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Zagdul

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Everything posted by Zagdul

  1. @Artonix The suggestion to display the timer and allow for players to cancel it seems to be a reasonable request. I get that DayZ isn't supposed to be fair, however this 'feature' seems it's more problematic for legitimate players. An example I can give are mis-named 24/7 Daylight servers. Or, being removed from a server due to high pings. The mod had a combat timer, put one in the stand alone and as long as a character is in combat, it remains in the realm of the game. Why not just prevent the character from being removed from the game while in combat? Add laser pointers and they have the ability to 'tag' someone to put them in combat. @Dean... my immersion! :) What about, If you the player wants to log out of the game, you have to find a place to sleep and the process of falling asleep requires you to lay down and close your eyes, takes #N of seconds and as you go deeper into sleep, you lose the ability to keep an eye open or hear things...? huh!?!? maybe!? edit: Oh, and depending on how well of a sleep you have, the next time you log in will determine if you enter the game well rested or not which can effect your energy level for the entire day.
  2. On a serious note. These changes sound great and it looks like you have been spending a lot of time with your head down. It'd be cool to have an inside view of all the effort you guys are putting into this project. I can only imagine how crazy the past couple months have been for you all.
  3. This update isn't good enough. You didn't add bacon. I mean, what kind of developers do you think you are not including bacon. I mean, seriously. What's beans without bacon? I also want to be able to tap the maple trees for syrup so I can make molasses. I take my cooking very seriously and you haven't met my standards for emergent game-play. just kidding... Thanks for the update. Sounds sick.
  4. Zagdul

    Rolling Update Rev. 0.30.114008

    Next week, they'll start up on the coding tonight. I'll crack the whips to make sure it's pushed out in time with zero bugs. :rolleyes: edit: ^^ that is a joke. a very un-funny one, but isn't real.
  5. Zagdul

    Rolling Update Rev. 0.30.114008

    DayZ provides to reddit just as much as reddit helps them advertise. I don't get paid the big bucks, however I think that advertising at this point would hurt the game considering the shape it's in. Die hard fans and Bambi's (I fall into the latter category) alike will come here if they want updates. Reddit is cool, if they're paying him to post updates on the game so they can increase their click revenue :)
  6. Zagdul

    Rolling Update Rev. 0.30.114008

    I'm not sure I entirely agree with you. People are getting back from vacations and visiting family right now. Getting back into the swing of things takes a couple weeks after the holidays. At least. They're also on a hiring spree along with traning and getting a team together to build this very complex game. Think of what we have now as a blank canvas. Chill, be paitent and we'll slowly add paint to it as a community. Pushing for results is no different than those publishers who shit all over their devs for trying to force code and product out of them. At this point, I'd like to hear about how their team will be developed and which team members we address when we have concerns. I'd like to hear how flow of communications will work for the community and the dev team and how we can help best to build this game. Asking for massive updates of fixes of bugs after just coming off the holidays while trying to digest these forums and the the sheer amount of repeated bug reports during this time off is going to take quite some time. Give them a break. edit: Paying the $30 doesn't entitle you to a faster produced game.
  7. Zagdul

    Rolling Update Rev. 0.30.114008

    The amount of effort put into getting a sound into a game that still fits with the main developer's vision will always be a hurdle to overcome. Introducing people to an ongoing project takes time to do effectively so that the project still maintains it's original goals and deadlines. Since the game has just been released and organizational restructuring is happening, adding people at this time is actually very disruptive to daily tasks.
  8. Zagdul

    Rolling Update Rev. 0.30.114008

    I don't follow reddit for updates on this game, I follow these forums. Are there efforts to create developer feedback posts which consolidate these responses that are spread across multiple sources of Social Media into a thread or some kind of feed that tracks these snippits of information?
  9. Zagdul

    "Windowed + Fullscreen"

    I spend a lot of time alt+tabbing and have dual monitors. Clicking back and forth between the game and other applications as I multitask with the game as a full screen application does all kinds of crazy things to my PC. Other games I've played have used Windowed + Fullscreen make lives so much easier but keep the game in it's native resolution while hiding the shell borders. Are there plans to implement this? There have been requests made, but it was in general discussion: http://forums.dayzgame.com/index.php?/topic/72402-windowed-mode-full-screen/
  10. Zagdul

    "Windowed + Fullscreen"

    It's known as a lot of things depending on the last game you played and what that developer called it :) It doesn't 'remove' it. His trick works by forcing the game to the center of the screen and into the appropriate resolution for the monitor to make it seem as though the border is gone. It doesn't force the game on top so you need to hide your taskbar. It also doesn't take in account for second monitors where the border bleeds over to the other one and causes huge performance issues as your graphics card gets confused thinking you're running the game on both display devices. I take that back, it does remove the border and center it, but keeping focus isn't working. An actual true "Windows + Fullscreen" (or borderless, whatever) removes the border, centers the window and forces it on top as the focus. It requires a little effort and the idea the guy posted here in this thread is close. I've also used programs which force windows borders away and assist in setting the proper focus for a program so that it remains on top of my taskbar, However, the option in the graphics settings is something specific and developers who work on games understand the criteria to meet the specific function.
  11. This would take a LOT longer than an axe or even a can opener. But uh, why not?
  12. Zagdul

    Why won't you fix the mouse?

    I don't know the exact terms so I'm going to try and describe what feels like is happening here because I too have experienced this. The calculation doesn't feel as though it scales with the resolution. When you're at a lower resolution, the math to accelerate your cursor hasn't changed so it has less pixels to cover when you move your mouse. Like, the acceleration math remains consistent no matter your resolution, so when you lower it, you have less 'distance' to cover with your mouse to move your head/body. @the people complaining about it. In real life there are limitations to how quickly we can move our body. So, even if 'acceleration' were turned off, there would need to be some kind of human animation you'd need to wait for in order for you to do a 180 and see behind you, The best example I can give is how you get over objects in this game as opposed to others. With this game, you climb or vault over objects which is more in-line what you would do in the real world. In other games, 'hit space and insta jump from a prone position while doing a 360', which is... well, not really a characteristic of a normal human being.
  13. Zagdul

    Rolling Update Rev. 0.30.114008

    I'd be on board with closing off the alpha and calling it a pre-order till beta. I'm patient.
  14. Zagdul

    Why won't you fix the mouse?

    I absolutely resented the mouse acceleration when I first started playing the game. However, when I got used to just chilling out with my movements, the game become more natural to play. I had to learn how to play this game and remind myself I'm not playing Counter Strike or Crysis. With other FPS games, the ability to do a 720noscope420swag from across the map can be fun, it tends detach from actual gameplay, immersion and realism. Have some beans.
  15. Zagdul

    Rolling Update Rev. 0.30.114008

    It's counter productive because at this stage, reproducing errors multiple times over and over is more important than trying to hinder that process to force people who are doing simple graphics settings checks a timer before they can exit the game to do so. An even easier answer is that there are much larger fish to fry in terms of actual game content and engineering that needs to be put into place before this. Like, would you rather vehicles to be re-introduced, or have less clipping with the walls, or zombies to stop walking through them, or stuff disappearing from inventories, the things that make the game physically unplayable, not philosophically?
  16. Zagdul

    Rolling Update Rev. 0.30.114008

    Very much this. I also am completely for a timer, but implementing, or even considering testing one right now is just so counter productive to the progress of getting this engine to cooperate properly with the mod.
  17. Zagdul

    Rolling Update Rev. 0.30.114008

    Yes, and if you read my post (which I had to edit for clairty) you'd see that I did make sure to mention that the timer is something that is important, but for this current iteration it's not 'numero uno'. At this point in the game's development, I want less of a timer to re-spawn and start over so I have a faster way to re-produce errors. In fact, I want them to not grey out the "respawn" button and allow me to spam the hell out of it so that I can test the process of death > spawn, which, is also not working very well right now. Slowing the time it takes for me to go from spawn > death (reset or whatever) > to the area on the map that I had the problem is pretty important to us who are trying to test the actual game's critical engine failures.
  18. Zagdul

    Rolling Update Rev. 0.30.114008

    You can go have fun testing and killing people on the DayZ mod. The Standalone Alpha is not where we're testing the actual mechanics of the game we're not trying to test the gameplay fairness as much as we're trying to get things such as proper display and positioning of items, people, spawn timers of the loot, building locations and interaction... and unless you've participated in these before, the concept of alpha testing may be a bit frustrating for you. What we are testing is the translation of the current mechanics of the game being ported over to it's own, fully fledged stand alone game engine. Adding a feature that doesn't exist in the DayZ mod when vehicles haven't even been introduced is probably not the 'numero uno' problems the current devs are focused on fixing. The developers of this game have said on numerous occasions and on multiple forums and sources that they want some kind of a combat logging feature. The first issue is that your definition of what 'in-combat' means will differ from a lot of people. The second issue is translating the definition into code that has checks and balances to keep it fair, is not simple. The reason you don't understand why it's not implemented is because it's not a simple solution. Nor is it a solution we should be focusing on solving when our bodies currently aren't syncing with the server properly (rubberbanding). Or, instadeath, or items falling through floors, or mysteriously disappearing.
  19. Zagdul

    Rolling Update Rev. 0.30.114008

    yes, but we're not playing a game yet. We're exploring and troubleshooting a piece of software that needs fixing. Add the timer when it's near release date rather than being upset that you were unable to kill another player because they combat logged. There's many other games to derive the solution from and I think if it's something that deserves discussion a new thread should be created and a conversation should take place. It's not as easy as it sounds and a simple timer wont solve your issues. Here's an example... You walk up to a guy you want to rob. He puts his hands up and is seemingly following all the directives you give him. During your questioning time, he hits the logout button. So, now there needs to be a visible representation added to the game to show the person doing the holdup that the person he's holding up has logged (some games force a character to sit down while the logout process is happening). As it stands right now, the person being held up would just disappear. Another example, CCP has the rule in EVE online that if you enter combat (entering combat in DayZ would need to be defined) your existence in the game remains, even if you log out. So, you can disconnect from the server at any time, but if you are engaged in combat during the logout process, your body/ship remains in the game indefinitely provided there is something keeping you in combat. I think this is something that the game needs to drive towards, to where there's a 'flag' you initiate when you're holding someone up to enter them into a combat scenario. The bottom line and the point I'm making here is that we, as a community signed into the Alpha which WE SHOULD NOT BE BUYING YET, shouldn't be concerned with the fairness of someone combat logging, yet. At this point, we need a reset button before a 'respawn' timer.
  20. Zagdul

    Rolling Update Rev. 0.30.114008

    I agree that these things should be in the live version and it should be in the developer team's best interest to implement them. Howver, during testing there are random deaths that happen from things like rubberbanding off a ladder or through walls of tall buildings, the re-spawn and timers will only slow the development cycle of testing. We shouldn't be too focused on the 'rules' of the game at the moment. We still need to help them find the problems with the engine and the actual mechanisms that make the game fun. The faster we're able to re-produce problems, the easier it will be. Right now, in Alpha, we don't need things to mitigate cheating or gaining an unfair advantage. We need a 'reset' button that is fast. I wish I worked for them at this point :), I wanna sandbox this so badly.
  21. Zagdul

    Rolling Update Rev. 0.30.114008

    Woohoo! First post! Hey devs! I'm new to DayZ and never played the mod version. A friend of mine decided he'd get me the standalone (non-mod) version and so far, it looks like you're on the right track for something really fun and epic. I wish I had played the original mod and plan on getting Arma II, but for now, am focused on trying to help you guys out with making this standalone version better. Rubberbanding isn't gone nor is it any better :) I was looking at a fridge earlier, tried to move two steps to get a glimpse of the wall behind it and the shelf next to it and I found myself falling to my death outside the building... :*( Enough with the BS'ing... , on to the question! Can you guys share with us what is happening on your end that's causing the rubberbanding and what steps you're using to try and combat it? I haven't torn the game code apart yet to find the differing changes you guys are making in attempts to fix it. Considering you're having so many issues with this, have you looked into the IO for the game running on these public servers in that, maybe the issue being intermittent is potentially due to the game being run on shared resources. Sure, blocking CPU/RAM/Storage is pretty easy, but internal IO on other games designed similarly have rendered them unplayable. Maybe we as a community can help you guys find the answer? I realize you guys are the pros at this, but it's worked with other developers :)
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