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Rōnin Rick

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About Rōnin Rick

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  1. My friends and I play and if only one of us has a can-opener, it is his duty to force-feed the rest of us. That awkward moment when you're overheard asking someone to feed you tuna with their fingers.... 0_o
  2. Rōnin Rick

    12 gauge shotgun slugs

    So does anyone know how accurate the slugs are, compared say to the M4? Say you had a shotgun (not sawn-off) and an M4 and you shot at the same spot 100 yards away, which weapon would be more accurate? If slugs are pretty accurate, the shotty would be a versatile weapon.
  3. Rōnin Rick

    All Things Zombies! (A.I., Speed, Damage, Etc.)

    'TL;DR' isn't a very constructive response.... Maybe just don't say anything? ^_^
  4. Hey guys, just wondering how the zombies will be later on in development. I'm not talking about the bugs there are now like zombies passing through fences and walls and not climbing stairs very well. And I know this is an Alpha and perhaps zombie AI isn't the highest priority, no complaints from me! I was actually just curious how they are planned to behave eventually. For example, right now they seem to be able to see you from nearly as far away as you can see them (granted, I play on low settings, maybe if I cranked it up to high they would render further out! :D). Is this currently as intended? I've tried to sneak slowly and stay low, try to move between bushes and trees and avoid detection, and I still aggro zombies 200-300+ meters out that are facing in my general direction. Do you think by release the zombies will have a reduced visual detection radius? Do you think a basic stealth mechanic could be introduced like some games have, where you essentially have a 'visibility meter' (which the player wouldn't be able to see of course!) that changes based on whether you're in the light vs. the shade, or tall grass vs. out in the open, or crouching vs. standing, or walking vs. running, day-time vs. night-time? Because remember, in the final game there will be many more zombies than there currently are. And they already do more damage after the last patch, right? Not to mention that they damage your gear when they hit you. I imagine you will be highly incentivized to avoid them until you have top-tier weaponry and are rolling with a group. And to dynamically interact with and avoid zombies, there needs to be some sort of stealth mechanic + competent zombie AI! Another question: Sound. Currently they seem actually to have a rather small hearing radius. You can sprint around 20 meters from one and not aggro it. Additionally, you can walk right up to one, breathing heavily and everything, and it won't notice you; even if you swing your weapon at it and miss it doesn't notice! Also, even firing guns doesn't seem to draw them from more than, say, 2 blocks. Hell, realistically you should be able to hear a gunshot from one side of Elektro to another. If firing your weapon caused you to aggro zombies from considerable distances, people would think twice about KoS! Also, regarding the damage zombies inflict on you: I think it would be cool if they had different attacks. For instance, the regular swipe they take at you could cause moderate damage as it does currently, maybe even with a probability of breaking bones, but wouldn't cause bleeding. They could also have a biting attack that does cause bleeding, but wouldn't break bones. Finally, they could have a sprinting attack (which they already seem to do, they run at you and do a leaping attack) that would have a probability of knocking you down if it hit. This would make combatting zombies much more interesting and dynamic, and actually scary, rather than the current 'side-strafe to win' strategy that works flawlessly. The biting and sprinting attacks could still be dodged but the regular swipe-attack could get you if all you do is keep strafing. Zombies aren't THAT stupid... Finally, I think the only other thing necessary to make zombies a proper threat and really help make this a survival game rather than simply the deathmatch (with occasional bean-eating) game it currently is, would be to limit player sprint. Currently you can sprint indefinitely, which is unrealistic. It doesn't matter how good of shape you are in, you can't sprint for hours straight, much less while lugging around 60+ pounds of gear and weaponry! If stamina were introduced into the game, I think encountering zombies would be a much more harrowing experience! Currently, you can simply sprint away from them until they give up the chase; what I propose is having the zombies RUN faster than players, and having the players be able to SPRINT faster still but only for a limited duration. The amount of time you could sprint would simply be determined by how much gear you have on you. Carrying a huge backpack, Mosin, Fireaxe, Revolver, hundreds of rounds of ammunition, and a dozen cans of beans? Don't expect to sprint as long as the fresh-spawn. This way there would be an incentive to travel light, as you would be better equipped to survive zombies, if somewhat more poorly equipped to survive the environment/other players. I think if all of the above were implemented (zombies seeing worse, hearing better, having varied attacks, and outrunning you if you are unable to lose them), this game would be fucking badass! Personally, I'm not HUGE on PvP, so being able to play it like a zombie survival game instead of just another FPS (which incidentally happens to have zombies) would be great, and I'm sure many others feel similarly. It's not that I have a problem with players combatting each other per se, but the kill on sight mentality is a bit depressing, and if most players are unwilling to role-play, at least we would have the option to role-play with friends against the Zeds! If you have any ideas, post them! Thanks. :D Edit: What do you guys think of having different zombie types? Maybe a "heavy" that is slower and attacks slower, but does more damage and has a higher chance of breaking bones or knocking you down. And a "sprinter" that is faster and attacks quicker, but does somewhat less damage. Maybe a "diseased" one that has a probability of making you 'sick' each time it hits/bites you? Or even a "shrieker" that, when aggroed, draws surrounding zombies to it? And all the different types easily identifiable so it wouldn't seem unfair/too difficult. Just an idea. Might be cool!
  5. Rōnin Rick

    Stealth anti server hop?

    This this a thousand times this! If I want my items rearranged I will do so myself. I think it maybe shifts everything in your backpack downward. I've lost an ammo crate full of Mosin and .45 ammo before. <_< So mad. Do you realize how long it takes to get that much ammo without server hopping??
  6. You mean you don't spawn with minigun and flack vest when you log in? That sounds like a pretty serious bug, you should report it. Shit, if that kept happening to me I'd stop playing! *lovingly caresses his minigun*
  7. Rōnin Rick

    it's 3pm and every server is night?

    Wait, you mean other places in the world aren't 'Murica?
  8. Rōnin Rick

    Mosin 9130 only 1 bullet "magazine" ?

    Not big Pulp Fiction fans, hey Mods? *presses f1 to wave* Direct Chat: "Friendly, don't ban!" *gets banned on sight* *goes onto forums to whine about BoS* *realizes he is banned and cannot post* :D
  9. Rōnin Rick

    Mosin 9130 only 1 bullet "magazine" ?

    As a punishment for ruining such a beautiful gun. You know what you did.
  10. Rōnin Rick

    What's the current hacking status like in DayZ:SA?

    9 whole posts, huh? Trust this guy. LOL
  11. Rōnin Rick

    What's the current hacking status like in DayZ:SA?

    The only hack I've run into so far is the teleporting hack. From what I've read, most people are themselves being teleported by hackers/badmins, but both times when I've seen it, the hacker teleported himself to me. I'm on a server with literally one or two people on it I'm in the middle of nowhere (not Elektro, Cherno, airfields, roads, railways, etc.) so it's not server-hopping for loot. I don't see or hear the guy and I get shot in the back by an M4 and killed. A very frustrating way to die. Hackers tend to stick to the lower pop servers. Be warned, and happy looting!
  12. Rōnin Rick

    What's the current hacking status like in DayZ:SA?

    There is a very common bug where a dead/unconscious person, often just spouting blood everywhere, will continue to move, lay/crouch/stand, switch weapons repeatedly, even run around. This is probably what you experienced. You/your friend shot someone gratuitously and he seemed not to die. While there are hackers and I'm not dismissing the possibility, in all likelihood it was just the aforementioned bug.
  13. Rōnin Rick

    DayZ Physics

    Yeah CrazyandLazy, what do you think Alphas are for, finding and reporting bugs so that they can be fixed before launch?? Kill yourself. lolol OP is moron lololol Edit: In case you missed the sarcasm.... <_< Figured I'd draw your attention to it, wouldn't want another 1 day suspension....
  14. Rōnin Rick

    Give us a Duckin Map

    I would be fine with a map as long as it didn't show your position or the position of cities. Basically, just the physical area, if you can recognize any landmarks than you would find it useful. What would make the game crap is putting a map with cities and loot spots marked, and a goddam GPS. Ugh. No thanks. Exploring is one of the great joys of the game! Rather have no map than too good of one. :D
  15. Rōnin Rick

    NPC ?

    Re:Re:Re: Pass this on to 10 other people within 48 hours or you will die too!
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