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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Hiding Bodies Mechanic Is Currently Very Unrealistic
[email protected] posted a topic in Suggestions
I'll get to the point, we've all been there, been killed and returned to the location of our corpse only to find it is no longer there. Now I know a corpse only hangs around for 10 minutes now, which I think is very unfair and it should remain until server restart; but that is not my point. My problem with the current hide body mechanic is that all a player has to do to hide a body is click the said highlighted option, and all is done and taken care of in seconds. Normally in reality, I imagine this would involve digging a hole in the ground, placing the corpse inside, and refilling the hole back up with dirt. Considering Dayz SA aims to be a simulation in many ways, shouldn't there be a time penalty involved with burying/hiding a corpse? Why the last time I buried someone in the desert in took me a good 25-30 minutes due to the tough dense terrain, luckily those mobsters haven't found me yet. My real point I guess is it can seem unfair to myself and many other players to have NO chance off getting your gear back, even though the SA seems to be going that way (I don't understand why). It can be diminishing enough to die and respawn at the same 2-3 damn location's along a barren coast (that has already been clean picked within the first 10-15 minutes of a server restart I might add) and know you have no chance of getting your gear back, especially when your death was the result of an attack you could not have anticipated, and thus you learned nothing from your death. A big no-no in gaming in my book btw. So if a player chooses to hide a corpse, surely a realistic set amount of time must be attributed to completed this action, anywhere from 30 seconds to a minute, although realistically this would take much longer. Shouldn't a player who choose to hide/bury a body risk a little exposure for this action as a consequence? It seems unfair to have no penalty enforced upon this action after we spend so much time searching the landscape, taking risks frequently for items and in all honesty a little bit of hope is put in by each player too; only to have the fate of your hard-work put into the hands of someone who perhaps has no right to decide it; let alone remove the final piece's of your existence in a mere second. It's also a slap in the face to anyone hoping to get revenge on their killer, that's just impossible to do now unless you have a group. Alternatively consider removing the hide body mechanic all together, and let the 10 minute mechanic, or perhaps something a little longer do its work. Perhaps even a little mound of freshly dug dirt could be displayed, so a lucky player who found it could spend the time (same as above) to excavate a body to find some useful items; or his/her own death due to the mound being used as a trap to lure players to keep them in 1 spot for a short period of time. Although if bodies continue to disappear in 10 minutes or similar, this secondary excavation idea is useless. -
I was playing on the BFN Server 2 a few mins ago, it might be a UK server if i remember correctly, and seen a hack 100%; but im not sure if its been reported before. A hack where a player (12yr old) is able to teleport several dozen yards at a time every half second or so, enabling them to cover several hundred yards over a few short seconds. Im positive the hacker in question has a UI addon that highlights the position of other players on his screen. the funny part was; when he teleported multiple times in front of my eyes before stopping 2-3 yards directly in front of me; he raised his weapon and shot at me as i was prone on the ground but missed for about 5 seconds; showing only his inadequacy before he final aimed properly. I havn't done a check on youtube to see if this is something new or old, but felt frustrated enough to come here and report it. I know its nothing new from the mod point of view. I don't understand why the server and client architecture wasn't truely rebuilt from the ground up to prevent this. It doesn't help we have no way of identifying players that dont use direct chat either; as no hacker would. Nor does it help that we are complaining about the exact same problems; word for word; that we we're frustrated with a year and a half ago with the mod. I know you guys will retort the obvious, its alpha as your single and only defence, but i don't feel it excuse's a problem that they knew was heavy in the mod; and knew to expect in the standalone without a new revision of server/client code; and the method each communes with one another. Am i right in feeling hacking is something they will never lick? Some developers can; and some refuse to cover old work perhaps.
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* Horse's to ride on. Must poo every 30 minutes, occasionally throw you off and get scared at gunfire and bolt off even with you on top. Only gets used to gunfire once it has experienced it on many occasions, be it from you being shot at whilst on horse back, or from the player firing weapons near the horse, chasing and taming the horse each time it runs away. The horse will get more "used" to gun fire with each training session. Eventually the horse will become battle hardened, will start wearing eye-patches, smoking cigars, give his opinion on economical matters and even gallop upside down while spouting one liners. (see below picture) * In extreme cases the horse will become so battlehardened (a mixture of painkillers, morphine and clever use of burlap sacks and gas canisters will speed up this state of mind, though your horse may choose to run for extended periods of time aimlessly for no apparent reason) and may try to ambush players and even vehicles with his free loving comrades. (see below picture) * If your character happens to be called Clint, and is wearing a poncho and sombrero, your horse is now invincible and has a gatling gun attached to either side of it. Horse now only smokes cigarillo's, and spits slightly more often, usually into a empty metal bucket conveniently placed. Keeps a .44 Magnum in case a bambi is "feeling lucky". * One of these horse draw vehicles (see image below) 1 horse can now transport 3 people! * Perhaps this game should now go in the direction of a horse simulator * Man made traps ie bear traps, or rope trap that catches a persons ankle and hangs them upside down from tree, building, lamppost etc * Underground sewer system * box of matches + gas canister + garden hose = man made flame thrower (you heard me) * Customization of cars, ie be able to reinforce it, add heavy V-shaped metal bumper guard for mowing down zeds and players mad max style, attached guns behind front lights, swords or metal drills that come out of alloys, shoots flames out of back, drops oil slicks and bananas, turbo jump, parachute system because james bond, batman hook shoot drive up buildings, barrel roll * Towels and plastic bags for clothes * Supply drops * NPC airlift from a random location for a very limited time for a player lucky enough to spot the craft land, and reach it before its take off. Craft will fly to a small medical facility with restricted airspace, to find rare medical related loot. * The ability to put your friend with broken legs into a wheelbarrow, and push him around that shopping mall while he rides shotgun quite literally, blasting zeds and foes alike while you push and steer. Teamwork! (see video below showing real zombies from 1970 before they was all killed irl. Start at time 1.28.48 if you please) * Wheelbarrows! * Through gnomish engineering, turn that wheelbarrow into a wheelchair hybrid you can push your self around in! * Wheelchairs * harley davidson with tripod attachment for 2 people in total * Ability to attack zombies with cream pies then spray them with water to add further insult to cream pie related injury's (see video below showing real zombies from 1970 before they was all killed irl. Start at time 2.11.20 if you please) * Swords * A mace on a chain, cus we like to get medieval sometimes. * Mexican sombreros and ponchos * Hawaiian shirts * One player drives the car, the other sits in the open boot/trunk, shoots and fire DIY explosives! (see video below showing real zombies from 1970 before they was all killed irl. Start at time 1.33.00 if you please. Watch for 2-3 minutes) * Cheap 1970's music * Beards * Duck tape + twigs and branches = pretty awful camouflage that makes a lot of sound when you move, might entangle your legs and feet occasionally and generally hinders your movement. But hey its camouflage without the camouflage! Warning the below documentary capture's real life as it was in late 1970's urban America. Many rebels died to bring us this information.
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The truth is the survival part of the game is very easy, all you need to do is stock up on food (6-8 items is enough) and water (2-3 soda cans or 1 canteen), go to a forest on the west or north edge of the map, go prone; and do absolutely nothing else. I guarantee you will survive most likely for several many hours at a time. With the lack of vehicles, and the location of the forest not being directly in-between two urban/civilian/military areas, no one will stumble across you. A tree house isn't needed to achieve survival in the wild, and would only serve as a small landmark that stands out at a distance (even through foliage) that will attract attention. The reason players; especially geared players head back to the coast/cities/airfields is boredom, and the thrill of combat. Heck, most of us could survive the game without using weapons for days or even weeks by heading out into a well chosen forest with a nearby food source/water supply to scavenge through every server restart or two; and this will only become easier once animals are added for food supply. I understand your reason for wanting to add a treehouse, but I don't believe it adds any other dimension to the game apart from being an easier to spot tent. Sorry pal.
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Which vehicles would you want to see in DayZ?
[email protected] replied to Nex (DayZ)'s topic in Suggestions
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Thanks for saying that, I never would have realized......unless you and the 3000 other people who seem only capable of repeating that phrase remind us everyday. Seriously thank you. Really.
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Ambient Noise increases with amount of Players?
[email protected] replied to CrashBoomK's topic in General Discussion
Ive noticed this happen a lot; ever since the Standalone was released in fact. The sound of ammo being split is by far the most frequent for me, followed by those "underground zombies" and of course cans being opened. There doesn't seem to be any localization. There are one or two sound effects shared between the mod and the standalone that I don't even know what they are, and I've been playing for a year and a half lol. The main one being a "distant" sound effect that sounds industrial or mechanical. I sometimes confuse it for gunfire from a distance. It only lasts for a second but is hard to describe, but I hear it all the time. I'll try and look for a video or recording of it; post it in this thread and see if someone can tell me what it is supposed to be. -
I was Nvidia would address this issue; its been happening for years. Out of all the games I have installed on my rig, Dayz SA and the Mod are the only two that are affected by this. You can fix this on the mod, by alt-tabbing from game to desktop, then back into the game. Do this twice in a row, and your monitor should pickup the correct display frequency. Havn't been able to find a fix for the Standalone. The inevitability of this problem and very frequent game crashes still ruin the game some what for me, and penalize me with a spawn in timer mechanic that really shouldn't be related but is due to not be tweaked enough yet.
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Exotic and hard to reach places should spawn loot
[email protected] replied to alleycat's topic in General Discussion
I hope they add more to the north of the map, north past the NW airfield, there are some buildings up there, such as a police station and a small row of storage facilities, but i would like to see more in time. Perhaps a new city up north with actual an shopping mall, cinema, etc. Perhaps a new more secluded airport, or even a chunk of desert far north with related buildings to match. Some islands far out at sea only accessible by heli's or planes. Islands that could reflect that perhaps cherno isn't the only place with survivors of the zed infection. -
If You Could Add Anything To DayZ What Would You Add And Why?
[email protected] replied to leefriendfield's topic in General Discussion
Thank you sir -
If You Could Add Anything To DayZ What Would You Add And Why?
[email protected] replied to leefriendfield's topic in General Discussion
* Horse's to ride on. Must poo every 30 minutes, occasionally throw you off and get scared at gunfire and bolt off even with you on top. Only gets used to gunfire once it has experienced it on many occasions, be it from you being shot at whilst on horse back, or from the player firing weapons near the horse, chasing and taming the horse each time it runs away. The horse will get more "used" to gun fire with each training session. Eventually the horse will become battle hardened, will start wearing eye-patches, smoking cigars, give his opinion on economical matters and even gallop upside down while spouting one liners. (see below picture) * In extreme cases the horse will become so battlehardened (a mixture of painkillers, morphine and cleaver use of burlap sacks and gas canisters will speed up this state of mind, though your horse may choose to run for extended periods of time aimlessly for no apparent reason) and may try to ambush players and even vehicles with his free loving comrades. (see below picture) * If your character happens to be called Clint, and is wearing a poncho and sombrero, your horse is now invincible and has a gatling gun attached to either side of it. Horse now only smokes cigarillo's, and spits slightly more often, usually into a empty metal bucket conveniently placed. Keeps a .44 Magnum in case a bambi is "feeling lucky". * Perhaps this game should now go in the direction of a horse simulator * Man made traps ie bear traps, or rope trap that catches a persons ankle and hangs them upside down from tree, building, lamppost etc * Underground sewer system * box of matches + gas canister + garden hose = man made flame thrower (you heard me) * Customization of cars, ie be able to reinforce it, add heavy V-shaped metal bumper guard for mowing down zeds and players mad max style, attached guns behind front lights, swords or metal drills that come out of alloys, shoots flames out of back, drops oil slicks and bananas, turbo jump, parachute system because james bond, batman hook shoot drive up buildings, barrel roll * Towels and plastic bags for clothes * Supply drops * NPC airlift from a random location for a very limited time for a player lucky enough to spot the craft land, and reach it before its take off. Craft will fly to a small medical facility with restricted airspace, to find rare medical related loot. * The ability to put your friend with broken legs into a wheelbarrow, and push him around that shopping mall while he rides shotgun quite literally, blasting zeds and foes alike while you push and steer. Teamwork! (see video below showing real zombies from 1970 before they was all killed irl. Start at time 1.28.48 if you please) * Wheelbarrows! * Through gnomish engineering, turn that wheelbarrow into a wheelchair hybrid you can push your self around in! * Wheelchairs * harley davidson with tripod attachment for 2 people in total * Ability to attack zombies with cream pies then spray them with water to add further insult to cream pie related injury's (see video below showing real zombies from 1970 before they was all killed irl. Start at time 2.11.20 if you please) * Swords * A mace on a chain, cus we like to get medieval sometimes. * Mexican sombreros * Hawaiian shirts * One player drives the car, the other sits in the open boot/trunk, shoots and fire DIY explosives! (see video below showing real zombies from 1970 before they was all killed irl. Start at time 1.33.00 if you please. Watch for 2-3 minutes) * Cheap 1970's music * Beards * Duck tape + twigs and branches = pretty awful camouflage that makes a lot of sound when you move, might entangle your legs and feet occasionally and generally hinders your movement. But hey its camouflage without the camouflage! Warning the below documentary capture's real life as it was in late 1970's urban America. Many rebels died to bring us this information. -
You sir are right. At 8.16 in that video, is exactly what i saw, but an even less skilled player. It was impossible to cover the distances he did, as well as the change in directions even with major desync. Thank you for this. The time 9.22 in the video is a perfect example as well.
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At least they had a system in place for the player to identify the hacker and report it in game.
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Your right; Im sorry, my frustration gets the better of me during gaming.
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Trust me guys, Im experienced enough to know what i saw. Even with desync the player continues to travel at a speed similar to normal. When I say speed, I also take into account how much ground the person covered, as well as the direction that person was traveling, and try to get an idea of that players mentality, asking myself why they act and react to things in the manner in which they do. As much as you may not like what i have to say at times; please don't hold that against me with this. I bore witness to other suspect group activity on that server for over an hour before this incident, I know without a doubt it was a hack; my ownly regret is not having a PC good enough to record it ingame and share it with this community. It looked like a maneuver only a UFO could pull tbh.
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I know you will hate me for saying this, but i know there is one development company out there that would put a stop to this problem; and I mean no disrespect to the standalone developers or Mr Hall; but if this was a Blizzard game, hacking would be squashed out. Bot's i can understand, but flat out hacking that should be easily detectable and through some very hard work, trial and error and revision of how the server communes with the player client and vise versa; preventable. I guess I find it hard to believe hacking will never be a major problem with this game; when the development team still has problems with sound localization. You hear the sound of ammo being split in someone's inventory all day, when you know no one is around (or has so much ammo they seem to be splitting some indefinitely).
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36.115442 - What what what...can we expect?
[email protected] replied to Super_Duty's topic in General Discussion
Id like to see them add the ability to repair damaged weapon accessories. I know its coming, but it can't come soon enough. As it stands, if an accessory is damaged, it is literally a pointless and unusable item. Also enabling loot spawns at military barracks again. Notice how i said enabling instead of fix.... -
Odd thing was, anytime its happened, its done so when i rejoined whatever server i was playing on before i logged. I think I need to do some research on which servers try to keep their instance id's up to date. Id appreciate any server info on this matter.
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You'll get over getting killed eventually; don't worry about that. My advice, if you want to survive, its best to kos anyone that spots you and you perceive them to be a threat. You need to learn when to run to; which many players still won't do, even when there position is given away. The only way to learn how to react to combat situations is to get involved in some yourself; and always assume you are being watched. Soon enough getting shot at wont make you panic, and you can react quickly in a calm, logical and experienced manner.
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Happened to me today yet again, this is about the 6th time. Im don't have the luxury of time to spend gearing up everytime this happens and have decided not to play until a future patch address's it.
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DayZ Needs A Theme Song I Can Run To
[email protected] replied to leefriendfield's topic in General Discussion
Play from 26 seconds in. You can thank me later. -
Is it worth buying Dayz standalone yet? [With Developer responses]
[email protected] replied to Blade4777980's topic in General Discussion
Short answer NO Player profiles don't save properly STILL...and some performance issue's make the game unplayable in large urban areas due to fps decrease's, rubber-banding and general stuttering. The game also crashes frequently for many players, for which you will be penalized with a login timer. I don't see how they hope to introduce vehicles until game crashing becomes less common; else be prepared to accept the risk of the game crashing during heli flights; where you will lose your character and the heli. -
This happened to me no more than a few hours ago on a fully geared character i had kept alive for 3 days. The game crashed (as usual) when i was running through a very remote forest in the game; with no zeds around 100%. I restart the game and log into the same server, and find i am now a new spawn, even though the character screen was showing my geared character as usual. I hate to say it; but saving a player's profile has been a bread and butter mechanic of gaming for over two decades; yet here we have problems. Regardless of being in alpha, saving profiles should not be a problem, and its hard to be believe it is still a problem over a month after the alpha release. Its borderline ridiculous in any game; let alone one that has just made so much profit. Shouldn't it be at the top of their list of concerning bugs? I don't enjoy being negative; but if Blizzard or Dice were developing this game, I know this would have been resolved as fast as possible; being included in the next patch. They need to get on top of profiles not saving before it and the combination of poor performance problems wards off people who have already bought the game; for i would not recommend the alpha in its current state to anyone who is thinking of buying.
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How about a metal hook attachment that can individually found around the map; that can be combined with the rope to form an item to absale/climb down from a high building or ledge? Once the player has climbed down they can either... - unattached the rope, and place it back in their inventory, but lose the metal hook. (unless they choose to go back for it) - can retrieve both items at the same time; since both parts could be now counted as a single item - lose both items, since technically detaching the rope is impossible without being able to reach the hook You could even allow the player to do this mechanic without the need to a metal hook, and add an animation for tying the rope to a structure. I think this could be a useful ability; since it can allow a tactic retreat, or allow a player to climb a previously hooked rope. I realize the coding for such a mechanic to be used in the "right" places without ability for unintended use; only specific use; may be a long and challenging coding process, but hey, it's an idea.
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This may have already been suggested, but how about as the title suggests, being able to equip/look through a scope regardless of having the matching weapon. Since binoculars are not yet available, this would be a handy and realistic way for our fellow survivors of scouting an area, and adds a little more depth and dimension to the game for players who like to scout and plan ahead; without the need for a Mosin + long scope.
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