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Everything posted by rickyriot
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The question was whether it will be part of the vanilla 1.06 patch, rather than whether it will come "at some time". Now, I appreciate you may have answered in the implication that it will, however that's the clarity I was looking for. Considering that most thought 1.0 would include 0.6X features then Bohemia announced, much to some annoyance I would say, that it wouldn't I don't think it's unfair to suggest that it might not - although I am not saying that it won't, just that we've been in a similar position before. There are experimental servers for that, but it's fair to say that wouldn't be under "full load". From some of the teaser vids from YouTubers it's been claimed Livorno will be aimed at survival rather than PvP, which I think is a pretty decent move. If Bohemia is worried that PvP is their main hook and adding too much survival stuff into vanilla Chenarus may either be ineffective or take away from that PvP then I can see why they would limit some of that to Livorno.
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Can anyone confirm if all the elements in 1.06 will be available if you do not have the Livonia DLC. I've watched quite a few videos now about the upcoming changes and the consensus seems to be that the new map is aimed at more survival gameplay than predominantly PvP affair as Chernarus now is. I am a little worried that the elements that support the survival aspect will not be migrated away from the DLC to vanilla. That said I haven't played DayZ in a couple of months because every time I did, I encountered the "gun bug" where I literally had to log out then back in again to get stuff working and even then it wasn't guaranteed. It's a problem I see on quite a few YT and Twitch streams so I presume it is still an issue. For me, that is just too much of a "game breaking" glitch to bother spending time with the game. Shame really, as I've persevered with it since the mod days.
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Got to say I find this comment quite insulting. I am sure you never intended it to be, and in isolation there is even some merit in the points you raise, however it's fundamentally ignoring history. I've never complained about being ripped off, I got a bargain, one of the first who dl'ed SA when it released for a ridiculous £15 or something like that. The game has repaid that outlay many times over. So let's put that argument to one side, the real issue I have and it's one that is likely reflected across the community (at least to an extent) is that we were told in no uncertain terms that parity to previous beta features was to be dropped and that we shouldn't complain because those things were bugged anyway. Now it seems we have the devs working on a paid DLC. To many this will look like dropping what was 'promised' in order to focus on revenue generation. As i say, actually paying for a DLC is not the issue for me it's the somewhat disingenuous way the community has been treated on this. To ignore the history of the development and the 'promises' made then 'broken' and to assume that is purely down to the price is... well, as I say, a bit insulting. On the flip side, BI is entitled to release anything they wish and price it according to their whims, the market and game quality will likely be the arbiter there - not a few randoms (of which I count myself amongst) on an Internet forum. Will Livonia be worth the money? Honestly I have no idea. Bears are an utter irrelevance now hunter/survival aspects have been stripped down - essentially just becoming pointless aggressive cannon fodder and I have no great desire to spend months learning a new map when Chernarus is both varied and large. I really cannot see myself purchasing it.
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Heh, no... not a rant thread. 😉 Got two questions: 1) Is this the place to discuss it, or is there another part of the forum (or another website)? 2) I was passed a key, not an official email although I did sign up, but I am unable to connect. Is there something else I need to do? Thanks in advance.
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Honest question, will we ever get proper inventory management?
rickyriot replied to rickyriot's topic in General Discussion
This is a problem that has existed within DayZ since the start. To suggest it's a new problem and been resolved quickly is a tad disingenuous. It was supposedly fixed for .6x a year ago and wasn't despite it claiming to be resolved and closed. With that in mind, the bottom line is I simply don't trust Bohemia to sort it out. I believe the devs would be willing to give it a shot... if resources and money was put towards it. That's not the case any more though. -
Honest question, will we ever get proper inventory management?
rickyriot posted a topic in General Discussion
*** EDIT: Ok, so after re-reading this, I should apologise, I'm not really one for ranting but.. by God, I go to town here. It's a valid point I'm making so I'll just leave it unedited but I accept I've been heavy on the salt! *** ...or am I just pissing in the wind due to Bohemia dropping DayZ like a stone? I posted a while back I wasn't going to continue playing because of two reasons; shit wasn't included, shit wasn't fixed. After being given a key for SG and not being able to connect I decided to drop into a vanilla server. How stupid was I though, because ONCE AGAIN despite having enough room to store all my shit the game's fucking retarded logic decides to take something from a "good" location and place it into a "really mother fucking stupid one" blocking any changes of weapon. It is amazing how particularly retarded this logic is, it seems to find the most awkward combination possible and run with it. Leaving you fuck all to do but throw countless shit on the ground as you desperately try to fight off PvP/PvZ then having to go into your inventory and manually drag shit around. Seriously, just what the fuck is the point of the fucking quickbar if it is anything but fucking quick. Do I sound like I'm ranting? You fucking bet I am, I am just fucking fed up having to put up with something that hasn't been fit for fucking purpose for fucking years. I very very rarely drop to such aggressive obscenities, but for the fucking love of Christ will someone just please fucking fix this fucking mess. I'm not asking for a lot, just a simple fucking routine that stores where an item came from in your inventory so when you take it out of your hands it places it BACK IN THE SAME FUCKING PLACE. If anything it's almost as if it's more difficult to fucking make it like it is now than the way I suggest. </rant> -
Honest question, will we ever get proper inventory management?
rickyriot replied to rickyriot's topic in General Discussion
Dans Francais? Non mon ami, non... 😉 -
Honest question, will we ever get proper inventory management?
rickyriot replied to rickyriot's topic in General Discussion
I don't use Twitter because I'm not a self obsessed cunt. I'm also a misanthrope. I have no time for other people's vacuous and inane bullshit. -
Honest question, will we ever get proper inventory management?
rickyriot replied to rickyriot's topic in General Discussion
To an extent, but in short yes. However that was raised nearly a year ago for the .6x version of the game and marked as closed and resolved. It was most definitely not resolved, it's a problem that has hampered DayZ for years now, the idea someone "resolved" that is fucking laughable. More like they dropped it because .6x was being dropped in favour for 1.x Yeah, sure it will. All that says is "This issue has been resolved internally and will be resolved on Steam in the future." that doesn't say 1.05, that's just open ended bullshit. -
When we can expect the following things to be in game
rickyriot replied to derpingwork's topic in General Discussion
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I presumed the ability to throw was linked to the reintroduction of bows, after all it's the same mechanics. I'm not sure if we should expect bows in vanilla, but once the mechanism is fully implemented then I'd expect the modders to run with it. So... bows? Probably modded but I wouldn't hold your breath for vanilla. As an early adopter I still remember the book man who would wander Chernarus with a backpack stocked only of books. No weapons, just books, fighting the good fight with knowledge alone! I have to say I cannot see any particular difficulty in introducing books again - unless there is some sort of limitation on the id database. How well you want that integrated will determine the time and difficulty. In the original SA implementation it was just a big overlay, you never really saw your character reading. I'm guessing when people say "add books" by implication they are also saying "add an animation that shows someone picking up a book, sitting down in a cross legged position and allow them to read by using the ADS mechanism (similar to how to use paper maps). Oh, and animate them turning pages too. Plus I need to be able to look out for any danger so that needs to be a thing". Clearly those two things are similar in nature but take an inordinate amount of time for one while the other is pretty easily achieved via a simple overlay. Notes should be easy enough; we have paper, we have pens so combining a pen with paper in your inventory should bring up a simple overlay allowing you to enter some text. That text is associated with the item in the database. For reading the text it would be the same as reading a paper map. Hold in hand, ADS to view. As the content will be plain text the overhead of rendering it on top of the paper shouldn't be too bad. Now I say "easy enough", if people want the animation of physically writing the note that would clearly take some time and would be, despite my love of immersion, overkill and not necessary. Obviously I am getting ahead of myself here. Thanks to the previous press release, my expectations are now in the minus category and if Bohemia announce they will be adding this or that the simple truth is I simply won't believe them as they have been "economical with the truth" in the past.
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Don't think I've ever hated developers of any game to be honest. I'm a dev myself and although no longer involved in games, I know exactly the sorts of pressures (both realistic and unrealistic) placed on them. "People on the Internet", in general, don't and use the sorts of terms they use when trolling or baiting people on social media. Primarily because they know they face no consequences no matter how harsh, insulting or threatening they get. There needs to be room for criticism though. The problem for DayZ is that we were asked to hold back that criticism until the new engine was developed, with the trade off that with that new engine will come all that we were wanting. The community waited nigh on a year and a half and the new engine was developed, and it's lovely too, I certainly can't fault it. However the things that were supposed to be re-added to the game were not, and what's worse we now have an official press release that not only said, "see all those things you wanted, yeah, we're not doing them", but went onto say, "even then, you are stupid for wanting them because the previous iteration of them was broken". The problem is Bohemia here, they are the ones that dictate the finances and finances dictate the work done, it's really as simple as that. They have taken the decision to stop funding it to the same extent, this (I presume) wasn't a developer decision. However the press release, which was one of the worst I have ever seen to be honest, was so badly worded and so insulting to it's user base that I can totally understand the backlash. If, perhaps, the press release had been honest about the whole thing, "Look, we've tried, we're going to pass a lot off to the modders and get them to complete what everyone wants because it's just not financially viable for us to continue to develop what we consider a 6 year old game" then perhaps the community would have been more accepting of it. This leaves us in the position of frustration and doubt, we don't know what will be added (if anything) or how long bug fixes will continue for, and this state of affairs is (again) solely down to Bohemia. Yet on the other hand there is development being put in on Survivor Gamez (yes it's a different team but it's the same IP). I don't blame the devs, I just wish that whoever was communicating the forward plans for DayZ had realised they had painted themselves and us into a corner here.
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Just tells me it's finding match..
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Been a player of the mod and SA for a decade now. During that time DayZ has been good, bad, good, sort of OK, terrible, better and now pretty damned decent. However through all that time I've stuck with it because of the potential. Sadly, with the recent status update, that potential has been killed. Bug fixing is all fine and well but I'm not waiting another 6 months to see how things pan out. I did that (and much longer) during the .6x versions and at the end of it we were still left waiting for tons of content. I'm simply not willing to invest my time in repeating that process. I am not one for grand gestures, or hyperbolic assumptions. I'm sure the game will gradually improve, I'm sure modding support will grow and I'm sure there will be fun to be had. This is not the end of DayZ as a title, but it is pretty much the end of DayZ being played by me - and that should worry those at BI as I have been a fairly vocal supporter of the game for many years but I just can't bring myself to play the game now, let alone support it. If that is how your "fans" sound when being presented with a roadmap that essentially says "skeletal staff, minimum investment, no further development" just think how the rest of the community feels - and filtering out the trolls and perma-ragers with those that remain it's across the board people are complaining. Bottom line, DayZ is simply not good enough to survive on PvP alone and at present that is what BI is effectively relying on. Just to clarify I'm not complaining that I've been ripped off, as I haven't. I paid a pittance for the Arma 2(OA), I paid a pittance for the SA when it was first released, I have more than just recouped that financial outlay with enjoyment. What I'm left with is a feeling of missed opportunity and a slightly bittersweet taste in my mouth. Sad day, sad day indeed... 😞
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Thing is, apart from a minority, nobody is angry at them just disappointed. There are a few on Steam claiming it's a scam, but we all know that if it's a scam then it's a bloody intricate one lasting 6 years for very little profit when all is said and done. No, exasperation and disappointment would be my two overriding emotions.
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The effect of intoxication for fun gameplay
rickyriot replied to maxon-69's topic in General Discussion
The answer to this is simple and twofold. There isn't enough money to hire more staff, and of the staff that remain they don't have enough time to implement new features - just bug fixing for the foreseeable future. Lots could be added to the game, it won't be by the main developers though, it will be by the modding community if it is at all. -
If that's all you take from this, then I think you need to re-read the whole thing.
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Which would be a fine statement if that wasn't the mantra for almost the entire 2018 and a fair part of 2017. Do you seriously expect people to hold out and "hope for the best", when the last time they did they were presented by failure and excuses? Doesn't look good? Doesn't look good? DoEsN'T lOoK GoOd? My God man, it's a horrendous statement. On one hand dismissive at the same time insulting. Berating your community for wanting them to keep your word then telling them that we were stupid to want such things because they broken anyway. Why were they broken? Because fucking BI broke them! Maybe it's a translation issue or, as is my thoughts on this, BI don't have enough resource to dedicate it to PR thus you get cackhanded and down right inflammatory bollocks released as an "official statement".
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Thanks for the reply.
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Are there any notes on what 1.05 will (or won't) contain.
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I tell you what, most reasonable people would have accepted the difficulties of creating parity if the official statement wasn't so badly put together. "stop whining about parity, what we implemented previously was so bad or broken that we can't be bothered to figure it out" The "you wouldn't notice the improvements in the game anyway because you are too stupid" was just the 'shit icing' on the 'fuck you' cake.
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Nobody is "crying", using that sort of language makes you sound like a child, I am (and I am sure I am not alone in this) simply disappointed that (a) things that were implemented haven't been reimplemented and won't be, and (b) it's clear the game has now been put very much on the back burner just when it was finally looking half decent again. The former being an issue of trust, the second one of exasperation. What's more BI released this information along with comments like "you won't notice the difference because you've been playing the game frequently" and "don't worry we won't put in what we said we would because when we took it out it was broken anyway". If anyone, just anyone, sees that as anything other than plain insulting to the player base then they're wearing very rose tinted sunglasses. Ultimately the decision is BI's, and it's very likely to be purely based on finances, but that doesn't stop people who have invested as much time and effort into the game feeling let down by the decision.
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Who is the "they" in those circumstances. Consdering BI is letting staff go, and not putting all that much (if any) to future development, at what point in the budget cycle do you see them investing in anti-hacking code?
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There are a few things I could say about that, but instead I'll just quote from my first post:
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Oh, I enjoy the game, in fact it's the one thread that has retained it's "installed" status within my steam account. It's the very nature of my enjoyment that I have been left so flat from the recent update status.