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pilgrim*

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Everything posted by pilgrim*

  1. pilgrim*

    Please fix the spear and pickaxe animations

    I don't remember this You could always use a bayonet alone, in your hand, as a knife But as far as I remember there has never been any melee animation for any firearm? Whatever firearm you were holding, you have always had to put it AWAY and take out something else (even bare fists or a can of beans ) to physically strike someone in a melee - you could NOT melee-strike anyone with any gun - no pistol-whipping with a hand arm, no clubbing with a rifle, and NO stabbing with a rifle that had a bayonet mounted on it. First melee rule has always been (from the start, up to the present) that you put the firearm OUT of your hand or you CANT melee. If I'm wrong - someone will correct me.. (oh yess you WILL.. thanx) but I seem to remember that has always been true in DayZ vanilla, back since the Mod. @Brother Hao started the thread to mention 2 things = pickaxe melee animation, spear melee animation << spears and pickaxes use the what I think is default melee animations for their attacks, which don't make much sense">> YES - This is no big deal thread about changing the melee system, or "make it like Chivalry", or "let's have Kung-Fu", or 'dropkicks and head-butts,' or "arm wrestling" etc. There have been plenty of "those" threads for plenty of years. For me, it's just the spear animation that is really interesting ATM - a forward thrust animation - (a prod forward) - like the knife attack but 2-handed.. would work fine and look fine.. this is nothing to do with changing the "the melee system" ,just add one animation that would fit just one or two of weapons.. I'm not even suggesting that the player is given a choice of animations.. it would be great to be able to swipe with "a stout stick" or "a spade" and ALSO to strike straight forward with them..at choice.. but IMO even that (or any) choice of a limited variety of moves is not ever going to happen. The "defensive block option" move was the greatest advance in the melee system (in fact the only advance) in .. er .. years. I ain't looking for, or expecting, any great leap in DayZ Melee. * Just a straight forward prod animation with a spear or stout stick, instead of a wild swipe.. I'm with @Brother Hao on that. For the pick-axe I guess he's right too, but I'm not much of a pick-axe fighter - ask the experts about that melee animation). ** BUT Hell => Bayonets and Firearms I don't understand why firearms of any kind (including everything from pistols to rifles with fixed bayonets) CANT be used as simply hand-held solid weighty objects to hit people with.. not much difference between an empty revolver and a spanner, or between an empty rifle and a crowbar, or a shotgun and a length of pipe - really? Is there? If that was what I had in my hand, I'd definitely HIT and BLOCK with it for sure. Specially if it had a BAYONET on the end of it. OK - maybe my memory is false? Could we EVER use any firearm (bayonet or not) as a melee weapon ?? .. or has it always as I seem to remember been restricted to cans of cola, spanners; screwdrivers, axes, poles, knives, garden forks, etc AND you MUST put the firearm away first to empty your hands or you can't get into a street scrap. The ANSWER to this strange state of affairs will be "techical difficulty" (bet on it) .. something like << using the same key to '"shoot" and to "strike' is far too difficult to workaround >>. You couldn't ever have a "gameplay" SAFETY on a firearm in DayZ, - a toggle key - so when the Safety is Off you 'Shoot', when the Safety is On you 'Strike' . This is technically impossible ?? naturally But, meanwhile - a better spear thrust animation would be nice, and look natural and realistic. @Brother Hao got that right.
  2. pilgrim*

    Please fix the spear and pickaxe animations

    hi friend - your 30 years of martial arts have taught you peace of mind and tranquility. This is good. And erudition is always a noble goal Enjoy the benefits of your understanding and training - to quote the Go Rin no Sho "When your will is unshakeable, when you superior knowledge, your skill and self-control stand like the sun, you don't need to get your knickers in a twist"
  3. The long comments from the staff who work/worked at BI are all in English, in fact.. there are three full pages of them - worth reading .. won't cheer you up.
  4. ^ correct, true, straightforward - 100% on that p.s. : https://www.glassdoor.fr/Avis/Bohemia-Interactive-Avis-E689010.htm ( if you don't want to sign up to G.D. - when they end the 'sample' go into your browser and wipe their cookies, then go on reading .. and repeat .. )
  5. pilgrim*

    DayZ cross platform

    wow - Do you need a brain to play DayZ on console? - we never had that functionality on PC as far as I remember maybe its a new DayZ tech for console players only ? someone should check twitter for an official update on needing a brain or not - anyone else heard about this ?
  6. I think you have to ask on twitter the lights are on in the garage but there's no one home
  7. pilgrim*

    I do NOT use Twitter

    OK it's bl00dy quick - I appreciate your point of view .. and of course no blog in the universe could send instant mails to your app (except all of them) to inform you of Official Forum announcements .. BI can only do that for ads, they dont have the TECHNOLOGY to do that for their Official Forum Announcements (return of the Six Million Dollar Man, play theme tune) = And there's no way a Dev could use an app to send an Announcement direct to the DayZ forum.; that's technically soooooooooo oooooo oooooo XompliCA te d ! ! AND on twitter you can find links to to sites that do NOT have 280 character limitation .. for instance .. er .. links to the DayZ Forum ? * whatever .. so meantime back in what is virtually our Reality * Here's a old-style LINK to a real-time August 2019 vid : Twitter v the DayZ Forum Note the really-really obvious Technology Gap - AND the New Tech Player soooooooo does NOT go over his 280 char limit ! https://www.youtube.com/watch?v=IVYGHHc0Es4 I think "Let's see what he does with the Wall of Rock" should be our motto for the future ?
  8. pilgrim*

    So... that's it then?

    IP = Intellectual Property it's your game, complete or not, in pieces, shiny (whatever) - if you have the Intellectual Property Rights So that's what a games company HAS.. the programmers and the hardware and the offices and personnel and the paychecks the agreements with other studios are all background to IP. If you HAVE the IP you hire and fire and make deals and buy in, absorb and sell, hire out, get backers, dump studios, change the contracts, that all doesn't matter a hell of a lot at all In the console market - there are two kinds of game that make it AAA blockbusters AA casual play that's it.. that's all. Check it out. * anyone interested can take it from there
  9. pilgrim*

    I do NOT use Twitter

    OK - this is how the Bohemia Interactive Official DayZ Forum works : See ? I think the forum has taken a leap forward here : It's being used by people who cant find information on twitter to tell folk where to find the information on twitter This is more dynamic that using the forum merely to discuss DayZ directly - AND it seems keeps the punters coming back to announce the twitter info, to check who has read the twitter info, to get a link so they can go and read it on twitter themselves, or to ask each other if there has been any, in case they were on twitter but they couldn't find it. xxp
  10. pilgrim*

    1.04 passed

    - are you repeating a tweet ?
  11. pilgrim*

    I do NOT use Twitter

    Hey, goldfish ! SERIOUSLY .. @Derleth @emuthreat and YOU OTHERS .. ( I know you're there ) .. and I was CONVINCED you had measurable IQs Can you TELL me in real words = take your time - you have SPACE here to express QUITE COMPLICATED things .. Just tell me what EFFING bit of EFFING "information" you have EVER got off the EFFING DayZ EFFING twitter page ( that OK? You understand ? That was about Tweet length, right? ) - OK I guess it's FUN if you're Brain Dead ? Like .. tell me if I'm wrong - SOMEONE would have to be Paid to "SOMETIMES" oversee or check up on moods, reactions, input, on this FORUM full of "terrifyingly intelligent committed PLAYERS" and to write official INFORMATION from BI here, on the Official DayZ Communication Forum and even sometimes REPLY in meaningful whole paragraphs to a question or a suggestion or a proposal ?? It could EVEN require coherent Legal or Technical or POSSIBLY Detailed input ! - or maybe just a few lines on the Official Forum to say almost nothing at all.. Still, someone would have to DO that. So how much do you Pay someone to send an EFFING zero-content TWEET instead ?? sorry - I dont mean "zero" content, I mean DELIBERATELY-designed almost-stunningly-totally-zilch "content" that would not tax the brain of a 3 day old budgerigar (Melopsittacus undulatus) .. ya know? A baby budgie that hasn't got round YET to working out it will ONE DAY eat seeds if it ever grows up & becomes ADULT and gets REAL intelligent. So WHAT have you learned from your DayZ official twitter feed? Give us the instant lowdown on what's REALLY going on, you get it direct, right ? AND you can tweet other DayZ players without having to mess with your tiny short attention span ? AND they tweet you right back.. that's Sooooooooooooo =FUN= !!! * OK, I get it.. you are NOT DayZ forum followers or contributors.. you don't actually get INVOLVED in this DayZ <the REAL GAME> - are you ALL in fact .. MINI DayZ players !! secretly?
  12. pilgrim*

    I do NOT use Twitter

    I LIKE feminists but I ain't going to TWEET for them.
  13. pilgrim*

    So... that's it then?

    me to I hope you get your wish .. I've had a hell of a lot of fun with DayZ in the past : right from the Mod on. Seriously - had a real LOT of fun and excitement for a VERY long time. Had some crazy times in the game and met some crazy folk too. Lot of solo. Adventures I won't forget. And met some REAL characters here on this Forum. Great game. Crazy people. Great people. & Evil people. Great game. Unique. Best of luck to you. go for it xxp
  14. pilgrim*

    So... that's it then?

    Look.. DayZ is dead and BI the company is in the shit. I don't blame them for trying to survive - and as an outsider I fought their corner : but after reconsidering what @rickyriot and @drgullen and A RANGE other intelligent players & commentators (most of them now long gone) have had to say = I understand why Bi has struggled to construct a business model (not for the first time), the decisions it felt necessary, the errors, the pressures, and the inevitability of the problem - particularly over the last 2 years.. I sympathize with them, but they didn't make it. the technical and historic reasons for this are long
  15. pilgrim*

    Please fix the spear and pickaxe animations

    funny you should say this when the experts say the opposite - do you do a LOT of martial arts ? read the sagas much ? Historical research maybe ? but EVERYONE has an opinion I guess.. .. still, it's NOT my problem .. its a disagreement between you and those OTHER experts obviously you ALL know a lot more about it than I do - so I'll stay clear, thanx If you feel up to it, please tell how far you get in your argument with the "other" experts .. ( or with BI for that matter ) but NOT with me, dude.. p.s. if you're interested here's some more amateur bullshit for you deride, from the advantage of your experience with melee weapons : http://www.hurstwic.org/history/articles/manufacturing/text/viking_spear.htm and a serious extra 136 Mb of dedicated research info here, in PDF, if you want to REALLY get down to the nitty gritty: http://etheses.dur.ac.uk/10354/ and REALLY read the Battle of Maldon - and Beowulf too, why the hell not.. get an intro to what's been going on for 1300 years - lets not even START on the bloody Macedonians et al.. just stick with the local recent stuff . And it's there to read in translation (free anywhere on the web) you'll enjoy it too. have fun - I think IMO @Brother Hao has it RIGHT - I'd chose a good spear against a sword any day.. but this is irrelevant to DayZ where nothing new is going to happen.. that's spelled with an "n" = "nothing"? Pronounce it zilch if you like. xxp Swa hi Æþelgares bearn ealle bylde, Godric to guþe. Oft he gar forlet, wælspere windan on þa wicingas, swa he on þam folce fyrmest eode, heow and hynde, oðþæt he on hilde gecranc.
  16. pilgrim*

    I do NOT use Twitter

    << I was initially pretty pissed that I *had to* start using twitter to get new information about DayZ, But over the course of a few months, random stuff on my feed slowly got to be more interesting and relevant as I followed things that caught my attention. Mainly journalists an >> sorry mate 280 chars. You have reached max TWEET length. Thanx for your contribution and. .. er LIKE 👍
  17. pilgrim*

    So... that's it then?

    Take it or leave it 🔞 ONE person running a local private company in a changing world I have followed and sometimes worked for "Indies" since the time they were not classed as "Indies' because they were simply the people who made games, and had names like "Ocean' etc.. Over a short generation I saw them one by one absorbed and bought up by the MegaCorps .. sometimes not because the Megacorps thought they were useful, but just to stop them competing in any way, or to use their ideas. Sometimes they just wiped the data and left a janitor to look after the equipment in the empty building. It's not people or skill or fun or creativity, it's only Money. Money is what MegaCorps have.. So it ended up that BI was/is about the only one left that has any size at all : the rest are gone, and are replaced by the small handful of World MegaCorps.. MegaCorps go for volume sales, that's all.. And to generalise into the wide digital world - that's the history of how Arpanet became Internet 1 became Internet 2. Ain't complaining [but I'm against it], just pointing out a progression. The HUGE market for games is owned by a few World-Spanning Megacorps. If any backstreet operation (a couple of enthusiasts) come up with something interesting, They buy it off the kids for a wad of bucks and - that takes them OUT (hell, they are young and WEALTHY now - if they are still hot and keen they can go do it again, until they get offered a good post in the MegaCorps themselves) - and MEGACORPS always get the money back sooner or later - It's infallible because you have several billion users who have NO choice, except buy from YOU or don't buy. New age World-Liberal-Free_Market = Enormous profit for the Few who own "everything", at the cost of "individualism". (Just make SURE the punters don't ever get an open ended 'choice"). This is not the age of "great minority appeal" games anymore. If it's not a MEME it doesn't exist. So NO - you can't buy a minority appeal game anymore.. what the EF is the point of making THOSE ? NOW If you as an individual started off back in the days of "people who made games" - now called the historical "Indies" - Just you and a buddy or two, because you were INTERESTED and keen.. You got your business up and running, you had a lot of excitement and fun and technical challenges and stress.. and it worked, and you became a name, "XXX Studios" ; and you sold games. So the Big Boys (always slow and behind. but they grind small) - eventually they woke up and decided to get a grip on this new Media, and they put the BIG money where they needed to, and one by one they crushed the XXX Studios, bought them out, or the studios simply went bankrupt because they didn't have the resources or the clout to compete.. The MegaCorps can buy your programmers right out from under you.. If you are getting stuff from a subsidiary, (eg a specialist graphic design studio) the MegaCorps can simply sign a contract with that Studio saying, "we will pay you full wages plus a decent profit to do NOTHING AT ALL for 3 years.. OK? Only do what we tell you to do =IF= we tell you to do anything, and meanwhile you are paid for sitting on your thumbs." Ive seen that happen. Not only gaming.. same techniques work across all the Media.. Check who OWNS the media and entertainment (same thing in fact, same boardrooms, same money) - it comes down to a few names.. Used to be some struggling "small names" but they are GONE. note : I mean EVERY ONE OF THEM AND the HUMAN reason is this : You started off with your friend and you had ideas and tech savvy and you LIKED what you were doing and you got the money somehow and got/built/programmed the equipment & FORMED a company and you SOLD games.. That was a generation ago.. Now you are MUCH OLDER (kind of Worn Down?) and you have been doing it for years, and it has become more of a struggle as the other 'Small Known Companies" - the "XXX Studios" - go down one by one until they are all absorbed and gone, and now forgotten (because who cares what happened ten, twenty, forty years ago - a few ancient geek historians care..??) So now as sole owner of a private company with all those endless worries to shore up, year after year : yes sure you make a decent living for a private owner.. but not great, and NEVER secure and always stress and pressure (that stress and the tech and the game used to be the KICK, right?) .. gets to be much less FUN a few long years after you started out investing your life and soul in those "games" .. AND the MegaCorps comes, wearing a great suit and a "looks-expensive" tie and says : << Hey Dude .. why go on fighting the inevitable? Everyone else took the money and they have a decent retirement, pressure off, they do different interesting stuff now, hobby time, big house etc, what the hell, are you some Crazy Idealist, WHAT are you killing yourself to Prove, exactly ..?" "To remain POLITE - You are not even a pain in the elbow to the MegaCorps, just a pimple and we don't need that ; so what we'll do is give you double what your company is worth, the whole bag.. and you WALK AWAY. >> Because people get old.; and private owners of private companies get old too ..And it aint fun anymore, and you could make a BIG WEDGE just by selling it off.. more than you'll make by selling games.. OK. And the MegaCorps really dont CARE how much they pay you to WALK AWAY..you want XX million in your pocket by next month ? Name your currency..xx million of ANY CURRENCY (we don't care how much that is, as long as we get Ownership and the Rights to Everything) name your price - And, dude, sooner or later you will NAME it.. because sooner or later you get old and die, the company gets broken up or sold off or goes broke.. because let's face it, you've been running this thing for more than TWENTY YEARS, solo entrepreneur, it's on YOUR shoulders, with plenty of financial problems along the way, and plenty of projects that didn't work out.. You KNOW BY NOW it AINT NEVER going to become SONY or TENCENT or MICROSOFT.. So, where does it GO from here ?? Where is LEFT to go? OK. So we're the ONE boss, FEELING older now and not really PERSONALLY keen on GAMES anymore.. just another owner of a standard small-to-middle-company.. - What would make sense as the next move ? - and first take into account the competition yo're facing - totally totally OUTGUNNED (slingshot v aircraft-carrier) - Well, it would be SANE and STANDARD to polish the company up a bit so it "looks OK" seems to be kind of still standing (I mean so looks like it isn't going to collapse free of charge tomorrow ) and the MegaCorps will throw in a few hundreds of thousands extra as sweetener. Of course (standard company policy) you CAN'T tell the fans - the punters - can't HINT at any of that, or it won't work; can't ANNOUNCE that rational business move to anyone (maybe your bank?) And I guess plenty of employees wont be overjoyed; but they ARE just employees.. you only pay them for their skill & creativity (and their wages are already low) , and you personally are NOT much interested in that whole skill-creativity-gaming stuff anymore. Right ? - the Big Boys credit you whatever you need to pay off your debts (nice) and pay off the staff (no big problem there) & live out the rest of your life in that REAL comfort, like INTERNATIONAL comfort. It's an offer you can't refuse. Why refuse it ? .. NO ONE ELSE EVER DID - just saying this because I worked for a couple of companies that now, no one remembers their names.. the people who INVENTED gaming and spread it worldwide.. not THAT long ago they were THE BIG NAMES - They ALL got eaten up, swallowed, went broke, dropped out, sold up.. not one of THEM left now ... - except BI WAS recently still left "and still trying" .. maybe, a couple of years ago - ... Nah, you never heard of them. < didn't really want to SAY any of this obvious stuff, but now it's on record until somebody bins it > Have a nice day.
  18. pilgrim*

    So... that's it then?

    Yes, OK, I throw in my cards - I've been trying to propose a reasonable (profitable) way through this BI MESS .. it COULD be done if the WILL to DO IT came down from the management But from the top down it is not a MESS it is a POLICY Put it simply, @rickyriot & @drgullen are 100% correct - they have it nailed That's the bottom line. END of story xxp
  19. pilgrim*

    I do NOT use Twitter

    twitter is for morons sorry morons, no offense intended Anyway, I can't imagine any way I could ever offend = a twitter user = so we can all go go right ahead and .. be what we are .. OK? But I do not believe : - that the fact of Prez Trump using twitter as his official channel to rant at Iran and keep his billion fans up to date about what he 'thinks' while he's watching TV MEANS that BI will have any success using it to keep their DayZ fans informed And I wonder how the PR team came up with this idea: << SAY, if anyone ever actually suddenly for some crazy reason maybe ever thinks anything about DayZ, ( we can imagine this happening - Right?) well then they can just Tweet it while they're on the moped, in a meeting, in the bath, bed, poolhall, bar, wherever, and nobody has to sit down in front of a "keyboard" and try to be COHERENT anymore, or REPLY to anything, or give any DETAILS about what the hell just came into their head. and Hell, twitter wont LET you write 281 characters total, so that's brill, that's the team OFF THE HOOK (and NOT their fault!) no more EXPLANATIONS and no one has to even pretend to read that complicated boring stuff in the Forum; hell there are ALL Kinds of "fans" in there (real weirdos) .. They can just give like/dislike to the tweet or a VERY SHORT reply no one needs to read and that cuts out ALL the boring crap. >> I've always considered (with sympathy) that BI's PR effort is consistently pretty low level [ And I use "low level" with kindness and sensitivity to avoid using non-PC words such as "poor" ] But i never thought of BI's PR effort as being a Kim Kardashian lookalike, before *** Unicode : Tweet length is measured by the number of codepoints in the NFC normalized version of the text. If that’s too geeky, just keep reading our tweets and we won't explain. THUMBS UP twitter is for morons - wow I had enough SPACE to say that TWICE... this technology is Amazing ! xxp
  20. pilgrim*

    WHY HAVE THIS 'DAYZ OFFICIAL' FORUM IF ...

    The Master says : shame on "us".. ??? .. you joined in March THIS YEAR you little tyke" - Is it good to seek the past, Master Po? Does it not rob the present? - If a man dwells on the past, then he robs the present. But if a man ignores the past, he may rob the future. The seeds of our destiny are nurtured by the roots of our past. Seek not to know the answers, but to understand the questions. xxp
  21. pilgrim*

    WHY HAVE THIS 'DAYZ OFFICIAL' FORUM IF ...

    it's a console thing, dude.. [ before you ask = Nope I ain't the village idiot - my dad's the village idiot, I'm still only a half-wit ] @DayzDayzFanboy- are you truly claiming that folk who maybe even know what <ROOT> means are still around corners of this Forum SOMEWHERE , exchanging useful information and being sane and adult ? I'm going to set out on an Expedition, find me some survivors .. .. COUNT ZERO INTERRUPT where are you now ? * And on the pedestal these words appear: "Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare The lone and level sands stretch far away. * keep the faith, bro xxp
  22. pilgrim*

    Here is a thought...

    Your clothes are loadout same as guns and everything else .. if you want a bush hat and a Gorka jacket and a payday mask go look for them
  23. pilgrim*

    Here is a thought...

    Nah, mate - you just THINK you can't understand the language.. it's a survivor syndrome. Like not remembering what you did for a living and wondering why you're in the body of a full grown healthy person instead of your usual kid couch potato. It's all down to shock - same thing happens in GTA and plenty of games (that's why folk who play minecraft are so screwed up, hehe). Just stay with it and it will start being real again. Then you'll be cured. Remember the zombs speak the same language you spoke a couple of days ago. They are probably your family and friends off the block.
  24. pilgrim*

    So... that's it then?

    I follow the argument, DG, friend .. no problem. I expressed myself poorly Yes I understood the discussions from when they first appeared.. AND also read between the lines and picked up one or two almost inaudible asides, and checked Glassdoor.com and several other places and looked at company info, finance, personalities, comments and other projects - I spent a good chunk of my working life involved in game development and marketing , including the PR .. so I do this by instinct (kind of) and interest? I believe I get a clearer overall feeling for what is going on than most players on this forum (IMO.. always ready to be mistaken, not a problem).. and I "like" BI (it's like having a dulb kid brother who is sometimes great.. whatever) .. and I noticed the deviations, rewrites of history, changes and errors ( not only in DayZ ) .. hell a whole mass of stuff. I tried to explain one or two elements here from time to time (over the last SEVERAL years) , but didn't get far.. It's not a way of looking at game development that many players tune to.. So I follow the arguments and the zigzag path and I believe I FOLLOW the gaps in the arguments too, and have an idea what's IN those. I was saying - simply - BI game development hardware is set up to output PC, always has been, it's what BI does.. the last time they tried to get into the console market they bombed, didn't understand it, and almost went broke.. this is a new generation of devs (same executives) making a second attempt, much later after the firm has changed greatly.. -and rapidly - but they are still PC based Now we know that consoles ARE creating REAL and EXTENDED problems that PC does NOT have, and that the make-or-break for BI on Dayz is Console, in BI's view.. The dev effort is DEFINITELY right now going into console, probably 100% (and their assets - programmers - assigned to THAT effort, in fact vary from month to month or even week to week - hell, might be hour to hour - on decisions the DayZ team leader does NOT make, passed down from above) SO .. announcing << we are going ahead with PC-based development to make a PC build that can be forked to produce a console build that stops console duping >> .. seems a little sketchy ?? EITHER bring PC up to full functionality OF SOME KIND .. and keep Console on hold while that is the FOCUS OR - go straight THROUGH your development tech from A to Z , from the existing CORE to output a complete and functioning Console game .. (& screw the fork) Because saying - << we are based on PC development and then we Fork it >> and then adding << by the way we had to smash most of the existing PC development, so we are putting out the smashed PC version as a console fork which ALSO has it's own problems, so we are dealing with them back on our smashed PC core.. (whats( left of it) >> .. seems a little sketchy ?? * Put another Core development server in the office, split the office in HALF .. say "OK, half you folk are working on CORE output direct to DayZ for PC, do what you have to do and do what you feel" Keep the existing Core development server in the office .. say "OK you OTHER folk are working on CORE output direct to DayZ for Console, do what you have to do and do what you feel" (sure, I'm simplifying, but there's the breakdown - & no one here is interested in the details of the real world technical requirements to build a game - so lets just say CORE structure is "a development server" ) * NOW : Doesn't matter that PC and Console have different version numbers, different functions, equipment, different kicks and activities.. PCs are selling strong (generally, around the world).. PC games are selling well (Chinese are doing GREAT, for instance on ideas directly from mods of PC DayZ) .. consoles will soon be able to run PC games unless the Console Megacorps deliberately DONT PERMIT them to, and that is an area of uncertainty, stress, BIG company decisions, and straight lies - the Cosole or PC, root (I do what I like with My machine) or not root (we own your machine), that stuff will break open .. like when national and area TV broadcasters (the creators) lost control and SPs (the distributors) suddenly started providing media content everywhere. Broadcasters became an antique. Business model shot in the head. So different Versions of DayZ spreading from BI Studios to different platforms - it's innovative - it's "like" modding from INSIDE BI - that's interesting (?) - & it CAN (has the potential to) make players on every platform Happier .. Faster It depends on the economic judgement and the foresight and market research (or personal interest, because owners get old too) or simply the best-bet decision making of just one {or two} technical entrepreneurs. It's a private company. Last of the "big" Indies really, out there & not bought up by a MegaCorp Hive of a DayZ for PC version GIVE it a NUMBER and develop it as slow as you like, starting where you like so long as it works.. Hell, I used to be FINE heating water in an empty can.; that made sense.. NOT too difficult to do, technically, either.. hmm ?? And of course the only modders are PC modders so they'd be jumping and feedback would be coming in.. Meanwhile BI are also simplifying their golden highway to the (possible) bags of money hopefully coming in from a console market that is changing far too rapidly to predict. This is ALL IMO, natch - Totally definitely the standard answer WILL come : "it would be 'great' but its not technically possible" - This is why humans still haven't invented airplanes or solar panels.. And anyway, no one could EVER got rich from airplanes or solar panels, right? xxP
  25. pilgrim*

    So... that's it then?

    So - if "feature parity is no longer possible" - Official statement .. then WHAT has THAT to do with PC players.. at all ??.. And there's the problem AND there's the solution.. We (PC) had the Current online version and we had Experimental Now that the PC playing experience is NOT parallel with the consoles .. and PC technical development is NOT parallel with the consoles ( .. so no reason for SAME version numbers at all) Why not just GIVE US BACK a straight PC version (and that would be around the 0.62 mark, wouldn't it..) AND go right on developing the "non parity" console versions The console development "mess" WAS explained in detail as the REASON for the PC mess. We were there. But now it's official that the two development projects can NEVER be run as one .. So GO RIGHT AHEAD developing for console BUT in the meantime GIVE PC PLAYERS back what we HAD .. If feature development HAS TO BE separate for PC and consoles, AS WE ARE TOLD - then where's the Problem in that ? Stick PC vanilla back up on what was called "Experimental".. call it "PC vanilla" - the modders already have the files, see what comes out of that... easy, cheap, a GAME for PC only , a baseline for PC modders, feedback and ideas from dedicated oldtime players.. etc.. a Forum for the historic and current PC DayZ, - a place for PC PLAYERS to play a REAL damn version that has features and works PRETTY GOOD (as we remember, right?). We were there. So where did the PC DayZ go? = Put It Back. Then BI can DEVELOP like CRAZY the Console version. No problem. AND standard PC vanilla players, old and new, will have somewhere PC Vanilla to PLAY - same as they have for the last TEN YEARS If PC and Console MUST BE different for REAL TECHNICAL REASONS.. then just give them DIFFERENT NAMES and numbers (they aint NEVER going to be the same) and give us back a PC vanilla Dayz version that WORKED ALREADY That's got to be a cheap solution, a fair rationalization and use of resources, and leaves 90%+ of the team working on consoles while we PC FOLK just go on enjoying what we HAD, back when the BIG penguin got sucked into the fan hmm ?
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