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pjohnson7

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About pjohnson7

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  1. pjohnson7

    Setting up a Vanilla Dayz server?

    head over to OPENDAYZ.NET look for a message thread titled; "Setting up a Dayz Server" located here: Home>Forums>Private Servers>Pwnoz0r's DayZ Private Server Pack>SUPPORT There's a video and information in that thread from "Shooting Blanks" that should be a great start for ya.
  2. pjohnson7

    M16A2 M203 removed from the game?

    it's in game still.. it also one of many attachments that you can put either on the M16 or the M4 yourself
  3. pjohnson7

    1.8.6.1 no vehicles spawning

    Open up your MYSQL database in NAVICAT or whatever you got to view your database Click USER and add the missing dayzhivemind@% user to the list of users already in there. that should do it!!! And everyone one of us making DayZ servers had to do this too... just so ya know...
  4. pjohnson7

    Arma2 OA Patch - Session Lost

    I use Arma 2: Operation Arrowhead in Steam to launch DayzMod now.. I pasted this... "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2;EXPANSION;CA;@DayZ;" -high -nosplash -skipintro into the SET LAUNCH OPTIONS of my ARMA 2: OA in Steam.
  5. pjohnson7

    SQL Database Creation

    I just noticed my Event_Scheduler is disabled. I can't figure out how you "made a quick change in Workbench" can you steer a blind man in the right direction?? : )
  6. pjohnson7

    character_data.medical

    It's not much...but if you can fill in any of the blanks I'd like to know too. I just started to document these for myself... Healthy [false,false,false,false,false,false,true,12010 Medical Problems 1 2 3 Sick [false,false,true,false,false,false,true] 4 5 Broken Leg [[false,false,false,false,true,false,true] 6 7
  7. pjohnson7

    DayZ Mod 1.8.6.1

    I've been meaning to try this myself, but I kept finding a replacement knife beforehand.. I "heard" you need a brick for sure and possibly a bottle of water...
  8. pjohnson7

    DayZ Mod 1.8.6.1

    Yeah let the new ones overwrite the old ones! https://github.com/DayZMod/Battleye-Filters
  9. pjohnson7

    DayZ Mod 1.8.6.1

    Actually, it is that way if I read this correctly. "classes of items that spawn in types of vehicles" this is exactly what it's doing for me. you define all your inventory loot items in the vehicle_inventory table, change the ID in that same inventory table to match what you consider to be "classes of items" and then the vehicle spawn routine matches the number you put into the Inventory column in your Vehicle_Spawns table to the pool of matching ID's in your Vehicle_Inventory table to randomly select loot for the vehicle when it spawns in. so for me, I classify loot as either civilian or military so my loot in the Vehicle_Inventory table is either ID'd as a "1" for civilian grade loot or a "9" for military grade loot. Then back in my Vehicle_Spawn table, I set all the civilian type vehicles to have a "1" and the military type vehicles to have a "9" in the Inventory field. When the vehicle spawns, the civilian vehicles get random civilian grade loot and the military vehicles get random military grade loot. It's actually quite impressive. and let's see if I can address the first part of your response about vehicles, "any vehicle could spawn at any location". So the location works the same as inventory does. When the vehicle spawns, it randomly picks a location from the Vehicle_Locations table based on the pool of ID's in that table. So if you have 10 QTY bicycles in your Vehicle_Spawns table and 20 locations defined for bicycles in the Vehicle_Locations table, it would randomly pick a location for each of the 10 bicycles you wanted to spawn from the pool of 20 locations. if you have two types of bicycles, (Old_Bike_TK_CIV_EP1 and Old_Bike_TK_INS_EP1) you set both types of bicycles to have the same Location in the Vehicle_Spawns table and when they spawn, you get both bicycles sharing the same pool of locations and when they spawn you have one or the other type bicycle spawning at only bicycle spawn locations. PM me your email address if you want and I'll send you my vehicle files to reverse engineer.
  10. pjohnson7

    DayZ Mod 1.8.6.1

    The Original Line is the correct line. Change it back! The reason they spawn with no inventory is because they didn't get a chance to populate the VEHICLE_INVENTORY table with anything more then simple test data. I had to populate that table with my own loot data in order to get vehicles to spawn with inventory. VEHICLE_SPAWNS is the main table for all the related items for vehicle spawning, Location, Inventory, Hitpoints, etc. The numbers in those fields relate to the ID's fields of the VEHICLE_LOCATIONS, VEHICLE_INVENTORY, VEHICLE_HITPOINTS tables, the spawn routine matches the numbers from the VEHICLE_SPAWNS table fields; LOCATION, INVENTORY, HITPOINTS to the ID's of the VEHICLE_LOCATIONS, VEHICLE_INVENTORY, VEHICLE_HITPOINTS tables to know where the vehicle should spawn, with what damage and what inventory to put in it. It's very customizable and has that random feel to it as far location, hitpoints and inventory now over the previous way of just plopping the same vehicle with the same inventory at the same location every time.
  11. in your OBJECT_DATA table, do the vehicles have the same INSTANCE number as your server?
  12. Take a peek at the table VEHICLE_GROUPS also..it appears to be like a global max vehicle count by vehicle ID... on a side note, I also had to delete out the info in VEHICLE_SPAWNS_GROUPS in order to get all the vehicles spawned that I wanted. Though I did this because I added/rearranged/etc the Vehicle ID's to my liking and didn't even understand what this table was actually doing other than stopping some of my vehicles counts from spawning.
  13. pjohnson7

    Server not tracking players

    Your Steamport looks a bit different than mine and Gametracker shows player counts correctly for my DayZ server, so I've listed out the settings I'm using currently below. Perhaps, setting that Steamport from 8710 to the default 8766 in your Server.cfg and in your Router might help. Anyways, take a look at my working settings and hopefully something will knock you upside the head! Dayz Server Config steamport = 8766 steamqueryport = 27016 Router Inbound Port: 8766-8766 Type: UDP Local Port: 8766-8766 Inbound Port: 2300-2305 Type: UDP Local Port: 2300-2305 Inbound Port: 27016-27016 Type: UDP Local Port: 27016-27016 Gametracker Port: 2302 Query Port: 27016 I didn't muck with anything in Gametracker but the ServerName, GameType and the IP
  14. pjohnson7

    DayZ Mod Development Branch - 20a57cf

    What about that creepy yelling when your being eaten by a zombie, is that still in game? Please don't make me find out on my own! lol
  15. pjohnson7

    BEC Service has been terminated!

    I see you can modify your HOSTS file on the server to re-direct the BEC sites to your LOCALHOST, like so... 127.0.0.1 ibattle.org 127.0.0.1 www.ibattle.org So now it loads but can't check for updates nor does the REPORTER service work now... But what most concerns me now is that... will the banned hackers still get kicked off before they can get in or do they now have free range now to wreck our stuff?
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