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Everything posted by pilgrim*
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The Psychology of Understanding Alpha
pilgrim* replied to Weyland Yutani (DayZ)'s topic in General Discussion
OK - then tell your friend he's stuck in the Keynesian view of economy (check the neo-Keynsian world, dude, it's not working), but like many folk he hasn't much grasped the subject. Remind him about Giffengoods Giffengoods are things you pay money for because you don't have expectations (definitely you don't have the "expectations" your friend implies when he uses that word) ps (no offence) expectations have to be "inherent" else they are not expectations, you can't have a "non-inherent expectation" you can only have an expectation that has no relation with its object: this is equally true if you pay money, find it free, or it drops from the sky. so "inherent" is a catch-all word - in context it could mean "justified" or it could mean "ridiculous" or "drug-crazed" or "statistically predictable" or "legally enforceable" or "totally inane". Unfortunately your friend doesn't clarify, he plays safe. but lets not get into complexities Check "Giffengoods ["Giffen good" wikipedia for ONE type of example, there are others, some economically very different] - Giffen proposed them to point out that Keynes hadn't fully grasped economics; that his theory was, and is, incomplete. Because your mate is a Sociologist I forgive him, he's using terms in their "common usage" but he's doing it in order to (seemingly) describe their common usage, which is not possible - so natch, he's not able to explain anything at all, he can only repeat the standard common things that folk say, when often those folk have little or no idea why they say those things. It's a problem with Sociologists. I'll bet he enjoys games-testing (to relax, Sociologists need that). I know a senior Air France pilot who tested many games for the Gameboy between flights, he really thought it was fun. lol - as for the Air France Captain - that's definitely got nothing to do with money. xx -
this is a sketch idea for software fans or modders, you'll get the point: create a new class called <camera roof> it has no effect on any game elements, so its invisible (no effect on ray tracing), bullets don't see it, no other play class interacts with it at all - it only affects the camera position - For camera movement it is treated as an in-game object. got it ? <camera roof> is not taken into account by any other function except "camera movement". In the camera movement function ONLY, you can convert it to any "roof" object you like, so camera movement considers it opaque, and will move down to keep the player in sight. 1 ) put a <camera roof> a few feet wide along the top of all the ground walls that players could peek over - so as they come close to the wall, the camera treats the invisible "camera roof" as a normal roof, and moves down to stay under it, result = your player can't peek higher than the wall. 2 ) for rooftop peeking - You could define that when a player is lying down he cannot look down more than a few degrees below horizontal. To look down he has to squat or stand up. But even then, maybe you could stand or squat back from the edge of the roof, out of line-of-sight, and peek to some extent - so if #2 doesn't reduce rooftop peeking enough, put a <camera roof> above the whole top of the building except a few feet from the edge, at above head height, to bring the camera down under it, so that the player can not look downwards more than might be realistic. This leaves the third case = corner peeking - I don't have an answer to corner peeking ATM tonight .. Maybe someone else does? class <camera roof> right ? [now that's all done - & I'm leaving this thread I already wrote 2 pages in here, see ya] - but gimme a beep if anyone HEARD what I just said.. xxx [note - The #2 "lying flat" idea means someone looking down from another feature (a cliff edge or an upper staircase landing, even a steep hill?) would have to squat or stand in order to look down or shoot down, and they could also still stand-peek or squat-peek downwards from out of line-of-sight, but maybe that would be acceptable, not too critical (better than at the moment). So <camera roof> is a better all-case solution, and you can completely auto generate it from existing objects because you know which you want, what they are, how high they are, so it's no mapping problem at all.]
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looking for something different to do? help combat server hoppers
pilgrim* replied to billyangstadt's topic in General Discussion
poor dude logs in Thirsty and Hot, he was probably just lost and looking for a drink er .. maybe what I do while while I'm waiting for the crops to come up, or just hanging out to see what goes down : I sit on low pop servers, late night or early morning, and watch the player list - never more than 3 to 7 players But ALL the names change ALL the time .. almost every one of those players stays around 12 minutes max Worldwide that must be a LOT a lot of players going through low pop servers non-stop Strange way to play .. whatever When you finally realise you dont NEED to get "geared up" this game gets a whole lot more interesting; I follow a deer through the trees and hey, on the other side is a brand new crash site.. ya know, stuff turns up all over the place, in outhouses, in factories, sometimes really unlikely places, just because you're moving across the map. No need to go to any barracks. And mainly I don't want that stuff anyway, I throw it away in bushes (sorry dudes) - survive how you like xx -
Yeah - "dexterous" comes from the latin for "right handed" - "sinister" comes from the latin for "left handed" Yeah - Out brains are arranged differently. IMO that means "better" - but don't worry about it 'simple-minded normal creature', we hardly ever take advantage of our great powers I'm 100% sinister and ALSO 100% left handed, but never had trouble with guns, it's always the same - you reach over the top to work the bolt and the safety is just by your forefinger. Seems completely natural to me. [edit: also using your forefinger means you got to take it off the trigger before you start trying to use muscle on the weapon, so you 100% can not pull on the trigger accidentally] . There are left and ambi safeties but never liked them (no point in trying to confuse yourself when you already have the habit). If you "instinct shoot" pistols you can use either hand but for sights or scope always the left eye of course. - only problem is if a rifle has a shaped stock, that might be a slight pisser sometimes. I used to have a great little 22 rifle with a walnut left-handed stock, when I first moved away from home my sister sold it to the kid next door for like - nothing - to "clean up the house" - mutter spit mutter curse That's why I moved to the Dark Side of the Force. Archery I hold the bow in my right. For stuff like melee and rock climbing, and ya feet in roller-blading, you really ought to be as good as you can both ways. Guitar I play your standard "right handed" because its a damn sight easier doing the fretting with your good left hand , but all you right hander's use your weak clumsy hand for that, which is crazy. No wonder you take so long to learn to play so badly. And driving a car, the trick is you always sit on the same side as the steering wheel (heh) but depending what country you're in when you shift gear you might just open the door by mistake. I know a left-hander who plays the saxaphone real good - but, damn, how he works THAT I can NOT figure.
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looking for something different to do? help combat server hoppers
pilgrim* replied to billyangstadt's topic in General Discussion
or you could just camp and kill anyone who turns up without asking them if they recently came from some other server that's valid play, isnt it ? And you can also do that on private servers too ! Last year I suggested having "no-log" zones around high loot areas, so people would have to come in from a distance, and if you couldn't log from an in-zone building when it came under fire, it would make combat in high loot areas more interesting too... also I suggested if you log out in one of those zones, your next log in is random anywhere on the map... there was some discussion, but it died **** IMO people mainly deep-down love to hate "server hoppers" - they want them to go on existing so they can get mad about them. They've taken the place of 'bandits' in the Mod. Me, I change servers when I feel like it, to see what's happening, but I haven't been on an airfield or military base in a couple of months. I visited one police station last week - But I change servers from time to time because I WANT TO, and because the low-ping servers close to my location like to kick pretty often, or because 4 out of 5 servers go dark at real-life-nightfall and I play after 22h, and because the others are 50/50 full, ya know.. But mainly because I CHOOSE to move ... so I see the world.... Is that a problem ? -
Why is the amount I can look up limited?
pilgrim* replied to WilliamTheConqueror's topic in General Discussion
Instead It would be more useful for the gameplay if when you were lying down, you couldn't look down (much) - so you'd have to squat to look down -
AND in all other serious 1 on 1 sports - tennis, fencing, boxing, etc - It's no surprise that, with 10% of the population left handed - more than +20% of champions in face-to-face sports are left handed.. they have played against right handers since they started (so they know the moves they come up against), but the right hander has done the same (right against right) - so he's always seriously less experienced and in danger when he's facing a left hander. All being equal, good left hander's tend to win over good right handers. I'm sad for you 90% but that's how it is.
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try setting your scene complexity lower - this is my first idea looking at your config. Me, I'd try some experiments out in the country, put scene compexity lower, put view distance lower - see if you can get something that looks ok but you can still play...then also do tryouts with the other parameters Check these forums for Config and DayZ Settings, you'll find plenty of advice and suggestions
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just check whats happening with tents ATM if this maybe something to do with it ? https://forums.dayzgame.com/index.php?/topic/228481-barrels/#entry2301886
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Is it worth buying Dayz standalone yet? [With Developer responses]
pilgrim* replied to Blade4777980's topic in General Discussion
I bought it years ago If you want to know about yet you have to ask the yeti -
- nice - TECHNICAL: (in case anybody wants to know - might give ya some ideas?) - its just boring because this is how it really works, sorry people. Whatever place the camera is, it always points at the middle of the screen - that's what a camera is, a software system to show stuff to the player, and it is nothing else - that's why it's called the camera, whatever it looks at IS in the middle of the screen by definition. It is an imaginary dot located anywhere in the play volume with a vector (an arrow) to show which way it's "looking" - ya software can move it around and aim it using any method the programmers can think up. So the middle screen point will always change from view to view because the camera position has changed viewpoint (except if its circling/moving around always pointing at one object, then that object will stay mid-screen ok?). So in reality there are not 2 "different" cameras, there is only ONE camera. But let's use that jargon here*: 1pp camera is the easiest to program. It's standard, it's really old stuff, it's easy to write, so lots of games use it. A good 3pp camera is more difficult to write. For instance if I have a "follow camera" 10 feet behind me, and I stand with my back to a tree, then the camera will only show the tree, I can't see myself because its on the wrong side of the tree from me (that's 100% not useful for the player). If I'm in a small space (say in a house) I don't want the camera to stay 10 feet behind me because it will be outside the house. If I want to lie down and look up at the underside of a table, the camera has to be in front of my location and pointing upwards, if not I just see the floor, or I see the top side of the table as if I'm standing up. So a follow camera has to deal with all objects between camera POV and the player. It has to move it's position to relate to the players expectations, even sometimes if the player does not move (eg the camera has to "know" it's in a house when you log in) it has to relate in a dynamic and efficient manner. Every game has ways of dealing with this in the software. Every game has two or more problems but in a good well-tested game you only find them if you search for them. (but if you look/test for them, you SHALL discover them, heh) Games where camera positions cause the player difficulty, generally don't get a big market, but you can find them around. There are many possibilities for automatic movement of the camera, it zooms in and out, or changes its angle or height depending on player actions and local objects, it can move out in front, or lag behind, all automatically. Also in some games you can take control of the camera yourself, eg from the keyboard. IMO.. the main point in DayZ is to have a good relation between the camera view and the aiming point (the "action point") - and it has to be a relation players can easily understand. *** *Note: One algorithm for moving the camera is called "1pp" in standard jargon, another algorithm is called "3pp". In all games these POVs have the same basis, but they look different to the player (of course). Having the camera in front of the player is called (bog-standard) "1pp," but there is no reason the camera can not move from side to side in front of the player, or move around him looking outwards, or look down his gun barrel, or fly around in tiny circles .. whatever. Its always still the same camera, call it 1pp or Zpp as you like. It could auto-move from in front to behind smoothly, for instance. It could move in sync with the avatar's eyeballs so the player felt like he had control of his eyeball movement. but generally it's fixed to his head control, because that's the easiest thing to do - it's not realistic but its standard, it hasn't changed since 1980, it's easy on software writing time, and it works OK. So lots of games use it, some don't get farther than that. The 3pp is more difficult to write if you don't want to do the standard thing. Therefore - I like what these guys are trying to do. I swear, with their game cameras already working, 99% of game companies would just sit back and "ignore" the whole thing.
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Plenty of bandages or rags always, and something to cut with For the rest you can always roll and crawl to get it, unless you a city dweller... (heh) but NO ... no .. no when I hear Rick - Grimey Rick himself.. has started to do Good Deeds no -... no but it's too late .. it's already happening to me, I get the sweat coming on. it.. it's .. THE FEAR
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Ok, so all that seems to happen in this patch...
pilgrim* replied to Shiva_O's topic in General Discussion
Yep that's a good fair reply Really difficult to know how to "imitate combat" - all your comments are worth thinking about. I really went into Half Life 2 + also Doom 3 (if ya remember that, scared the S out of me, I'd got so I couldn't face opening the next door.. I got full-on battle fatigue - and I stood outside the door and I was a cold-sweat mental wreck and - I cant face it no more, I want a medivac) + Crysis 2 I loaded ONLY because it was a benchmark back then, to see how my new GPU ran and started it just to look, and played it for solid 6 weeks, I lost weight.. ya know? So I understand what you're saying there too What you say in detail is about a difficult situation, a difficult question I guess. Its true about the different scales of things & tunes, in the game.. the BI team worked on getting through doors a while back, because your carried gun would get stuck so you couldn't get in (and that's not realistic for sure). Sure, right for stairs too, and windows ? Saw a guy crouching in the 'camo building' ground floor back room behind the open door - I was outside and I COULD NOT shoot him in the back through the window. It's not possible in the game. And there is a problem about cover - because the game has different textures for different distances, If someone is hiding layed down half under a low leafy branch behind thick grass, if you look from 50 yards away hes out on the lawn in front of the tree full view. Or if you want to find tents - go up a hill and scan with a scope or binocs, at a distance the trees turn to sticks with no cover between them (that's a kind of secret, ok? let them work it out) And camo is no good at a distance, players are mainly black objects when you see them far enough away, don't matter what they wear. Thing is - these kinds of problems are a deep solid part of the game engine - I don't know how much that is going to change, or if it is ever planned to change. Then the decision to run on small "public servers" and the way the server must even out everyone's lag to give each player what looks like 'same-time action' on all the PC screens - that puts a big block on fast fluid action, like if you at home could do 5 body movements in 3 seconds - stand jump shoot dive for cover roll - and 10 players were close enough to see it..damn, I don't think that could ever happen, the server would not be able to process that.. So, with that problem, it looks like no melee combat in DayZ, for sure - just the run around in circles and every couple of seconds try to hit the guy with whatever you have in your hand. e.g. definitely no blocking - you've already been counted as hit before the server shows your screen that a blow is "arriving". that's how it works. Server decides everything before it tells you (this is also a way to minimize hacks). Any of these things I just explained, I hope someone will tell me I'm wrong ? I think ARMA has always been good for classic military war combat (a lot of 100% mil-stuff fans love it non-stop, for years), and most of that carries over into DayZ - but in DayZ they have started turning a CRAZY mod into a 'serious' mod - I mean, a real game... But the mod WAS CRAZY, that's exactly why it got so popular, it was INSANE ... ya know the first time I saw someone playing Minecraft (I never heard of it before that) I was SURE that guy was gone and his brain had turned to cheese. That was the stupidest game I ever saw ... but then later I understood a little (even if I didn't agree) ... Maybe you've heard of Minecraft? that game will NEVER get off the ground, right ? No chance. So, hmm back to DayZ ... DayZ was a crazy game based on a military squad/unit combat simulator - with a lot of very good serious ballistic work and good accurate work on whole varieties of military weapons and equipment - and a dude turned it into a mod full of total-crazy zombies that ran really fast and had about 5% tracking, and a lot of easy ways to hurt yourself by doing Anything At All, and he also added in CONSTANT starvation, horrible disease, exposure, and broken bones (leg snapped clean, so what the hell, dude, shoot some morphine and keep running, yayyyy) - so a game THAT CRAZY attracted a load of totally crazy people, and with these serious crazy players of ALL kinds the Mod got REALLY good... anything could happen .. it always did..and not being able to fight on the stairs because your axe got stuck on the wall or you couldn't turn around holding your gun to shoot the damn guy with the axe, was just FUNNY .. it was a very exciting crazy game - if you killed people you turned into an bandit with a black turban covering your face and then everyone HATED you..and the zombies and the snipers were 100% off-the-wall too. Damn, you could actually break a leg just by logging in. So, I guess you're right. but with a lot of the more "normal" players coming up all the time, who take the standard FPS games as being the mark of a good game.. they seem to want everything smoothed out and fair, and reasonable, and "realistic just like the other games" - It would be a great pity if DayZ lost too much of its original craziness, because it will also loose the unusual crazy and interesting players too, who supported it, and then it will end up as just one more FPS with maybe zombies. I hope DayZ stays UNUSUAL, and doesn't go to far towards "normal" (the way it's partly going). For me a "normal" game is a popular mass game for kids to play instead of watching TV... Sorry kids, no insult, that's what kids do now. I don't know anyone in the age of say 16-25 who doesn't have a collection of 20 games, and many of them switch from one to the other after an hour or so..(except the damn Minecraft freaks and the damn GTA freaks). hmm - The ARMA freaks never play other stuff but they don't count, they're all 50 years old at least, Ya have to be 55 before you can command a unit, right? Any young players in ARMA are just cannon fodder - hey, like in real life ! We need to have a Charter to Keep DayZ Crazy - then people can make comments and propose changes and still keep in their heads - "you've got to be abnormal to play". xx -
[Note: The new 3pp camera experiment is not intended to be made more and more like the 1pp camera. until they are the same. We had that argument, it's finished. No one wants to end up with 2 cameras that are exactly the same. We want two DIFFERENT cameras, that 'different" has to mean means different view, so different use, so different gameplay] For me, it's really very interesting to get away from the exact-middle-of-the-screen syndrome This first iteration looks good to me - and naturally needs time and effort and adjustment before its perfected I've worked with games studios - the camera position is always a pain in the neck. That's why it's easiest, and least creative, safest, quickest, cheapest - to use the standard plug in solution for camera position. But even then, each game needs work and testing to have a fully playable camera-follow, even when the designers are staying safe. So - this off-center camera looks really interesting, as a creative concept, It's a new direction in this kind of game, it's experimental right now but it's good. Personally I think it's great to leave behind the "stare at the exact midpoint of the screen" that is standard in every other game. And BI didn't even have to bother getting involved in this new work, but they decided to try for it. So - Great effort BI and let's see how it develops. Maybe gamers will actually start moving their eyes while they play? xx
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OK .. so now back to normal I guess ps hey Rick, are you still a Sith Lord or weren't they paying enough ?
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Ok, so all that seems to happen in this patch...
pilgrim* replied to Shiva_O's topic in General Discussion
Hope I'm not offending, this is just my opinion and you're entitled to yours. And we're off topic totally: OK so you didn't watch any of the live action helmet cameras on youtube .. yes real life soldiers are pretty strange .. try watching .. notice how totally CLUNKY real combat is. - they dont have precise movement either - people stumble over their own feet - people can't tell where the sound came from - people swear and sweat and SCREAM when they can't get a mag into their gun (just like DayZ, lol) - they loose stuff - they can't see what everyone else can see - they think a guy's in one place but he rubberbanded to somewhere else - it's not fair - they cant find what they have in their hand - they shout to each other nonstop and really try hard, very hard, repeatedly, because 2 times out of 3 the gear and the thing they need to do will NOT work (but it works when no one's shooting) - If they could call the enemy 'hacker' they'd DO it - Those guys are not like us, they had to TRAIN to be that clunky But, hey, a disproportionate size of objects, you mention, has nothing to do with "clunkiness" - ( didya ever see those guns they tote around in Warhammer 40K ?) so maybe you missed the point about war, - and about survival. I could go into all the "wrong, just wrong" stuff about Red Orchestra, but if you like it - that's great with me. Someone else can point out what's wrong with it, not me. .. for some reason I'm a DayZ fan - I get a kick out of the difficulty of actions, and having to know what will work and what will be a problem. For instance: . I cant jump over a damn wall OK - I should be able to belly roll over a stone wall, don't you agree?.. but nope.. can you do that in Red Orchestra ? Or can you push the top stone off a dry-stone wall to make a firing loophole in Red Orchestra? Can you take damage from flying tree-splinters? Or get a bullet through your kneecap so you don't bleed and you can still fight and still hop around but you can't walk ? Cant do those in DayZ either. Do you get that sun-blind effect (great for ambush in DayZ) when you look towards the light ? Or do you mean (maybe) its based on a tournament game (Unreal Tournament - remember that?) where the whole point is to be FAST and then ALL the rest is just add-on made up and fancy dress. It's the best ever Hollywood Combat Film with John Wayne being a marine. But OK, if I had time I'd probably play it and enjoy it for a while. Hell - I used to like Crysis2, it was my fave for months. Man you would have loved the DayZ Mod - if you turned round in a bush you broke your leg (true). It was made that way on purpose to scare people into understanding how to be careful and THINK AHEAD, because survival is shitty and dangerous and scary ALL the time.. But that's just my opinion. It was intended to mess you up and make you paranoid every minute. it was not built as a FPS. Just don't EVER think that you're sooo goood at Unreal Tournament or RO or CoD that you ought to join the real army, that would be a bad mistake. Hey, Avant-Garde .. Red Orchestra is not real xx -
Ok, so all that seems to happen in this patch...
pilgrim* replied to Shiva_O's topic in General Discussion
Dont know if you've read any true-life books on the subject - or even watched any of the live action helmet cameras on youtube But the point is this WAR is clunky as hell -
Yep; lol - in the ancient past of computer history Ctrl-Alt-Delete used to be called the Vulcan Nerve Pinch don't know if many folk still get that joke
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did you try Compatibility Mode ? Win 10 can run selected executable files as if they were running on Win7 by setting Compatibility Mode for each executable. - find the game's .exe file, then right click on it to open Properties, set Compatibility to Windows 7 - I guess probably you already know this, and tried this? You may also try the same for other .exe if they are used with the game main executable - such as the battleye launcher exec. Carefully remember where they are to make certain you undo the Compatability options you have set, when you want to.. So in theory Win 10 can run softwares exactly as they ran on Win 7
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Let me save you a headache and tell you where to NOT setup camp
pilgrim* replied to billyangstadt's topic in General Discussion
Damn - for 100 years I've been putting my stash tent about 4 trees back from any main road junction in the country between towns - ya know the place nobody goes because there's 2 roads to cross or they run along the edge or they cut through the trees from one road to the next and never go into that corner close to the junction (but just far enough away). I only ever lost 2 tents and one was to a 'friend' who knew where it was. So that's pure blind stupid luck and you young player's should never do anything like that. I'm telling you this sad tale so you'll know better,and play clean, and keep to the edges of the map. Also never put a stash in a quiet town/village place like where there's no loot back in a corner behind a shed, because it could stay there for months and you'll forget where it is. Trust your Beginner's Instinct - Zombo's just joking ya, that's all ... xx And hey, in your stash you need: - Food - Water - an Axe - Bandages - a Knife and maybe something rainproof Why do I keep finding 3 tents or 2 trucks or 5 tents full of AKs and a zillion rounds of ammo? what's that for ? I can't do anything with that sh-t. -
before this thread shuts and you're directed to the "complain" standard well-written explanatory text try http://forums.dayzgame.com/index.php?/topic/228384-ok-so-all-that-seems-to-happen-in-this-patch/page-2#entry2301166 OK, life is sad sometimes - evil exists, etc -BUT- a mastermind in the DayZ team has a long-term plan to deal with this sh-t but they just don't want to tell us xx
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Fair enough. This could be a DayZ problem 100% that could happen with any OS, I guess. We'll see what comes up. Did you try running DayZ in Compatibility Mode ? I apologize for my attitude to Windows 10 [if you ever see me with windows 10 it's because I'm dead and some evil witch threw it in my grave] I don't like the auto-update system, the app system, the shop system, the microsoft decides for you system, the "not owned - provided as a service", system, the "if you're offline for updates you cant get them after the time limit and you loose your licence", that big brother stuff ... leaving aside any tech problems that might crop up <possibly> (hmm.. I remember the track record since windows 3.1, which worked the best at startup of of any windows OS since that date, IF you were a computer nerd). - New Windows OS just came out? Give it a year, then look at it. Meanwhile read what users and hackers and nerds say on the web. A million freaks are all working on "what it is" right now. - Microsoft have always decided what YOU want (they want you to be a secretary and not mess with stuff you don't understand), and if you want something a little different (hey, you don't want what THEY want) then you will have to WORK at it. If you want to LEARN about software and hardware, use a Windows OS to do something it won't do, then you NEED to learn - but If you were born to ALREADY KNOW about that stuff, then Linux makes life easy and fun. And at least with XP or 7, a million people can give you advice right now, and you can run anything because a million people have written stuff that works. - everything you can do with a PC now - add Windows 10 to that and it becomes - only the things microsoft LETS you do, or makes you pay to do? - and Nothing Else. - and that's if it actually works.. I don't disagree with you - I just have a deep psycopathic distrust of Microsoft - ok Cage53 ? - to be fair, you could have made a good decision. Sorry for the Rant. But I trust them about as far as I can throw a complete 2.4 TDCi engine block without taking it out of the LandRover. (I've just been trying that today) xx This is a good forum, if the problem comes up the answer will be here - remember even the Bohemia boffin-dudes only got their Windows 10 a week or so back.. they haven't hardly taken the textbook to bits yet. Right ? BI dudes ?
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Ok, so all that seems to happen in this patch...
pilgrim* replied to Shiva_O's topic in General Discussion
^ First up - TWO cans of beans to {CORE}BlackLabel for that ^ Then; Yes everyone knows this stuff but you cant and must not bring it up on the forums - the forum will be shut down. So instead of getting this patch discussion closed - it's better just go back over the dozens of other forums where it's already be argued over, complained about, and then rabbit-chopped. Come to your own conclusions about rules, policies, opinions, actions, fair and unfair servers, their future, the present, reporting, effective controls, profitability, gaming, the community ... then keep them to yourself - or talk to your mates about it on TS or Redit or Skype or anywhere else Except Here. My clear understanding is that this subject not tolerated => meaning zero toleration. [edit] You'll be told to complain - yourself - to the Server company, with details (evidence?) and the Server company will investigate, and that this works. End of topic. There is nothing else to be done and don't talk about it. It would be great for us to have a list of servers banned for abuse, and what kind of abuse, but we don't. ** So - any potatoes around today ? And I have a question: from the start I NEVER found a jerrycan so I still haven't tried to fill one with water, so I definitely cant try to drink from one... Do you have to empty the petrol out before you can fill it with water ? Can you mix it by mistake ? Can you pour fuel out on the ground ? Does the water taste bad afterwards ? xx {Core}BlackLabel - you ought to try out Newcastle Brown, it's easy: unless you talking abut software ? in that case for myself Famous Grouse Whisky is pretty efficient I used to stick with dark rum from the bottle, but then a few years back pirates got so popular in the media ,so I had to change my image, ya know in fact I gave up drinking and smoking keep the faith, the Force is Always -
Ok, so all that seems to happen in this patch...
pilgrim* replied to Shiva_O's topic in General Discussion
Damn, another player NOT STARVING in DayZ SA - My God what is WRONG with this game ? -
Thing is - Windows 10 don't work. It wont even start working OK before Windows 'Twelve point One' comes out next year or so ... (well, first off I'm assuming you're a PC user, not running a smartphone or a Surface-3 upgrade or a twisted iPad, at least, heh, or an Xbox ) put "windows 10 problem" in your browser and see how many pages you get .... it's been out in the public for around ONE month, for fraxshake, just don't get involved! (sorry, dude, I feel for you.. but doesn't everyone already know nothing works on a Windows OS until it's at least 18 months old, then it's maybe buyable ? - after SP1 around SP2 time) My advice is, don't listen to that guy in the shop - Windows 7 64-bit is OK, its shiny, and now it does most everything it should do, so get it cheap, put it on your PC... and all your problems are SOLVED xx