jamiereid_wow@hotmail.co.uk
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Everything posted by jamiereid_wow@hotmail.co.uk
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Why not just use a combat timer whenever a player fires a gun, uses a melee weapon or has taken damage; as a means to prevent combat logging; and inflict the timer when any player is within a 1km range of any player who does the same thing. Getting really sick of a spawn timer half the time i reload the game after it has crashed. Usually it crashes every 30-45 mins for me. Just an idea.
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Best loot route(personally+map route)
jamiereid_wow@hotmail.co.uk replied to Apocrypha8's topic in General Discussion
Think I'll share mine; I believe it could be the "quickest" mentioned on this post for now. Option A - Spawn at Kamyshovo or Electro = Go to Electro, listen for shots, try to find safe corpse to loot. Always some there, always! Option B - Berezino - North East Airfield - North West Airfield (3 main areas = fully geared. You will walk away with at least 1 main weapon, pistol, fire axe, backpack, assault vest and other goodies) Now for my Option B run in detail, not everyone will know which buildings im talking about, experienced players hopefully will. I only check buildings I think of as reliable loot sources of food, weapons, ammo, clothing and backpacks. Everything else is excluded. The run in detail, giving the short list of buildings is below, and in the exact order I loot them. Berezino search in 9 buildings only; starting at... construction site (backpack, fire axe) 1st supermarket opposite hospital (food, ammo) pub building opposite 1st supermarket (weapon, food, ammo, backpack, other) 1 orange building (weapon, food, ammo, backpack, other) 2nd supermarket opposite 3 small apartments (food, ammo) 1 office building in lumber yard (3rd floor and roof only for weapon/ammo) piano building now in South-East of city (weapon, ammo) tool shop building (ammo, clothes) pub building 2 (weapon, food, ammo, backpack, other) 10 minute direct run to North-East Airfield loot airfield (self-explanatory. You should most likely have a backpack, a little or a lot of food, some high slot clothing and a weapon ) 1 minute run to Krasnostav (the airfield town, loot 4 buildings only, cant remember exact order, but all close to each other) 1 orange building (weapon, food, ammo) 2 piano buildings (weapon, food, ammo) 1 office building (3rd floor and roof only for weapon/ammo) 15 - 20 minute direct run to North-West Airfield (this will require practice to get there asap without getting lost or sidetracked, but very easy to do) loot airfield (self-explanatory) With a little luck, you should now be "fully geared", all from 11 buildings and 2 airfields; with either an SKS, Mosin or M4 and some attachments and ammo, a pistol and ammo, an axe, an assault vest, 4-6 slot hoody/vest, 6 slot pants, either one or more of medical pack, ammo crate, gold protective case, decent amount of food and a good bit more. Drinks/water-bottle/canteen not necessary at all since Standalone has plenty more water sources than the mod ever did, so don't take up space with them unless you don't feel confident without. This can take around 90 - 120 minutes. Up to you what you do from there. Remember to check the 2 camouflaged lookout posts at the military barracks west of North-West airfield as they still spawn loot, even though the rest does not; and don't forget the single military building in the forest around 600-700 meters north-west of these barracks. That's my pro run, it will serve you well, have fun guys. (Sorry for double post; just noticed) You can even run to the military base south-east of the final airfield as a 4th area to try and finish off your gear, but it may not be necessary. Usually you will have all you need, and only vanity items may be gathered, such as extra ammo, gas masks, pilot/ballistics helmet etc -
Anti server hopping "working as intended"
jamiereid_wow@hotmail.co.uk replied to Atmosphere's topic in Suggestions
I made a post less than an hour ago in suggestions called combat timer in the hope of this being addressed (unlikely). You may want to check it out. -
I actually quite like this idea, it could suit Cherno very well. nice choice of pictures to. I would like to see the developers remove or reposition some of the very tall apartment buildings over looking Cherno as all of the cities once glorious sniping spots are now totally useless in terms of having no defense against those apartments. I haven't been to central Cherno once since i seen the view from those apartments rooftops, as a naughty little sniper in Cherno now has no good position to camp from and have even a small amount of cover as defense. Im not sure if anyone goes there now tbh in the same vein they would have in the mod.
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What's your average lifespan?
jamiereid_wow@hotmail.co.uk replied to Irish.'s topic in General Discussion
Can live for a day or two usually if I avoid Electro / Cherno / Balota and go on a loot quest; though I always feel very lonely and perhaps a little paranoid about not seeing or hearing another player in a multiplayer game; and end up going back down to Electro for some action and ultimately my death. If i do the straight to Electro run after fresh spawning; its usually 1 - 3 hours of mayhem then death. Many times even less than an hour after getting close to Electro, but the challenge; action and unpredictability is usually fun. -
Its a good idea, but im afraid of people somehow exploiting the timer of a spawn shield to make it last indefinitely. No disrespect, but you really shouldn't have logged out in a construction site, especially the Berezino one as it can be a bandit hotspot. Log out in a non-urban area next time whenever you can.
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7 of us wiped out by a single teleporter.
jamiereid_wow@hotmail.co.uk replied to Lildoo's topic in General Discussion
Well you may want to practice a formation where you all huddle in a tight circle with everyone's back to one another and just spray and pray. Personally i can't wait til those little fockers are perma banned and start crying. -
if tents were implemented, how would they work?
jamiereid_wow@hotmail.co.uk replied to bioned's topic in General Discussion
Memory's from the mod of driving over clan tents in a car; or setting a satchel charge or two under a vehicle camp and waiting for its owners to return bring tears of joy to my eyes. -
silly question: what is a good place to find 5.56 ammos?
jamiereid_wow@hotmail.co.uk replied to bioned's topic in General Discussion
Almost exclusively at military bases and airfields. You may find the very odd pack in a firestation or even a supermarket; but that is extremely rare and unreliable. The 3 airstrips and 2 main military base's are where you must go. -
Best loot route(personally+map route)
jamiereid_wow@hotmail.co.uk replied to Apocrypha8's topic in General Discussion
A nice post, but as for your point about not going to Electro; sometimes I would argue all you need is 1 gun and a little patience and learn how to score loot from a gear filled corpse. Tbh; sometimes you don't need any weapons as most of the killing is already taking place and you just need to get close enough to the shooting, stay hidden, stay quiet and move in slowly from cover to cover, and again a lot of patience. The squads there always give their position away; its just a question of waiting for the right moment to loot if you feel its safe. All you need is 30 seconds. You can gear up pretty fast from corpses in Electro is you play smartly and get straight into squad hunting. -
I think im on to something (lag)
jamiereid_wow@hotmail.co.uk replied to DannyDopamine's topic in General Discussion
It will be tweaked more in time, they just need to figure what can be safe to use client side and what needs to be processed. Much of it is there to prevent hacking and catch out those that do, so its not really a bad thing. -
Death Note [Not the series]
jamiereid_wow@hotmail.co.uk replied to JelqMaster's topic in General Discussion
I sometimes leave a note as bait in an open area where they item itself wouldn't spawn and watch and wait for someone to pick it up. The note always says "im behind you". Its the last thing they ever read. -
If its an area that has a firestation, its better to be safe than sorry.
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Help with measuring distance in game with naked eye
jamiereid_wow@hotmail.co.uk replied to splitter's topic in General Discussion
Really its down to experience/practice. Often you may find yourself sniping from the same area; or sniping at the same area. You will develop an instinct for it via the landscape. One tip if you are unsure if an target is say 600 meters or 700 meters; always zero at the highest of the two to be within a better chance of the correct range. -
Funny DayZ bandit moment
jamiereid_wow@hotmail.co.uk replied to aldrag's topic in General Discussion
Obvious noob spot is noob. -
NWAF - You lied to me
jamiereid_wow@hotmail.co.uk replied to SerasVictoria (DayZ)'s topic in General Discussion
Electro is where the party is at, and always will be. Most players, myself included just want to have a little fun off the bat. It can be frustrating to spend several hours, if not an entire day running from airfield to airfield, get bored due to lack of any presence and make your way back down to the coast only to get shot in less than an hour of arriving back. The fact that squads or player groups happily dupe items for each other only adds to the problem. Many players legitimately "work" for their gear; myself also included, and get shot by glitching squads in coastal areas, so there's no real incentive for many people to go to the effort of grinding for hours only to get killed in an unfair manner sometimes. Even when vehicles are added, they will mainly be used to speed up the grinding process to and from airfields before heading back down to the coast to rain some fire on bambi's. -
Another big NEAF catch, 2 glitchers down :)
jamiereid_wow@hotmail.co.uk replied to infiltrator's topic in General Discussion
I honestly think glitchers should be banned or temp banned; I don't view it as anything different than hacking. -
I would rather the zeds have real AI, instead of always knowing where the player is. Their AI should be separate from the player locations that are linked to server databases.
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I know its an absolutely mental idea, perhaps even crazy; crazy as a box of frogs some would say. At first I thought the spawn locations are designated they way they are to reduce new player proximity to military base's; but that really hasn't proven to be the case. A Berezino spawn, which is the furthest spawn location to the west is a mere 10 minute run from North East Airfield. The furthest spawn location to the east being Electro is roughly a 20 minute run to the nearest military area Balota. Even with these facts Electro really is the holy grail of spawn locations, as it allows the player to "get into the game", so to speak straight away; if a little uncertainty, risk and action is how a player defines "getting into the game", which I feel most of us do. Correct me if I'm wrong, but there is a reason players suicide themselves over and over again, just to get away from the west and south west coast spawns. And so I would like to sum up a little reality for you decision makers of the future of Dayz. - We don't all have unlimited time to play a game all day, or whenever we would like to. - We would like to have variety in spawn points that doesn't involve running along a barren coast for 10-15 minutes (this includes any new future spawn locations...if any) - Players generally define "getting into the game" as going to Electro/Cherno for a little action OR going in the other direction and steering clear of those cities; carefully moving north or elsewhere and trying to gather as much loot that the player defines as useful or wanting. That's it really; those 2 options of playstyle upon spawning. City action or careful loot collecting over time. That is Dayz from the spawn option point of view. - By placing all spawn locations along the west to south-west coast, you have robbed many many players of their desire for some city action as I put it. You have already subtlety defined their choice for them; being to go away from the cities and collect loot. If a player wishes to go to the nearest and most popular city Electro, they will be punished via a coast run of 10, 15 or even 20 minutes of THEIR time. EVERY TIME! I won't even count the Electro spawn as a likely spawn, since the chance of it happening is perversely low. Its disgusting to be frank. - Stop being chumps and robbing us of our definition of "getting into the game". Whenever I do actually have the time to play Dayz for an extended period (rarely); I do like to play the game as I see fit; without the feeling of having to spend the first 10-15 minutes of my game DOING NOTHING except running along the coast simply because I was in the mood to go to Electro that one particular time. The many times I feel like taking the less risky route of collecting gear slowly and carefully via the west of the map, namely Berezino, and where i choose to go next, the game currently compliments that decision extremely well. Extremely well indeed. No complaints there. - Either at least consider allowing us to choose where we spawn for once, if you feel there are mechanic's of the game that conflict with that ever being an option then tell us what they are please. Are you against the idea of Electro being a wild west city with everyone packing? Do you feel players with weapons pouring into or out of that area will imbalance the game for others? I know I'm talking to a brick wall here, but I would like some answers as to why we're are not allowed to choose spawn points; or failing that which I can accept; why is the Electro spawn chance so grossly low? Its sickening in all honesty when the current setup only encourages a want for that low spawn chance to be higher even more. Spawning in the same locations row after row after row, with no real choice given to the player; not even randomly, does warrant a desire for a new path to take upon ones death; not to be spoon fed the same disappointment over and over again. Allow player spawn choice or even up the spawn chances between coast and Electro, and continue to do so for any new locations added. Don't you understand it's not just about the desire for action, but the repetitive and expected current spawn locations with their barren loot and 15 minutes of our time taken up over a desire; lead us to believe that this time; this new characters adventure and legend will end up being just as stale as the death the player most likely just suffered seconds before? When a player dies and creates a new character; a new legacy, don't you want that person to feel hope at the beginning of their journey into your world? Do you not see that the10-15 minute coast run a player suffers most of the time, is 10-15 minutes of you punishing them for the route they wanted to take. Its 10-15 minutes of you killing their hope. This is why when someone dies and they respawn in the same place over and over again, it feels literally easier or better to give up and exit the game. It gets to us all eventually. They know after all the effort and risk they put into their character that death will always be inevitable; but that f**king coast run is just a slap in the face at the most important time when you as a developer are supposed to instill hope, and a feeling of this time things will be different. This time you will succeed where you failed or where you had no choice over death! And time; boys and girls is the key to. This is a game, and we should not be penalized time in reality; our busy and demanding lives; before we are finally allowed to "get into" our game! Have you made the connection yet?
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The Subtle Spawn Location Connection
jamiereid_wow@hotmail.co.uk posted a topic in General Discussion
The following is a copy of my own post made in the Suggestions sub forum. I have reposted it here simply because I know more people will see it in general forums; and thus I will get more feedback from the community on whether anyone actually agrees with my thoughts in this post; or am I barking up the wrong tree when I feel our time is being mishandled at the start of a new characters journey should they seek some Electro action. Please share your thought's on this one. I know its an absolutely mental idea, perhaps even crazy; crazy as a box of frogs some would say. At first I thought the spawn locations are designated they way they are to reduce new player proximity to military base's; but that really hasn't proven to be the case. A Berezino spawn, which is the furthest spawn location to the west is a mere 10 minute run from North East Airfield. The furthest spawn location to the east being Electro is roughly a 20 minute run to the nearest military area Balota. Even with these facts Electro really is the holy grail of spawn locations, as it allows the player to "get into the game", so to speak straight away; if a little uncertainty, risk and action is how a player defines "getting into the game", which I feel most of us do. Correct me if I'm wrong, but there is a reason players suicide themselves over and over again, just to get away from the west and south west coast spawns. And so I would like to sum up a little reality for you decision makers of the future of Dayz. - We don't all have unlimited time to play a game all day, or whenever we would like to. - We would like to have variety in spawn points that doesn't involve running along a barren coast for 10-15 minutes (this includes any new future spawn locations...if any) - Players generally define "getting into the game" as going to Electro/Cherno for a little action OR going in the other direction and steering clear of those cities; carefully moving north or elsewhere and trying to gather as much loot that the player defines as useful or wanting. That's it really; those 2 options of playstyle upon spawning. City action or careful loot collecting over time. That is Dayz from the spawn option point of view. - By placing all spawn locations along the west to south-west coast, you have robbed many many players of their desire for some city action as I put it. You have already subtlety defined their choice for them; being to go away from the cities and collect loot. If a player wishes to go to the nearest and most popular city Electro, they will be punished via a coast run of 10, 15 or even 20 minutes of THEIR time. EVERY TIME! I won't even count the Electro spawn as a likely spawn, since the chance of it happening is perversely low. Its disgusting to be frank. - Stop being chumps and robbing us of our definition of "getting into the game". Whenever I do actually have the time to play Dayz for an extended period (rarely); I do like to play the game as I see fit; without the feeling of having to spend the first 10-15 minutes of my game DOING NOTHING except running along the coast simply because I was in the mood to go to Electro that one particular time. The many times I feel like taking the less risky route of collecting gear slowly and carefully via the west of the map, namely Berezino, and where i choose to go next, the game currently compliments that decision extremely well. Extremely well indeed. No complaints there. - Either at least consider allowing us to choose where we spawn for once, if you feel there are mechanic's of the game that conflict with that ever being an option then tell us what they are please. Are you against the idea of Electro being a wild west city with everyone packing? Do you feel players with weapons pouring into or out of that area will imbalance the game for others? I know I'm talking to a brick wall here, but I would like some answers as to why we're are not allowed to choose spawn points; or failing that which I can accept; why is the Electro spawn chance so grossly low? Its sickening in all honesty when the current setup only encourages a want for that low spawn chance to be higher even more. Spawning in the same locations row after row after row, with no real choice given to the player; not even randomly, does warrant a desire for a new path to take upon ones death; not to be spoon fed the same disappointment over and over again. Allow player spawn choice or even up the spawn chances between coast and Electro, and continue to do so for any new locations added. Don't you understand it's not just about the desire for action, but the repetitive and expected current spawn locations with their barren loot and 15 minutes of our time taken up over a desire; lead us to believe that this time; this new characters adventure and legend will end up being just as stale as the death the player most likely just suffered seconds before? When a player dies and creates a new character; a new legacy, don't you want that person to feel hope at the beginning of their journey into your world? Do you not see that the10-15 minute coast run a player suffers most of the time, is 10-15 minutes of you punishing them for the route they wanted to take. Its 10-15 minutes of you killing their hope. This is why when someone dies and they respawn in the same place over and over again, it feels literally easier or better to give up and exit the game. It gets to us all eventually. They know after all the effort and risk they put into their character that death will always be inevitable; but that f**king coast run is just a slap in the face at the most important time when you as a developer are supposed to instill hope, and a feeling of this time things will be different. This time you will succeed where you failed or where you had no choice over death! And time; boys and girls is the key to. This is a game, and we should not be penalized time in reality; our busy and demanding lives; before we are finally allowed to "get into" our game! Have you made the connection yet? -
Just died of heart attack, incredibly stupid
jamiereid_wow@hotmail.co.uk replied to schofie1d's topic in General Discussion
Made Chiefo cry...feelz bro. -
Did you really put in heart attacks?
jamiereid_wow@hotmail.co.uk replied to DayzForumer's topic in General Discussion
I heard they are adding death by old age; cancer or death in your "sleep". Along with alzheimer's, stroke's, an act of god such as being hit by lightning or cows falling from the sky! -
Is a backpack a necessary?
jamiereid_wow@hotmail.co.uk replied to Karmaterror's topic in General Discussion
I must be the only person who likes to keep a splint handy. -
Server Hopping Master Thread to End All Threads
jamiereid_wow@hotmail.co.uk replied to Spockrock's topic in Suggestions
I'm sorry but this seems like a very unhelpful approach to me. You've just taken away a persons choice to log out where they choose. As mentioned, what happens to a player that gets disconnected at airfield or other military area? Perhaps you have all the time in the world to play the game and don't mind running from skalisty island to anywhere up north; but most of us have jobs, families, our health and other leisure activities we like to do outside the game. I don't think the majority of people like the idea of having to invest even more time into traveling from A to B as you seem you do. You haven't thought this one through at all; sorry dude. -
smell-o-vision