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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Equip Weapon Scope Into Hands For Scouting
[email protected] replied to [email protected]'s topic in Suggestions
Ty guys -
Perhaps a more "out there" idea; and one not to take too seriously please......BUT the ability to collect zed blood via their corpse if they don't despawn as quickly. The syringe of blood could be injected into other player's, to slowly turn them into a zed over time? Or who knows, maybe you could mix zed blood with human blood to use as a scent that will attract a large horde of zed's to a marked location ie certain electro hills hint hint...
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I understand the difference between duping and scripting ty. I got a little disappointed, thus i came here to vent it. I now realise that was a mistake. The fanboy's have set upon me. Im not new either DKR, if you would stop being so self righteous in believing your own assumptions about me before I even had time to reply that would be quite mature of you. The "Because you're obviously new to the game" comment really was just childish and couldn't be further from the truth. I know its alpha, as stated in the 4th paragraph of my post. I don't need to be reminded of its current place in development, and then read as you believe yourself to be telling me something you think I seem to have magically passed me by flatly stating "its alpha". My post was centred around scripting, not duping. I want the game to succeed; and im well aware perfection takes years to accomplish.
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I think I found the rarest item in the game so far
[email protected] replied to autoloon's topic in General Discussion
I found it once, think it was added a patch or two ago, does seem to be pretty rare, more so than other weapon accessories. -
I really detest spawn killers
[email protected] replied to crazyandlazy's topic in General Discussion
If i dont kill new spawns the odd time i see them, chances are they will gear up and become a threat. Its probably your own fault if your running on the road or close to the roadside. What did you expect in a videogame? -
I just don't find item decay fun...
[email protected] replied to scaramoosh's topic in General Discussion
I KOS all the time now tbh. Have done for the past 8 months. I played the first 3 months of the mod only engaging with immediate threats, i used to be a nice guy who would give others the benefit of the doubt. Truth is you always get double crossed on a long enough timescale. I think about it like this; if i dont kill them, they will gear up and become a threat to me. Prove me wrong. Being a bandit who keeps out of sight and knows the value of patience is the only way to survive. -
The day in the life of an utter expert
[email protected] replied to mooky32's topic in General Discussion
So basically a 12yr old and 13yr old where playing Dayz. Even though the 13yr old only had a total of 5 bullets and no supplies, he still elite. He referred to it as "the hill"; that's leet right? Oh i mean that's 1337 right guise? They really are the 000000.1% So you killed 2 players who had no idea you were there and they wern't even facing you. Im sure the whoever gets the first hit rule had nothing to do with that. And your friend killed someone in a video game by using his hands and something called a mouse? Amazing!! P.S. This community is run by 13-17 year olds. Even the mods it seems; Im sure that's a good idea. (Hey its free right) P.P.S. Answer every complaint, with "its alpha". -
Its old news to most of us, but still refreshingly annoying. Yes hacking is still a viable option for some user's it seems, and i would have expected this to have been the priority problem for the developers and Mr Hall; considering he announced The Standalone under the pretence a suitable system would be in place to prevent it from becoming the circus the mod was and is. No less than an hour ago on one of the EU Zombiemod servers, I came across a player standing on sniper hill facing Electro, which was odd; as he was standing; and odder still not moving. A quick shot to his head with my M4 and a look inside his inventory, i discover a mosin with over 200 ammo, a pistol (not the magnum) with 4 clips, and (the dead giveaway) 4 morphine injectors!! I did what any honest person would do; and took dat loot. I ran a little away from the corpse and begin going over the loot, sorting it, and was trying to seperate the ruined bullets from the pristine. Server lag prevented this mechanic from working, so i switched server to another highly populated server with a better ping. I finish sorting the rounds, and make my way through sniper hill; when i see the exact same character model of the previous hacker, standing in the same place again, not moving with his back to me. I can only guess he was loading scripts or something similar to keep himself busy. Another quick shot through his back, and i check the inventory to confirm the exact same loadout as before. Either it was the same person, or we have multiple people who aren't the most subtle players. Around 30 mins later after trying to find some less geared players to finally test a mosin with a long scope for the first time (sorry i know), i see a guy with his back to me, again on sniper hill, this time he is crouching behind a tree, facing electro, doing a little camp. The textures on his face are all white, and i think nothing of it, as i believe i have a genuine player infront of me as normal. I sneak up behind him, to around 15 metres, carefully and patiently unload 15 rounds from my pistol into his back. He begins to equip his rifle as I begin to wonder why he isn't dead nor bleeding for that matter, and i quickly make my retreat. A classic forest shoot out begins; i aim carefully with my mosin now, both of us hiding behind tree's and wait for my opportunity to present itself. He clumsily sits to the side of the treenow instead of behind it, I lean out, line up my aim and fire with the mosin. Instead of the expected blood splatter of my foe, the bullet seems to hit an invisible wall. Perhaps it believes it hit the tree; no worry's this is an alpha after all. I try again, waiting for the right moment as before; but again i notice the bullet do no damage to my attacker, just as his rifle peirce's my flesh as stop leaning out from my cover. Perhaps its the zeroing i think, (if that is even enabled yet), and this is my first time using a mosin with a long scope (pristine condition). I switch to my pistol, its hard to miss with this at close range. My foe, knowing i am bleeding, comes out from behind his cover, and begins to flank my position at close range. Believing he has won, he opens himself up to my position; he has no cover, is at close range, and isn't even directly facing me now as he continues to flank and move closer. I aim down the sights, lean out and open up with 3-4 shots. There's no way they couldn't have hit their target; it doesn't get much easier than this in close quarters combat; and yet no sigh on and wound appears. He moves closer, his white textureless face draws near, and with it, the final sound of his mosin upon my still warm corpse. The realisation i have just witnessed a 3rd hacker in under 1hr dawns on me too late. I bought Standalone with the hope that hacking would be a thing of the past; we where told all loot would be spawned and controlled differently to previous mod incarnation's, that it would be server side, not client side. My dayz crashes roughly every 15-30 mins, due to microsoft data prevention (even though its turned off), the bex error ("dayz has stopped working"), or because nvidia are lazy twats when it come to optimising a gtx 295. but i understand all of this, because standalone, in its infancy, is still in alpha, thus these set backs are acceptable to me. What is not acceptable is what seems like Mr Halls failure to support a legitimate loot spawning system the covers the entire map and all players within it. not only that, but to add salt to the wound, we have no way to report or even identify any said hackers. You would think after the chaos of the mod, and the shear annoyance and time consumption it must have taken on the poor support team at battleye; you guys would have made this an evolving priority, and not released even an alpha; where surely you must have known scripting could be at least still possible. We all know its only a matter of time before scripting grows and grows once more; the only question is will you have a controlled loot spawn system to counter it, as well as a system to counter client side spawns, and a team dedicated to finding exploits and evolving their software to counter them over the years. You may want to start by trying to counter all current known scripts, and challenging your team to try to create some of their own, at least that way you find the leak before a public community does.
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Dean The Lying Salesman
[email protected] replied to [email protected]'s topic in General Discussion
You are right sir, Danny told me to "shut up" then compalined about the whingefest of other people bitching. not very nice, and quite the contradiction. Im really sorry seeing hacking take place led me to complain on the forums; that is completely wrong of me it seems.