Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
390 -
Joined
-
Last visited
Everything posted by gorvi
-
confirmed as placeholder until bikes/vehicles.
-
At What Point Will You Say, "This Is Now DayZ"?
gorvi replied to Katana67's topic in General Discussion
1 year from now when we can play modded servers and private hives tailored to different peoples likes. -
That is taken out of context. Nothing was discriminating your ideas, just a reminder its a very early system. You write "Firebuilding should really be expanded." Key word. Should. Like devs just tossed the current system in and said done. You did come off mildly abrasive. I like the look of the firepits, and agree with you. There could me more to building up the fire such as using more tinder along side the kit before stacking logs. Harvested wood being wet after a storm, etc.
-
Working 1st person glasses/masks/hats.
-
Stealth kills are confirmed, but will most likely involve lots of stealth management and be nearly impossible against an aware player. The framework for throwing items is in the game. We have to see where it goes from there. Realisticly, I think throwing heavy and sharp objects will be a viable tactic in the future. Heck, I've already thrown flares as a distraction.
-
I know the ashwood bow was just introduced, and so far I am loving it. On that note, I hope crafting arrows and quivers will be introduced soon. Also, being able to move while drawing the bow.
-
Have you fallen off the tour bus? Dynamic Navmesh alone is enough to be excited over. Framerate issues will be a thing of the past with the new renderer. 64-Bit servers incoming soon.
-
Experimental brings us hunting, do you want to know what this means?
gorvi replied to hannibaldaplaya's topic in General Discussion
I can sell radroach meat outside of freeside? -
You shot at someone 3 meters with the sights zero'ed to 100m? No wonder why you missed. I have no problem killing players with the shotgun.
-
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
You do know the Big Boy Award Dean received was work on DayZ helping arma 3, right? You are taking what he said drastically out of context to better suit your argument. Which is what exactly? You believe what you want. Let alone dev blogs from over a year ago. Just stop referring to the engine as "TOH plus insert vagueness here." It doesn't help when people think the engine is the problem in the first place. Its a new branch of Real Virtuality. Final. -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Dude. You're not explaining anything to anyone. You never said anything educational in the first place. Just spewing out abridged versions what devs already said. Just listing games and expecting people to grasp what the devs have been trying to teach about the engine. rocket is having the same argument with people over on reddit. TOH was the starting point only. Not the current engine. Go argue with him there since you wont listen to anyone else. This has nothing to do with TOH other than, that is where the source RV engine code was when DayZ standalone started. TOH branch already had a lot of the A2 core stripped from it, plus some upgrades, which made it the better option for a starting base because less work for programmers. Ill say it again. If the game was delayed and early access was December of this year, it would have been built from a pre-release RV4. You make it sound like the current engine is the old TOH branch with middleware stuffed into it. That doesn't help anybody worried about an old outdated engine, just reinforces it. To rant even more about it. The current engine cant even be considered rv3. its more RV 4.5 as Arma3 is now receiving upgrades from the DayZ branch. -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
What you are quoting is from a dev blog from over a year ago. Since then, the engine has changed hugely from Take On Helicopters. You're failing to see the meaning behind branch and are just repeating what devs said without any understanding. It simply means the branch of real virtuality that Take On used. Even if it is using source code from the Take On branch, its going to be drastically changed even more when the renderer and interface is ripped out. Simply saying its the same engine as Take On or A2:OA leads people to believe its a finalized, outdated engine, and to blame for surface game flaws. This is why the devs have stopped referring to the engine as such. The core of the engine is RV, with the branch being a completely new entity. Take On was just the jumping off point. If DayZ was delayed another year, it would have been on RV4. -
Don't quote me on this, but the end of year is the aim for beta. Most likely will take a few months longer with the huge renderer change.
-
What about vehicles in test servers? Its just for test...
gorvi replied to kircheschm's topic in General Discussion
Why test arma vehicles when they are going to be upgraded? That's a waste of development time. Play the mod or arma3 if you cant wait for vehicles. Don't expect them to stay that way for DayZ. -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
There is plenty explanation about the current RV branch from multiple devs. DayZ's engine is an iteration of Real Virtuality. Not any previous games. It just happens to use previous assets, mainly being Arma2. The devs also have access to any software or assets Bi owns the IP rights to. VBS included. This was confirmed when a player had corrupt dayz download data and had an arma 1 main menu. The wiki entry about it being RV 3 is wrong and Devs have stated this. It will be a separate entity from RV by beta, but with some compatibility since its still built from RV. Stick with the tour before spouting misinformed bullshit. I would highly suggest following VBS updates as it is the flagship of BI. -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Everything you just said is wrong. If you don't know what you are talking about, please restrain from spouting bullshit into the eyes of others. -
The main problem with this thread is too many people are trying to find flaws rather than solutions. If a player dies any items that character stashed should take a massive durability loss. If possible, also switching the stashes(s) location would be ideal. I don't like the idea of a group/gang/community storage box unless it involves only being static and in a player occupied/built structure. Any items put into this wouldn't degrade, but suffer the constant risk of being pillaged.
-
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
I think with the recent major committed changes coming to RV we are in good hands, along with any future BI game. Like stripping down a hotrod and restoring it. It will take patience, resolve, and a lot of cussing. -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
They have already stated it will require top of the line pc's to run. Anyone with a low-end pc is SOL, and no amount of clapping is going to change that. -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Are you comparing the lighting in stalkers little 32 player skybox maps to arma? I guess all the rest of your 1000 posts were mostly gibberish as well. Confirmed. DayZ now uses Custom FoRk Engine. Its starting to go full retard in this thread. -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
i hear there is a game called h1z1 who could use players like you -
Anyone else think DayZ should switch engines?
gorvi replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
The engine is amazing. End of story. Do your research and stay with the tour before jumping on the bandwagon. -
beta beta soon mostly fixed soon.
-
Weapons need to spawn with atleast 1 magazine in them.
gorvi replied to gibonez's topic in General Discussion
IRL most people own more then one gun and don't keep them all loaded. Most are kept apart with trigger locks, without ammo, in cases. Example would be. A gun found in a cabinet would have a lower chance of spawning with clip then one found under the bed or nightstand.