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Everything posted by igor-vk
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I played all experimental updates. There are always 3 or 4 major updates every 5-6 days and then two weeks of polishing and bug fixing. This will be big engine overhoul so expect even more bugs
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Experimental in maybe two weeks. And after month or so stable.
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Zombies start moving when players are nearby?!?!
igor-vk replied to Luc Tonnerre's topic in General Discussion
true -
Select fire modes for AKM, AK74, STYER,FN FAL, M4
igor-vk replied to Xbow's topic in General Discussion
FALs made in commonwealth were semi auto only. Others were select fire. In Falkland war brits fought Argentinians that used select fire FALs. In Vietnam war Australian troops converted heavy barreled full auto rifles, cutting off barrel and installed vertical front grip or grenade launcher. They called it "the bitch". You can find it in one of Arma 3 mods. -
After two years of work they gave us those buggy animals that got frozen or run in circles
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They have to do something about infected fast! It is the worst part of game, that was supposed to be zombie game. I was killed by zombies in Exile today. Usually they are slow and easy to avoid, but they got me cornered on balcony while I was trying to snipe. Don't remember when was I killed by zombies in SA.
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If you ask me, zeds should spawn like in mod. When player is near (maybe with bigger range).
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Is there any hope left? Please tell there is!
igor-vk replied to -MadTommy's topic in General Discussion
Another week started, still no news about update. Soon it will be 4 months from last update.... -
We cant have chalenging game and hard survival without really good and numerous infected. I said that million times by now. I took a bread from dayz in january and Im trying out Arma 3 mods. Rare servers have really good spawning of zombies, and there were situations where I didnt have time to stop and pick up a weapon because 3-4 zombies were right behind me. Devs can leave amount of ammo in game at same level, but imagine if you see AKM with mags in tent city, but you dont dare to go and get, even if you have rifle 20-30 rounds it because there are 15-20 zeds. I think devs should focus hard on infected in next updates, maybe even more than on CLE or something else. We will always have ways to find or grow food, but we shouldnt have much time to enjoy it in peace.
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One of best new features!
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Odd / Random FPS "deadzones".. does anybody else experience this?
igor-vk replied to Irish.'s topic in General Discussion
Must be some layers of foliage or ground textures that are double or multiple times pasted in same place. Maybe you (or someone) can port map to Arma 3 to check if that is repeating. -
I know how you feel dude. I was looking for a barrel for 4 days on low pop server. While Nova Polana has infinite tent spawn. Its often that you cant find that one item you really need.
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This was supose to be done in first place! Whats the point of running on beatufully rendered empty map?
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These four months breaks between updates are really getting on my nerves. OK, it takes long to make render working (more than a year since it was first anounced), but why they dont trow us some bones in mean time. Like new infected models, or new weapons, or new colour of tents, maybe some new buildings.... Just something to keep us interested in game. I cant belive that every single dev is working or new render. I think this aproach waters down our interest in game
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Nothing at all
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you cant have survival without infected/predator animals everywhere and weather efects that are pushing you to constantly to run away from something, or gather resources, craft or something like that. I dont think we will get that until late beta when all features are functional. Until then there will be only deathmatch with ocational camps.
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Any plans for Alice/Coyote to be brought back?
igor-vk replied to ImJustADemo's topic in General Discussion
"Coyote" Backpack was "THE" bacpack in mod... Not biggest but best looking. -
Showcasing lines of code and then showing how it works in game would shut up many dirty mouth. And real fans would be satisfied. Some other games devs show small progress like new crafting or effects.
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You dont have to explain things to me. I follow development of this "game" since mid 2013. There were hundreds of delays. I was disapointed numerous times.
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I dont give a frag when gets Beta as long as they give us monthly updates with new content! Ups, we have 3 months between updates? Shit!
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Throwing is one of the worst things in dayz. I don't remember my character ever throw anything as it should.
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Its all good in theory. But...all that needs a lot of tweeking. Weather is always sunny and birds chirp and its all like walk in park on sunday afternoon. Nights should be darker and lighting improved. Its lighter in buildings than outside. Zombies/infected are terible and more comical than scary with their funny walk and low damage and overall stupidity (I wish they would bang on doors and eventually break them). They need more impruvements. Map is beatifull, especially new towns u north. I played dayz mod recently and I remember more trash on roads, more wrecked cars, tanks, BMPs and trucks everywhere, especially in military locations.
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@Tigermonk shit, I remember what mod or server was but there were survivor camps that really looked like survivors made them. Few of those big tents, those market place buildings with hanging meat and logs and car vrecks as fence.
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I would add survivor camps in forests, with few tents and maybe atempts to baricade a farm or something like that.