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Your DayZ Team
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Everything posted by General Zod
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I have pristine black high cap vest. I'll be happy to swap it for press vest.
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Interesting, his forum profile says he's in UK and on steam it says Afghanistan.
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I'm not in favour of any limitations such as one server per 24 hours, or 12 hours or 6. It will stop server hopping indeed, while having massive negative impact on normal players. If you want to do nerf server hopping start with non centralized loot. Right now vast number of rooms and buildings does not spawn loot or spawns junk, change that, make it random, gear can spawn anywhere, not just piano houses, not just red brick houses with white doors, not just 3 storey apartment with blue doors. EVERYWHERE, so that there is need to loot entire town not just 5 buildings. Two, waiting time 1 or 2 server changes with little to no waiting time because sometimes you need to do it. But that increases it with each change. 3rd change 5 minutes 4th 10 5th 15 and so on this way only the most dedicated server hoppers will stay in the business. While legit player were left unmolested. But those points of interest are the reason for hopping. You want to treat symptoms not the cause. You want to shackle people to one server for hours, because the game loot system is DESIGNED to reward hopping. Look at what I wrote above, I don't want to remove hotspots, but I want items to spawn in random places, not in the same buildings over and over and over again. Prime example Svetloyarsk 3 piano houses 2 red brick houses 1 police station Total of 6 buildings that are known for high weapon spawn. Why bother with looting rest of the town when there is nothing there ? You want to force people into exploring the map with one server rule. I want to encourage and reward them for sticking around and looting entire town.
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How did you manage to ignore the most important part of my post ? One : Currently there is literally ZERO struggle for survival, even with cold, overheating and broken wells. But if that was change your fed and healthy character with warm clothes will be very valuable. People will not want to start fresh when they spent hours into another character, Even if it's just while waiting for their "home" server. Two : It's alpha, people with brain do not get pissed off at dying from bugs. But when the game is done they will get pissed off if they will have to start fresh because server went down. Three : There is only one way to remove server hopping that will limit collateral damage : NO MORE centralized loot. This is the sole reason why we can server hop in the first place. Because we know where things are.
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It's off topic but I'll bite. No If at any point survival become an actual challenge, when you will have to struggle to stay alive one character per server will ruin the game. Why ? Server is down ? New character, all the effort you put into keeping previous character alive is wasted, Server full ? Either wait or new character, no room for your friends ? Same deal. This will make the game futile. And if the game is futile, the only winning move is not to play. People will not want to start from nothing each time something is up with a server.
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Like I said military bases / gear aside. I know which buildings are more likely to have civilian guns in them, I know which buildings are common food spawn or scopes. Same goes for every item. Yes some are more random than others. But there is a a pattern for each and every item. This is why server hopping is viable in the first place, even outside of military bases.
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Good point BUT : Loot is not random. At least not random enough. We all know that certain buildings have "tendency" for spawning specific loot, we know where to go for highest chance of getting certain items, and that's not including police stations or military bases. There is a pattern with all types of loot, and over the time we will learn it.
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Found George Carlin
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Would you like to see a snow zone and a radiation zone?
General Zod replied to HEV's topic in Suggestions
Might come in future, but now things are too broken for that. And in winter spawning in a T shirt = very fast death if you can't find warm clothes asap. Which is a case on high pop server or on a bad spawn location. -
Why did you remove the bipod for Mosin?
General Zod replied to Halven (DayZ)'s topic in New Player Discussion
What ? It doesn't even take scopes. -
Note to self do not trade with george_smiley no matter how good the deal is.
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I found a 15 rnd mp5 mag,
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Pleasure doing business with you. Glad you didn't put my name in pink in your signature.
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Nothing.
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I got 2 for trade.
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What if I hear a zed from left but he arrives from right ? Wasn't like that in last patch.
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This, at first I thought my speakers are failing.
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So what you are saying is that we should add a very abusable system only so that streaming asswipes can play together with no effort after they die ? NO ! You can play together, just run you lazy bastard. That's the penalty for dying along with lost gear.
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So your reasoning is that because people abuse suicide to get better spawns we should just give it to them ? If they want that they have to suffer through the respawns. Hell we could even add penatly if a player dies too many times in very short period of time. Cherno - full of loot close to balota Novo - full of loot and close mil prison Svero - close to both novo and airport Vyshnoye - close to zelono and consequently pavlovo mil base.
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Nope, everyone will go for high loot locations and towns with nearby military bases.
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Strap 2 main weapons on your backback with rope
General Zod replied to Replifice's topic in Suggestions
Yes, further more, we should be even able to put a second gun in a place of an axe. -
I miss the global text chat channel that was in the MOD
General Zod replied to bluesydave's topic in General Discussion
Play lone wolf style, complain that you don't meet people.... -
Quite a trading community we are getting here.
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Just traded with HoneyB-John all went smooth.