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Chiapet

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About Chiapet

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  1. Zombie AI needs to be improved drastically. A gun shot should draw them in a certain direction where they enter a search pattern. they should rely on LoS for chase purposes, sounds should make them move in the sounds general direction. walking shouldn't send them into a run, but it should get them to look in the sounds direction and start actively looking. The combat system still needs serious work, many times i've snuck up behind a zed, swung 2-3 times and it just whiffed. that needs to be fixed. Zombies should move slowly when they are investigating a noise and get rabid and fast when they obtain sight on the living. I should be able to break line of sight and have them enter a frantic search pattern, not beeline through 2 houses directly at me.
  2. Chiapet

    All servers on night?

    I thought this was supposed to bew about realism? we got night for how long? yet somehow i go from having a full belly to starve to death in the course of 2 hours? seriously? cmon. If we are gonna be forced to play at nigh based on our playtime, at least make starvation and dieing of thirst a tad more realistic other then death after 2 hours.
  3. Chiapet

    Instant Death Glitch, CONFIRMED.

    the question that i think needs answering is, is there a kill command if you are stuck IN a building? that might explain people lagging into a spot that the game considers INSIDE a building and kill you for it
  4. Chiapet

    Instant Death Glitch, CONFIRMED.

    this happened to me tonight. top of control tower, at lockers then 'you are dead" my buddy was downstairs, and heard nothing, another buddy on hill, nothing, downstairs buddy comes up, my body is not there. he somehow found a corner and looked in building, my body was on the ground inside the airtower unenterable area. so im thinking this is a lag issue, where you lag or something then you drop through a building and it kills you. there IS a sound bug however and sometimes you cant hear shots, so that may be issue for some people as well.
  5. Chiapet

    the 7 SIN of STANDALONE

    I currently disagree with the night. I cant see anything, and i mean ANYTHING, and to me thats not fun nor realistic. Ive been out in BFE with no lights around and can still see way better then in this game, the stars and especially a moon give decent light, i just tried pumping my gamma and brightness to top levels, and it was just BARELY playable. I could see stuff kinda around me, but a zombie with a tree or any object behind it would be invisible. was plenty scary, had no idea where i was going, had to use my light when searching for stuff in houses, and was perfect for the mood and playable. maybe its my monitor that makes it that hard to see, i dunno, but currently all i can make out is the difference between the sky and ground( and only because of the visible stars). So until they make night exceptable ill be force to crank up my lighing and gamma, and since i dont like that, I just avoid night servers currently.
  6. Chiapet

    Accuracy comparison: DayZ vs ARMA 2

    no they are not. military wise the M4 has looser specs then something you might buy at a sporting goods store or gun shop. the AR15 is semi auto. this means you only put rounds through it as fast as you pull the trigger. you can get heavier barrels for the AR15 as well, crome lined cryo cooled etc. the M4 Has a heavy barrel, but it is "looser" this is because it is a fully auto rifle( the ingame rifle being the M4A1) if the barrel were tighter it would heat up and destroy the barrel much faster. thus it has to be loose in order to shoot as fast as it does. the M16 military spec rifle originally was only required to have like an 8 MOA, or so I have read. again this is for mass produced military spec. many times a m4 may have better then 4 moa, even 3 and rarely 2,but its spec was like 4. the M4A1 was built and specced for CQB engagements because the M16 barrel was considered to long for that role effectively. Its made for basically breaching and such where maneuverability and lots of lead are key.
  7. Chiapet

    Accuracy comparison: DayZ vs ARMA 2

    all my first shots at 50 yards connect on zombies, it doesnt have that much single shot spread. you guys can google it if you want. buuut. the M4 has a MOA of around 4 at 100 yards. that is under perfect conditions, on a bench rest, with each shot zeroed in. that equates to 20 inch groupings at 500 meters, on a bench rest, with each shot zeroed in. now take a AR15 or if you can pull it off, and M4 to the range and see how steady you shoot standing. what you will find, is that standing, unsupported, you will have cross hair movement equal to about what you get in game trying to aim after a long sprint... now read that again. THAT is how tough it is to aim, you are basically trying to steady for a split second as your crosshair comes across the target. this, at 500 meters will EASILY equate to what the OP posted, and it would be CORRECT. The Mosin, has, AT BEST a unused russian one, and MOA of 4-5 at 100 meters. IT IS WORSE ACCURACY WISE THEN AN M4 In game you get it BETTER then the M4 LOL. I havent tested it in game( because i just started playing, but how many people know that the iron sights of an M4 should be hard set at 300 meters? just curious.
  8. Chiapet

    Sound Ideas...and maybe others.

    cool thanks for reply :)
  9. Chiapet

    Accuracy comparison: DayZ vs ARMA 2

    Anyone here actually Fired a AR 15 or M4 at range? LOL an M4 is much less accurate at range then even a AR15. a good shot no wind at 500 meters isnt easy at all. since they dont have wind modeled, id say the values look just fine. everyone wants to be a awesome sniper and ping things at 800+ meters, and it just isnt gonna happen, nor should it. snipers have awesome match quality barrels and match ammo, both of which make a huge difference at long ranges. the Mosin is an old gun, amnd 7.62 ammo isnt as accurate usually( especially the cheap russian ammo) as 5.56. so i dunno, Id say keep it as is, but just my worthless opinion.
  10. I looked on search and didnt see it mentioned. Anyway. I'd like to see the "at the ready walk" crouch walk and "at the ready" crouch walk be silent. allowing the abvility to sneak up( if this is in, maybe i didnt notice, but my friends say they still here me) In addition, I'd also like to see doors, especially metal doors,squeek when opening. these 2 would need to be implemented simultaneously so that smart players would close doors behind them so that if its opened they could hear it. In another thread id posted id like to see Zombie visual range decreased based on the idea they have degraded eyes being dead and all. but perhaps a farther range of reaction to louder sounds. obviously the AI needs work and is slated for it, so yeah, just a suggestion. i'd like to see complete randomness of gear to cut down on the camping of certain places from both a gear collection point and sniping point. Night time needs a serious rework as with normal settings its virtually impossible to see, and that isnt realistic except with no moon and no stars. inside buildings should be dark obviously( like the darkening under trees at distance in game) but overall it needs a little lightening up. just my opinion and im obviously new, so flame away.
  11. Stopping server hoping is a good issue, but Im not sure timers are needed. First, i think all equipment should spawn randomly everywhere. While i appreciate it makes sense that military gear would only be in military areas or the like, lets face it, here in america you can wander into a house and find AR15s, ammo, vests and gear in a residential home. so no biggy there. this first would stop camping at certain areas. this would also promote exploration instead of the *Spawn in/run to particular airfield/military barrack, run to despawn point, find new server, rinse and repeat till geared* that pretty much stops that issue. Second is combat logging. this is actually a few issues. First is bailing from a fight. a 30second camping animation would fix this. yes you can go directly to desktop, but your character styays for 30 secs, making a bit of noise( say yawning) a little movement( say sitting down) and will solve THAT issue. next is logging out of server, moving to new server, changing positions( because in first server you were stuck with enemies outside the building you were in)then logging back into the first server behind enemies. stopping a relog into a server you were just in to 5 mins would give people a chance to leave. I think that covers most issues.
  12. Chiapet

    Keep the zombies the way they are

    I think Zombie visual distance needs to shorten, I figure if there were zombies, their eyes would be degraded and not be able to see you very far. loud sounds should get them moving in its direction, probably even farther then now. low sounds shouldnt cause any reaction.
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