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galekast

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About galekast

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  1. galekast

    I got the popcorn, but missing something.

    Yeah, FPS is terrible even on the coast which is quite a shock. Prior to today I was running everything on extreme with Vsync on and rarely if ever saw my FPS dip below 60. Now I log in and spawn near the factory, FPS below 40 and no amount of tweaking can fix it. Gonna give it a few days and come back I think. As for the server filter, that is awful. It struggles to load all the servers and lags like crazy while doing so, the filters respond when they fancy doing so, and it is a struggle to get the cursor to sit on a server to actually join it without it jumping elsewhere. As for the gameplay, not really sure, couldn't face running with my FPS that low so I logged out, glad to say I did speak to a guy in game before doing so and he had exactly the same problem. Along with the fact it looked like animations were missing for both of us when either of us looked around and moved, head movement jumped around all over the place. Very strange considering how well it ran prior to this update.
  2. galekast

    Auto Bloody Run

    Just map walk and sprint both to mouse 4 or 5, then use that to run.. is what I do so I don't need to worry about the keyboard and can just run and look about with alt double tapped.
  3. galekast

    from fun to pretty much unplayable

    I can't remember the last time I died of starvation or thirst. Its pretty straight forward to stay healthy, just immediately get away from the coast, find a small village and plunder til you can carry no more. And as for zombies, plan a route around them and crouch run, they won't see you most of the time and if they do, either outrun them and lose them or just lock them in somewhere if you don't have a decent melee weapon. Personally I think the zombies need to get a lot more numerous and be a bit more alert, then we might see a bit more tactical gameplay rather than idiots just sprinting from house to house trying to get all their gear within 30 seconds of spawning. The more difficult it becomes the better the game will be.
  4. galekast

    My take on DayZ Development

    I would have thought the idea of the game at this stage was to keep getting date on how the vanilla game works or doesn't. Fracturing the community by allowing server owners to set their own loot tables, vehicle spawns and goodness knows what else would inhibit or probably invalidate most of the data BI gets back from those servers. Modding will come when the vanilla game is ready for it, not before. I am sure there will be plenty of servers doing exactly what you want them to do once the modding becomes available, but for now, lets all remember we are basically testing this game as BI gives it to us, we should be pushing the game as best we can in its current state, not breaking the loot economy or allowing 1000+ vehicles on servers just because that is how some people wanted the mod. Let the game develop, then when mods come, do what you like. What I would say though, is I like the idea of modders almost testing their mods for BI, giving them potential ideas to add. So while not agreeing modding should be in yet, I think allowing modders access to start making mods for the game, which BI could look at and potentially add into the vanilla product perhaps on EXP. That way, the modders learn the system and BI gets a great range of new ideas, while those of us who give the EXP servers a go could get little sneak peaks into what the modders are doing and how BI may implement certain ideas. As for the hunting/farming, well it is going to be a survival game. Those mechanics will hopefully be essential to survive for a longer period of time. Obviously if you are someone who just wants to loot up on the coast and "shoot sum noobz" then you won't use it. But those of us who like to try and survive without murdering the population of a small country will utilize those options for sustainable survival. They may not be useful at the moment as canned food and drinks are still way too prevalent, but eventually when things like that are turned down a lot in regards to amounts, the hunting/farming side of things will be a lot more important. Kind of depends on your playstyle I guess. Then again, when DayZ is finished I assume it will be a hell of a lot tougher to survive than it is now and those who just want their PVP crap will head to the nearest "mega lootz and guns, 40+ barracks in Cherno, tanks and 1000+ vehicles L33T" server. Or just go back to Arma 3 Wasteland where they should be now anyways. DayZ should be a survival game first and foremost and those aspects should be pushed over any other. End game loot and whatever should take a long time to get to unless you get unbelievably lucky. Survival is the name of the game hopefully and as such, we need those mechanics in place and working so when all the KOS Cherno PVPrs move on because the game is too hard, the rest of the game will be perfectly setup for a post apocalyptic survival situation :) So I guess what I am saying is, yes the development has been slow. Yes there have been some mistakes. But I am liking the mechanics and ideas they have been putting in place. With .60 we have already seen great improvements and hopefully the game will continue to develop to its final goal, and I will be enjoying it every step of the way I am sure.
  5. galekast

    Imagine if you will

    I thought something that would be a nice touch would be this. For example, if there was a road block/area where traffic trying to get out of Chernarus had backed up (think the high ways in the early Walking Dead seasons with cars everywhere).. So maybe in a few locations across the map there is a build up of 20-30 wrecks, maybe they spawn loot as well but not as much as other vehicles. Now, whenever a car or bus or other vehicle is destroyed on the server, there is a chance that after the next restart (or whenever vehicles respawn) that it takes the spot of one of these wrecks on in the jammed up section. That way, it would be worthwhile always checking those areas as the potential for finding a vehicle there would be quite high, but then again, it would be time consuming to get it out of there and also to get it up and running in a potentially dangerous area. Not only would it be a hot spot for other players but perhaps there could be a higher concentration of infected around these blocks of vehicles to represent their previous occupants. Obviously vehicles should also still spawn elsewhere, I just thought that would make a nice dynamic.
  6. galekast

    Exp Update: 0.60.+++

    I think he means, "EA" as in Early Access...
  7. galekast

    Exp Update: 0.60.+++

    Got on for about an hour today, again performance was superb. Ran from Vybor to Kabanino and enjoyed the day turning to night. Bumped all of my settings up to max and was still getting 120fps in the fields. Got a bit closer to Kabanino and it dropped down to about 70fps, turned shadows off and it went up to 140... So shadows are worth nearly double performance it seems currently, though I did have them on very high and I know they are always a crazy performance drain. Anyways, wandered around, got held up but not murdered in Kabanino which was a surprise. Had a quick chat and then the guy left me to try and repair the hatchback I had found. Got everything but one tire on it so ran to Stary and found another, ran back and some a****** had stolen two of the wheels! Ah well, had a quick look around and started heading North where the server restarted just as I was running into Grishino.. Overall the performance is superb and the game looks amazingly pretty when you have everything maxed out. I will test shadows a bit more to see if I can find a happy medium as they do look awesome but obviously very high is not a good idea.. But even without them the game still looks superb and there are some shadows even when they are turned off, I noticed my character had one at all times. Don't know if that is new or a bug or whatever but it looked good. Stary FPS dropped down to about 70-80 so I am very happy with that and during my last time, Svetlo didn't drop below 60-70 I don't think so hopefully people will able to play in big cities without the awful fps drops. I did post this in the bugs sub forum but has anyone else noticed that when you go in some buildings, it stops the rest of the world rendering outside when you look through doors? I have noticed it mainly on the big brown barns when you look through the small side doors. Then you walk a bit closer to it and everything renders, but until that point its all just flat green ground like you see on the edges of the map. It did happen on one of the big white barns too.. Is anyone else getting that or is it just me? Anyways, looking forward to getting on again at some point or just awaiting the move to stable :) Really, really pleased with .60 though and the potential for where this game can go is quite staggering. Here's hoping the devs keep pushing on and making this the game we want to see.
  8. galekast

    Exp Update: 0.60.+++

    Had an hour or so play around... FPS rarely (if ever) dropped below 60fps. On the coast between Berezinho and Svetlo it was running anywhere between 110-140 fps.. Once I got into Svetlo it steadily dropped to between 65ish to 90 depending on which direction I was looking.. Silky smooth though for me at least. Didn't notice any stutters like some are reporting though I did get a couple of audio glitches.. Had a run around the city, killed a couple of infected and love the new inventory thing for infected now.. Didn't find any items on them though unfortunately. Found a Winchester with hunting scope attached on a train and a couple of Longhorns with different scopes in the tall hunting tower things. Really liking the attachment possibilities now! Had a further run round, night time looked really nice though the UI when going into the inventory feels a bit bright in comparison to the night time and was always quite a shock to the eyes. Maybe some customisation on that in the future would be nice. But overall the new UI is awesome. Love the fact that items in have to be a lot closer to show up in your vicinity now, or at least it seemed that way. I seemed to actually have to be looking at them to see them now. Not sure if it has been mentioned, but I found that swapping items of clothing or backpacks made the item being dropped completely disappear. Happened with a mountain backpack and a shirt I believe and I could not find them anywhere. Will have another go tomorrow with any luck but it seems incredible so far, a big jump forward despite the bugs! Hopefully I can go see some of the redesigned areas tomorrow and have a bit more of an explore!
  9. galekast

    My Gear-Goal in DayZ - What is yours !?

    Red tracksuit top and pants, red childs backpack, red boonie hat and as red trainers as possible.. I like to stand out :) Everything else after that is just a matter of consequence, though gun wise I often try and find a Trumpet as no one else seems to like it and a good old fashioned Magnum. Used to like the Longhorn but I haven't found one of those in literally forever (don't know if its still in the game to be honest!)..
  10. galekast

    The role of the Zombie in Dayz

    I like the idea of more powerful infected... The sheer number of them should make people worry about gunfire and just running about "willy nilly" as you say. However, the odd stronger one in cities would keep you even more on edge. I like the idea of the infected at military zones being a) even more numerous and b) stronger and more resilient, it should be a risk going to these places, not just because of other players but also because of the environment. Perhaps teaming the randomly stronger infected with what The Walking Dead did at the the prison, with the body armored/riot gear zombies. They could take more damage and required precise shots to take them out. It stands to reason that infected at military bases/crashes would be more armored and potentially would have helmets/masks on, rendering certain weapons (especially melee weapons) more difficult to get a kill with. Perhaps then it would be more appropriate to do leg shots, slowing down the infected and giving you a bit more time to search about rather than wasting ammo trying to gun them all down. I for one can not wait for the day that the infected start swarming at the sound of gunfire and areas of the map need to carefully traversed to avoid bringing down a horde on yourself. Especially once the stamina system is implemented and forever sprinting is a thing of the past! I agree with you though, they need a bit more randomness and certainly need to be a lot more dangerous, with increased numbers. Hate to say it but the RyanZombies mod for Arma 3, while fairly buggy, does it all in quite a good way even if some of them are way too overpowered at times and they glitch about a bit too much for my liking. But the overall feel of them is pretty good for a mod. If DayZ can surpass them and make them dangerous but with fair rules/settings in place for detection/stealth mechanics then I will be very happy.
  11. galekast

    Strange resolution issue

    Hi all, just wondered if anyone might be able to help me with this problem I have been having. Basically, I have been playing DayZ for ages with no issues, running it at 720p as I was getting black screening crashes when I put it into 1080p.. Today I load it up and I notice that the game doesn't fit the screen, like the edges are off screen, the Steam FPS cant be seen, the indicators at the bottom and hot bar are partially off screen, like there is 1cm missing round the whole thing. I head into the options and give 1080 a go out of desperation and it doesn't black screen, however I am still having the same issue, part of the game is still off screen. I checked my GPU scaling options, no problems there, I have checked the cfg files and everything i set to 1920 x 1080... This is also my native resolution for the PC and I have no problems day to day with it. If anyone can give me any possible causes of this then I can start to work through some potential solutions but at the moment I can't figure out why its off screen when the game is loading at my displays native resolution... System specs are: i7 4790K 4.4 Radeon R9 280X 3GB 8 GB Ram Display is a 42" Sony Bravia flat screen
  12. galekast

    Exp Update: 0.59 (+hotfix).

    Don't know if it is new or not, but I had never been in there, but the orange/yellow churches are now enterable... I went in the one on the hill at Krasnostav... Found some awesome new stuff so far, the Skorpion and hiking jackets being my favorite.. Lured a few zombies about for a bit, they can still glitch hit majorly and they do appear to be relatively dumb in that they just stop chasing occasionally... But certainly better than before and a million times better than none at all.. Managed to get a group of about 6 or so following me which was fun... They do however appear to struggle to follow you into certain buildings, most notably for me the grey 2 floored industrial building with the blue doors at either end. They just kept walking around from door to door then getting stuck when trying to enter. They also wouldn't follow me through gates, preferring to walk around and find holes in the wall, and this was with the gate left open..
  13. galekast

    The respawn game (fixed)

    Just run to your friends, unless one spawns down in Kamenka and the other in Berezino it takes hardly any time to run to one another and if you know where you are going, you can just meet up in land just as easy... That way you can gear up a little and get some food/drink on the way to meeting them. Spawn selection would be a terrible addition to this game, with or without timeouts, as people would still find a way to exploit it without a doubt.. It is not supposed to be easy to meet up, but it isn't particularly difficult in the current state either. If you can't spend 5-10 mins running to one another then you probably don't have time to have a decent gaming session together any way that day. Besides, the random spawns are nice, you never know where you are going to end up and it means every start over has to be different from the previous one... That is a good thing..
  14. galekast

    How to Fix the Fashion Issue

    I tend to go with a hoody or wool jacket and cargo trousers, something I would be happy with in real life every day so I totally agree with you! Team that with the the taloon backpack and I am a happy individual :)
  15. galekast

    Dark nights? Where'd they go? Also: Thunder?

    With the gamma abuse, get people to set it when they first start up the game each time, maybe just after the "I Agree" prompt and then give them the one chance to setup their gamma then. The gamma is then set for that session or maybe even a set period of hours before it will give the option again, eg, 24 hours later, you can adjust it again. Problem solved :) Although that doesn't solve the issue of people abusing monitor settings or other such stuff..
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