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pilgrim*

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Everything posted by pilgrim*

  1. pilgrim*

    base destroyable?

    Search "base building" FOUND 4692 RESULTS Search "base-building" FOUND 257 RESULTS Search "bases" FOUND 10975 RESULTS Search "base" in Content Title only FOUND 600 RESULTS * Search "the developers spent five years trying to get it in the game" FOUND 1
  2. pilgrim*

    how to fix base building

    He should have taken a LADDER Or maybe a ROPE Seems your liquor store was designed to be proof against Idiots.. Where I come from an 8 year old used forklifts to break into industrial units at night, ripping the whole side of the office out of the floor, and break open the safe by lifting it and bouncing it off the concrete until he could get his hand in, for sweet money. He did this regularly, and he was caught by a teacher who noticed he was giving away spare change at school. But you know in DayZ we cant climb over walls or through windows, we can only server hop. (that's logical, right?) As long as your base is idiot proof, stay happy. Most DayZ players will just stand outside drooling. I remember that kid with the forklift - I WONDER : Is it still as easy to kill players by shooting up through the floor of mil watchtowers as it used to be? Or shoot them off their LADDERS .. if so, how do they defend their base against a siege or a sniper ? They hunker out of sight until the enemy gets bored and goes away? Or does the enemy post a couple of friends to shoot defenders when they show themselves, while the third guy hacks the gate down in safety? We don't know the BI answers to any of these questions. But look back through the blogs and you'll see player ideas by the score.. and all different. For 3+ years a base has been whatever anyone imagines it to be, and everyone imagines different stuff. Now Xbox players are doing the same in a Big Way. But BI hasn't still discussed it. -1 ) You wanted "base-building" - you got it. - 2 ) Now you want "base-defending" too ? <<There is more to be done in terms of ghosting, protection and general usability>> and p.s. How come Bases don't attract zombies from the surroundings (seeing as they attract idiots) ?? Each base ought to have a crowd of idiot zombies and idiot players outside the gate, brainlessly wishing they could get in.. (and the ones inside could wish thy could get out?) - let's hope it works out as good ..as ..all ..the other FPS Base games.
  3. pilgrim*

    Feedback Tracker...Broke Again

    OK - so problem solved. - There's our answer Weyland.
  4. pilgrim*

    Feedback Tracker...Broke Again

    DayZ Forums (top of this page) - Select "Activity" then select "My Activity Streams" then ... select from the list of options ? .. bet ya can't .. Only a little thing but I mentioned it -kind-of -a-long- time-ago- . I don't think anyone else noticed or cared. Designer didn't care, for sure. If I were using an off-the-shelf blog, I'd be embarrassed at carelessness like that (especially if I didn't notice for .. a year ..). Weyland is right about the 'Phabricator'.. I have seen plenty of worse websites ( discover how to navigate by clicking every single clickable on the screen ) .. but they are usually Government - not games designers calling for participation. { sigh }
  5. pilgrim*

    how to fix base building

    that's the truth for SURE !! * Best way to get into a reinforced base is ... use a ladder.. .. like .. <duh> .. If BI wont LET you craft a ladder - (except the ones you craft as part of your base tower) - THEN, build a base tower on the outside of the wall, next to a base tower on the inside.. hmm ? - let's ask Yoda
  6. pilgrim*

    We could use an update... How is anyone still playing?

    Hi, are you new here ?
  7. pilgrim*

    I just don't have any words left.

    Yes I noticed the "brain" hitbox equates to "headshot". I didn't find any other "organs" brought back (I also didn't find the damage to legs that leads to fracture, but it must be there, from way back) I don't think we disagree, except in tone .. nothing serious. By "brain" I take BI to mean the brain & brainstem are one single hitbox. IRL it is very difficult to shoot someone in the head with any serious weapon and avoid penetrating this hitbox. In the game, because the head contains ONE "vital" hitbox, the calculation of any hit to the head MUST include the protective headgear (helmet) whatever angle the shot is taken from. To go back to the original question put by PandahFistophacleezeSykes (and I only meant to answer it casually - but ".. no such thing as an armshot .. " is still true): Perhaps PFS could try shooting a friend from side-on, in the chin, and see if this scores "headshot kill" or "miss" or simply "rest of body, standard shock and bleeding" ?? As for the chest cavity and lower spine.. I have not heard that a (healthy) player can be dropped by a single shot through the HEART .. compared to a shot through the right lung or lower spine hitboxes - normally requiring more than one hit. Are you sure these are not all ONE hitbox ? (- with a complex volume). I think EmuThreat has not read the description of "old" hit calculation he posted with the diagram. The original "hit points" system MUST, as part of the hit calculation, differentiate between lower right arm, groin, upper left arm, etc during the necessary calculation of hits. It has to decide firstly WHICH hitpoint is affected (as explained by the dev). i.e. the software works out that a hit to the "upper right arm", or the "lower left arm", or "the groin", is in THAT specific AREA and not anywhere else. All these areas mentioned have now been homogenized into one hit somewhere inside the whole body volume. The diagram of new "hit zones" shows (perhaps wrongly) the WHOLE body outside the special (red) hit boxes zones as ONE single zone, with no possibility of differentiation. Hence.. it seems to me, from experience in the game and lack of evidence in the software 1) Head.. 2) Chest and spine.. 3) Rest of body. We know IRL that a shot passing through the heart is as deadly (can be more deadly, depending on calibre et.al.) than a shot passing through or lodging in the brain. - AND the developer explains this new hitbox system is NOT intended to be medically accurate. I think it is "military target-practice standard". And I believe this is his intention, and this is my reading of his description. But it would be interesting to see a side view of this new hitbox diagram. Then we would know if it was possible to shoot someone through the teeth without headshotting them. Has anyone tried one-shot "drilled-through-the-HEART" kills on healthy players in DayZ ? p.s. 1) - I'm perfectly happy with the system as it stands, I'm not complaining in any way. I also do not expect it to change, or become more sophisticated in any way. 2) - the damage call in the last line of the script DRM quotes is surely damage to items of equipment carried by the player (or damage to an object such as a car), not damage to any particular area of the player's body. Correct me if I'm wrong. thanx DRM
  8. pilgrim*

    base destroyable?

    <facepalm>
  9. pilgrim*

    I just don't have any words left.

    Respect & Double Beanz, dude..
  10. pilgrim*

    I just don't have any words left.

    <gasp!> You missed the point totally there old mate ever heard of a Headshot in DayZ ? - different calculation to a body shot, and both those are a different calculation to a hit outside those zones.. I think we ALL KNOW that already, don't we ?? That's why I used 3 different colors in my illustration. I should have used 4 colors, because the fact of leg shock calculating the % chance of broken leg has always been in the game.. right ? You could always break a leg falling off a ladder (etc). And we know that a helmet can reduce head damage, and that the face is counted as part of the HEAD which is a single zone. And it's great now that you won't die if your foot or your elbow is glitching out through a wall and someone shoots it. And we know that if you are BLEEDING in the game there is NO WAY of knowing what part of your body is bleeding. What did I get wrong ? If you have any EXTRA information on "organ damage" , please enlighten us : I don't see any "vitals" anywhere in the DayZ software scripts - perhaps I missed a <liver> or a <lung> or a <kneecap>, a <stomach> or <testicle> somewhere ? If "organ hit zones" other than the standard general zones BI and Myself have indicated above - exist - please point them out and explain their differences, as you understand them. Point me to the code. Modders will be interested to know about it. thanx Meanwhile - Just Asking : Do you expect a lot of ( or any ) new crafting actions, or gameplay actions, first-time new gear, materials, species, objects, or any new for-the-first-time range of activities, to be added to DayZ over the next.. say..18 months.. ?? < No, I don't mean cars and bases. > xxp
  11. pilgrim*

    I just don't have any words left.

    Organ hit zones are never going to be added to DayZ - this is fantasy. DayZ uses the standard cardboard cutout human target from military firing ranges, nothing more or less. simple fact, not complicated, not going to change. Let's not argue uselessly about an imaginary DayZ. the <broken leg/shock % calculation> has been there ever since the Mod and the first days of SA. To put things into a realistic perspective - Right now - the BI strategic plan will move, when it has the resources [official statement 14/11/18] ) towards a working implementation of Xbox Keyboard and Xbox controller - such that 'Xbox Keyboard/Mouse' and 'Xbox Controller' players cannot play together on the same server. So don't ever imagine you'll <one day> be clamping arteries, making incisions, or cleaning your mate's back wounds - or adding chopped chili peppers to your curry, or peeling potatoes - or ever finding salt, surgical clamps, or blankets in the game. I'll be AMAZED if DayZ ever tells you what PART of your body you are bleeding to death from. - Did a mine blow off half your foot, do you have knife wound in your shoulder, or did a machete hack off your hand ? - You have no way of knowing and never will. Cardboard range-target : Head, Torso, Rest. - no problem.
  12. pilgrim*

    I just don't have any words left.

    fracture to leg only - not ribs, scull, or arm- Has anyone ever had a fracture in DayZ that you could still walk but you couldn't lift your arm, climb a ladder or carry a weapon ? How do you know if you have been shot in the hand or the liver ? Or in the lung? You don't - you know damage severity by looking at Status. We don't have sucking chest woulds in DayZ do we ? Which of the body "important" hit zones causes the most damage ? None - they are all the same hit zone, (same shock, same damage, same bleeding) same "bandaging" - how do you know if you"v been shot in the lower spine or the heart ? (heh), and a low gut-shot or stomach wound is the same as getting your balls shot off is the same as a bullet through the hand.. So on fact you have (1) Head, (2) Body core, (3) Rest.. = 3 hit zone values for damage calculation. = this is standard police/mil aim zones - head - upper torso - rest [ note that the "old hit points" on the diagram were in fact "old hit zones", not "points" of course. You didn't MISS if you hit between two "points" - Superimpose the body shape on the "old hit zones/points" diagram and you'll understand. ] Being a Medic is not a complicated job in DayZ. - lower body gut, flanks ribs, groin, upper thighs hands arms legs feet all count the same "single general damage calculation" - no one ever had their fingers shot off, broke an arm, sliced an artery, or lost a foot to frostbite.. you can bleed (always from an unknown place) or you can break a leg.. anywhere in the head counts as a headshot. * I haven't seen any other complaints about this system. Did I miss the posts ? Ballistics, on the other hand .. is that still "ongoing work" ? I notice Gews and others are very not happy with it.
  13. pilgrim*

    Server hopping - base security

    Say, why don't you play DayZ Aftermath ? - it has everything going for it. these topics should be merged
  14. pilgrim*

    I just don't have any words left.

    I just don't have any words left : .. It takes me 276 words to say it.
  15. pilgrim*

    I just don't have any words left.

    No such thing as a face-shot, only a headshot - just the same as there's no such thing as an arm-shot, only a bodyshot. Helmets give you some protection from from headshots. No one ever lost an eye, in DayZ or broke an arm, or suffered a putrid wound in the groin. No one ever lost any toes dying of hypothermia, no one has ever been lungshot and suffocated/drowned in blood, no trench foot or gangrene or internal parasites .. ya know? .. quit moaning.
  16. pilgrim*

    Issues Rendering Vegetation

    Set your GPU to "Use Game Settings" for DayZ - for everything (go through all your GPU options, turn them all to "boring" or 'off" to start out) . Don't max out all the advanced GPU options that (in fact) aren't included in DayZ. Also set your DayZ graphics options to Standard and start from there.. try upping one thing at a time until you find what is the cause. I have a dual core Athlon and Win 7 and a Radeon RX 480.. I have to turn down - or off - some of the graphics options on the GPU, else I get white grass & trees, etc... xxP ps - You CAN run DayZ without graphics problems on any GPU that has Win 7 drivers. Might not look tremendous but it will all be there. For Win 10 ? ... I don't know.
  17. pilgrim*

    base destroyable?

    (..cough..) I think that's a glitch in the game, ET.. So Bases are pointless on public servers? - because obviously ATM anyone can hop in inside them however strong the walls and gate - And you think this is OK ? Do you think that's DELIBERATE POLICY on the part of BI ? They are maybe doing this destroy any possibility of playing base-defense games on public servers ? Because if any player can hop into your base when you're not there, then it's NOT YOUR base.. it's just some place on the map with a lot of stuff lying around, AND it's easy to spot from far away. So do you think BI need to FIX this big game-play problem ? OR do you think public shard servers should be abandoned/stopped completely? Is BI aiming for dumping the public hive and leaving just mods & totally private severs with no public severs anymore? BI are VERY OBVIOUSLY focusing on the console market. (and no one can blame them for that). So, most important - what is the opinion of console players on how to play BASES on the public hive ? Let's just look at the future and predict what is going to happen. hmm? * * * ; * * * * * * * * * p.s. = between friends, E.T. - you have played on ONE SERVER (with an Admin) for a year - YOU have a way of playing DayZ that you like - that's GOOD, I'm pleased for you. And we all agree that glitches, hollow walls, cheats, etc should not be exploited - the game designers do their best to eliminate these as they are found. BUT We all ALSO KNOW the rules of warfare, scouting, resistance, melee, raids, foraging, contact, attack, battle, skirmish, regular & irregular forces = the REAL WORLD RULES = right back from ancient times.. And there is a LOT of this in DayZ. RULE 1 = you do NOT attack the Enemy at their point of MAXIMUM FORCE.. you do not wait until they EXPECT YOU and are lined up behind their STRONG DEFENCES .. you attack unexpectedly, you concentrate on their weaknesses, while they are asleep, or off duty or have their backs turned, when they are spread out, when they are soft, when points are unguarded, you destroy their supplies, you create confusion, you demoralize, you come by unexpected routs, you flank them, you raid, you steal and loot, you destroy their means of defense, you capture, you snipe, you infiltrate, you interdict, you use their material against them, you destroy their supplies..you kill and destroy and take prisoners the SAFEST way you can to WIN & to SURVIVE .. this is the baseline FACT of combat. A fort - a BASE - is a Great Vulnerability for an "enemy" or any "unknown force" you come across right now. You can use their Base against THEM much much better than they can use it against you. And this is REALLY TOTALLY STUPID in a game like DayZ where more than half the players are mil. geared to the teeth and want to fight. A base that could PROTECT you from those "bad nasty" players would be interesting, could be USEFUL .. jeez - that's why the Ancient Celts built HILL FORTS.. and every culture since then has done the same. If you have a "defensive structure" that you CAN NOT DEFEND then you are an IDIOT. And if an attacker does not make use of weaknesses then the attacker is an IDIOT. If you claim you are "rebuilding society" then tell me - in the IRL society you live in how many Tanks, Bunkers, Aircraft, Nuke submarines, Carriers, Missiles, ICBMs, do you have to DEFEND your "peaceful society"?.. if they were all built out of balsa wood, and anyone could steal them in the middle of the night, would they be useful? .. you'd feel a bit stupid, right ? So 3 starving Vikings with AKs hop into the middle of your base and kill you while you're making your tasty stew round the campfire... that's a HELL of a WEAKNESS in the DESIGN of your FORTIFICATION, mate. - I'd MUCH rather be out in a tent hidden carefully in the woods. I'd get those weaknesses of design seen to, if I were you .. but not by complaining to the Server Admin and having the "nasty players" banned.. THAt wont change the problem of BASES for 99.99 % of all DayZ players around the world. And they SURE DONT want to be told they must all play like you. This is DayZ, - this is not My Second Life Only the design and mechanics (including locks, ownership, material strength, vulnerabilities, and login rules) can decide if bases are playable or not. We need to know the DEVS plans for bases. (and need to hear them before the console players go crazy with frustration) xxP
  18. pilgrim*

    base destroyable?

    Most players who want BASES - want bases so they can RAID each others BASES - face the facts. <good grief>
  19. pilgrim*

    Came back to it after a year or so...

    yeah wolves kind do what the zombies USED to .. don"t know why - I guess it makes it safer to stay in cities and on the coast ?
  20. pilgrim*

    base destroyable?

    Hi Emuthreat This is like : I ask a technical question about the ballistics of a rifle and you give me a moral lecture about how bad and antisocial it is to shoot other players. That is no answer to my question. Your only technical answer is that in your view BASES are designed by BI to be eye-candy for private PvE servers. Nah ! I think MOST Xbox players, and VERY MANY PC players would be TOTALLY AMAZED if that turned out to be true. And REALLY REALLY REALLY NOT pleased. * I say << how well does this rifle SHOOT - load, caliber, range, accuracy, damage - give me the figures ? >> And you say <<Oh, it doesn't shoot AT ALL, dude, you just carry it around to look good, - because where I play DayZ, we don't approve of people who shoot rifles at each other>> Are you really SURE this is the game = DayZ SA = we are both talking about here ? Really? - Bases are just complicated useless eye-candy for PEACEFUL co-operative servers? - and that's how BI INTENDS them to be ?? Go tell it on Xbox
  21. pilgrim*

    base destroyable?

    sounds great - Im glad you AT LAST found the only true PATH to play DayZ - Give yourself stars and spread your religion. Great to see you have a priority kill list, that's the most important thing for a Cult. And banning people for combat logging? How quaint yet..strangely predictable (does that happen a lot on public servers?) - Right thought makes right bodies makes right actions makes good neighbors, that's real noble.. Must make you warm and cozy. Hope you're all vegetarians. IF ONLY ALL PLAYERS WERE LIKE THIS - what a circle jerk DayZ would be. xxP * * what private server are you on? - do I get hunted down fairly ? or do I get banned as soon as I log in ?
  22. pilgrim*

    base destroyable?

    Simple simple simple example - for all you folk who act PUZZLED... lissen UP ! You have a base on a server. I (me, the bad guy) I hop to another server, On the other server I stand where your base is located, I log back in to your server - Now I'm INSIDE your BASE. Wow... Ok - was that difficult to understand? NOW - this is still the SAME simple point (nothing complicated) - You want to STOP this happening, so no player can log in INSIDE a BASE ER.. EXCEPT the players who OWN the base.... right? It would be dumb if you couldn't log in, inside "your own base", right ? So how does the server know <this is a base> ? so how does the server know <this base belongs to FRED265> ? Because up to now, nothing belongs to anybody in DayZ - only the stuff you carry on your back "belongs" to you, for as long as you can keep it. so how does THAT server know that this "AREA" is <<A BASE>> ? .. Because it has barbed wire all the way round it ? And the game is implemented so you cant log in to an enclose barbwire space? UNLESS you are LISTED as the owner of that space.. ? Or does it have to be an enclosed space with a wooden pallisade around it? How does the server know WHAT is a base AND WHO "owns" it, so it can deal with the logins.. That's a VERY SIMPLE starter question. What moment does the server DECIDE <<this is a base = no one can log in except FRED256>>.. What do you have to do to make that happen? Does it happen because FRED265 put up the last piece of wood to ENCLOSE the base? Or do other people who ALSO created the enclosed area ALSO have the right to log in inside it? Can you invite people who did NOT help create the base to become "members" so they can also log in and out INSIDE the base? - HOW do you do that ? So if the base has a big HOLE blown in it, or someone (friend or foe) takes down all one side of the enclosure, can JUST YOU still log in and out inside it, or can ANYBODY log in to a damaged base? This is all just ONE very simple point about "bases" - there is ZERO (go look = ZERO) script anywhere in the files about this, and NO SUGGESTIONS from the BI team ANYWHERE IN HISTORY - And this is the case after the years of discussion about WHERE people can log in (for ALL kinds of reasons) has resulted in NOTHING AT ALL (except "a login delay"). So you can NOW build a thing that looks like a kiddie play-park and you can put tents and cars inside it.. - well woop be doop !! This needs some MORE THOUGHT If you are REALLY confused by this VERY simple Number 1 Starter Question, you never programmed your pc to say "hello world" in Basic.. for sure.. And later we'll get on to ALL the OTHER real questions about what is a BASE and how does it WORK. But do yourselves a favor, deal with the simple stuff first. xxP < and ps - if YOU can build a LADDER for your tower, why cant I build a SCALING LADDER for your wall ? > ENJOY
  23. pilgrim*

    base destroyable?

    So if I get into your base... because anyone can get in while the gate's open, and say "hi" or break in while there's no one in play - then I can log out in the base? So I can log back in at 2 am and open the gates to a bunch of my mates from another server ? So in fact the base doesn't "belong" to anybody? This base is just eyecandy for private servers ? Or do specific people "own" the base .. they have some kind of list of who can log in and out in that base ? Can they add people to the list or can the original owner ONLY add people to the list? Do "owners" carry a key or a pass to the base, that is a physical object IN GAME that can be looted from their body ? All you have said about "bases" is << they are exactly like tents or cars >> if you mess with a group's tents or cars they will be <<pissed off>> WOW ! The reason I want to know about bases is the same reason I always liked Helicopters, so that I can track them, hunt them down, and destroy them.. That's MY game. The first time I see a "base" I will hide up and observe it, see who comes and goes, see what kind of players they are, see what stuff they have, and plan IF and WHERE and HOW they are worth Attacking & Destroying.. maybe wait till one comes out of his festive kumbayah and snipe him when he steps out of the gates (because he WILL come out of the GATE.. right ?) .. or wait down the road for the first car to come out.. I MEAN, to me, A "base" in DayZ is just an excuse to play Vietnam.. And you suckers are on the Inside .. Ive always liked the AK for contact sports .. see what I'm getting at? As for people "not liking me" and "getting a bad reputation" - I guess you are talking about private servers.. OK, I'm SOLO, I aint a member of any gentleman's club and this is not why I play DayZ. If you seem to be struggling or a beginner I'll give you food and drink or leave some kit in your tent, if you have a big stash of arms I'll throw it ALL out and let it despawn and roll up your tent and take it away.. and I'll do exactly the same for bases. (does that make me a "nasty person"? oh dear..I used to like fragging helicopters too, and I'd shoot off their tail rotor if I got a chance at them in the air.. I wonder if people HATED me for that? - lol) THIS is WHY I want to know how bases will "play", what are the rules, HOW to get in and out.. keys? ownership? destructibility? infiltration? in-game passcards? spawning? get in while the owner"s logged out? how many "owners" allowed? etc... Simple aint it ?.. Looks like you're putting yourself and your friends and your gear into a GOLDFISH BOWL to me.. (and that's GREAT in my opinion, go right ahead) _ but if that's really your gameplay, then you'll need a Whitelist Server for it. Don't try it on public. As ZomboWTF says - barricading houses, doors and windows, would be sane and good gameplay FOR STARTERS (as long as barricades are not "invulnerable") .. and doors that open with KEYS or PASS CARDS that are objects you carry in the game. That would make SENSE already. That could help folk survive in a nasty world... .. obvious, aint it.. ? but "bases".. ?? - Well, they are without function, they just wont work, they are meaningless: AND If they are 'invulnerable' then that destroys DayZ SA .. and what else can you do with them?.. attract scavengers and enemies? what else? No one has explained any way that they COULD work or even mentioned ANY mechanics of HOW they MIGHT work.. maybe they ARE simply eyecandy for private servers.. hmm?? Many players screamed for "bases" because they SOUND COOL.. and there are BASES in SO MANY games !! .. right? So we want them !! But no one thought further than that.. xxP
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