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Your DayZ Team
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Everything posted by igor-vk
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End goal of the game? "PvP fiesta" or "gritty survival game"?
igor-vk replied to WolverineZ's topic in General Discussion
Im so sad when I look at what this game looks like. It looks more like Second life. People talk in the middle of the street for half hour without fear. No one cares if he dies, they just go to low pop server and gear up in half hour. Food, clothes, weapons everywhere. Always sunny in Chernarus... Im very close to giving up on this game, the game I folow dailly since january 2014. Did I mentioned there are almost no zombies/infected? All the things that are supose to give PvE elements to game are either useles or not working. This could be only real survival multiplayer game on market, but I think devs took another road. I think they are pleasing all popular streamers and youtubers. -
He should struggle until he dies! Like a real survivor! :)
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How about they actually push something in game withous us having to ask when?
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Sound is awesome in latest Arma 3 update. When you are in city suburbs but there is gufight in city you hear eco of gunshots. I survived real war and I can tell you its 95% realistic.
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Zombie / infected characteristics and cpabilities
igor-vk replied to Xbow's topic in General Discussion
I played on Exile server with that script. You kill zombie and when you get to loot him he explodes in your face. Annoying but makes you stay concentrated entire time. -
"or nail down the planks to make a fence from simple frame." - Id like to see more info on this! Maybe an ETA.
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I played all experimental updates. There are always 3 or 4 major updates every 5-6 days and then two weeks of polishing and bug fixing. This will be big engine overhoul so expect even more bugs
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Experimental in maybe two weeks. And after month or so stable.
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Zombies start moving when players are nearby?!?!
igor-vk replied to Luc Tonnerre's topic in General Discussion
true -
Select fire modes for AKM, AK74, STYER,FN FAL, M4
igor-vk replied to Xbow's topic in General Discussion
FALs made in commonwealth were semi auto only. Others were select fire. In Falkland war brits fought Argentinians that used select fire FALs. In Vietnam war Australian troops converted heavy barreled full auto rifles, cutting off barrel and installed vertical front grip or grenade launcher. They called it "the bitch". You can find it in one of Arma 3 mods. -
After two years of work they gave us those buggy animals that got frozen or run in circles
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They have to do something about infected fast! It is the worst part of game, that was supposed to be zombie game. I was killed by zombies in Exile today. Usually they are slow and easy to avoid, but they got me cornered on balcony while I was trying to snipe. Don't remember when was I killed by zombies in SA.
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If you ask me, zeds should spawn like in mod. When player is near (maybe with bigger range).
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Is there any hope left? Please tell there is!
igor-vk replied to -MadTommy's topic in General Discussion
Another week started, still no news about update. Soon it will be 4 months from last update.... -
We cant have chalenging game and hard survival without really good and numerous infected. I said that million times by now. I took a bread from dayz in january and Im trying out Arma 3 mods. Rare servers have really good spawning of zombies, and there were situations where I didnt have time to stop and pick up a weapon because 3-4 zombies were right behind me. Devs can leave amount of ammo in game at same level, but imagine if you see AKM with mags in tent city, but you dont dare to go and get, even if you have rifle 20-30 rounds it because there are 15-20 zeds. I think devs should focus hard on infected in next updates, maybe even more than on CLE or something else. We will always have ways to find or grow food, but we shouldnt have much time to enjoy it in peace.
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One of best new features!
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Odd / Random FPS "deadzones".. does anybody else experience this?
igor-vk replied to Irish.'s topic in General Discussion
Must be some layers of foliage or ground textures that are double or multiple times pasted in same place. Maybe you (or someone) can port map to Arma 3 to check if that is repeating. -
I know how you feel dude. I was looking for a barrel for 4 days on low pop server. While Nova Polana has infinite tent spawn. Its often that you cant find that one item you really need.
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This was supose to be done in first place! Whats the point of running on beatufully rendered empty map?
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These four months breaks between updates are really getting on my nerves. OK, it takes long to make render working (more than a year since it was first anounced), but why they dont trow us some bones in mean time. Like new infected models, or new weapons, or new colour of tents, maybe some new buildings.... Just something to keep us interested in game. I cant belive that every single dev is working or new render. I think this aproach waters down our interest in game
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Nothing at all
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you cant have survival without infected/predator animals everywhere and weather efects that are pushing you to constantly to run away from something, or gather resources, craft or something like that. I dont think we will get that until late beta when all features are functional. Until then there will be only deathmatch with ocational camps.
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Any plans for Alice/Coyote to be brought back?
igor-vk replied to ImJustADemo's topic in General Discussion
"Coyote" Backpack was "THE" bacpack in mod... Not biggest but best looking. -
Showcasing lines of code and then showing how it works in game would shut up many dirty mouth. And real fans would be satisfied. Some other games devs show small progress like new crafting or effects.