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Everything posted by pilgrim*
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Out of the choices mentioned - I'd definitely aim for the anti suicide timers, so if you were killed or killed yourself less than 5 mins after you spawned, you would just respawn in the same location again It cant be "exactly" the same place, or griefers would be able to kill a freshspawn over and over, but definitely you must respawn around that one same spawn area. That would stop suicide-travel. The other thing i want is bodies that stay on the ground a long time, like they used to in the Mod, where they lay in place for hours until the daily server cleanup reset. AND flies. Both those make for much better gameplay. For the rest - there's not much to be done about teamspeak etc - teams have advantages that are like hacking advantages (in reality) - just watch youtube to see how a group of players acts against a single player - there is zero fairness; they might as well have a map marking his position, or be using a wall hack.. But there's no way of stopping it, so for any squads who want to play "fair" how about: Squad hand signals - like raising a fist to mean "stop" - moving a hand to the left or right twice to mean "that way".. the fingers to eye and then point to mean "look" Also - radios that work and are fairly common - maybe military headsets as loot too And CB in cars and trucks - or CBs you can find as loot and plug in your dashboard And charging up radios from a car lighter socket or from a car battery That stuff would give squads and groups better opportunity and make it more interesting (and immersive) to play fair if they "wanted" to - I know 99.9% would not - but the ones who wanted it, would have the opportunity for a better game. See this link below: xx
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Military Item Spawning has too many useless items
pilgrim* replied to Rags!'s topic in General Discussion
No, I understand everything I really like the gif animation of that guy with the shakes who keeps thinking he can see a hedgehog xx -
Pity - I'd hoped now that payday masks are so low-rent and dumbass - we could follow your fashion lead and bring in more high class Manga girl style ya know ?
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But .. last time I saw you didn't you have an M4 and a pink dress and you were desperate for a matching top? (and Kichilron wasn't the only one who got excited about it)
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Military Item Spawning has too many useless items
pilgrim* replied to Rags!'s topic in General Discussion
Thanks dude! I suppose there could be something moving around alive down there in the murky depths of your mind but anything that floats to the top looks like it's probably dead xx -
Military Item Spawning has too many useless items
pilgrim* replied to Rags!'s topic in General Discussion
That's an interesting statistic You are saying that on 114,816 full 40/40 servers there can be only ONE FAL. I guess if those 114 thousand servers aren't full, it would take even more servers for that 1 FAL to turn up ?.. if the average (last time I checked) is 8-13 players per server, you going to need at least 353 thousand servers for just 1 player to find that 1 FAL That sure is a lot of hopping. Tell me how you worked out your stats exactly - I'm interested in that math. * * * change subject :Here's a story about the Spanish Civil War - where a brigade was fighting to the death in hilltop trenches through days of raids and counter-attacks. They were having a tough time and they sent a field phone emergency request for "more grenades" - they said "we need a truckload of grenades NOW, as many as you can get" About an hour later they got three trucks full of "Grenadines" (that's a kind of fruit, ya know) - it's the same word in Spanish as "grenade" and some quartermaster had made a big effort to help the heroic guys by giving them what they wanted. That's how the military works (right?). you'll find a crate of ammo but no mags - the mags are some other place, maybe miles away.; You find a stockpile of brand new Fal Stocks, but no guns. that's normal. The FALs went someplace else for unpacking and stripping and distribution, but then zombies ate the quartermaster. ... In an emergency or in an apocalypse that kind of stuff happens all the time - we know because it happens in normal times too - you have no new boots but the next unit has 3 shitloads. In reality a helicopter crash should have 2000 bandages and bloodbags and nothing else - or maybe 2 tons of bottled water, or 60000 9v batteries.. ya know.. so think yourself lucky you get a mixture of strange stuff.. some of it is even useful. I guess all those FAL stocks were left lying around because no one wanted them? Stuff like that happens a lot IRL when folk are looting. Suppose YOU needed a FAL stock - you are desperate for a FAL stock.. so now do you really only want one on a quarter of a million servers? There has to be some (pretty large) variation-scatter effect whatever you are looking for. If you already have it you find three, or ten - that's life. If you don't have it you cant find it anywhere - that's life. Just one of each "useful" item in any location would be crazy. One of each item for every player who wanted that item would also be crazy.. Write it off to realism; It would be mega-boring to make a fast tour of "high loot" places and find one pristine example of each item exactly as you want it, there waiting for you. Then you'd be all dressed up with no place to go. just saying p.S if there really was only 1 FAL for 4,592,656 players - I guess it would get picked up pretty damned fast, ..heh.. :) -
I guess I agree with this - except to say that the whole game is heavily weighted in favor of groups against lone wolves, starting with TeamSpeak. I don't mean "fair" advantages (just because there are 3 or 4 of you) I mean every advantage you can get from misusing the gameplay in ways were never intended. I guess this is human nature - if there was a "respawn key" that let you respawn back with your team right next to your dead body - how many players would not use that ? We hear plenty of folk already complaining it takes "too long " to meet up with your clan when you spawn and when you are killed. They all use TeamSpeak, they would all use Teleport. For sure ( and try putting loadouts and "respawn tickets" to the vote to see what happens) We know that in the DayZ scenario, TeamSpeak is a total joke - you are supposed to be a lone survivor, spawned without gear - not a HALO dude with a built in indestructible headset tuned to your battle command center - but nothing will be done (nothing can be done) about that. To me TS is an exploit destroying everything the game is about, but all groups and clans use it and it gives them huge advantages. They don't have to arrange meet points, they don't have to have tactical plans, or fallback plans, or agreed signals, they don't even TALK ALOUD to each other when they are inside voice distance. etc & etc.. This is a complete exploit and it turns the game inside out. Teams are strong enough already to do without that, but they sure do use it non-stop. So why I suggested not looting your own body Killawife? - Really on principle - just to make it clear again that when you are dead YOU have lost everything - that is important IMO. It's a basic principle, you follow? And yes maybe someone else picks up that stuff up and might give it it back or you recapture it. And its pretty certain that if you play in a group they will hang around and keep it until you come back for it. So "NOT LOOTING YOUR OWN BODY" is more of a "moral principle" about the game-play, than a fair thing - it is just to remind players what the game is supposed to be about - if you die you loose all your stuff - Sure other people can get it (and maybe they are friends of yours) but you can't. That is YOUR own rotting body there, friend, you shouldn't restart by taking that gear. And if you add that idea together with a 'life-timer' to stop suicide-teleport (you are right there Killawife that really IS important IMO) It would be going back towards the "real" DayZ - AND that would make group play more realistic AND put it on a fairer level with solo play. It is already much too easy compared to solo, or meeting up with strangers. Off Topic : That just leaves TeamSpeak - because we all know a group on TS almost always (completely always) use it as 100% an exploit advantage over other players - that group is having fun, but they are in a different game to the game you are playing. Add that to keeping gear for you dead friends, and teleporting back to the Battlefield Action.. and the result is DayZ solo play and survivor play really suffers a lot. That's why solo is a "minority" interest on these forums and why so many players knock and insult farming, crafting, survival, disease, hunting, stealth, injury, - and want only faster "gear up" and more helicopter loot and more ammo, etc..( and that's also why there are so many public hive kick servers and farm servers for safe gearing up and stockpiling - because players CAN.) Hey - if you want to play group - all you have to do is arrange a meet point before you log in - then without TS you GET to the location.. you hunker up, make a plan and a RDV point for emergencies (takes 2 mins) and then you move out and stay in voice distance, keep eyes on, use in-game voice, and use hand signals. That IS playable. It is fun, and realistic, it just takes a little bit of "military style" planning - really not a lot - And isn't that's why you are wearing all that hot mil gear, right? because you are a crack unit? So act like one. If you want to joke and talk about your work or your new girlfriend, go into a foyer somewhere outside the game and hang out. Then get in game and play seriously and play like real experienced guys with some brains. You can still talk over voice distance, and joke, and cooperate just not right across the whole map and not from one server to the next (and keep your heads down a little while you are talking aloud, like if you were really in a combat risk area). You will enjoy DayZ the Game better. Make it less like Battlefield Rush and CoD, ya know? xx
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REMOVE ''Player Kill Count'' from newui
pilgrim* replied to thefriendlydutchman's topic in Suggestions
That's why I want a kill counter for chickens, because they can't count either. Bet you think us farmers are dumb, hu? xx -
Hmm "literally nuked" - that means " I was in fact attacked with a nuclear weapon" So some person or organization deliberately targeted an armed tactical thermonuclear device at you with the intention of engaging in an act of war ? While you were just strolling through DayZ having a quiet day in the post-apocalypse spring sunshine? and thinking about maybe planting some more zucchinis ? that's pretty cool ! and you say it like ruined your pants and stuff ? wow - dude! What server were you on? I have to go there.
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the -newui works real good for barrels too. With the new UI you can put a barrel right in the middle of a bush or under thick tree branches, where you can't get to it at all with the old interface - but with the new UI you can always open it and use it with no problem, and pick it up, and it is very well (just about completely) hidden from other players. So you don't anymore ever have to be afraid of putting a barrel too close inside some heavy undergrowth, and then finding you can't open it or pick it up. just saying
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Well - does anybody else feel deeply bothered about logging back to on your 'clan server' after you are dead and gearing up at your big tent stash - then coming right back to join your friends again ? To me that is crazy and meaningless - but it is hard-locked into the game, right? That won't change. At least in a real situation - if one of the squad was killed, other members would probably take stuff they needed (guns ammo, food?) from the body - so that's "slightly" realistic (except they know you'll be back in a couple of minutes). At the moment half the SA players take one AK with them, and don't care if they lose it because they have 2 more and plenty ammo back at their tents. So death is only a little pause in the action - it is the same (just a little slower) as being killed and respawned already geared up in any of the standard FPS team games. My only suggestion to slow this down a bit, for a better DayZ game - is right here below: I have argued to have a respawn system, so that when you respawn, if you die inside 5 minutes you just respawn back in that same spawn-place again, where you already spawned. This will make it not worthwhile to suicide to get anywhere - you'll have to run instead if you want to meet your friends. OK it's not perfect (!) but it makes things a little more realistic (I think).. It would reduce the chances of getting back to a body in time to loot it, and it would force squads to play a more realistic game, and act if they were really on a map deep inside a strange country, instead of just "start over wherever you like" - "I'll be right back in 5 minutes". Travel by suicide is just Teleport under another name. it sucks. And maybe have a rule that you can't loot your own body - anyone else can - but you can't. If you try to loot your own corpse it buries itself. This is RIGHT I know that BI made a kind of general decision not to copy over stuff from the Mod - but there were two great things in the Mod that really would make SA more fun - Finding a body lying in the middle of the road, and not knowing how long it's been there, if it's been looted, is it a freshspawn victim?..is a killer around now?.. the corpse could have been there for hours or minutes.. That ADDED to the game-play a lot. Anyone who played the Mod remembers those incidents, right? . that was one big PLUS no doubt about it. Bodies stayed on the ground for a long time. - The FLIES were brilliant - I don't understand why they were taken out - they are not a game asset and do not take up software space, it's just a sound effect.. but sneaking up to an isolated village on the lookout for danger, and hearing those flies somewhere behind a garden wall .. or hearing them in the bushes as you crossed an exposed road - or going upstairs in a building and hearing that sound of death and decay from a back room - that was EXCELLENT for the game. Why are there no flies now? - I guess only because the bodies despawn so fast? No one can claim the flies were "not suitable for young players" if you take them out and add in cannibalism instead, Bring back flies. OK - I know there is a BIG problem with the space available for the game on a server, and a problem with the processing that can be done in real-time - this is why we have so VERY few zombies, and why player bodies and dead game animals (and dead zombs too) vanish so fast.. But of course it WOULD be much better if those corpses lay around for a LONG time (if that CAN EVER be done). I think everyone wants that. - it adds VERY MUCH to the game-play, in shootouts, in street-battles, in country/village looting, in hunting - in every situation - and it would also make it worthwhile to hide carcasses, cover your tracks, .. drag corpses out of sight into the bushes - or into a street deliberately where they can be seen - or bury them - or leave them lying there for the flies.. xx
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YEP - kill-crazy, stab in the back, cheating, lying, glitching, dishonest, dumb, evil treacherous, unfair, hacking, foul-mouthed, damned griefing, noisy, in-your-face pointless, complaining, macho big-balls-small-brains, hick-dick Americans, I never met one that wasn't better dead; you are right.. .. eh.. .... you do MEAN Americans, don't ya? ... that IS who were talking about ain't it? Don't know why anyone even let the USA in this game in the first place. It would be a lot better GAME if it was restricted to the European and Asian continents including China, Japan, S American and the Antipodeans etc, as long as the Australians behave themselves [[You may have noticed if you keep crazy hours like THEY do, that since the last Mad Max came out the Australians have definitely got stranger, but they are mostly still borderline passable IMO] SO check the vid again, - be honest, don't be racist and xenophobe like you are at home, Look into your feelings, you know ONLY Americans can be that bad.. If those guys are really Eastern Europeans they are just acting that way to try to get USA entry visas. By playing the USA game to blend in. xxp :) I hope you all know this is just a joke - of course really Americans aren't on average more that 20-40 % worse than any other people in the world.
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Locals should be friendly to outsiders. :)
pilgrim* replied to steross1981 (DayZ)'s topic in General Discussion
Best thing to do with strangers is feed them on well-cooked fresh food and give them pristine tins of peaches, bottled water, and plenty of antibiotics for at least a day or so - then you can be sure they won't have an infected liver or ringworm when you eat them. -
A Few Thoughts on.. (Deadlines, Roadmaps, etc)
pilgrim* replied to Hicks_206 (DayZ)'s topic in News & Announcements
BeanZ -
End goal of the game? "PvP fiesta" or "gritty survival game"?
pilgrim* replied to WolverineZ's topic in General Discussion
"upcoming changes to the server browser as well as the way servers (both official and rented) will be present and functioning in the live environment. These changes are, among other things, set in motion in order to also ensure continuity and progression." [attributed to SMoss] ?? Of course there will be public hive official servers for 1.0 release - that will be the First Release of the Complete DayZ Game ( that's why it is called 1.0 ) Of course no one will start closing down the game before the Official 1.0 Release (except maybe the SPs). Also there will be no modding before 1.0. (naturally) . So comments on events leading up to 1.0 do not relate at all to what happens when modding becomes popular (private servers). How many "official" serves are maintained - and for how long (months? years?) - in the period after 1.0 remains to be seen. I'm discussing what can happen AFTER the 1.0 release, when the game is THEN open to Modding. That period will decide on the nature and future of the game. After 1.0 we will see how many public server owners make the move to mods (mods must be on private serves, natch), and we will see what the SPs do about their free public ("official") servers. AND we will see how rapidly the game fragments. IMO probably at about the same speed as the fragmentation and the disappearance of the DayZ Mod as a rated popular game. I hope I'm wrong. It may be that many server owners will want to keep on hiring public or unmodded private servers and therefore (must) continue with the vanilla game. Let's hope so. A solid and popular Official DayZ SA Release, played on the public hive is the only hope for the future of this game as an AAA experience, In My Opinion. * * * Off Topic: (as far as I can tell) - emuthreat you mention the response you had from SMoss - Was that when he said (your quote) : ".. upcoming changes to the server browser as well as the way servers (both official and rented) will be present and functioning in the live environment. These changes are, among other things, set in motion in order to also ensure continuity and progression." ( or do you mean some other statement ? ) So - there will be some changes to the way official and rented servers are present, to ensure continuity as well as progression ( i.e.some things about servers staying the same and some things changing ?) Note: The SPs are making it clear formally that they do NOT take any action concerning "abuse" on public hive servers. Gameservers has already made this statement on it's website. -
Hey Zurvivalist - good work, Beanz I have a little idea - so I'll add it in here, maybe you or other hunters will pick up on it ? Because there are general locations where different animals spawn - how about one or two animal spoor in those locations ? This is only one extra texture to add in to the scenery ... a few hoofprints on some area of bare ground, that's all. This would indicate that you are in a LIKELY game location. - and if you knew your hunting craft a little, you'd know what animals to expect. The presence of spore could even be related to an actual spawn event.. so you'd know animals were actually in that area right now, or about to turn up soon, somewhere in that region -But if they spawned or not, I'd be really happy just to see three or four prints and know I was somewhere near a possible animal location, xx
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Zombies start moving when players are nearby?!?!
pilgrim* replied to Luc Tonnerre's topic in General Discussion
Yep - that's EXACTLY how the real zombies act where I come from, that's how we can tell them from normal folk - are they different in your region? Are you sure the ones you are talking about are actually zombies and not tramps or panhandlers? Checking for zombie movement means the zombies can smell blood somewhere.. otherwise they just drool Use a good scope and look, I swear they just stand still and drool until they Smell ya Blood. that's what REAL zombies do. I am an expert. -
End goal of the game? "PvP fiesta" or "gritty survival game"?
pilgrim* replied to WolverineZ's topic in General Discussion
But there perhaps wont BE any public servers. What I meant was - Why should the SPs go on funding public servers at all? Why would they pay money out of their own pockets for that? BI don't pay to run public servers. Will BI pay in the future? Why should the SPs offer you free fun on the servers they pay for? So we might foresee that modding will result in NO public servers, the SPs will shut them down. There would only be private servers. OK - you see the difference if the WHOLE of DayZ SA runs on private servers ? Will the SPs pay to keep public servers open? No Maybe the SPs are big fans of vanilla DayZ and they want the mass of public fans to play for free at the SP's expense ? No Each private server decides who plays, and each private server decides what game mod they play. So there will be NO standard Vanilla DayZ anymore, except if some owner somewhere wants to run vanilla DayZ privately. And that means BI will NOT keep the public hive available any more - of course - because all private servers (vanilla or not) run on a private Shard, not on the public hive. So the public hive shuts down All you have is private servers with any kinds of mods on them To me that is the end of the AAA game. Worldwide you are left with a few hundred we-are-serious gamers on their private servers, plus some mega-loadout-LOL players on their private servers And nothing else. Then one by one those shut down too. This is what happens, right? So when modding comes fully online, the SPs will shut down their public servers (they own them). With private severs "all-modded" the public servers are the only place the real AAA DayZ game can stay alive. -
End goal of the game? "PvP fiesta" or "gritty survival game"?
pilgrim* replied to WolverineZ's topic in General Discussion
Nice comment - but yours would have to be a private server in the SA structure, even if you ran it as open to all comers. So when private servers start to mod as they like - what happens to the public servers? The Public servers are supported by the SPs as we know, not by BI (some folk call them "official" servers here in SA) That's not the way it was under DayZ Mod, when there were no "public" servers. So do you expect the public server system to be dropped completely? BI has already mentioned (just a little half-comment) that the public server system will "change" when modding comes in. Does this mean the SPs will go on funding the public servers (standard vanilla DayZ SA) out of their own pockets? Or will DayZ go 100% private? Then only private sever owners, if they want to, will run the vanilla game? Either open to all players or not, as they like? -
The Persistence Problem - the Server Bandwidth Problem Hey people here's another Great Wall of Text from the Unique PILGRIM, - it seems to me this is a serious real upcoming problem - so pay attention if you want to [ that means you too EmTh, Bukake, Brian H (please?),and scriptfactory (clued in guy) ] and any soft/hard ware freaks still around) and ask yourself Questions. or - ignore it , or throw it away, or complain.. whatever.. probably if you don't want to read or think you'll thank me for putting it in a spoiler - you can pass right along.. But here is an overview on stuff I EXPECT is coming up : And ONE big smile for everyone I've ever offended by my RUDENESS and I deeply apologize. I promise to never use bad words, just like I never ever used them in the past. :) __________________________________________________________________ 173.199.94.27:2302 << = THE HELPY HELPERS: FOR MERCY OR MAYHEM >> Play on an honest public hive server. Enjoy
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End goal of the game? "PvP fiesta" or "gritty survival game"?
pilgrim* replied to WolverineZ's topic in General Discussion
BI has decided this WILL happen. AND The problem here is easy to spot - look at the DayZ Mods right now... you can find any mix and style that suits you BUT no players All those mods together add up to a tiny core of a few dedicated players - about as well-known and popular as a local steam-locomotive appreciation club = It might be Great (if that's really you bag) but there's hardly anyone ever there. Give me a breakdown by mod of numbers of players, average and peak - can you do that? All that remains of those mods is a rare from-time-to-time special-event bring-your-own-sandwiches meet. DayZ the Mod has gone, vanished, it is not in the charts, it's never mentioned in public, in gaming terms it is Nowhere.. And that happened because of opening the original mod up to modding. That is when and WHY the game collapsed. Mods and private servers were intended to be more fun, and deal with hackers, and give you the play you wanted - and now those servers are gone or empty. Sure - you can find a game version that Exactly Suits You - your perfect dream - and if you are very lucky you can even find another 7 or even 15 people worldwide who play that same game, if you can catch them online. BI are inexperienced with mass-popularity games. Look at the life cycle of any 'big name' popular game from a recognized publisher - the modding phase comes at the end of the life-cycle. In fact modding is the end-phase by definition. BI have already decided when this will happen - meaning they have already decided when to shut down DayZ SA. After that, anyone can have any endgame and anything else they want, but they won't be sharing their minority gameplay with ex-StandAlone AAA game players. -
OK ^ this is an INTERESTING post St. Jimmy. Thanks for the pointers and the ideas.. No one said it was going to be easy, for sure, but there is a direction here. You are exactly right about the base problem being the environment texture qualities opposed to the player object quality. They work against each other incredibly - and the combination does not always predictably produce one standard unnatural high-visibility effect that can be countered by one technique. But I like your thinking. Multi BeanZ already. You show that something can be done that really improves the game in an important way without wiping out the FPS.
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no there is not the ONLY maximum for any quantity of loot of any kind IMPORTED to a server is when that server runs out of memory to deal with it and slows to a halt or crashes. that's it - there is zero rocket science involved here - You can bring in from other servers 10,000 barrels or more and 10,000 tents or more, with all the barrels totally full of (for instance) 1 unique ammo type - how many boxes is that? - and all the tents totally full of FALS ..and nothing will happen AT ALL except that your server MIGHT slow down - :) - right ?? And the memory limitation has already been suggested by SP staff as an explanation for server crashes. BUT in the software itself there IS NO LIMIT to how many barrels you can bring from outside onto one single server. Knock yourselves out, fill the server. So with luck this topic has been covered, I guess - I pointed out the possible consequences of the loot-accumulation potential maybe two months ago (?) about the time - or before - the first reports came from twinned private servers on a single shard - they were crashing because the game "ran out of memory" [quoting a Gameserver staff statement]. - Those threads got very little interest. xx