Imbalanxd
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Everything posted by Imbalanxd
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Returned to DayZ yesterday after like 2 years not playing, and I got a surprisingly good experience out of it. Kind of. I found a bus in semi working condition and after scavenging in the area, found enough wheels to get it going. Damn, driving that thing was impossibly difficult, but I'm not sure if its intended to be this way, or if it was damaged in some way that made it worse. I actually really like the manual transmission, but it seemed the bus was completely incapable of making it up inclines that were too steep, even with a lot of momentum going in. The bus also seemed prone to being "beached" on any hills or bumps. I had to completely remove and reattach the wheels a few times to bounce the bus out of the ground, and at one point, when it had become stuck on a train track crossing, it suddenly disappeared altogether. So are vehicles still a bit buggy, or are busses not intended to be able to make it up certain inclines at all? It did have a "ruined" truck battery in it, so that could have had an impact, but its speed on level ground seemed pretty good.
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Being Able To Carry 2 Rifle Sized Guns Would Be Nice
Imbalanxd replied to Deathlove's topic in General Discussion
Being able to carry 5 weapons, 10 bags, and all my cans of beans on my head would also be nice -
General Wishlist -- Atmosphere -- Totally Horrifying
Imbalanxd replied to Ijin's topic in General Discussion
You need to be careful though. Bodies give information, and fake bodies give fake information. I found the random solider corpses on the airfield in the mod to be bad enough, I don't want to know what hundreds of random bodies all over the place will do. When you see a body, you know somethings gone down. Randomly placing them completely removes that information. -
Ye, happens to me often. Pretty sure there was something about it in the last patch notes.
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Yep, doors have become the new zombies as indicators of player presence. Randomise.
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will zeds be dropped from the game?
Imbalanxd replied to imjustatourist's topic in General Discussion
The zombies are essentially done. They have minor issues here and there, but quite honestly very few of those issues affect my gameplay experience. The only problem is that they cannot increase the number of zombies until performance and stability improves. I wonder if they put performance and stability on the list anywhere... -
That would be like making the AS50 in the mod an optional weapon, rather than removing it. Sure, it means people can use it if they want to, and others can choose not to use it, but that isn't really an option, since you MUST use it if you wish to compete. Playing with the option of third person is plain superior to playing without it. If others have third person, you MUST use it at times, otherwise you will be beaten time and time again.
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The amazing thing is that you actually think you are arguing. Arguing what? The only thing I ever ask was that you clarify your position, yet you think you are involved in an argument. It must be tough being so adversarial.
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I would also see this as an example of balance because it pertains to how the player interacts 1. With the environment (how many items he can hold) 2. With other players (how camoflauged he is) The previous poster, whose definition of balance I wanted, seemed to believe there was some form of "balance" that existed that didn't involve the interaction of two parties, and he thought that we were stupid for not believing the same. Of course, he was unable to give an example of what he meant, so he was probably just sour about something and decided to wear his big boy pants on the forum instead of addressing his real life problems. Actually, that example gives me a good idea of what a possible definition for "balance" would be in a game like DayZ. Balance in DayZ relates to how good an item is in a PvE sense, compared to how good an item is in a PvP sense. So an item like the 30 slot bag suffers in terms of PvE, by having a lower inventory count, but is superior for PvP by being harder to spot, while the larger 35 slot bag is better for PvE, but is easier to see. However balance against one or the other(PvP or PvE), in isolation, doesn't exist.
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Yes. Insult people and fail to make any concise points whatsoever. Then, when questioned, claim superiority and run away. so smert
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Ye, you still haven't given a clear concise definition of what you think balance is. You just keep rattling off non sensical examples and then throwing the world balance in as if it brings the idea together. It doesn't. The word balance implies two forces acting against each other. Start with that and expand with how that fits into your concept of balance in games. For example, my perception of balance involves separate systems acting against each other. In a game like counter strike, the seperate systems involve only the different players in a game. In a single player game, it would involve the player against the NPCs. In DayZ, it is both. However, there is no "balance" between something like loot spawns and zombies, because they encompass the same system; the environment.
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THe ultimate skill in DayZ is patience, so if you're really good at it I guess you are a camper?
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Everything you just said pertains to realism, not balance. They aren't the same thing. If they were then this poll would make even less sense because we would be voting between the same options. If you can give me a clear, concise definition of what you perceive "balance" to be in a computer game, then maybe I can try to be "more broad open minded". Until then, you aren't making all that much sense to me.
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Its also worth noting that nothing is particularly realistic about DayZ
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What does balance even mean in a game like DayZ? If one player has a screwdriver, while another has nothing, is that not imbalanced? If one weapon is incredibly powerful, but all players have the potential to acquire the weapon, is that not balanced? The common saying is "gameplay over realism", and it still applies here. If realism ruins gameplay, then you get rid of that realism.
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*Long Post* The Intuition System and how it can work within DayZSA (Read before flaming)
Imbalanxd replied to Slyguy65's topic in General Discussion
I like the idea. Its one that doesn't seem to fanciful or unrealistic, and it isn't too invasive either. However, this system would do absolutely nothing to address KoS. For me personally, I KoS because I like to have fire fights. How wonderful if the other person is given an alert to this fact, so that we may begin our fire fight even sooner. In the general case, people who like to KoS are still going to do so, even if they are flagged as someone who does so. So yeah, nice idea, gives the game a bit of flavour, but ultimately you need to think about what this mechanic seeks to accomplish, and whether or not it can. -
Take all your suggestions and consider the fact that rocket wants basically no more HUD elements Good luck
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Why is the audible distance of a gun shot so pathetically small in the mod and standalone? I remember seeing in the wiki that some weapons have an audible range of less than 300 meters. In reality even the smallest caliber pistols would be audible from several kilometres away, in average weather conditions. I think that people may be more hesitant to fire weapons if they knew that a good chunk of the map would hear them do it.
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I would suck a dick to survive
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What happened to 10 -- 15buck$ alpha pricing?
Imbalanxd replied to archibald tutter's topic in General Discussion
OP is poor and butthurt about it If the game is too expensive, then why did they shift nearly 900 thousand copies in the first month? Let me guess, hurrdurr people are stupid and only my opinion counts. Face facts. They priced it at what they thought it was worth. Turns out, a lot of people agreed with them. -
ye lets pretend every survivor knows how to and can do this. Also, I once saw an episode of macgyver where he created a fully functioning SUV with roof mounted 50 cal using on alcohol tincture a motorcycle helmet, and 3 rags. Lets let players do absolutely anything in the game that would be feasible in real life. Lets make a life simulator guise
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I know its an alpha, and I know the audio isn't complete, but the mod existed for quite some time, and I don't think the audible range of gunshots as ever even raised as a concern. I don't think this is a situation where the fact that the game is in alpha is relevant. I think that there are currently no intended plans to increase the audible range of weapons.
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who cares
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On the ARMA engine? Lol, you will both die. ArmA simulates reality quite well in that if two people run face first into each other with guns drawn, there is none of that who is the best 13year old hyped up on red bull bullshit. You will both be shot and you will both die. That's why almost all combat involves flanking the enemy, not 360 no scoping him.
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are people trying to make the SA to friendly?
Imbalanxd replied to dgeesio's topic in General Discussion
If done right this game could be a direct competitor for Hello Kitty Island Adventure, which could bring in many new players.