

deewd22
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Everything posted by deewd22
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It fits, takes 12 slots
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DayZ Mod 1.8.1 New Crafting
deewd22 replied to DarkParadoxPGG's topic in DayZ Mod General Discussion
www.giyf.com is the website where you will find everything you need to know ;) -
Rubberbanding is still an issue. :( Happened 2 times on 1 of the stable servers in 10 minutes. Thought this would have been fixed?? Can anyone confirm? stop server hopping ffs
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DayZ Shop - Episode 3 - Scared Customers
deewd22 replied to ForsakenSpirit (DayZ)'s topic in Gallery
Nice idea, well done. Nothing more to add. -
Chernarus is as russian as crimea is: spot the difference...
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To be honest. Since release thats the only real annoying bug. Don´t know why this hasn´t been fixed yet. It was reported since day 1 and still no fix for it. The random sounds have been decreased a lot, but still it´s an issue. Hope a fix is in the making.
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Rolling Update Rev - 0.43.116251
deewd22 replied to Hicks_206 (DayZ)'s topic in News & Announcements
Game is running very smooth so far, only tnig is that my bandwith usage is higher then ever. Around 1200 kbyte, can someone confirm this? -
Where are the updates? **crickets chirping**
deewd22 replied to Spinnyd223's topic in General Discussion
Oh man, if you speak about "People" you obviously speak about yourself. I read some of your posts in this thread and to be honest: you are just a really ineducated troll. Did you ever work in your life? Because it seems like you have no idea how economics work in the inside of every company in the world. Such a "smart" guy who wasn't able to read Feedback or watching lets play Videos before purchasing an alpha-state game.... And you think I or we should trust in your words. Edit: You cry about getting killed because of synchronisation issues but no word about the kills you made when you were "desyncing" around. There are always two sides of the medal. The only "fanboy" in this thread is you. You are your own one. Thats sad -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. Sry for the spam, damn this mobile internet. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
can we have a more "savaged" environment (like higher grass, bushes, vegetation in general) and more chaos in the cities?
deewd22 replied to daisho's topic in Suggestions
Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. -
Would like this aswell, but only if they finally remove that crosshair(dot). At the moment it would be a waste of work, no one really needs this as long as a crosshair(1st person) is in the game.
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Where are the updates? **crickets chirping**
deewd22 replied to Spinnyd223's topic in General Discussion
I always loved the idea of the mod, but hated how the mod was made(gameplaywise(hardcoded engine stuff)). When I heard the SA alpha was out me andmy girlfriend bought into it to support Dean's idea and you know what? I never expected that it will look and feel as awesome as it is in it's current state. 25 Euro and 350 hours of gameplay: nothing more to add. Recently stopped playing because it's boring with so less content in it, but the next 1 or 2 patches I'll be back and enjoy the new content. -
To all who get sick while playing first person. Had the same issues until I found a really easy fix for that. First: Disable Headbob, will help a lot, but won´t get the job done. Second: slightly zoom in your FOV, this will reduce the headbob even more for you. After this I was finally able to play first person.
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Dauerstrandticket - Char wird nie gespeichert
deewd22 replied to DerDaten's topic in Troubleshooting
The title is very funny to be honest(Dauerstrandticket, impossible to translate into english so it makes sense). I expected a german post aswell, but this way a lot more people can read/understand his question. The answer: try playing on a regular server for some time and test if it saved your data after relog or try some other servers. Versuche mal auf einem regulären Server zu spielen, vielleicht speichert der Hive ja dann den Charakterfortschritt. Vielleicht liegt's auch am Server auf dem du spielst. Probier mal ein wenig herum. Charakter und damit verbundene Fortschritte werden Serverseitig gespeichert, also hilft dir ne Neuinstallation schonmal gereicht. -
Yes, killed 3 people so far and am still alive. But to be honest, my mate is with me and got an sks. I never attacked 1 of those guys if the sks was not around. Needed around 20 bullets for each person to be sure they are dead(not unconscious). If there are 10 round magazines in the game and the 30 rounds are rare I agree the damage needs to be buffed a little bit, like 4 bodyshots to kill(without bodyarmor). But with the 30 round magazines its fine as it is at the moment.
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Pending Changelog: Experimental Branch: 0.42.116002
deewd22 replied to rocket's topic in News & Announcements
Exp update online Edit: ninjad :D