fully relate to the point I am making. Experience: For nearly 15 years the sniping game style has changed very little. Now before people think I am being elitist, I am not, I am not a very good sniper to be fair as I prefer being involved in the fire fight at the ground level, toe to toe, building to building, euphemistically referred to as a "pray and spray merchant". Very few snipers genuinely hunt or trail their prey, sure some do but the vast majority do not, it's reduces the efficiency of the role. This reduces any interaction with between shooter and shootee, which goes against the ethos of the game. Essentially snipers are KoS by implication, if not by practice. Mechanics: At present the sniping is simply too easy. Zoom, aim, click, that's it. Now there is some level of bullet drop, but it's as far removed from real as it is close to the cartoon like CoD. Realism: You can find high powered pristine scopes all over the place. This is just not realistic at all. Perhaps to Americans as they can pop down to their local gun shops and purchase the latest high tech gear. If you have spent any time in Eastern Europe (and I have) you'll find people keep a plethora of low grade rifles (mostly left overs from WW2 and the Bosnian War, albeit I was there before the Ukranian crisis) with the occasional scope here and there and none of them high powered optics. So, combine those viewpoints, and you will see why I find the sniping gameplay such a negative element to the game. This is my opinion, and I am entitled to it, as much as others theirs. Am I "demanding" that scopes are removed? No, I would like to see far less of them, and ideally none until the sniping is made far more difficult. I would however like to see more rifles included in the game. Phew, that was way too long a post, but I felt I needed to explain my position as to provide some "workings behind the maths", as it were.
  13. rickyriot

    This game and trust go good together

    I play alone, so I'm at an automatic disadvantage, that disadvantage makes me cautious of contact and if I am caught in that position I am going to end up firing first. I'm not a ****. I wouldn't KoS a new spawn, and I will try and avoid shooting if the person is not carrying/holding a weapon, but in life or death quick decisions sometimes harsh actions are taken.
  14. rickyriot

    Any News on REAL Snipers?

    And you are entitled to your opinion. Do you like KoS merchants? They too are "within the rules of the game", but they don't add anything to the DayZ experience. Snipers, in general, are in that bracket in my opinion. I think as well you have missed the point of my post, I want to see more rifles, but no scopes. Let's see people use a bit of skill and judgement in taking out a player from a distance.
  15. rickyriot

    Any News on REAL Snipers?

    Who said I "look down" upon them? I have an opinion on that style of gameplay in the same way you do.
  16. rickyriot

    Any News on REAL Snipers?

    Personally I think sniping is a very low level of gameplay, chosen by those unable to play the game any other way, and as such hope that all scopes are removed from the game. If you can hit someone from 500km using just the iron sights then you have my admiration, if you need a scope then you get my contempt. I would, however, love to see more rifles (non-scoped) in the game though.
  17. rickyriot

    Experimental Branch: 0.51 Discussion

    Just a heads up... Placing cargo pants on the fire (literally, I thought they'd burn but didn't)... Several minutes on the fire, still wet... Even putting them back on doesn't change the status... One other thing to note, the "wring out" option is not available on the Summer hunter pants for some reason...
  18. rickyriot

    DayZ Vehicles (first implementation)

    Just in case nobody has mentioned this. DO NOT DRIVE OFF THE MAP. :lol: I did so @ 000 060, which is on the West side of the map, and the truck disappeared under the map and I was unable to control it. I did have the right menu active though and had the options to move to the back seat or eject. When I ejected.. "You are dead" .. :(
  19. rickyriot

    Experimental Branch: 0.51 Discussion

    What is the situation with drying clothes in this build? I can wring them out and while the status won't change until I put them back on, they do change to being damp. However I can't seem to speed up the drying of clothes with a fireplace. Either while wearing them or by taking them off an placing them next to the fire. All that happens is that I become hot, and the status remains damp.
  20. rickyriot

    Any update on magic leg breaking?

    To the mod who merged this, you are wrong to merge it into this thread. My problem was nothing to do with leg breaking and everything to do with just instant death.
  21. rickyriot

    Medic here. Everyone is starving to death

    There is food there if you look for it. Stay on the coast or go to the main cities and you will die. Go to the countryside and make use of the fishing hunting and foraging and you will live. It's as simple as that.
  22. rickyriot

    Any update on magic leg breaking?

    Those who have read my posts will know that I have always been supportive of DayZ. I've been a player for nigh on 3 years now (mod and SA) and have accepted with good grace the flaws and bugs that both the mod and the Alpha SA are littered with. I also understand it takes time for games to be developed and in many ways we are still a year away from something you could consider "semi-complete", however..... I spent 4 hours yesterday, fighting against all adversity to keep my character alive. For almost 2 hours on a server that seems to give out no loot, I was starving to death with a monochrome screen and struggling to get by on the odd apple and the occasional tin of soda. I dodged 4 different fire fights when I was not armed. Ducking between buildings hiding in hedgerows and chancing my luck time and again. Slowly, but surely, I built up my character. As I say it was touch and go for nearly all of my 4 hour session and it was only in that last hour did I finally get my shit together. In that final hour I managed to get a backpack, clothing, healthy, a couple of weapons and some ammo and was really chuffed at what was an epic battle against all the odds. Last night I logged off in a very safe spot feeling really happy about how well I had done and what a good little game DayZ was. When I logged back into the game today, all my gear was still there, I checked all my health and it ensured it was all green with a quick drink of a soda. I then spent a couple of minutes checking around me. Nobody. I was way up the North of the map well beyond any settlements, near the map edge. I ran about 3 paces and "YOU ARE DEAD". No gunshot, nobody near me, just "YOU ARE DEAD" insta-death. Sick as a mofo parrot, to say the least. I can deal with being trapped in stairwells, or killed by a rogue truck door, or even a cheeky gunshot from a hacker, but for just running along flat ground? I have gone from having such good will towards the game to absolutely none in a matter of seconds.
  23. As a big fan of TB I have seen the vid. There is no argument that WD is in any way a good example, but it is a recognised open world title that requires a decent PC to run. The thing is WD runs one hell of a lot better than DayZ, and while you could argue that we are comparing apples to oranges, you could also argue that WD is moving a hell of a lot more about than DayZ. If you wish me to change my comparison title, would you like me to swap to Far Cry 3 or 4? A similar open world with a long view distance, which ran well on my rig which is funny considering how messy Ubisoft can be with their titles. I'm not complaining you understand, I understand why DayZ runs like a dog (well to a certain level at least). Let's hope the new renderer improves things or at least some optimised tweaks and perhaps Dx11 comes in. Edit: btw, did you add in the high-res mod to WD? It looks luuuurvley.. it also addresses the draw distance/popping issue to an extent.
  24. rickyriot

    Amd processor users

    Yeah, I mean the bottom line for me is that no matter how much I like DayZ (and I do) there is no way in hell I am upgrading just to gain a few FPS. Sure, I'll need to upgrade some point in time, but ultimately as I have done "my bit" by having a decent enough spec PC I believe it's up to the devs to do "their bit". Ultimately if they don't they lose a player - and I can assure you I wouldn't be the only person who thinks this. I shouldn't need to add the caveat that it's not currently optimised for several reasons (from legacy issues to time/resource constraints), that it's an alpha and that it's still in development.
  25. Don't disagree with either of those, although I have to say I've not looked at the min specs in some time. Which runs contrary to the point you were first making. I'm not trying to get into a fight about this, I appreciate what you are saying, but effectively just now DayZ runs like treacle at times and it's clear as the towns have been added the devs haven't optimised them. I was trying to defend myself on the stairs of the Novo tower the other day and it was a joke. I think I must have ended up about 10FPS. Time of course will help, I'm not complaining just a little disappointed. I also accept that turning down the settings helps. But I am on very low for just about everything and running at a 1600x900 screen res, and it's painful in some of the towns.
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