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General Zod

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Everything posted by General Zod

  1. General Zod

    No cooking pots in back pockets of jeans 😎

    Fortunately there is no risk of falling in dayz when you run. Improvised belt is already in game, you'd still need a holster with that, although I don't know if it has a slot for one.
  2. General Zod

    No cooking pots in back pockets of jeans 😎

    That would also means that most gun couldn't be hidden in inventory, look at a size of vsd when on your back, it's way longer than the height or width of even field back pack and yet magically I can fit 3 of them inside and still have room for few mags. Same goes for hiding smg's in jackets. While the idea does makes sense and I kind of like it the problem is the lack of improvisation that's the problem in any game including dayz, while it would be tricky to hide a glock in a pocket of most trousers in real life I could go with the trope of sliding it between the trousers and my back. Similarly if I have a full backpack but found a ghillie suit that I want to take I could tie it with a bit of the rope to the outside of the backpack. Another thing I'd like to see is items in backpacks not having quick access. The fact that someone can pull a gun out of their backpack as quick as if it was on their shoulder is ridiculous. You should have to take the backpack off to access it, with the exception of some small side pockets.
  3. General Zod

    45ACP and general ballistics

    The .45 acp to the head not being a kill was probably a bug. Normally any round even .22 does the job. I agree on snipers having too much damage drop off. Wear and tear while excessive is probably like this for gameplay reason rather than realism, although I feel like military grade weapons do wear out to quick. m4-a1 will go from pristine to worn before you can empty a 60 round mag which is too much.
  4. General Zod

    Fix base building please!!!

    This server has no mods, I have zero mods installed and I play on it. If that's in admin or server setting then maybe that's it but no mods.
  5. General Zod

    Hypothermia

    While realistic depending on the time of the year, considering how much it rains in chernarus and that the waterproof clothing doesn't really work, forcing players to sit in a building or a tent every time it rains will slow the game too much. It's slow as it is with the limited stamina not need to turn it into a standstill.
  6. General Zod

    Fix base building please!!!

    here are the photos of the base https://pasteboard.co/mn1HRQnPhyCT.png https://pasteboard.co/Zyac6gtmpZxI.png
  7. General Zod

    Fix base building please!!!

    I play on community but without mods, just more stamina and loot. First two door are actually in front on the first door of the building and they are clipping through the corridor walls, 3rd door is there the entry to the room with the table is. It's a bit of a pain as the outer door cannot be opened from inside, and the inner are hard to close from inside. Nut I did once see someone make a gate where the first door is withour clipping through the wall. My character is all the way in tisy on a loot run but when I'm back I'll take a screenshot
  8. General Zod

    Electric Bicycle

    And where would they get the batteries to power that ? Car batteries are too low voltage. Unless of course they are engineers capable of building a step up transformers. Chernarus is definitely not a technologically advanced country where both components and knowledge among general population would be widely available.
  9. General Zod

    Spark plugs

    Loot spawns in waves, which means if you looked everywhere and can't find it probably didn't spawn in this cycle at all or what little did was picked up. Please try again later.
  10. General Zod

    Fix base building please!!!

    I have a base with 3 metal gates in this building, what's your excuse ?
  11. General Zod

    Electric Bicycle

    Yes, that'd make perfect sense in a fictional country with some houses not even having a fridge and an outside toilet. Regular bicycles would be nice.
  12. General Zod

    Suicide F options

    Before you buy the game on steam you have to enter your date of birth clearly an indication that children should not be playing this game.
  13. General Zod

    Spark plugs

    I hate how accurate this comment is.
  14. General Zod

    System of medicine (Several suggestions)

    Tactical splint. Need a better name than that mate. I think with this system with should also have tier of injuries. Stab wounds from heavy attack and gunshot wounds should require a suture kit. while light attack, zombie attacks and cunts from walking barefoot or gathering wood without gloves can be fixed with bandage. Fractures could have two tier system as well, light fracture, complex fracture. The first one having longer cure time if only basic splint is used. In general I think injuries in this game are to easy and quick to recover from. And pose no long term hindrance.
  15. General Zod

    Armor is way too weak

    Nah, plate carrier is tanky, theirs was probably already damaged since it usually outlives the user, I killed people in pc and it was worn when I was looting their bodies. Even stab vest makes a massive difference, you can survive point blank shot from VSD in one which is ridiculous. While plates will tank 2.
  16. General Zod

    Spray paint

    Would be nice, Not being able to make green ghillie components sucks ass.
  17. General Zod

    Increase fuse delay on smoke grenades

    I doubt we'll get a throw animation that will be as quick as a two second fuse so the longer fuse is easier solution to this problem.
  18. Hi Title says it all, smoke grenades starts to smoke before you can throw them which makes it impossible to use them without giving away your position. They should have the same delay as frag and stun grenades.
  19. General Zod

    The game needs something...

    It's not for everyone, some people need a game with tangible sense of progression. DayZ isn't one of those games.
  20. General Zod

    The game needs something...

    If you want more PvP try a community server with extra loot and more players slots. You won't be disappointed. It's fun heading into PvP fully kitted with LAR and NVGs knowing that even if you die quickly you'll be able to find all that again withing couple hours.
  21. General Zod

    back pack under water

    You can technically put them in water, but the despawn time will still be only 8 hours.
  22. General Zod

    base destroyable?

    And you can, in quite a lot of buildings. I don't agree with every building being base building compatible.
  23. General Zod

    base destroyable?

    Ok, so if a lot of people store their stuff on alt accounts what do you need a in building, hard to raid base for ?
  24. General Zod

    base destroyable?

    Yes, on popular community servers that have a lot of people playing on just this one server it's going to become a problem. My valuables are in fact hidden in a secluded area. If we introduce base building in most existing buildings and make them very hard to raid what little survival this game has to offer will be gone completely. Because everyone will build a base, story crate upon crate of everything they need and instead of trying to survive from scratch once they die they will just make a beeline to their base and be back to where they were in 30 minutes. Also Alt accounts are a console thing. Doubt a lot of people will be paying a full price for dayz just to keep their items on.
  25. General Zod

    base destroyable?

    It makes an absolute sense, the only problem is finite amount of both buildings and loot available, so if 50% of buildings on a popular server suddenly have bases in them it'll make finding stuff a lot harder. Which is why I disagree with allowing players to board up half the map for their bases. Yes houses are for looting. They are literally a primary source of loot in this game. I don't play official anymore, but back when I did it was always lottery when looking for items. At the end of the day bases in dayz have only one purpose if you don't count killing time. Storing your stuff. You don't actually live in them which is the scenario in which securing an abandoned building would make sense. Which again boils down to the part that after your character is decently geared up survival is no longer a concern for you. Once your water a food are moderately full you have abundance of time to find more (not that food and water are hard to come by). Diseases aren't much of an issue either, there are no seasons that you'd have to brace against. Growing crops will keep you entertained for 30 minutes at most. So of course what a lot of people want to do is build a base and give the game some sort of purpose by trying to fill the base with boxes upon boxes of as good loot as they can.
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