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262 ExcellentAbout Sinphaltimus
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pkactus started following Sinphaltimus
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I sped it up a bit which brings the actual intro down to 15 seconds. The music plays on a bit with blackness but that's just to leave room for titles after the initial intro.. Thanks for the 3DS Max comment. i haven't touched it in so long i needed to scrap some of the rust off.
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LOL - That's the result of a strange character model sheet I drew up without knowing exactly how I should model it. I call it the Alien Zombie. And he's doing the Zombie Shuffle (timed with the music). The idea was influenced by the DayZ intro many use created by - http://youtu.be/6btkk4k82Fg - It's long mainly because I wanted to show off some video clips during the shuffle towards the title. I'll look in to shortening by at least 50%. I have some ideas I';ve been playing with and this was the first one I brought to final render. Thanks for the input.
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Took a break from playing to get this done. 3DS Max and Premiere.
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This video concludes my 3 part mini-series from Berezino to Solnichny and back again. Most of the mentally insane players log off shortly after we chase down a guy who won't stop running from us. Myself and 3 others continue the Journey. 3 of us make it far enough to enter Berezino innards. Only two of us make it out unscathed as we come across some homicidal maniac who continues to re-spawn and revisit the area until we are haunted by the one lunatic through to the very end... Part 1 of this mini-series : Strange DayZ Adventures Part 4 Part 2 of this mini-series : Strange DayZ Adventures Part 5
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Just starting to play the Mod again, with so much experience in the SA I figured I had a better chance at surviving. Well, it's going to take some pretty hard lessons to learn. I don't want to read about them, I want to experience them. So in today's video, I learn 2 very important lessons when it comes to Zombies on AFTERNIGHT's DayZ:EPOCH server.
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I agree with you. I can't help the actions of others. much of what we all did in these next few videos were is senseless actions and without any kind of meaning.
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Our TWD adventure from Berezino to Solnichny and back again continues as we encounter more fresh spawns, deal with a homicidal team mate and well, generally continue to goof off....
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Changing it up a bit, I go on this adventure with TWD as we run the coast from Berezino to Solnichny and back again. This is currently a multi-part adventure where we go from Berezino to Solnichny with a focus on interacting with players. The next few parts will continue this adventure and lead us back to Berezino via several gun fights.
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I think you should make the kind of videos you want to make and watch. Ones that will be the most fun for you to produce and then see how the community responds to those, Adjust as needed/warranted.
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Will not be playing again until fire axe is un-nerfed
Sinphaltimus replied to DAUFvice's topic in General Discussion
Here. -
It all started with a "What's up man?" and ended with a bang.
Sinphaltimus posted a topic in Gallery
Sometimes, it's OK not to KoS. And sometimes you just do for no reason at all. Continuing my Lone Wolf adventuring on regular servers, seeking out strangers to play with, I find a guy. This video is the Prequel to a video (and ends with this video that has caused some controversy about me inadvertently cheating by looting a body that got duped right before getting killed for it. *shrugs* Whatever, I'm over it. Perhaps someday you and I can go on an adventure together then you can judge play style and skills and ignoramus moments for yourself, first hand. Anyway, here are the events that led up to that infamous moment.... Met a stranger, teamed up, KoS'ed others, got killed. ORIGINAL DAYZ Portion of OPENING ANIMATION: 00:48 - We meet and agree not to attack each other but instead to adventure together. 03:36 - We find a third person but he doesn't communicate so we attempt to kill him. 05:40 - First spotting of the illusive and deadly "Yellow Guy" a.k.a. "Yellow coat Guy" 09:14 - We spot a player at NEAF - fug'em 14:56 - KoS'ed. I acquire an SKS that glitches out in my hands and ends up being the death of me. Karma for KoS'ing I suppose. 16:46 - Glitch in SKS discovered. 17:33 - first attempt to fix glitched SKS and I lose it. 18:18 - found it! 19:44 - Yellow guy spotted again! 21:06 - I'm not DUPID! ( ) EDIT - Fixed some formatting issues. -
I'm easy when it comes to getting in the moment. With each life I get attached to it and my gear. I deliberately hang on to that because I'm afraid if getting bored. By the time I feel threatened by boredom, a new patch comes out or I change my play style to create a new adventure. But when it comes to combat, I always get super paranoid and nervous because I don't want to start over. Then "You're Dead" and I forget about it and start over (most of the time). Rinse and repeat, this is the best entertainment for me. Greatest bang for the buck.
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800+ hours and I'm not there yet.
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I find my best interactions with other players are typically those that occur off the beaten path. I've teamed up with complete strangers on more than one occasion and have had plenty of fun. I've also been betrayed and killed by a few after playing nicely together. It's a tough call but I tend to remain flexible. This allows me to get the most out of the game. I might spend an entire session KoS'ing then with a particular encounter be completely friendly just because of how it presents itself. I've been a douche too, all depends on my nerves at the time. Enjoy KoS'ing, nothing wrong with it, but keep your options open if you want to experience all that DayZ has to offer.
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MGS 3 like Solution to Third Person Exploiting - Thoughts?
Sinphaltimus replied to yorkmorgan's topic in General Discussion
I like the idea but it's simple to see that there will be two version of DayZ servers. Ones locked to 3pp and others locked to 1pp. I can't speak for mods. With that said, there are two other solutions to the wall glitching issue. Collisions must be fixed. Either collisions as they are now with the player OR once the navmesh is completed to fix zombies or both. Then the player's head must not be allowed to pass through solid object as well as the third eye camera. I have faith that will happen before retail. And for 3pp naysayers, wall glitching is rampant in hardcore also. Just not as bad because of the methods being used.