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deewd22

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32 Good

About deewd22

  • Rank
    Survivor
  1. deewd22

    Shouldn't MP5 fit into backpack?

    It fits, takes 12 slots
  2. deewd22

    DayZ Mod 1.8.1 New Crafting

    www.giyf.com is the website where you will find everything you need to know ;)
  3. deewd22

    Stable Branch: 0.45 Discussion

    Rubberbanding is still an issue. :( Happened 2 times on 1 of the stable servers in 10 minutes. Thought this would have been fixed?? Can anyone confirm? stop server hopping ffs
  4. deewd22

    DayZ Shop - Episode 3 - Scared Customers

    Nice idea, well done. Nothing more to add.
  5. deewd22

    Altȳn Ballistic Helmet

    Chernarus is as russian as crimea is: spot the difference...
  6. deewd22

    FFS make animals not make Z noises...

    To be honest. Since release thats the only real annoying bug. Don´t know why this hasn´t been fixed yet. It was reported since day 1 and still no fix for it. The random sounds have been decreased a lot, but still it´s an issue. Hope a fix is in the making.
  7. deewd22

    Rolling Update Rev - 0.43.116251

    Game is running very smooth so far, only tnig is that my bandwith usage is higher then ever. Around 1200 kbyte, can someone confirm this?
  8. deewd22

    Where are the updates? **crickets chirping**

    Oh man, if you speak about "People" you obviously speak about yourself. I read some of your posts in this thread and to be honest: you are just a really ineducated troll. Did you ever work in your life? Because it seems like you have no idea how economics work in the inside of every company in the world. Such a "smart" guy who wasn't able to read Feedback or watching lets play Videos before purchasing an alpha-state game.... And you think I or we should trust in your words. Edit: You cry about getting killed because of synchronisation issues but no word about the kills you made when you were "desyncing" around. There are always two sides of the medal. The only "fanboy" in this thread is you. You are your own one. Thats sad
  9. Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens. Sry for the spam, damn this mobile internet.
  10. Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens.
  11. Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens.
  12. Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens.
  13. Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens.
  14. Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens.
  15. Agree with the op. But tbh, higher grass is bs if it's not rendering at higher distances. F.e. you hide in the grass, but another player 200m away of you will just see your body laying down on q green texture. The engine already has a lot of trouble to render all that stuff on our screens.
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