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gorvi

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Everything posted by gorvi

  1. gorvi

    Status Report - 30 January 2018

    We most likely will see something like this for any harvestable item. Remember this is an early iteration of new tech devs feel confident enough to show off.
  2. gorvi

    Status Report - 12 Nov 2015

    Wondering if you have played fallout 4 and how casual the gameplay has been washed down. Its a beautiful game, but I had to jump back into dayZ for a moment to feel free from abstract game concepts. As much as I love fo4, it feels like a huge step back in the survival genre compared to New Vegas or DayZ. On the note of Fo4. Will dayZ ever see a scrapping system? IE: Crowbar to scrap wooden fences, or cutting torch to cut metal, etc.
  3. gorvi

    Status Report - 15 Oct 2015

    Almost at beta and Devs are absolutely avoiding answering the big question EVERY player have been hyped for. I think its about time for BI to change engines as the current limitations seem to be holding back DayZ in a very big way. Bananas in holsters.
  4. gorvi

    DayZ Standalone Singleplayer

    For modders and internet outages, or people in remote areas without a decent server near them, its a great idea.
  5. None of that is the case, and you are trying to use extremes of hypothetical arguments to better suit your own desires. Players know that loot is messed up as devs have been spending the last week expressing across multiple forms of social media. Most players who are "crying" do so thinking features are final upon first iteration. And sorry to burst your bubble. Everything is placeholder or a WIP until the game moves into a release candidate. Most players are not defending the broken system for being broken, they are defending what they currently like about the system and the hardcore survival feel it has introduced, minus bugs that happened to pop up.
  6. Raising concerns or desires for the game is not the issue. Taking jabs or aggressive stances against features which are either placeholder, WIP, and/or issues devs have constantly addressed does nothing to help development of the game. Please take time to be involved in the community if you want your voice to have any merit.
  7. Existence Radio. A mod for Fallout 3 and New Vegas https://youtu.be/kSklNL2a3uo?list=PL8CE07E0C9D38C7EC
  8. Steel wool + vinegar = Vinegaroon Leather Dye. Steel wool + battery = Firestarter
  9. gorvi

    Leather Dye and firestarter.

    https://twitter.com/iantomasik/status/573793930044653568 With the new dev post for barrels and berries, I am bumping this.
  10. DayZ Communities will be the lifeblood. Hands down. Modding scene is second.
  11. gorvi

    Priorities

    I'm playing version 30 at 1440x900 If you have a mousewheel, make sure zoom is set to that. Will make playing much easier. To search objects, press I and use the local(left) item proximity window. The little icons are for containers. This is useful for any container, cubord, dead body, etc.
  12. gorvi

    Priorities

    I'm not sure how recently you have played it, but it is still alpha and has made some great progress as of late. With stuff being so tiny for you, you can zoom with the mouse-wheel and get very close up, but playing at such a low resolution already, are you using field of sight? your character can only see in a cone in front of it. Unless I mapped it myself, E is the action key for most objects in PZ. Holding E will allow you to constantly perform the action, such as opening windows and then immediately climbing through. Graphics are a WIP for Project Zombiod, but it will not be a first person shooter. More elements will become 3d. It plays like the first sims in that regard. This is also where PZ can have more robust features in a shorter time frame. PZ is essentially The Sims Online with zombies. If you don't go for games like that, I can understand where you're coming from. Here is a more recent gameplay video:
  13. gorvi

    Priorities

    Are you playing the same game? Maybe go into the controls to learn them and fool around in sandbox mode with the easiest settings. Windows and doors are fully functioning, and project zombiod is the moist intuitive zombie survival game I have played to date. After Deans endorsement, I bought it and love it. If dayZ inspires to be half of project zombiod in simulation, I will be quite happy. Also, I dont understand the controversy regarding windows in DayZ. Devs said they want to, but I'm sure its only on paper until parts of the engine are upgraded and the new scripting language is working.
  14. gorvi

    Priorities

    Its best to look at project zomboid like the first sims game, but without being all dumbed down when it comes life simulation. They do a much better job then what Sims has achieved even years later.
  15. gorvi

    Priorities

    I look at project zombiod, and am sure barricading and climbing through windows will reflect it. Even ladders and rope. The engine can already handle ones placed by the player.
  16. gorvi

    Leather Dye and firestarter.

    Here is some more uses for vinegar since I know devs try to avoid single purpose items. Vinegar + empty can + copper pipe + duct tape + paper/rags = makeshift battery. Vinegar can also be used for herbicide and farming. Steel wool on its own or with rubbing alcohol could be used to remove paint from painted items. Copper pipe + pliers could be used for making arrow or spear tips. Please feel free to add any other uses or combinations.
  17. gorvi

    Leather Dye and firestarter.

    Thank you. Thought no introductions were needed.
  18. As medical professionals are discovering we may save the lives of people after dying of hypothermia, who for all medicals terms have deceased. Should current game mechanics reflect that?
  19. I can imagine it will be fleshed out more later in development. Project zombiod went from using rags to completely heal to a very indepth first aid system.
  20. I can imagine when balancing and polished gameplay comes into priority, loot respawn will be for mostly "junk" items with the rare can of food, gun, or ammo.
  21. I wish we could harvest an ashwood stick from a tree with hacksaw or have a chance to find them under random ashwoods.
  22. The improvised bow is awesome, and I am able to get good body shots at 30m. Crossbow is just plain deadly up to 100m and a little luck past that.. Remember, these are not hitscan weapons. You must adjust for range and lead your target.
  23. Time for a necro since my topic of a similar suggestion was locked. Most concern I see from people is getting something from nothing(forgetting about berries and apples). Stealth is soon going to play a larger part in the game. A player loudly scrapping a can against the sidewalk for a ten second animation and loss of some food is a very fair tradeoff to finding a quieter sharp object, especially with zombies and players hearing it from blocks around.
  24. http://youtu.be/oH2NahLjx-Y?t=49s
  25. gorvi

    Riot shields and improv shields

    How about shields in general? We have bows and arrows and melee weapons. Makeshift shields only makeshift sense. Dean mentioned he wanted players to rip off car doors so they may install them on another car. Could said player use the car door to stop arrows while transporting it?
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