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Everything posted by General Zod
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Look up infected in The Last of Us They are pretty much embodiment of that idea.
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You guys do realize those are not Romero style zombies ? They are more of a rabid humans, but still just humans, meaning injuries that will kill a healthy human will also kill the infected. And devs clearly don't want Romero style zombies. Also you just can't have a horde of fast zombies that can only be killed by a headshot new players will be royally fucked until they can get a gun and some ammo . That's why they add military zombies which will tougher, they wear helmets and will wear some body armour.
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Oh I am not talking about myself, I am seasoned FPS player who runs around with sniper rifle. I can shoot accurately. But zeds in this game are fast, they will be many and that will not go well with headshot only.
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May I suggest to first make zeds unable to see and walk through walls ?
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If the Only Way to Kill a Zed is Head shot Do you know why (all ?) most games don't have this feature ? Because landing a headshot on a moving target, contrary to what The walking dead is showing is a very hard task. In fact most people would not be able to do it without wasting a lot of ammo.
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Please! Add to the game the opportunity to develop vegans or raw foodists!
General Zod replied to koba09's topic in Suggestions
Kinky -
+ = There
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Pending Changelog: Experimental Branch: 0.33.114782
General Zod replied to rocket's topic in News & Announcements
Seems like I'm not the only one here who developed a phobia of ladders, I'm also feeling uneasy about narrow stairs. -
Pending Changelog: Experimental Branch: 0.33.114782
General Zod replied to rocket's topic in News & Announcements
Not really, and I'm "European" too I am also an Engineering student and as such I cannot agree to changing a mile to 1,5 Km simply because it's easier to remember. Do you realize what would happen if someone would make a sat nav that rounds up units ? Again you cannot cut 109 meters off a unit simply because it's easier to remember, it does not work like that. And this my friends is a great proof that metric system is far superior. Because in every country using it a km is the same, metre is the same etc. and miles and yards are different in different countries. Also I don't need to throw up when I eat too much, yea I feel less than comfortable, yes I can't move my ass off the chair but I don't vomit. Because normal people don't shove food down their throat once they are full, so they might get bit stuffed but not to the point you vomit. Unless you're a 300 kg pile of fat. -
Pending Changelog: Experimental Branch: 0.33.114782
General Zod replied to rocket's topic in News & Announcements
Wrong ! A mile is a unit of length most commonly equivalent to 5,280 feet or 1,760 yards (about 1,609 metres). 225 Square kilometers = 86.873 Square Miles -
Pending Changelog: Experimental Branch: 0.33.114782
General Zod replied to rocket's topic in News & Announcements
True, small wounds should stop bleeding on their own. (Being hit with an axe is not a small wound, but unless zeds mutated claws they should to very small scratching wounds, since they don't bite) Also you should add option to cauterize wounds, that is when fire is a available in the game. -
Pending Changelog: Experimental Branch: 0.33.114782
General Zod replied to rocket's topic in News & Announcements
I was being sarcastic. -
Why every time new item is added it becomes FOTM ? Shotgun, new clothes and new drinks are much more frequent than the old ones. I'm currently looking for mosin and every building that I used to find it in now has shotgun inside. Same happened with magnum, when it was added it lying everywhere. New stuff is cool but why it results in a old one being ridiculously scarce. And before someone decides to go condescending. Yes I know where to look for mosin, it's not there.
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I'm looking inland, I haven't been to cost for quite some time now. Well so far all piano houses had shotguns in them. Also shotgun is rather poor. Only two shots and going to your inventory to reload is pain in the ass.
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Pending Changelog: Experimental Branch: 0.33.114782
General Zod replied to rocket's topic in News & Announcements
Lets make it a 5 minutes and there has to be no players or zeds in 5 mile radius. 30 seconds is enough. -
Pending Changelog: Experimental Branch: 0.33.114782
General Zod replied to rocket's topic in News & Announcements
Actions: Read/Writing notes with paper and pen now works again Sweet Now I'm going to go military camp, and leave notes saiyng Everywhere and watch those who find them go paranoid. -
I don't mind testing new stuff but 5 shotguns and not a single mosin is pushing it. Also does the compensator actually works or does it just sit there looking pretty like the suppressor does ?
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Rolling Changelog: Stable Branch: 0.32.114557
General Zod replied to rocket's topic in News & Announcements
I love this forum, staff member not bothering to write long comprehensive reply, posts a funny video response. -
What DayZ also needs to be even more realistic?
General Zod replied to Otis.Driftwood's topic in Suggestions
Glorious. -
Rolling Changelog: Stable Branch: 0.32.114557
General Zod replied to rocket's topic in News & Announcements
What is that tip on the barrel ? -
Rolling Changelog: Stable Branch: 0.32.114557
General Zod replied to rocket's topic in News & Announcements
I try to stick to UK gamingdeluxe servers and some NL servers, they seem to be ok with me keeping my gear. -
Rolling Changelog: Stable Branch: 0.32.114557
General Zod replied to rocket's topic in News & Announcements
I have a bad real life experience with that shit. -
Rolling Changelog: Stable Branch: 0.32.114557
General Zod replied to rocket's topic in News & Announcements
And how do I tell which one is official ? It does not say anything like this. Thank you for this utterly useless post. We all know it's and alpha and we try to live with all the bugs and problems, because most of us know what we signed up for. The problem here is that the patch that was supposed to help limit gear loss made it 10 times worse. And while we understand that we will lose our gear every once in a while, we might get little upset when it happens 3 times day. -
Same here, used to be around 40 in towns now drops below 30. And yes I already changed settings.
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Rolling Changelog: Stable Branch: 0.32.114557
General Zod replied to rocket's topic in News & Announcements
He doesn't have to hop, currently there is 80% chance of loosing your gear when joining new server, say next day or after a break. It's actually quite severe right now.